A question maybe not asked too much around here but what is the best Combat Style? your opinion can be based of expeience, preferrence or whatever, just please provide feedback on what you think.To start us off, Melee. The most common and possibly most used because at some point any character build, or style needs Melee to back it up in close quarters situations. However, when it comes to damage, does it stack up? provided no perks are spent, your typical weapon (Daedric will be our standard for everything from now on) will hit like 60-90 damage when fully tempered (with NO smithing armor/potion boosts) now provided you put some perk points around, either 1H or 2H depending your play style, can now be around 100-250(possible exagguration on the 250) but you notice a dramatic increase. now add your enchanted armor and rings etc. and you are around 200-400 damage. I think the possibly highest however is a sneak perked enchanted armor boosted dagger, as a 15/30x sneak crit on a dagger that does around 100-200 now becomes from (1500-3000)-(3000-6000) damage. Even on master that damage should probably mutilate anything you come in contact with. Next up, Spellcasting, Offensive and Defensive. Where to begin, Destruction first, the most commonly used next to Restoration, you have three types of spells Fire, Frost, and Shok damaging spells. now without perks, the base damage is around a mere 60 for them. on master that is halved to 30. add the perks to make them better, Augmented "insert type" they can be uped to 45 a piece (90 damage). Never forget to add perks into dual casting and for the stagger on Destruction because they improve Destruction a force to be dealt with. the next most common being Restoration, which the base can only heal health lost. With a couple of perk placements, it recovers Stamina. the most powerful spell that isn't once a day is grand healing, which heals a whopping 200 health per cast (and stamina with the perk). Restoration greatly compliments anything as it'll keep you alive and healthy (and maybe kill undead). Conjuration, the "force multiplier" adds on base of one "familiar" to fight for you. prior to master, you can already cause yourself to be a problem because your enemy is distracted by whatever you summoned. once master is reached and the ritual complete, one can permanently summon certain creatures which can come more in handy due to lack of constant re-casting. Alteration is more of a side skill as you alter reality with it, such as your armor or items in the game. best for using transmute to make jewelery for money. Illusion messes with reality itself and allows the user full control with things like invisibility and such. Finally, Archery. Archery to some is seen as the most powerful because with the right tuning and proper placement of perks you can make sneak shots 100% of the time where you may fail with a dagger. normally a standard bow upon master Archery is around 40-70 damage which is lower than Melee. however, upon adding the +5 to the first perk, all bows are double damaged and now with full tempering are almost on par with Melee weapons. Heres the kick, with some skillfully crafted enchanted Archer gear, that "puny" bow can hit upwards of 600 damage! to top that wonderful sundae off with a cherry, get the sneak perk for bows, and you are hitting around 1800 damage at long range garenteed! even on master that is 900+ damage per arrow on a sneak shot. odds are you'll be able to hit a target from distance over stalk raping him with a sharpened death stick.My personal choice as Best is Melee because it is most versitile, however Archery is probably most Over Powered because of sneak. I would've chose Destruction spellcasting because of staggering, but having a few enemies come at you at once is very hard to manage and easy to lose.This has been a comparison by Unknown, enjoy!