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Hello Everyone! Yet another guide from Unknown ProbLem A guide similar to this was published by our Global Mod. Blexun yet the method he mentions isn't exactly "stellar". This Armor, Weapon, and stat boosting guide is NOT for the feint of heart. This glitch, when done correctly, can make your enchantments and Tempered items reach astronomical levels. Currently after doing this glitch (I'm fairly certain it still works, I will take a moment to confirm it later) I have a "Legendary" Daedric bow that does 749 MILLION damage per shot, regardless of arrows. EXTRA NOTE: I'm not 100% sure that this is related at all, but it may be possible with excessive use of this glitch for your Smithing and Alchemy to glitch and not work at all (Ex. normally tempering Daedric with the perk would make it (Legendary)) however the side effect may "reset" the skills yet keep the value at 100 so you can't de-level them. You've been possibly warned. Do in moderation and don't go too overboard, or don't use your main character for more than a couple enchants, etc. If you value legitimacy, and fair play, this guide is NOT for you. Please do not bash this thread to anybody who views it as helpful, because as stated before, this takes a little time. Okay, here we go. Requirements: [*]80(100) Enchanting, with perks in: (5) Enchanter, Insightful Enchanter, and Corpus enchanter (Extra effect, is actually optional for this glitch, but helpful) [*]80 Alchemy, with perks in: (5) Alchemist, Physician, and Benefactor [*]100 Smithing, with perks in either (or both) sides of the tree (Heavy/Light Armor) along with Arcane Blacksmithing Also, a little tip, as posted in Blexun's guide as he makes excellent points (I don't claim credit to this small part, but to Blexun on his own guide) Requirement Tips Covering some short tips in gathering supplies and other things. [*]A Fortify Alchemy ring can be obtained by killing Nilsine Shatter-Shield in the quest Mourning Never Comes. Disenchant the ring if you need the Fortify Alchemy enchantment. [*]A Fortify Smithing ring can be obtained by killing Madanach in No One Escapes Cidhna Mine!. Disenchant the ring if you need the Fortify Smithing enchantment. [*]When you start enchanting, you are going to need a lot of gloves, rings, amulets, and head items. Make a habit of keeping any rings, amulets, and circlets you find while dungeon dwelving. Although I for one welcome our Thalmor overlords, I can't blame you for not liking them. However, their embassy can be a nice source of Thalmor gloves. Alternatively, you can craft cheap silver and leather items. [*]You'll need 4 Grand Soul Gems with a Grand Soul per set of Alchemy or Smithing gear. Azura's Star/Black Star can help you save money, but slow things down a bit. [*]For ingredients, your best bet is to make a run from Alchemy store to Alchemy store in search for ingredients. Keeping in mind what you need and collecting them while you are on your daily business isn't a bad idea, especially for the Blue Butterfly Wings. Alright, Now that the Requirements are basically out of the way, Onward to the actual guide! Process: [*](obviously) Get all your skills and perks to what the appropriate requirements are and being to gather 4-5 Grand Soul Gems (This is all you'll technically need, unless you like benchmarks) and any set of armor (Helmet, Gauntlets, Chest and Ring and Amulet) [*]Find a place with both an Alchemy Table and Arcane Enchanter, like Dragonreach, or a player owned house (the best is Solitude, however Honeyside works as well) [*]To begin, enchant your set of Armor, aside the Chest (that's for later, the smithing aspect) and enchant them all with +25% Potion Potency (aka Alchemy) for a total of a nice 100%. you'll now have roughly 3 times the normal alchemy skill, due to Alchemist and your armor (adding 200%) [*]Switch from the Arcane Enchanter to the Alchemy Table and instead of messing with Fortify Enchanting potions, like mentioned in Blexun's guide, craft a Fortify Restoration potion. This potion says it'll make all Restoration spells cost X% less to cast, however, what it actually does is beef up enchantments, along with it's actual effect. [*]Right after drinking this potion, take your now "modified" armor and un-equip then re-equip it for a "permanent" increase to Alchemy. Rinse and repeat for dramatic results. (NOTE: Your armor will increase at a VERY fast rate, and within 4-5 potions should be around +3,000% Alchemy on each piece.) [*]For ease, if you have plenty of Grand Soul Gems lying around, you can make "benchmark" armor that has the modified Alchemy stat as it's base. Post Glitch Fun!: After you have your desired Fortify Smithing and Fortify Enchanting potions made, you can begin to create whatever you can physically imagine. For a list of ingredients, check my two other guides. To help decide which Enchantment seems right for you, also check out my Enchanting guide as well. Both will have links at the bottom of the guide, and now to explain some examples from my actual game! [table] [th]Example #[/th] [th]Weapon/Armor[/th] [th]Damage/Armor[/th] [th]Value[/th] [th]Effects[/th] [/table] Also, I forgot to mention, when using a modified Smithing potion, you can technically temper to an infinite percent due to the Function/Equation used to calculate Tempering. The higher the smithing "level" due to the potions and armor, the higher the damage of your weapon. (this is considered "stock" or base damage, because it isn't influenced by Enchantments, but tempering and can be adjusted by armor enchants for +One hand, Two hand, and Bows) As you can see, the Values are astronomical, and if people would like to call me a fake, I can and will have no problem providing pictures of my Tv screen (sorry, no Capture Card) with said item. May not be as Detailed as Blexun's guide, however this is more simple and If anything seems unclear, please comment and i'll make changes where necessary. Enjoy your Enchanted gear!
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Boosting Armor, Weapon, and Item Stats in Skyrim
Unknown ProbLem replied to Blake's topic in Skyrim Guides
let me finish straightening up my room and i'll get crackin' Edit: starting work on the guide, i'll try to be done relatively soon, as it is less steps than this. -
Boosting Armor, Weapon, and Item Stats in Skyrim
Unknown ProbLem replied to Blake's topic in Skyrim Guides
I know a "better form of this glitch that completely breaks the cap on potions etc. you can react the cap of 2.147Billion on your potions, if you guys would like a quick write-up i could do that -
Skyrim DLC Announcement: Named "Dawnguard"
Unknown ProbLem replied to David's topic in Skyrim General Discussion
there is a couple of small spelling errors overall looks awesome and sounds like Van Helsing(sp?)- 5 replies
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- Skyrim DLC
- Elder Scrolls DLC
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(and 2 more)
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Enchantment Effects and Compatible Apparel
Unknown ProbLem replied to Unknown ProbLem's topic in Skyrim Guides
i'll remove the bottom one, as it is a little redundant. just glad it looks good stayed up waaay too late to finish it before sleeping -
Enchantment Effects and Compatible Apparel
Unknown ProbLem replied to Unknown ProbLem's topic in Skyrim Guides
Guide is Complete! enjoy everyone!! -
From: Alchemy Ingredients and Their Effects
Unknown ProbLem commented on Unknown ProbLem's blog entry in Wonders of the Unknown
Well my Enchanting guide just went Catastrophic for no reason, lol xD need to look back a lot and see where I messed up. Edit: I fixed it somehow, lol. All better, just need to fix the top -
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X X - - X X - Fortify One-Handed - - X X X X - Fortify Pickpocket - - X X X X - Fortify Restoration X X - - X X - Fortify Restoration + Magicka Regen. - X - - - - - Fortify Smithing - X - X X X - Fortify Sneak - - X X X X - Fortify Stamina - X X - X X - Fortify Stamina Regen. - X X - - - - Fortify Two-Handed - - X X X X - Muffle - - X - - - - Resist Disease - X - - X X X Resist Fire - - X - X X X Resist Frost - - X - X X X Resist Magic - - - - X X X Resist Poison - X - - X X X Resist Shock - - X - X X X Waterbreathing X - - - X X - Weapon Enchantment Descriptions Weapon Enchantment Description Absorb Health Absorbs X points of Health. Absorb Magicka Absorbs X points of Magicka. Absorb Stamina Absorb X points of Stamina. *Banish Summoned Daedra up to level X are sent back to Oblivion. Fear Creatures and People up to level X flee from combat for X(30 is default) Seconds. Fiery Soul Trap If target dies within X seconds, fills a soul gem. Burns the target for X points. Targets on fire take extra damage. Fire Damage Burns the target for X points. Targets on fire take extra damage. Frost Damage Target takes X points of frost damage to Health and Stamina. Magicka Damage Does X points of Magicka Damage. ***Notched Pickaxe Raises the wielder's Smithing abilities, and does X shock damage to enemies on hit. Paralyze Chance to paralyze the target for X Seconds. Shock damage Target takes X points of shock damage, and half as much Magicka damage. **Silent Moons Enchant (Light Damage) While the moons are out, burns the target for X points. Soul Trap If target dies within X seconds, fills a soul gem. Stamina Damage Does X points of Stamina damage. Turn Undead Undead up to level X flee for X(30 is default) Seconds. *Note: Banish will cause your weapon's value to SKYROCKET and is useful for making money! **Note: This enchantment is found in one location only - the Silent Moons Camp. ***Note: This is gained by the "Notched Pickaxe," found on the summit of the Throat of the World (the tip of the mountain past Paarthanax). Armor Enchantment Descriptions Armor Enchantment Description Fortify Alchemy Improves a potion's potency by X% Fortify Alteration Alteration spells cost X% less to cast. *Fortify Alteration + Magicka Regen. Alteration spells cost X% less to cast. Magicka regenerates X% faster Fortify Archery Bows do X% more damage. Fortify Block Block X% more damage with your shield. Fortify Carry Weight Carrying Capacity increased by X points. Fortify Conjuration Conjuration spells cost X% less to cast. *Fortify Conjuration + Magicka Regen. Conjuration spells cost X% less to cast. Magicka regenerates X% faster. Fortify Destruction Destruction spells cost X% less to cast. *Fortify Destruction + Magicka Regen.[/color] Destruction spells cost X% less to cast. Magicka regenerates X% faster. Fortify Health Regen. Health Regenerates X% faster. Fortify Health Increases your Health by X points Fortify Heavy Armor Increases Heavy Armor skill by X points. Fortify Illusion Illusion spells costX% less to cast. *Fortify Illusion + Magicka Regen. Illusion spells cost X% less to cast. Magicka regenerates X% faster. Fortify Light Armor Increases Light Armor skill by X points. Fortify Lockpicking Lockpicking is X% easier Fortify Magicka Increases your Magicka by X points Fortify Magicka Regen. Magicka regenerates X% faster. Fortify One-Handed One-Handed attacks do X% more damage. Fortify Pickpocket Pickpocket success is X% better. Fortify Restoration Restoration spells cost X% less to cast. *Fortify Restoration + Magicka Regen. Restoration spells cost X% less to cast. Magicka regenerates X% faster. Fortify Smithing Weapons and armor can be improved X% better. Fortify Stamina Increases Stamina by X points. Fortify Two-Handed Two-Handed attacks do X% more damage. Muffle Wearer is muffled and moves silently. Resist Disease Decreases chance by X% to contract a disease. Resist Fire Increases Fire Resistance by X%. Resist Frost Increases Frost Resistance by X%. Resist Magic Increases Magic Resistance by X%. Resist Poison Increases Poison Resistance by X%. Resist Shock Increases Shock Resistance by X%. *Note: The "Fortify X+ Magicka Regeneration" effects are acquired from disenchanting items such as a mage's robe (novice-master level). These two effects are less powerful together in this shared form than they would be otherwise in their single-effect state. View full article
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.sectionTitle { font-weight: bold; color: #CCC; padding: 10px 10px 10px 15px; background: #222222; border: 1px solid #000; border-radius: 3px; box-shadow: 0 0 1px #666666 inset; margin: 20px 0 15px 0; font-size: 1.75em; } .cTable { border: 1px solid #000; border-collapse: collapse; table-layout: fixed; width: 100%; } .cTable th { border: 1px solid #000; padding: 3px; background: #333; font-weight: bold; text-align: center; padding: 10px; } .cTable td { border: 1px solid #000; background: #181818; position: relative; padding: 10px; text-align: center; } .cTableL th { border: 1px solid #000; padding: 3px; background: #333; font-weight: bold; text-align: left; padding: 10px; } .cTableL { border: 1px solid #000; border-collapse: collapse; table-layout: fixed; width: 100%; } .cTableL td { border: 1px solid #000; background: #181818; position: relative; padding: 10px; text-align: left; } .cTable table { border: none; } .cTable table td { border-top: 1px solid #000; padding-left: 0; } .cTable table tr:first-child td { border-top: none; padding-top: 0; } .cTable table tr:last-child td { border-bottom: none; padding-bottom: 0; } .cTable table td:first-child { border-left: none; } .cTable table td:last-child { border-right: none; } .cTable>tbody>tr>td>div>img { margin: 0 5px 0 5px; border-radius: 3px; border: 1px solid #000; } .sidePad { padding: 0 .5em 0 .5em; } .noPad { margin:-10px; } Apparel Enchantments Armor Enchantment Helmet Chest Boots Gloves Ring Amulet Shield Fortify Alchemy X - - X X X - Fortify Alteration X X - - - - - Fortify Alteration + Magicka Regen. - X - - - - - Fortify Archery X - - X X X - Fortify Block - - - X X X X Fortify Carry Weight - - X X X X - Fortify Conjuration X X - - X X - Fortify Conjuration + Magicka Regen. - X - - - - - Fortify Destruction X X - - X X - Fortify Destruction + Magicka Regen. - X - - - - - Fortify Health Regen. - X - - X X - Fortify Health - X - - X X X Fortify Heavy Armor - X - X X X - Fortify Illusion X X - - X X - Fortify Illusion + Magicka Regen. - X - - - - - Fortify Light Armor - X - X X X - Fortify Lockpicking X - - X X X - Fortify Magicka X - - X X X - Fortify Magicka Regen. X X - - X X - Fortify One-Handed - - X X X X - Fortify Pickpocket - - X X X X - Fortify Restoration X X - - X X - Fortify Restoration + Magicka Regen. - X - - - - - Fortify Smithing - X - X X X - Fortify Sneak - - X X X X - Fortify Stamina - X X - X X - Fortify Stamina Regen. - X X - - - - Fortify Two-Handed - - X X X X - Muffle - - X - - - - Resist Disease - X - - X X X Resist Fire - - X - X X X Resist Frost - - X - X X X Resist Magic - - - - X X X Resist Poison - X - - X X X Resist Shock - - X - X X X Waterbreathing X - - - X X - Weapon Enchantment Descriptions Weapon Enchantment Description Absorb Health Absorbs X points of Health. Absorb Magicka Absorbs X points of Magicka. Absorb Stamina Absorb X points of Stamina. *Banish Summoned Daedra up to level X are sent back to Oblivion. Fear Creatures and People up to level X flee from combat for X(30 is default) Seconds. Fiery Soul Trap If target dies within X seconds, fills a soul gem. Burns the target for X points. Targets on fire take extra damage. Fire Damage Burns the target for X points. Targets on fire take extra damage. Frost Damage Target takes X points of frost damage to Health and Stamina. Magicka Damage Does X points of Magicka Damage. ***Notched Pickaxe Raises the wielder's Smithing abilities, and does X shock damage to enemies on hit. Paralyze Chance to paralyze the target for X Seconds. Shock damage Target takes X points of shock damage, and half as much Magicka damage. **Silent Moons Enchant (Light Damage) While the moons are out, burns the target for X points. Soul Trap If target dies within X seconds, fills a soul gem. Stamina Damage Does X points of Stamina damage. Turn Undead Undead up to level X flee for X(30 is default) Seconds. *Note: Banish will cause your weapon's value to SKYROCKET and is useful for making money! **Note: This enchantment is found in one location only - the Silent Moons Camp. ***Note: This is gained by the "Notched Pickaxe," found on the summit of the Throat of the World (the tip of the mountain past Paarthanax). Armor Enchantment Descriptions Armor Enchantment Description Fortify Alchemy Improves a potion's potency by X% Fortify Alteration Alteration spells cost X% less to cast. *Fortify Alteration + Magicka Regen. Alteration spells cost X% less to cast. Magicka regenerates X% faster Fortify Archery Bows do X% more damage. Fortify Block Block X% more damage with your shield. Fortify Carry Weight Carrying Capacity increased by X points. Fortify Conjuration Conjuration spells cost X% less to cast. *Fortify Conjuration + Magicka Regen. Conjuration spells cost X% less to cast. Magicka regenerates X% faster. Fortify Destruction Destruction spells cost X% less to cast. *Fortify Destruction + Magicka Regen.[/color] Destruction spells cost X% less to cast. Magicka regenerates X% faster. Fortify Health Regen. Health Regenerates X% faster. Fortify Health Increases your Health by X points Fortify Heavy Armor Increases Heavy Armor skill by X points. Fortify Illusion Illusion spells costX% less to cast. *Fortify Illusion + Magicka Regen. Illusion spells cost X% less to cast. Magicka regenerates X% faster. Fortify Light Armor Increases Light Armor skill by X points. Fortify Lockpicking Lockpicking is X% easier Fortify Magicka Increases your Magicka by X points Fortify Magicka Regen. Magicka regenerates X% faster. Fortify One-Handed One-Handed attacks do X% more damage. Fortify Pickpocket Pickpocket success is X% better. Fortify Restoration Restoration spells cost X% less to cast. *Fortify Restoration + Magicka Regen. Restoration spells cost X% less to cast. Magicka regenerates X% faster. Fortify Smithing Weapons and armor can be improved X% better. Fortify Stamina Increases Stamina by X points. Fortify Two-Handed Two-Handed attacks do X% more damage. Muffle Wearer is muffled and moves silently. Resist Disease Decreases chance by X% to contract a disease. Resist Fire Increases Fire Resistance by X%. Resist Frost Increases Frost Resistance by X%. Resist Magic Increases Magic Resistance by X%. Resist Poison Increases Poison Resistance by X%. Resist Shock Increases Shock Resistance by X%. *Note: The "Fortify X+ Magicka Regeneration" effects are acquired from disenchanting items such as a mage's robe (novice-master level). These two effects are less powerful together in this shared form than they would be otherwise in their single-effect state.
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From: Alchemy Ingredients and Their Effects
Unknown ProbLem posted a blog entry in Wonders of the Unknown
Source: Alchemy Ingredients and Their Effects This made my day, I can't even begin, but I wanted to share this awesomeness with you guys tonight! -
Alchemy Ingredients and Their Effects
Unknown ProbLem replied to Unknown ProbLem's topic in Skyrim Guides
You sir, have made my day! -
A little blood never hurt
Unknown ProbLem commented on Unknown ProbLem's blog entry in Wonders of the Unknown
Well, i hopefully won't forget about the blog, but more random things do tend to happen to me. so who knows? Just look around every once and a while for it? xD -
Well as some of you know, I enjoy hardstyle music, and the melbourne shuffle dance. I decided to go the extra mile and duct tape my shoes "like a cool kid". It worked amazingly, to my surprise, however today i felt i should remove it and apply a new layer. My shoes are somewhat fine, little stickier right now without the tape but you may be wondering about the title now. here's the fun part, while removing said duct tape, i was holding my scissors incorrectly (because it's all i could think to use) and I accidently squeezed down a little on them and cut the top and bottom of my little finger. Turns out it isnt too bad, just a little unusualness to my very casual day and figured I would share with you guys, and warn... don't cut duct tape or remove it with scissors.
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Hey Everyone, Unknown here! I was wondering and had been asked nicely, what personally I think could be done better to make Elder Souls nicer for the newer members, or maybe even make it easier for them. This thread would be for Guests only to throw in their input as to what they would possibly like to see here. Something, or multiple things that could better the site to get more guests to stay a little longer and acquire a name and partake in several of Elder Souls already offered "services". Post a comment below with whatever you think could be added or removed and why you think so!
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Dragon Plate Armor vs. Daedric
Unknown ProbLem replied to David's topic in Skyrim General Discussion
oh, well then :/ the +50% more would be awesome anyways xD but, I think that the +50% to xp itself is extremely useful now, and more a necessity than before. -
Dragon Plate Armor vs. Daedric
Unknown ProbLem replied to David's topic in Skyrim General Discussion
50% to make items better? because If you tempered up some Daedric wearing full +25% Smithing (x4) and chugged down a 120% Smithing Potion (those are legit, just wear full +25% alchemy gear, +100 Alchemy and a few perks spent) and that would be what... like 220%+50% or like 270% total Smithing Bonus? not too bad. Wonder what that would do for it.. adding in the +5 Heavy Armor perk and the armor rating bonus perks.Currently on my "Hunter" his full Dragonscale set gives him a little bit over 1200 legit armor rating. Due to just the Smithing armor and potion (+220%) and the +25% armor rating perks. -
Alchemy Ingredients and Their Effects
Unknown ProbLem replied to Unknown ProbLem's topic in Skyrim Guides
Thanks blex, and i hope that both of the guides are super helpful to everyone (i put a lot of time into it) -
Dragon Plate Armor vs. Daedric
Unknown ProbLem replied to David's topic in Skyrim General Discussion
Well, isn't the base Smithing 15? So, somebody needs to start there I guess. Do we have a PC skyrim player? I could start to work on it for the 360 side, as I can get out of Whiterun and can get some cash and Ingots -
Dragon Plate Armor vs. Daedric
Unknown ProbLem replied to David's topic in Skyrim General Discussion
Oh, well I was working on a different one, heh. but I need to test it out from the beginning, just from what I know about smithing, that nothing really gives XP anymore. I had around 100 Iron ingots and was even making Iron Armor and such, and it barely moved. -
What is the max lvl and max amount of skill points
Unknown ProbLem replied to a question in Skyrim Questions and Help
Also, After level 50, all enemies and NPCs stop leveling (meaning from level 1-50 your enemies will progress with you) but just plan out your perks and stuff, because it's very easy to lose track of what you actually want to go for. -
Dragon Plate Armor vs. Daedric
Unknown ProbLem replied to David's topic in Skyrim General Discussion
In response to that, I'm working on it D: You're friendly Skyrim member is working on it. As stated in a PM, i have basically finished the Alchemy guide, just need type it out. After that i'm bumping up the Smithing guide instead, and thanks to your Table stuff, It'll look professional as well. -
Alchemy Ingredients and Their Effects
Unknown ProbLem replied to Unknown ProbLem's topic in Skyrim Guides
Thank you Blexun, though you can thank our wonderful admin Traaginen for quickly teaching me the table BB code. I hope to get time tomorrow night and just finish it up.Hate to double post, but IT'S FINISHED! yay! everyone can enjoy the magical-ness of it -
.cTable { border: 1px solid #000; border-collapse: collapse; table-layout: fixed; width: 100%; } .cTable th { border: 1px solid #000; padding: 3px; background: #333; font-weight: bold; padding: 10px; text-align:left; } .cTable td { border: 1px solid #000; background: #181818; position: relative; padding: 10px; } .cTable table { border: none; } .cTable table td { border-top: 1px solid #000; padding-left: 0; } .cTable table tr:first-child td { border-top: none; padding-top: 0; } .cTable table tr:last-child td { border-bottom: none; padding-bottom: 0; } .cTable table td:first-child { border-left: none; } .cTable table td:last-child { border-right: none; } Foreword: This guide details the numerous potion effects sorted by ingredient. If you desire to sort ingredients by potion effect, you can view this guide. Ingredient Effect 1 Effect 2 Effect 3 Effect 4 Abecean Longfin Weakness to Frost Fortify Sneak Weakness to Poison Fortify Restoration Bear Claws Restore Stamina Fortify Health Fortify One-Handed Damage Magicka Regen Bee Restore Stamina Ravage Stamina Regenerate Stamina Weakness to Shock Beehive Husk Resist Poison Fortify Light Armor Fortify Sneak Fortify Destructino Berit's Ashes Damage Stamina Resist Fire Fortify Conjuration Ravage Stamina Bleeding Crown Weakness to Fire Fortify Block Weakness to Poison Resist Magic Blisterwort Damage Stamina Frenzy Restore Health Fortify Smithing Blue Butterfly Wing Damage Stamina Fortify Conjuration Damage Magicka Regen Fortify Enchanting Blue Dartwing Resist Shock Fortify Pickpocket Restore Health Fear Blue Mountain Flower Restore Health Fortify Conjuration Fortify Health Damage Magicka Regen Bone Meal Damage Stamina Resist Fire Fortify Conjuration Ravage Stamina Briar Heart Restore Magicka Fortify Block Paralysis Fortify Magicka Butterfly Wing Restore Health Fortify Barter Lingering Damage Stamina Damage Magicka Canis Root Damage Stamina Fortify One-Handed Fortify Marksman Paralysis Charred Skeever Hide Restore Stamina Cure Disease Resist Poison Restore Health Chaurus Eggs Weakness to Poison Fortify Stamina Damage Magicka Invisibility Chicken's Eggs Resist Magic Damage Magicka Regen Waterbreathing Lingering Damage Stamina Creep Cluster Restore Magicka Damage Stamina Regen Fortify Carry Weight Weakness to Magic Crimson Nirnroot Damage Health Damage Stamina Invisibility Resist Magic Cyrodilic Spadetail Damage Stamina Fortify Restoration Fear Ravage Health Daedra Heart Restore Health Damage Stamina Regen Damage Magicka Fear Deathbell Damage Health Ravage Stamina Slow Weakness to Poison Dragon's Tongue Resist Fire Fortify Barter Fortify Illusion Fortify Two-Handed Dwarven Oil Weakness to Magic Fortify Illusion Regenerate Magicka Restore Magicka Ectoplasm Restore Magicka Fortify Destruction Fortify Magicka Damage Health Elves Ear Restore Magicka Fortify Marksman Weakness to Frost Resist Fire Eye of Sabre Cat Restore Stamina Ravage Health Damage Magicka Restore Health Falmer Ear Damage Health Frenzy Resist Poison Fortify Lockpicking Fire Salts Weakness to Frost Resist Fire Restore Magicka Regenerate Magicka Fly Amanita Resist Fire Fortify Two-Handed Frezy Regenerate Stamina Frost Mirriam Resist Frost Fortify Sneak Ravage Magicka Damage Stamina Regen Frost Salts Weakness to Fire Resist Frost Restore Magicka Fortify Conjuration Garlic Resist Poison Fortify Stamina Regenerate magicka Regenerate Health Giant Lichen Weakness to Shock Ravage Health Weakness to Poison Restore Magicka Giant's Toe Damage Stamina Fortify Health Fortify Carry Weight Damage Stamina Regen Glow Dust Damage Magicka Damage Magicka Regen Fortify Destruction Resist Shock Glowing Mushroom Resist Shock Fortify Destruction Fortify Smithing Fortify Health Grass Pod Resist Poison Ravage Magicka Fortify Alteration Restore Magicka Hagraven Claw Resist Magic Lingering Damage Magicka Fortify Enchanting Fortify Barter Hagraven Feathers Damage Magicka Fortify Conjuration Frenzy Weakness to Shock Hanging Moss Damage Magicka Fortify Health Damage Magicka Regen Fortify One-Handed Hawk Beak Restore Stamina Resist Frost Fortify Carry Weight Resist Shock Hawk Feathers Cure Disease Fortify Light Armor Fortify One-Handed Fortify Sneak Histcarp Restore Stamina Fortify Magicka Damage Stamina Regen Waterbreathing Honeycomb Restore Stamina Fortify Block Fortify Light Armor Ravage Stamina Human Flesh Damage Health Paralysis Restore Magicka Fortify Sneak Human Heart Damage Health Damage Magicka Damage Magicka Regen Frenzy Ice Wraith Teeth Weakness to Frost Fortify Heavy Armor Invisibility Weakness to Fire Imp Stool Damage Health Lingering Damage Health Paralysis Restore Health Jarrin Root Damage Health Damage Magicka Damage Stamina Damage Magicka Regen Jazbay Grapes Weakness to Magic Fortify Magicka Regenerate Magicka Ravage Health Juniper Berries Weakness to Fire Fortify Marksman Regenerate Health Damage Stamina Regen Large Antlers Restore Stamina Fortify Stamina Slow Damage Stamina Regen Lavender Resist Magic Fortify Stamina Ravage Magicka Fortify Conjuration Luna Moth Wing Damage Magicka Fortify Light Armor Regenerate Health Invisibility Moon Sugar Weakness to Fire Resist Frost Restore Magicka Regenerate Magicka Mora Tapinella Restore Magicka Lingering Damage Health Regenerate Stamina Fortify Illusion Mudcrab Chitin Restore Stamina Cure Disease Resist Poison Resist Fire Namira's Rot Damage Magicka Fortify Lockpicking Fear Regenerate Health Nightshade Damage Health Damage Magicka Regen Lingering Damage Stamina Fortify Destruction Nirnroot Damage Health Damage Stamina Invisibility Resist Magic Nordic Barnacle damage Magicka Waterbreathing Regenerate Health Fortify Pickpocket Orange Dartwing Restore Stamina Ravage Magicka Fortify Pickpocket Lingering Damage Health Pearl Restore Stamina Fortify Block Restore Magicka Resist Shock Pine Thrush Egg Restore Stamina Fortify Lockpicking Weakness to Poison Resist Shock Powdered Mammoth Tusk Restore Stamina Fortify Sneak Weakness to Fire Fear Purple Mountain Flower Restore Stamina Fortify Sneak Lingering Damage Magicka Resist Frost Red Mountain Flower Restore Magicka Ravage Magicka Fortify Magicka Damage Health River Betty Damage Health Fortify Alteration Slow Fortify Carry Weight Rock Warbler Egg Restore Health Fortify One-Handed Damage Stamina Weakness to Magic Sabre Cat Tooth Restore Stamina Fortify Heavy Armor Fortify Smithing Weakness to Poison Salt Pile Weakness to Magic Fortify Restoration Slow Regenerate Magicka Scaly Pholiota Weakness to Magic Fortify Illusion Regenerate Stamina Fortify Carry Weight Silverside Perch Restore Stamina Damage Stamina Regen Ravage Health Resist Frost Skeever Tail Damage Stamina Regen Ravage Health Damage Health Fortify Light Armor Slaughterfish Egg Resist Poison Fortify Pickpocket Lingering Damage Health Fortify Stamina Slaughterfish Scales Resist Frost Lingering Damage Health Fortify Heavy Armor Fortify Block Small Antlers Weakness to Poison Fortify Restoration Lingering Damage Stamina Damage Health Small Pearl Restore Stamina Fortify One-Handed Fortify Restoration Resist Frost Snowberries Resist Fire Fortify Enchanting Resist Frost Resist Shock Spider Egg Damage Stamina Damage Magicka Regen Fortify Lockpicking Fortify Marksman Spriggan Sap Damage Magicka Regen Fortify Enchanting Fortify Smithing Fortify Alteration Swamp Fungal Pod Resist Shock Lingering Damage Magicka Paralysis Restore Health Taproot Weakness to Magic Fortify Illusion Regenerate Magicka Restore Magicka Thistle Branch Resist Frost Ravage Stamina Resist Poison Fortify Heavy Armor Torchbug Thorax Restore Stamina Lingering Damage Magicka Weakness to Magic Fortify Stamina Troll Fat Resist Poison Fortify Two-Handed Frenzy Damage Health Tundra Cotton Resist Magic Fortify Magicka Fortify Block Fortify Barter Vampire Dust Invisibility Restore Magicka Regenerate Health Cure Disease Void Salts Weakness to Shock Resist Magic Damage Health Fortify Magicka Wheat Restore Health Fortify Health Damage Stamina Regen Lingering Damage Magicka White Cap Weakness to Frost Fortify Heavy Armor Restore Magicka Ravage Magicka Wisp Wrappings Restore Stamina Fortify Destruction Fortify Carry Weight Resist Magic View full article
