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Musclemagic

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Posts posted by Musclemagic

  1. Alright you guys... I am the worst secret keeper ever. Here's the build I wanted to keep to myself...  Read the whole post before discounting it:

     

    As much as I'd like to play an arena or dueling class, because that's my favorite gameplay, this game'll be all about group PVP. This build will reach emperor status for sure, nothing else comes close to this build's versatility while still being strong in each focus besides single-target dps. (Tank, Heal, AOE DPS, and Survival... it's about as perfect at each of those as you can get.)

     

    Templar – Heavy Armor – Bow/Resto – Orc

    Bow- DPS and Kite

    Solar Flare – M – Spammable AOE DPS

    Sun Fire – M – Dmg + Slow/DOT

    Scatter Shot – S – Dmg + KB + Disorient

    Snipe – S – Nuke

    Rapid Maneuver – S – AOE Speed Boost

    *Berserker Rage – U – Dmg boost and tank

     

    Resto Staff- Tank and Heal

    Sun Shield – M – Self Absorption Shield + AOE Dmg

    Immovable – S – Tank and Anti-CC

    Rune Focus – M – Tank and Anti-Interrupt

    Blessing of Protection – M – AOE Res/Armor Buff + Heal

    Regeneration – M – Heal + HOT

    *Barrier – U – AOE Absorption Shield

     

    Solar Flare spamming is all you need for groups, Sun Fire/Scatter Shot combo is amazing kiting, Snipe is the most distant attack and it's strong-easy kills without being part of the fray for picking off single targets, you're also highly agile due to bow's speed+orc's sprint racial+using rapid maneuver to help your whole group move faster until combat is engaged.

     

    So, with your first setup you are able to keep your distance in group fights really easily (since you're so far away, sniping or volleying) and then in solo fights no melee will be able to get close enough to you to do anything to you.

     

    Once you're in the fray, since it's inevitable, not only will you have heavy armor so you can take more hits—but you have a lot of tanking abilities for yourself as well as helping abilities for the rest of your team mates making you really beneficial to have around on top of being really really good selfish play at the same time.

     

    Also, this build is able to level everything up at once that you'll want passives in, without wasting skill points in other Active abilities just to get experience in the passives. So, being able to focus on getting the passives will speed up how fast this build is optimized and it'll be able to gain emperor status super fast.

     

    Not only does it cover every tree you want passives in, but it levels up evenly throughout those trees (making all of leveling go quicker): spread out between templar trees, 2x each weapon tree, 1x each pvp tree, 1x mage guild, 1x heavy armor, 1x Racial---Racial Ult, but while leveling up you'll want to use Dawnbreaker from Fighter's Guild to get your fighter's guild passives unlocked.

     

    I'm extremely happy with this build. It is pretty much the very best in every single aspect of the game except for actually killing casters in a dps battle, but since this is a group-battle fight, the casters will be targeting the melee users in front rather than targeting you anyway.. and if they are targeting you, then your melee users will squish them and you'll be fine in your resto-bar tanking their piss.

     

    I also love the idea that while tanking/healing I won't be CC-able at all really, through either immovable (which also acts as a stam-sink while healing) or rune focus... Genius fish tacos.

  2. Another few random questions to anyone out here who knows the answers:1. Anyone know the mitigation caps (in percentage) on each armour type?2. Can you enchant any armour type with any enchantment? For example, can you enchant heavy armour with a "+ X magicka" enchantment?3. Has anyone seen how many stats or enchantments you can have on one item? E.g. the most I've seen is two which were on a shield and were "+10% block mitigation" and "-11% reduced block cost" on the same item.4. What types of enchantments have you seen? Are there any "+ X% stamina regeneration in combat" enchantments for example?Cheers. :)This is the best ESO site out there, yes in all of the internets, without a question! Keep up the fantastic work, man, and don't undervalue the great site you're running and fantastic bunch of people that you've managed to get together here for all these awesome discussions and up-to-date ESO information summaries. I've appreciated the site and the info it has given me tremendously. :)

     

    1) I doubt anyone knows the cap yet, but it's going to be a soft-cap for sure. (So, you get to like 500 and then after that every point is only worth .5 until 750 then .2...etc [just making up examples though])

    2) I think as far as +magicka/stam/resistances type thing it can be on any, but I think specific items can have specific stats (kind of like in Diablo games where like..only certain pieces can have +attack speed on them, only boots/belts/unique bracers can have run speed, etc.

    3) I've only seen 1 enchant per item, so maybe shield enchants are special- where it's considered one enchant with two factors in it.. ? Just an idea, I've got no clue.

    4) I don't think there'll be any % increase resource, regeneration or otherwise, enchants... but I'm probably wrong, and if not they'll be added in the future.

  3.  

     
    +1It's not just the beta leaks, its more general knowledge of mmo when it comes to theorycrafting I like about this forum.
     
    On the Topic of no-lifer: Most top players i encountered in several AAA mmos were actually university students with a lot of time to spare. Or IT folk who were working from home.I rarely met unemployed people who invested much time and could play well at the same time.

     

     

    Ahh, okay.. we're almost talking about two different things right now. There's a big difference between no-lifers (people with no social life besides through the internet--my view) and people who are idiots who don't even try to contribute to society at the same time as playing games. :P  Some people are game-dumb and can't be fixed no matter how much they try. But, if the university students and IT folk are using their spare time to play games, even though they're functional members of society, they still don't really have a life by non-gamer standards! Haha

     

    I mean average gamers who want to be good need to invest time, game-dumb people can't ever be good, game-smart people will always be good.. Yeah, definitely, but the top dogs are still always the game-smart people who also invest huge amounts of time to the game they are competing in.

  4. This made me chuckle. After all, until ESO is released I'm nothing more than the desperate owner of what essentially boils down to a gossip site. But hey, I am proud that people still have some remaining faith in a guy running around with an alpaca avatar. That just screams maturity and discretion. ;)

     

    Distance makes the heart grow stronger... <3

    For real though, I see the work you do to keep this website running and it does exude maturity. :) Good job on everything, we haven't talked in a while but everything appears to be going well. :P

  5. I seriously just figured out the most game breaking thing ever. Everyone else is SCREWED. I'm going to get emperor over and over until people start copying me (which'll be easy, since I'll be live-streaming).

     

    I don't want to share it though, so I'm going to pretend this never happened... GAHAJANABABAAHAHAHAA! Best. Moment. Ever. :)

     

    *Now forget about this post, before it bothers you too much! MUAHAHAHAA!!*

     

    Seriously though, PM me if you are interested and you won't disclose it. (If I haven't talked to you, I probably won't tell you the real thing I would tell someone I know wouldn't tell anyone...like David.)

    • Upvote 1
  6. I don't know how much it is out of combat never checked it. I just know that it's 3% in combat because a dev mentioned it ones and in the beta leaks we have see it also was 3%.As far as I know if the opponent is dead and you don't have a dot on than it's immediate.And if not I guess you have to take no dmg for a couple of seconds (not get attacked).

     

    That's what I expected. In WoW it's 5s without combat in order to be "out" of combat to stealth, eat/drink, etc. It works well @5s, I hope it's not much longer in ESO and definitely not shorter.

     

    Do you know how potions work in ESO? - what % of health the better ones tend to heal for, and how often you can use them?

  7. ps- I know that if my goal is to get Emperor ASAP, I should roll something that has +15% XP on something that I'm using. BUT-- I think Aldmeri Dominion is going to win the most battles, and I think tanks will have the best shot at becoming Emperors, so put two and two together... being a tank in AD is a good idea, even if you sacrifice +15% XP in one tree.

  8. DK – Heavy Armor, Sword/Shield + Resto Staff, High Elf

    Sword/Board –

    • [*]

    Shield Charge (Gap close, Damage, Stun)

    [*]

    Lava Whip (Damage and Off-Balance after a Charge)

    [*]

    Low Slash (Damage, Weaken, and Slow)

    [*]

    Immovable (Tank and Anti-CC)

    [*]

    Obsidian Shield (Group damage shield)

    [*]

    *Dragon Leap (Gap close when out of Stamina + Big Damage)

     

    Resto Staff –

    • [*]

    Force Siphon (Target heals direct Attackers)

    [*]

    Dragon Blood (Self-heal then HoT)

    [*]

    Regeneration (Small heal + HoT)

    [*]

    Entropy (DoT + Magicka regen)

    [*]

    Circle of Protection (When Fighting a Werewolf/Vampire) -OR- Soul Trap (DoT + Soul Gem, stock up in PVE and then use Circle of Prot in PVP.)

    [*]

    *Eye of Fear (Mostly for the CC)

     

    Plan: Open with Resto Staff to get Force Siphon up. Switch to Resto to heal up and reapply Force Siphon&Entropy&Circle of Protection when necessary.

     

    The only problem I really have with this is that I can't self-heal as well as I'd like to be able to. It's fine for group fights but I like being very very self-reliant. I could make a less selfish 2ndary bar by using things like Molten Weapons and Support-PVP spells, but my goal is to become Emperor as fast as possible, so I can't afford to play for others quite yet. XD

     

     

    Any suggestions/critiques? I'm sure it's not perfect, so please point out everything you see wrong so that we can all benefit. :)

  9. It's interesting to hear that the lead designer for ESO likes a pure-magicka build the most. He uses a sorcerer for the purpose of being able to Dark Exchange and turn the extra Stamina into Health/Magicka. He says (paraphrased), "It allows you to cast a massive number of spells." He said he likes using a Frost Staff and a Resto Staff.

     

    This is heartening, because it confirms a lot of my suspicions. At the same time though, it makes me question how good it works without Dark Exchange. Like Iron said a few days ago, he wants to include at least one ability that uses Stamina so that it doesn't go to waste. I assumed that if I avoid stamina armor enchantments, and while distributing my points, that I would just have enough to make enough heavy attacks, sprint, and dodge roll and that it wouldn't be a waste of resources... This makes me begin to think otherwise.

     

    Due to this information:

    Even though that Templar/Staves build is probably the best 1v1 build possible with the exception of vamp/lycan abilitied... I think I will try to make a Melee/Resto build in Heavy Armor that's 1:1 stam/magicka instead.

     

    During team fights (almost all fights in Cyrodiil) the person who's in Light Armor's going to be getting targeted first. This poses a huge problem, because the more you die the less chance you have of becoming Emperor... I'm really leaning toward Heavy Armor now because of this.

  10. I dont like ur last build. Rest is fine thou :)

    The first weaponset is clearly made for kiting and then u chose a 5m Ulti? Especially with Mark Target slottet, u dont want to get hit...The secound weaponset seems to be made for surviving. But u have to get a lot of skills off, b4 it starts to work like u want it to. Force Siphon on target->Haste->Siphoning Strike->Autohit... And I don't know if Blessing of Protection heals and buffs the caster aswell, as this is ur only direct heal.

     

    Ah, thanks, I didn't even think about the 5m on Death Stroke because I originally had it in my Resto-Staff build. I'd probably use consuming darkness there instead to help my survival, that would especially be effective while the DoTs are up.

     

    Hopefully with Haste/auto attack paired with Force Siphon/Strike it'll keep me high enough in both health and magicka where I can afford to keep BoP up and I won't need additional heals (I'll try to keep Strife up as well for another HoT though, of course.)

     

    If it doesn't self-target then that'd be a huge problem, definitely. Let's hope it does! If not I'd probably try to turn this into a Heavy Armor build with Dual Wield and Resto... or something...

     

    There's so many problems with this 2nd build though, I mean seriously.. Firstly, the first build doesn't even have the ability to keep a target away besides from the slow on heavy attacks from Frost Staff and from Cripple.. The second build doesn't have any way to get to the target to hit them once I have my on-hit's and haste applied.

     

    I was thinking I'd use Frost Staff NB against melee, so using Mark Target wouldn't be a big deal, it would just be to kill them as fast as possible.. but there's not enough control for it to work in PVP. Then, using the resto build against a caster wouldn't work because like I said--no way to stick to the target.

     

    Both seem to be fine.

     

    However in your first build you use Soul Siphon, what kind of skill is that?

    Ah, I meant Soul Trap*

    DOT + Fills a soul shard for ressing- I plan on ressing a ton as a Templar @ 25% res speed (50% from resto-light passive and 50% from pvp "Support" passive) 

     

     

     

    I really am loving my first build. It's the build that I initially planned on using and have been tweaking it for the last few months to get it right.

     

    Anyone see any problems or ways to improve the Templar/Staves build (#1)? Thanks for everyone's input so far.

  11. Going back to pure magicka. Everything seems to synergize really nicely in both of these compositions. Can someone give me specific reasoning as to why one wouldn't work?

     

    Templar –

    Fire Staff –

    • [*]

    Eclipse – Target targets self

    [*]

    Piercing Javelin – Knockback + Damage

    [*]

    Sun Fire – Slow + Damage

    [*]

    Entropy – Magicka + Damage

    [*]

    Soul Trap – Soul + Damage

    *Nova – Big Damage and DR.

     

    Resto Staff –

    • [*]

    Backlash – Damages for 130% damage taken

    [*]

    Regeneration – Heal + HoT

    [*]

    Cleansing Ritual – Dispel + HoT

    [*]

    Rune Focus – Tank, Anti-CC.

    [*]

    Healing Ritual - Nuke Heal

    *Highborn – Magicka Regen

    ---OR---

    NB –

    Frost Destro Staff –

    • [*]

    Mark Target – Remove Resistances

    [*]

    Cripple – Slow and DoT

    [*]

    Strife – DoT and HoT

    [*]

    Entropy – DoT and Magicka

    [*]

    Soul Trap – DoT and Soul

    *Death Stroke - Nuke

     

    Resto Staff –

    • [*]

    Force Siphon – Health on Hit

    [*]

    Haste – Faster Hits

    [*]

    Siphoning Strike – Stam/Mag regen on hit

    [*]

    Regeneration – Heal + HoT

    [*]

    Blessing of Protection – Tanky

    *Highborn – Magicka Regen

  12. Hey guys, this is a random point but when talking about Magicka and maximising magicka regen I had quite an idea for anyone wanting to play Templar but need to get this confirmed as even possible:Here it is for quick and possibly extremely reliable magicka regen:Using passive: Restoring Spirit  (gain 4% magicka when activating an ability) in conjunction with spamming the Active skill: Entropy (which has no cost and instant cast with its own magicka return) could lead to really fast regeneration of your magicka.In a matter of seconds you could go from potentially no magicka back up to 2000 magicka (for example if your total magicka is that high which is likely if using a build that has armour stats and level points mostly thrown into magicka).The only things that I could see preventing this are:1. An inability to recast Entropy on the same target though I imagine all this would do is refresh the DoT duration and Magicka return HoT duration and nothing more so would be likely allowed

    OR

    2. The skill description of Restoring Spirit fails to mention that "abilities" does not mean any ability but just the ones in the "Dawn's Wrath" skill lineJust food for thought and would like to know what you guys think of this being a possibility. And yes, I do realise you would be sacrificing a skill slot for entropy for the sake of mostly a ridiculous magicka return but I think for some builds this would be worth slotting if it does what I think it could in conjunction with that passive. So what do you all think? Could it work? Is it incorrect/impossible for certain?P.S. Loving this thread - heaps of awesome ideas to constantly read through!

     

    This passive's one of the reasons (along with backlash and eclipse) that Templar really shines for me. I never thought about Entropy spamming with it, but I'm sure it will be blacklisted in no time if someone starts entropy spamming for this purpose. Either way though, this passive is amazing! 4% * X compared to like 10% total from most passives? Even if you only cast 5 spells to go from 100%-0% that's an extra 20% (meaning you can cast another 1/5 cost spell.)

     

    Super thinking! I like it! I was looking at some of the lower cost Templar spells already, but I wonder if some of the even lower cost world-magic or perhaps lycan/vamp spells (big leap of faith) would be low enough for something to be spammable but still useful.

     

    If Entropy does work and it doesn't get blacklisted, then it really would be the ultimate magicka-regen ability, haha!

  13. Okay first of all do you plan to use those builds for PvE or PvP?

     

    Your first build has a lot of knockbacks and you might wanna change one of them. Because keep in mind there aren't any cooldowns so 1 knockback skill is as effective as having 3 of them.

     

    Your second builds uses often the same skills which you might also wanna reconsider.

    For example strife and cripple would be enough to just have it on the bow. Than the Summon Shade is not really that great of a skill I would swap it with Shadow cloack that way you could go invisibility than sneak and use a powerful attack while standing in front of your opponent. Another thing is you might wanna switch to 2Handed for PvP because of the higher burst plus then you could use momentum.

    Assassine Blade would be also nice to have in your build to finnish your opponents. Plus I'm missing haste.

     

    I don't know how you planned on using the third one so I kind really say anything to that one.

     

     

     

    Out of the 3 the first seems to be the most solid one but I would choose the second one with a few changes.

     

    This is more focused, what do you think? (Still will probably go with my first choice, but maybe would use something like this.)

     

    Khajiit NB in Medium Armor with DW (Dagger OH) and Bow.

     

    Fire Destro Staff – Against Melee – Kite with Cripple/Destructive Touch.

    [*]

    Cripple

    [*]

    Strife

    [*]

    Entropy

    [*]

    Soul Siphon

    [*]

    Destructive Touch

    *Eye of Fear

     

    Entropy & Soul Siphon

     

    DW – Against Casters – Max Physical Damage

    [*]

    Teleport Strike

    [*]

    Twin Slashes

    [*]

    Assassin's Blade

    [*]

    Hidden Blade

    [*]

    Summon Shade

    *Death Stroke

  14. Musclemagic's Character Choice... (Depending on what faction I join)

     

    Breton Templar in Light Armor with Destro and Resto Staves.

     

    Fire Staff – Damage and Kite

    • [*]

    Eclipse

    [*]

    Sun Fire

    [*]

    Piercing Javelin

    [*]

    Destructive Touch

    [*]

    Force Shock

    *Nova

     

    Resto Staff – Heal and Take Damage

    • [*]

    Entropy

    [*]

    Regenerate

    [*]

    Cleansing Ritual

    [*]

    Rune Focus

    [*]

    Healing Ritual

    *Highborn

     

    ---OR---

     

    Khajiit NB in Medium Armor with DW (Dagger OH) and Bow.

     

    Bow – Opener and against Melee – Kite with Cripple/Scatter Shot

    • [*]

    Cripple

    [*]

    Strife

    [*]

    Summon Shade

    [*]

    Scatter Shot

    [*]

    Snipe

    *Eye of Fear

     

    DW – Against Casters – Max Damage

    • [*]

    Cripple

    [*]

    Strife

    [*]

    Summon Shade

    [*]

    Teleport Strike

    [*]

    Twin Slashes

    *Death Stroke

     

    ---OR---

     

    Argonian Templar in Heavy Armor with Shield and Resto Staff.

     

    Shield – When there's stamina.

    • [*]

    Restoring Aura

    [*]

    Defensive Posture

    [*]

    Puncture

    [*]

    Shield Charge

    [*]

    Low Slash

    *Nova

     

    Resto Staff – When there's Magicka

    • [*]

    Backlash

    [*]

    Entropy

    [*]

    Sun Fire

    [*]

    Soul Siphon

    [*]

    Rushed Ceremony

    *Hitskin

     

    My next choices would be Altmer Sorcerer in Light with Resto/Destro focused on summoning; Dunmer DK in Heavy with DW and Shield; Argonian Templar in Light, pure heals and support; and I could go on, but I won't.

     

    Please tell me which class out of the three I posted sounds best to you, and why. :) It would really help me out!

  15. I have seen many players which played 80+ hours a week but still where noobs on the other hand their are Top players who only play a few hours a week.To say that Top players are allways no-lifer is a bit harsh.

     

    Depends on the game, if there's a lot of grinding then no-life is a requirement. Look at something like Runescape..(Unless you bot).

     

    EDIT: It also must be a gear-based game like WoW. Sure, some top players can overcome things but in most situations an overgeared player wins. There's not THAT much skill in any modern game until very high level of play. They have to make it so that everyone can play. XD

  16. One of the best things I was anticipating about the game are the siege weapons. How in the name of Talos could they be idiotic if you wanna storm a fortified keep? They force you to play akin to real warfare tactics, allowing the real military masterminds to rise above the common high-level everyman that invests merely time.

     

    Most top players in other games are obsessive lifeless ones, but are they truly worthy? With patience always comes skill, but wit is another thing. Our emperor shall be the cleverest of us.

     

    (But, by the way, don't take this the wrong way though, it's all good, Muscle. Looking forward to guerrilla fights without siege weapons too.)

     

    Word! I get that it's more realistic, and it's good for balancing PVP... but what if they did that in PVE? You level up your character, get awesome gear, make the perfect build for a fight..then every end-game dungeon is just playing chess? XD

     

    I agree, top players are always no-lifers, but the very top (emperor status) have got to be good on top of that.

     

    (I don't really get heated on the internet. We're good! lol)

  17. Here's part of a conversation that Doczero and I had. I think some people might be wondering the same things:

     

    " which race passives (and why) would be best for my

    pve summoning sorc? 

    I was hoping to build one weapon skilll line (morphed up) for high damage to go along with my cc and pets. I suppose it should be one of the destr
    staff type (not sure which one tho). What would be fun for me is to have a bow as second weapon just use dump my unused stamina.

    If I plan on keep all my pets out while at range I was thinking:
    2.5 point per level into magicka
    1.5 point per level into health
    1 into stamina.

    once in game would tweek it depending if my health bar is always full dpot the .5 point into magicka for more spamming or stamina for more slealthing.

    I do believe what you said about passives being a be key, so that bring me back to the question for pve which race passives are best for a summoning sorcerer? thank you for any help or advice"

     

    "It depends a LOT on your playstyle. Do you have any idea what spells you plan on using?

     

    Since you're looking for heavy magicka on a sorce then you must be looking to overwhelm the opponent in which case I'd suggest a build like this:

     

    Bar 1: Resto Staff

    -Pet 1

    -Pet 2

    -Regeneration

    -Entropy

    -Force Siphon

     

    Bar 2: Destro Staff (I really think that through heavy attacks, dodge rolls, bracing, sprinting, sneaking, etc.. you'll have more than enough uses for stamina.)

    -Mages Fury

    -Daedric Curse

    -Magelight

    -Bolt Escape

    -Daedric Mines

     

     

    Keep your pets and magelight out whenever in combat areas, if you get opened on then use Regeneration, Entropy, and activate Force Siphon before switching to Destro Staff..

    Once you switch to Destro staff then use Daedric Mines (maybe not if they're not melee--since they probably won't run into it unless you are really good at placing) and Daedric Curse right away, using Heavy Attack until they get caught in a Daedric Mine--which is when you'll use Mage's Fury because they take more damage when they're affected by a Dark spell. If they get too close use Bolt Escape.

     

    It's such a huge amount of damage output, enough self-healing, and if you build your class how you say you will then you should be able to pull it off really well (a lot of magicka).

     

    I'd definitely say you should be a High Elf, not only will the +%magicka synergize with your high MP really well but you get +lightning damage (your Mage's Fury will be your biggest killer).

     

    It's true that you don't have much utility or offensive defense, but your pets and magelight out will make you so beastly..it's a fair trade off. They take up a lot of barspace so if you want to use pets then that's the price you pay.

     

    I wouldn't recommend any cloth-armor user to not have magelight. It works on stealth AND invisibility.

     

    Like I said in the beginning..it depends on your playstyle. If you don't like only having the ability to escape, rather than the ability to CC or to tank, (or really chase for that matter--just get a horse that's 100% speed and you should be fine on chasing) then you might want to choose different abilities.

     

    I wouldn't worry too much about point distribution, it will be easy to get a feel for what you need for your character while leveling up. Can't go wrong with more MP though... so maybe instead of using Force Siphon (since 3% of low HP isn't much, and solid numbers are better if you're not high HP) you might want to throw magelight down there and then use an ability from the Destro Line.

     

    The destro passives are better for sorce's than the bow passives.. unless you don't want to heal at all, then throw out the Resto staff and put a bow in there, between the bow +sprint speed after dodge-roll and Bolt Escape you'll be able to outrun pretty much anyone when things get hairy.

     

    Bow on sorce is a good choice as well because you can encase and get bigger crits, if you're going to use a bow on a sorce then play a Khajiit for the +crit damage.

     

    I need more information though to really give you solid advice."

     

    Here's the thing though, there are so many unknown spells out there. The PVP ones are almost necessary (at least the passives are) in Cyrodiil, and the Vamp/Lycan ones (or whatever other infections they put in!) are probably going to have at least one ability that you'll want to use.

     

    At this point there's not much else you can really decide other than 1) What class playstyle I like most (pets - in your case - I'm guessing) 2) What weapons I want to use. 2.5) Armor choice. 3) What race is best with your weapon/class combo.

     

    Obviously you'll need to choose what armor..but if you're able to pick your class and weapon then the armor part should be an obvious pick at that point.

     

    Beyond those choices, exact skills are meaningless.

     

    To be honest I believe that the best class will be a siphoning nightblade with a resto staff..but then the passives that NB have access to aren't that great for a caster NB, and like we said..the passives are going to be the biggest game-changers because that's where all the synergy happens.

     

    At this point there's not much to really tell you, but it's still fun to theorycraft it.  :)

     

     

    ps- Lightning or Frost staff will be best, I think there will be a lot of Nords so the Frost Staff might not be quite as good.. but because fire-damage is so common in ESO, that's the resistance that most people will have. I'm a fan of lightning, but Mage's Fury is already lightning so you might want to mix it up to Frost if you are using Mage's Fury (which every sorce should, that finishing power is amazing.)"

     

    Fire staff would be good just to lower resistances, lightning's kind of lame because it deals damage to two targets in a game where it seems that single-target is more functional unless you're tanking.

     

    There are a lot of self-critiques I would make on what I said even, just from scanning over it now... But it's all just fun to think about at this point! ^.^

     

     

    TLDR: Best PVE race for Sorce that's magicka heavy = Altmer.

  18. Some NB ideas (I know that these don't matter until we know what the Plague trees are)

     

    Khajiit - Crits do extra damage (solid number, not %, so MORE crits are better than bigger crits.)

    Medium Armor - More stamina regeneration, quicker movement, quicker kills and better utility. Unless you're tanking or just relying on health regen,  medium > heavy.

     

    Dual Wield - Dual wield > 2H for this build for two reasons: More hits = more often crits, and, targets under 25% health take 20% more damage + assassin's blade/death stroke = you can finish people off like a boss.

    Strife - damage  (always on)

    Cripple - slow  (always on)

    Flurry - 6 hits (use after teleport-strike)

    Teleport Strike (closes distances or sets up flurry)

    Assassin's Blade (use when low)

    *Death Stroke (use when you have high enough ult to combo this into an assassin's blade for a kill)

     

    Bow - Stay stealthed a lot of the time so people won't know your general location when you open on them.

    weighted Shot - Interrupt

    Scatter Shot - Close KB/Slow

    Snipe - Fun, use first from stealth.

    Haste - Use before swapping to DW

    Summon Shade - Use once the enemy finds you.

    *Consuming Darkness

     

    Or, another cool NB would be to use that bow setup and then use Sword/Board instead of DW. In this case you'd use HEAVY armor and rely on health regeneration as well as HOT's from your Siphoning tree.

    It would be very tanky and sticky melee, fun to play.

     

    Sword/Board

    Defensive Posture

    Summon Shade

    Strife

    Low Slash

    Teleport Strike

    *Death Stroke

     

    Breton would be a good choice. Heavy armor.

     

    Resto Staff

    Haste (Incrs basic attack speed)

    Strife (Heal on DOT)

    Force Siphon (Heal on basic attacks)

    Entropy (Restore Magicka on DOT)

    Regeneration (Self-HOT)

    *Soul Shred

  19. ....

    I hope someone will make an add-on which would allow you to save and change skill set-ups by pushing a button. That would allow for some fun strategic gameplay.

     

    I'm so stoked for addons. I hope it's easy to port to PS4 since it'll nearly be the same code as PC now.

     

    I keep considering playing on PC instead of console, but I really want to be able to play on my couch instead of using a keyboard/mouse. I know I could get a controller for my PC but then I'd feel gimped.

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