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Musclemagic

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Posts posted by Musclemagic

  1. Hello, I am looking for the best DPS build for a dark elf who uses magic type skills

    I have seen you're fire DPS build but it might not be viable enough.

    I just need to hit the cap of the damage :P

    But my switch in skills needs to make it so I am also good with a group like for instance in dungeons with more people and in PVP

     

    Can you make something for me? :D

     

    Irons is right, the problem with that fire build is that you need to get close for it to be effective. This might not be a problem in most PVE situations (where you're expected to have an enemy on you anyway, since the tank's only meant to hold the aggro of one-two enemies) but in PVP you really want distance from your opponents as a caster. There are several abilities you can use on a DK to become very tanky though, so if you are using a Destro Staff for DPS and then you switch to a resto staff you can heal pretty well and tank quite a lot of damage.

     

    If you like more utility then be a mage, if you like more heals then be a templar, if you like more subtlety then be a NB, if you like more direct damage/heals and active tanking with passive recovery then DK is good. It all depends on what you plan on doing with your character to determine what's the best min/maxed. DK will be best for max DPS, you won't be able to get best PVP build at the same time as best PVE build no matter how hard you try so I'd recommend just sticking to one or the other and then fiddling with the others.

     

    I am being a templar for several reasons, one of them is because I will be very effective with both of my weapons--being able to completely change my roll without sacrificing (much) performance in one or the other. It's the only build that seems effective in pretty much any situation.

     

    You said you just want to cap damage though, so I'd really be a DK firemage. Your group will love how fast things die when you're around, in PVP you'll still do massive damage and then be able to take quite a lot of hits as well when you bar swap.. But remember you will need to be close to the targets.

     

    It might not be that useful in PvE but in Pvp invisibility is one of the best possible skills you can have.The mage light only shows stealthed people with in range so you just have to use range attacks to negate the mage light.Inivisibily is one of the best survival skills because with it you can get away from all attacks, yes you take dmg from AoEs but no one can attack you directly. Even the toughest tank will go down when enough people target fire him but a NB can get away with stealth.

     

    Stealth might be good for entering combat more effectively and avoiding combat altogether. But, you won't be able to stay invisible long during combat and unless you Ult for like..12s or w/e it is..you won't really be able to get away during 2.5s of Invisibility with that re-stealth skill. That's like saying you could uppercut (2h) someone for a 3.5s stun and then run away to restealth? It's not going to go like that. Stealth will only act as a temporary shield against direct damage, a costly one at that for casters because it takes away magicka regen on top of the cost to cast. Yes, you can recast that invisibility a few times.. 5 seconds, 7.5s, 10s, it will add up and you'll be able to get away but Nightblades aren't really "bursty" so the opponent will probably heal during that time and you'll be stuck with no magicka and no kill. Spamming Bolt Escape would be faster and maybe more magicka efficient even to get away than stealth, if we run about 15 meters per 2.5 seconds (which seems about right, just a tad slow) but it'll be instant and depending on the mechanics of the Bolt then it could be even more awesome for several reasons..plus it stuns. Several other examples as well.

     

    And, depending on the effective range on Mage-Light, Stealth might not even be good for avoiding combat in general. I know I'll be rocking the mage-light no matter what, since it increases spell power too.

     

    I just think that there are a lot better abilities than stealth for the same purposes, but they all have more in combat utility than stealth does.

     

    Immediate Edit:  I think that stealth/invisibility is good for Melee characters to close distances on Casters. If we were talking about melee-ranged characters then I actually love the idea of stealth for OFFENSE, but not so much for defense still. Yes, it's really good but I think there are better defensive abilities even for melee as well as better escape abilities for everyone.

    • Upvote 1
  2. I'm so torn on what class I want to make my main, and my friends all think I'm crazy for being that torn on it this early before the game, but I am. ;___; I need help deciding!

     

    My main is going to be a Redguard (pirate!), but I want to go sneaky heals/support. Sneaky heals are my favorite heals. Anyway, I want neither Templar nor Dragon Knight for her, but I'm torn on whether I want to go Sorcerer or Nightblade with a mix of medium and light armors. Both classes would obviously carry a resto staff, but I don't really want my secondary weapon to be a destro staff, so I'm still looking at what interesting things the other weapons might offer (perhaps dagger + shield or something).

     

    Anyway, what interests me in the sorcerer lines are repulse (dat knockback) and the lightning escape as well as lightning form for an added defensive measure against attacks. But... but... nightblade has all the other yummy stealth and invisibility and running away, as well as siphoning abilities for that added leeching which always helps for heals.

     

    Whichever I don't use on my redguard I'll use for my nord; so if I go nightblade sneak-heals for redguard, my nord goes sneak-heals sorcerer. I'm just at a loss for which I think I'll enjoy playing more, or which will be most effective for my main. Or even which fits a Redguard better.

     

    HALP. DECISIONS. I NEED GUIDANCE, O MASTER OF BUILD-SMITHING.

     

     

    If you like the idea of slowly killing your opponent with damage over time, while healing yourself with passive healing, then be a NB. If you like the idea of being able to CC your opponent and have anti-cc, then go Sorc. In PVP invisibility won't be very viable because I guarantee most groups will have at least one or two people with a mage-light. Stealth as a resto won't benefit you much anyway, so if stealth is what drew you to NB then I'd recommend Sorc. They both have equal burst damage.. Mage has a bit more passive armor while NB has more passive heals.

     

    The only really viable option as 2nd weapon for a resto staff user is the destro staff... bummer.. BUT, here's the deal, if you're a mage then a 1h/shield offers even more tankiness as well as even more CC that synergizes well with the mage.

     

    So, if 1h/shield appeals to you, then mage. If not, then I'd recommend using a Bow and going as a NB. (Edit: For the sneak attack increase damage and help managing Stam..more than mage anyway for bow. XD)

     

    But--- Trying both during the beta is going to be your best bet...although as a pirate RPer I'd go NB... Hmm :P

     

    ps- To re-stealth in PVE (where it could happen--I wouldn't waste a bar spot on it for PVP when it'll be worthless a lot of the time instead of a usefull ability like your own mage-light! :P) combat you'd sacrifice your magicka regen, which would ruin you as a healer unless you have entropy up on many targets at once--which you'll want to do anyway.

     

    pps- I think Daggerfall Covenant will be saturated with melee DPS, so this should be a sought after build.

  3. Just submitted the following question:

     

    How powerful will Siege Weapons be in the battle for Cyrodiil? Are they basically required in order for your faction to do well in a battle? Could your faction win through their characters alone if they choose not to use the siege weapons or any other vehicle/usable type objects? The reason I ask is because I've never liked games with controlled objects that you can't dictate the stats of. I find that these take away from customization/tactics by an incredible amount. I'd much rather roll with a group of other players that synergize really well so we can kill any other group of players. Trying to get a tactical advantage through boring ol' siege stuff is "busy work" to me... What do you have to say about this?

  4.  

    To people saying 15$ isn't much that's just full of crap, that's a huge amount to pay every month for (1) game and then take the dev's words for it that what they give us at the end of the month will be enough for our 15$ value. This of course not counting you are paying 60$ for 1 month trial.... Which is just fucking crazy. 

     

    Now is just 15$ a ton of money? For some maybe, for most probably not, but is 15$ over time add up to a lot of money? YES absolutely it does, you will spend 240 dollars in 1 year just for 1 game... and then 180 for every year that you continue to play and to do all this with a ton of other MMORPg's out there that offer very similar stuff in terms of content.

     

    Everyone who is not retarded/has downz knows that they are only doing this to pay their dev costs and that in about 8-12 months this game will be F2P or have a reduced membership cost at least by half.

     

    They already told us they will have a cash shop, and this cash shop will only get bigger and more expensive as time goes on to cover themselves for when they drop the P2P and go F2P, the signs are there, the knowledge from previous games is there, some folks have gotten the clue, others continue to argue and ignore the simple yet enormous facts in front of them.

     

    If they can operate off the Cash Shop then that'd be great, yes. But, no matter how you look at it, paying $15 a month for anything that you will spend hours upon hours on, every week, is well worth it. Get some perspective before you go calling people retarded. Go Ice Skate for 2 hours, one time a month.. $15. Go see a movie.. $15. Drive 30 miles.. $15. Buy dog food for 2 weeks.. $15.

     

    How is $15 not worth hours and hours of awesome time? If you don't want to pay to play the game, play a F2P game. If you want to play THIS game... Pay $15 and consider yourself lucky because it's an awesome game (hopefully) that you get to play any time you want for only $15/mo!

  5. yes, i will get annoying paying 15 dollars a month for updates which i honestly dont think they will be able to keep up with, so after the first year they'll probly drop the subscription model and end up with f2p because know one will keep paying after they are way past cap.

     

    If this game is even DECENT then I'll be playing it for years, I guarantee it. $15 isn't much. Go to one movie, alone, and get popcorn.. $17 here. Or, play a competitive game with my friends for a month.. $15 (less with yearly renewal)?

     

    I mean, there might be better games out there by the end of next year--that's always a possibility, but I'm someone who likes to stick to one game for a long time so I don't even think that would phase me.

     

    Again though, this assumes ESO is decent. I'm sure it'll be more than decent, but who knows? :P I'm just saying that you're getting a lot for $15 a month. Even if it costs $60 up front.

     

    Hell, I'd pay $100 a month for a good game. You guys are all assessing it "versus" other game prices like LOL/GW2 rather than assessing if the money is worth the amount of fun you get. I think if you'd rather play a different game, that's your choice, but paying 100$/mo for entertainment is worth it -- considering I've gone out drinking or to the casino and spent several times that amount in one night.

     

    $15? Not worried about it.... I AM worried however about the PvP balance of this game and how fun using the siege crap is. I've always hated externally controlled objects in fantasy games.. Hell, even in shooters they annoy me a bit.

  6. The problem here is that I'll be having at least 4 characters and they're all too varied!

     

    So for the poll I went with my stealthy healer nightblade with the resto staff and bow for the ranged CC (helpful for PvP I reckon).

     

    B-but I also want a dual-wielding and sword and board tank/DPS Nightblade. And also a sword and board/two-hander Dragon Knight tank.

    And also a Templar... something... that heals. And a sneaky, medium-wearing sorcerer with destro staff. And... and... a sorcerer with heavy armor and tanking... and.... and....

     

    *waves real life goodbye*

     

    Gosh man, I am in the exact same boat right now! I just can't decide what I want to play. One thing for me though, is that FOR SURE I need to stick with one character. If I can unlock emperor/vampire/lycan skills and there is a lot of end-game content then I'd much rather play one character than keep bouncing around (like I normally do >.<.)

     

    It's between bow, 2h, 1h/sword, and resto staff for what I like the most. I just really want to wear medium armor, but the only things with that is being magicka starved and not having the bonus defensives from light or heavy.

     

    I would really like medium armor because I love mobility more than anything, but I like combat mobility most, so idk if it would even make that huge of a difference.

     

    I get the feeling that as you get more gear everyone will be more focused on just one role--like if you've got +healing gear on you won't be very effective at DPSing, +melee damage you wouldn't be good with bow or staff. +ranged you would only be good with bow/destro staff.. but who knows what the items will effect? Maybe it will be like +X to lightning or fire damage which would be awesome for mages/dks, or +X to DOT effects.. I mean..it might get super detailed with the gearing, but since it's Elder Scrolls and not a typical MMO then I don't really know what to expect from gear? XD

  7. You can also customize the color and opacity of your chatbox. Forgot to throw that out there, though I like it just plain see-through.

     

    The color customization seems pretty in depth, too. I noticed that they even differentiated between incoming and outgoing whispers in the brief snippet that tester showed us.

     

    ALSO if you notice on the chat that they show, if you type up something that goes past one line, the second line and beyond is indented very slightly to show that that entire block of text belongs to that person. It makes it soooo much easier to differentiate from what people are saying, and as an RPer, all of the above makes me super happy. It's hard focusing on 10 people emoting at a time without all that stuff.

     

    And yeah, I think they confirmed no built-in voicechat for ESO, so you'll have to either get vent/mumble/teamspeak/raidcall/etc or rely on Xbox One or PS4's built in voice chat systems.

     

    ...also, /lute makes you play a lute that actually plays a soft, fairly simple song, looks like. Better than nothing!

     

    I remember one interview, talking about emotes, they said there would basically be a shitload of them--which is super awesome! I hope on PS4 I'll be able to click on them somehow.

     

    As an RPer myself I prefer voices, probably because I've played a lot of DND, so the PS4 better have clear/fast chat!! ^.^

    • Upvote 1
  8. It's just like any chat channel, like say, emotes or a regional chat. I can only assume from what I saw, but it looked like he could check and uncheck which chats his particular tab accessed. So if he wanted to not receive say and whispers in that tab, he could unclick them. If he wanted access to guild chat 1 and guild chat 2, he could check them off and maybe give them different colors so as not to be confused, and then (the following is speculation) type in /g1 and chat in the first guild, then /g2 to chat in the second, and he'd be seeing those streams. He could even make multiple tabs, and only have guild chat 1 activated in the first tab, guild chat 2 in second tab, etc and flip through them if they're too talkative to keep in just one tab.

     

    So I think if you represent a guild, that representation manifests in what guild tag is showing on your character and what tabard you're wearing and stuff. However, I think you can always access all guild chats regardless of if you're repping that guild at the moment or not.

     

    At least, that's my PC experience with it. I have no idea whatsoever how that'll work on a console, if that's what you play. Particularly not being able to type.

    Very cool!! That will be super handy having that much customization, in WoW the UI on the chat sucked for trying to customize it..and the voice chat was a joke, but that's a different story, haha. I bet ESO VC will be through externals.

  9. Yessss. I don't know if anyone else noticed, but it looks like we've got customizable chat colors, the ability to make custom chat channels, and the ability to access all 5 guild chats at once, or delegating them in whatever tabs you want.

     

    That last bit is a relief for anyone who's experienced GW2's system of only being able to chat with the guild you're repping.

     

    That's really interesting, I like that but I wonder how it'll work for people who aren't in all of the guilds-- More of a broadcast system? I didn't pay attention to it during the video, what was it like?

  10. So far the only confirmed potions are- Dram,  Draught, Effusion, Elixer, etc -of Health, Magicka, or Stamina. The price goes up ~25G (starting from 100G) for each.

     

    I'm fairly certain there will be a whole slew of others though! ^.^ I'm super stoked to see Alchemy in action!! If it's pretty good then I might reconsider everything and be a NB (Nightblade) for +20% potion effectiveness after all! O_O'

  11. If the PS4 (and possibly 360) players get it included with PSN/Live... Eh, sort of annoying as a PC player if the base cost isn't less.

     

    If PSN wasn't required for online and you could just get it specifically for ESO and use all of the other bonuses, it would be a great deal. The fact that it's required regardless, though, still turns the PS4 off for me. Probably won't buy.

     

    I'm not really read-up on it, but my understanding is that you'll still be able to play most games and such, just not play the PSN games and use the voice-chat/share functions?

    Does anyone know what you can still do without PSN? If so can you please post it here or send me a link to somewhere so I can read it?

     

    It's really great though for people who are playing on PS4/XB, I mean since it's hosted by bethesda and not on PS/XB servers it makes sense that most the money would go to the server host... I'm sure they'll work it out to where they each get a %, but I think the tricky part is how the consumer pays for it--is it included in PSN and then PS pays Bethesda if the players are playing ESO a lot? Like, it's a really tricky model..because if people pay like 15$ for a PSN+ESO account..idk, it's just super weird! I'm sure they'll figure it out though. :)

  12. I found this interview by reading the posts on the guild forums here: http://theshadowsofaldmeri.guildlaunch.com
     
    My commentary on- http://www.tesoelite.com/2013/08/eso-interview-with-maria-aliprando/ (Good watch--or just read what I wrote for a summary! :)!)
     
    "...we want to make sure that players have the same access on the game and not have to worry about subscriptions for their consoles as well as subscription for the game."
     
    This is the best news of the interview! The sub will be $15 total for PSN/ESO instead of $15+PSN costs??  Muy bueno!!
     
    It kind of sucks that there's a 300 player cap atm on guilds, I have a feeling this one will be much larger than that. It will be cool to weed out the non-elite though and then all enter the same Cyrodiil server as a group and stomp the yard. I don't think there'll be much competition on PS4.
     
    I like that 24 players is the biggest "raid" group (we can have multiple groups, obv, and with PSN voice-chat it should work out beautifully), that seems to be a really solid number that is actually doable.
     
    I'm glad addons are so supported. I'm wondering what addons will come out for the PS4....I really hope a damage/healing numbers addon comes out, like a scrolling combat text rather than a dps meter. They do say that you could through LUA scripting, but I almost doubt that will ever be implemented on console.
     
    Costumes are cool but I'm glad they won't be allowed in PVP. This is just like "Neverwinter" except it should be better (IMO) since it's only one slot it seems...rather than having to get a whole matching outfit, XD.
     
    Thieves Guild and Dark Brotherhood content due after launch?? AWESOME. I'm stoked! 
     
    Becoming the emperor--I NEED to get this achievement one day! This is my current life goal!!! Well..besides school..I guess, haha!
     
    I love that you keep the Emperor skill tree once you get it one time--so, for example, if we get the top 5 members of our guild to get the "emperor" title just one time we will all have a fu----am I allowed to curse in these forums??--- incredible team because we'll have such an edge over all the other groups!
     
    I'm glad that grabbing keeps and stuff isn't as big of a deal, things like catapults and crap bore me and I feel it shouldn't be in an MMO that revolve all around your skills..
     
    ps- Maria Aliprando = omg..YEZZyeeeYA!!
    • Upvote 1
  13. 1H/Shield + Heavy Armor build:

     

    DK-

     

    Defensive Posture

    Obsidian Shield

    Spiked Armor

    Dragon Blood

    Reflective Scale

     

     

    I was thinking that Reflective Scale just for PvP, and either Ash Cloud for the "Shroud" synergy -or- Puncture for the taunt and group melee dps bonus in PvE...but I thought about it a lot and Reflective Scale is just that good when used at the right times..not only does it negate any damage or effects that you'd take, but it does it back at the attacker--that's just insane if you use it at the right times.

     

    You'll also notice that this tank build is 100% Magicka Based!! You only use Stamina to get your "defensive posture" on! This is freaking sweet, it allows you to effectively use a Fire Destro staff and Light armor and be the top DPS build in the game whenever you switch to that gear without having to reroll due to your stats being all sub-par for it. ^.^

     

    If I was into PvE more than PvP then this is definitely what I'd be, how freaking sweet is this?? :o

  14. For a self healing/tank/dot build I'd do something like this:

     

    Bound Armor, Force Siphon, Entropy, Regeneration, Guardian Circle   - Resto Staff

     

    Destro Staff (just because it's ranged and for the passives) -   Surge, Winged Twilight, Unstable Familiar, Rune Prison, Mage's Fury

     

    Explaining why:   Open with Destro staff and get your two minions out, Rune Prison whatever you need in a long CC, Surge to buff yourself and then switch to Resto Staff.

    Get Regeneration and Entropy ticking while you put on Force Siphon and Bound Armor on then start trying to just take them down while your pets are on them too. Lay down Guardian Circle when under heavy damage and your Force Siphon/Bound Armor should take care of the rest.

     

    I'd use the Mage's Lightning Ultimate for extra damage when the target is closer to death, or I'd use the dispel/silence thing in PvP maybe. But, also when they're close to death switch back to the Destro Staff and spam Mage's Fury on them (it should only take a couple for them to be finished at this point).

     

    Either this, or Siphoning NB tree for it.. hard to know until we see how powerful those self heals are and the damage of pets, etc.. Just an idea.

     

    I gotta go though, I start school Monday so I'm super busy lately.. I can only keep popping on for a few mins, lol

  15. I also was thinking about a 1h/shield + 2H build which you could play either as tank or as berserker depending on your gear but I'm not sure that a pure melee build would be usefull for PvP.

     

    The main reason why I focus more on caster builds is that casters focus on magicka and put the rest of the points into health while nearly all other builds will need to spend points on all 3 attributes.

     

     

    Do you have an ideas for my Healer build?

    I'm currently failing to get one together which I really like.

     

    I think as a healer you will be a prime target in PvP so it should have high survibility enough heal a little bit of dmg (best in form of DoT's) and maybe some sort of support.

     

    If you mix between stam/magicka it will be the same as if you're going pure magicka, because they regenerate at the same time and they're on %s, so if you have 200 stam and 200 magicka then you'll regen X in each compared to 300 in magicka and 100 in stamina, X+X will = the same amount for both.

     

    The only problem with that is balancing them both, and getting gear with +Magicka regen VS +Stamina regen, you'd have to mix/match them which would offset the total because X% of Y, if Y > Z, is greater than X% of Z..so yeah, just as far as managing it goes it will be beneficial to be pure magicka (since the class skills all cost magicka).

     

     

    Anyway-- As a healer I'd strongly recommend being a Mage so you can use your Twilight thing as a tank while you're solo PVEing. I can't make a build right now because I've gotta run but I'll think about one after I finish my 1h/shield builds I'm thinking of! ^.^

  16. How long didnt you play for?

     

    They did a summoner name wipe for inactive summoner NAMES, but im pretty sure you shouldnt lose your stuff.

     

    In fact, they should never be able to take away any of your things, because you bought and paid for them - and thus it would be stealing.

     

    I kinda feel like its an error on your part, because they only posts in regards to this type of problem are troll posts - or at least they look like they are.

     

    --

     

    Anyways, im not riot support, :D

     

    Love you.

     

    idk mate, was offline for maybe 2 weeks? lol

  17. I'm currently sitting between 2 chairs.

    I know that extrem build are great for PvP and PvE that's why I normally tend to play a glass canon.

    But on the other hand I like to play high pressure builds with lot's of DoTs which have enough defensive abilities + regeneration to outlast others.

    Builds like this are so much fun because you can take down 3 or 4 opponents in a really annoying way.

     

    /Edit:

    Actually If I'm thinking about I might just go with a Healer and give him some nasty DoT's

     

    I'm the exact same, sitting between three chars. Same two as you (mage type & dot/heals type), then I'm also thinking about a bow using Templar in medium armor because I love the idea of being able to sprint for a really long time, really quickly.

     

    I really think I'm going to go with that Templar staves build though rather than the Nightblade staves build.. but I'll know for sure during beta.

     

    I really really love the idea of just being a 1h/shield user because you could still do the same potential damage with your other skill slots and the 1h/shield skills are really really OP looking, but idk. I guess I'll make a build for that next, I'm at my in-laws house though and I gotta go eat dinner. XD

  18. Yeah I just go with dmg reduction until I know what's better. I know what 40% less dmg means but I have no clue what 300 more def means :-)

     

    But what I was wandering, the Sorcerer has also 2 dmg reduction spells one 75% and one 40% does he than really get immune to all sorts of dmg?

     

     

    Dmg wise I currently don't borther to much about the numbers, I'm quite sure those will change completly until lunch.

     

     

    The Build i posted would be a solo build for PvE/PvP and I would change it depending on the purpose and the group I'm with.

     I'm sure it will stack x multiplicative rather than additive, so whichever one is higher up on the stack (probably the higher% on top) will be first, then the remaining damage will be reduced by the next %. ex: 100 damage, 75% and 40% reduction = 17.5 or 15 damage through, depending on how they do it, but I'm sure it'll be one of those ways.

     

    The DK one is different though because the 40% absorb is an addition rather than a multiplication, so  30% reduction constant + 40% absorbed would equal 70% probably..but we won't know for sure until someone tests it. :(

  19. IDK how your stuff got deleted, as there is literally no way to take away characters you bought from the shop.

     

    There are ten rotational champs, that you may have mistaken for your own?  

     

    --

     

    DotA is okay, its more like an RTS, as you dont control your champ all the time, you can switch out to its pets, allies, w/e they are called.

     

    Each to their own though.

     

    When I logged on it told me to choose a summoner name, do the tutorial, and I had none of my purchases or levels. It was bizarre. =

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