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Everything posted by Blake
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You can train combat on him. His hp regenerates pretty fast, you won't get in trouble for beating your horse (ikr), and you don't have to actively find enemies to fight.
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Try not to double post. And it's free.
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15 Bonus Spins with 90 and 100 day RuneScape Game Cards
Blake replied to Brodo Swaggins's topic in RuneScape News
15 who gives a shit with 90 or 100 days of oh god please end this now. -
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From what I've seen and played, Castle Crashers, Journey, and Limbo would be my top picks. Should also consider inFamous if that is your thing.
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You don't really "join" them. You put them on an altar and the last mask will be unlocked. Here is how you do that. 1. Go to Labyrinthian. It is the ruins you have to go to during the Staff of Magnus quest. Alternatively, they are located here. 2. Go towards the center of Labyrinthian and look for a circular, raised building. Be wary of the Frost Trolls. 3. Inside the building you'll see an old, broken stone altar with a skeleton at the foot of it. I think you have to search the skeleton for the wooden mask. It might just be lying near him. Either way, get the wooden mask and put it on. 4. You'll be transported back in time to when the altar wasn't destroyed. Put all the mask on the altar in the correct places and the last mask will be unlocked. You can store you mask on the altar if you so desire, but DON'T GET RID OF THE WOODEN MASK. It's the only way to get back there.
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I actually like how I said it took me 5 hours for that horrible MS Paint creation, but I replied to this topic 2 hours after you created it. As for the sub text, it doesn't mean anything as far as I know. You just didn't give me directions. Let Anarchy do something. He actually does this sort of thing. He even created my signature years ago.
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Was he beating a guy with a cabbage......?
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Site Stats, Content Polls, and Tiger Sharks
Blake commented on David's blog entry in Webmaster's Blog
Forum activity and expansion into other games mainly. I want the former over the latter though. I need moar friends. ES would win my favorite site, but sadly, Porn Hub and..... http://www.heyyeyaaeyaaaeyaeyaa.com/ -
Success on the Internet: Article & Guide Popularity
Blake commented on David's blog entry in Webmaster's Blog
Is their anyway to see the most viewed topic that isn't a guide? -
I just like the idea of Mehrunes Dagon attacking Tamirel better than the dragons attacking Skyrim. Skyrim executed what it did better than Oblivion did, but I think Oblivion had the better niche.I will give Skyrim some things though. In Skyrim you are the hero rather than Martin being the main focus, but then again, you do become the Champion of Tamirel at the end. Also, Skyrim had a better final battle with you fighting the enemy.By the way, Delphine was a Nord, not an elf.
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Then yeah, I'd have to agree with you. While Skyrim featured a bit more variety and was a bit more memorable, Oblivion's story about Mehrunes Dagon attacking Tamirel was just all around better.Of course this is all my opinion.
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Worked on it for 5 hours, but I'm pleased with the final product
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I only played some demo of BF2 or BF on the PSP, but it was really fun even though I was playing the same battle repeatedly.But yeah, a couple of years maybe.
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Are you talking just the Main Quest or all quests in general?
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Sure. Why the hell not.
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Yeah I usually suck at all games on the pc, but since the plug on an Xbox controller is a USB, I just configured it to that. I haven't had any problems with steam and TF2, but my Gary's Mod servers crash when I build awesome crap. Shut up. You don't know me. Not sure, but it was released in The Orange Box, that 20 dollar game that had Half Life 2, Half Life 2 Episode 1 and 2, Team Fortress 2, and Portal. I'm pretty sure that is the first time Half Life 2 Episode 2 was released, so 2007-ish? Valve usually keeps their games updated for an impressive amount of time. Gary's Mod was released in 2006 and is still updated with new items and patched pretty regularly, selling about 1.4million copies since then.http://media.pcgamer.com/files/2012/03/Garrys-Mod-sales-graph.png
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New Character Build (lv 50 Stealth/Thief)
Blake replied to Unknown ProbLem's topic in Skyrim General Discussion
You could always pull some perks out of light armor if you want Smithing. Maybe some out of pickpocket. And yeah, no need for magic if you don't plan on perking (new word) in any magic skills.Definitely like how you set this one up. I'll probably look at it more and offer more advice. Great work. -
So you downloaded Steam and wondering what can you play on it. If you haven't downloaded Steam, download Steam. Good. Now how about you join me in a free game of.... Let's meet the team, shall we? Role: Scout Origin: Boston, USA Quote: Grass grows, birds fly, sun shines, and brother, I hurt people Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray. Job: Moving 33% faster than any class, Scouts will be leading the offense, out running and maneuvering the enemy with speed and double jumps. He'll be especially useful at capturing the intel, control points, or just causing general mayhem. Role: Soldier Origin: Mid-West, USA Quote: If fighting is sure to result in victory, then you must fight!... ." Sun Tzu said that, and I'd say he knows a little more about fighting than you do, pal, because he invented it! Description: Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949. Job: One of your leading offenders. Will dominate the battlefield with his rocket launcher, using the explosion splash to damage opponents easily. The ability to equip banners will make him a huge asset to the team. Role: Pyro Origin: Unknown Quote: Mpphhh mphh mphhhh mphhh mhh! Description: Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man - if he even is a man. Job: Powerhouse offense. Deadly at close range, using his flamethrower to deal constant damage at anybody within reach while dealing burn damage for seconds afterwards. Can finish off anybody with a secondary weapon at a distance. Also plays a good defense. Role: Demo Man Origin: Ullapool, Scotland Quote: T'all you fine dandies so proud, so cock-sure, prancin' aboot with your heads full of eyeballs! Come and get me I say! I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable, with an unhappy bloody end! Decription: A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not. Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun. Job: Can set up remote sticky bombs for defending specific points, such as your intel, control points, or just your team mates. Can use his grenade launcher to be a decent offensive player as well. Tie that in with his superior melee weapons and the option to equip a shield for charging, and he can be a valuable team player. Role: Heavy Origin: Khabarovsk Krai, USSR Quote: Some people think they can outsmart me - maybe *sniff* maybe. I have yet to meet one that can outsmart bullet. Description: Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes you'd just shut up before he has to make you shut up. Job: Mini gun can make short work of anybody. Can play the offensive role, but is very effective guarding specific points. Although he's the slowest class, his immense health and fire power is a force to be reckoned with. Role: Engineer Origin: Texas, USA Quote: Hey look, buddy. I'm an engineer — that means I solve problems. Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy. I solve practical problems. Description: This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. Job: The ultimate defensive class. Can build and upgrade a sentry, which supplies unmatched firepower for an impressive distance. Can also build teleports and transport teams to the front lines and dispensers to supply ammo and health. Truly a game changer. Role: Medic Origin: Stuttgart, Germany Quote: Let's go practice medicine Description: What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity. Job: As his name suggests, he's the Medic. Will supply healing and a health buff when in the midst of all the gun fire and explosions. When healing long enough, can activate invulnerability on himself and his target for a short time. Also carries a saw and needle gun for a quick fight. Role: Sniper Origin: Australia, Australia Quote: Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead. Description: In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss. Job: Although his health leaves something to be desired, he'll be a valuable support class, defending wide open areas from the enemy. Able to head-shot enemies for a one hit kill every time. A skilled Sniper is sure to annoy you to no end. He is also the only class that can throw jars of piss at the enemy. Yeah. Role: Spy Origin: France Quote: Right behind you Description: He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real). Job: If you prefer to outsmart the enemy, maybe the Spy is for you. Able to disguise as any other player, either on the other team or your own team. Can also turn invisible or fake is own death to throw off the other team. Can use his butterfly knife to backstab an enemy, instantly killing them. Finally, is able to sap an Engineer's sentries, dispensers, or teleporters, making the Spy a huge asset to any team. Ahh, beautiful group of individuals, no? Now, what exactly do you do on Team Fortress 2. As it is largely a team based game, you'll have to work together to play any of the wide variety of games. No one class rules supreme, so expect to share the labor and actually plan out your attacks. You can play games such as... Capture the Intel: Think Capture the Flag, but with a suitcase King of the Hill: Self explanatory Control Points: One team defends, the other attacks. Try to hold out or dominate the enemy. Arena: Two teams of 3+. Kill the other team. Payload: Push the cart to the finish. The other team will be killing you. Deathmatch: Just kill. No goal. Perfect for perfecting your game. And while you play these games, you can also receive random rewards such as new weapons, gear, hats, and more. Has a pretty cool crafting system to boot. Lastly, this game has been out for years and is still regularly updated with new weapons, gear, and more. So there you have it. The only sensible reason to not play this game is because you don't want to play with me. I realistically hope to recruit at least one player. If I don't, at least enjoy reading this.
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Fallout 3: Alien Archivist Achievement Guide
Blake replied to Unknown ProbLem's topic in General Gaming
Oh this guide must of flew under my radar.Nice layout, short and sweet, and two different table formats. Great and simple guide. Never played Fallout before, but doesn't seem to be my kind of deal. -
Resident Evil 4 for the Wii is too much fun. But do you want to gamble, but don't have any money. Maybe a certain upcoming forum game can help you out....