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Unknown ProbLem

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Posts posted by Unknown ProbLem

  1. Level 81 Speedrun Character:

    Requirements: (NOTE*: This character has 12 total skills invested into)

    [table]

    [th]Build Number[/th] [th]Stat 1[/th] [th]Stat 2[/th] [th]Stat 3[/th] [th]Stat 4[/th] [th]Stat 5[/th] [th]Stat 6[/th]

    [td]First six[/td] [td]100 Archery[/td] [td]80 Heavy Armor[/td] [td]50 Block[/td] [td]80 Two-Handed[/td] [td]80 One-Handed[/td] [td]100 Smithing[/td]

    [td]Second Six[/td] [td]80 Lighting Armor[/td] [td]50 Sneak[/td] [td]80 Alchemy[/td] [td]40 Destruction[/td] [td]40 Restoration[/td] [td]100 Enchanting[/td]

    [/table]

    Personal Notes: This character is supposed to be for a speedrun, and acquired by the Oghma Infinium glitch. I tried to make it simple, yet all around strong and works for every situation. The reason I maxed out all combat skills along with Heavy and Light Armor because I wanted it to work for everything. There are probably better builds for speedrunning, however With certain glitches, getting things are quite easy. If you'd like to suggest an alternate build in the comments.

    Enchantments:

    These are up to you, and whichever you feel work the best. I have only just started my speedrun but may re-post or edit this with my findings.

    Perk Distribution:

    http://skyrimcalculator.com/#169467 Level 81 (subject to change)

    Health/Magicka/Stamina Distribution:

    [table]

    [th]Value[/th] [th]Health[/th] [th]Stamina[/th] [th]Magicka[/th]

    [td]Distributed[/td] [td]28[/td] [td]27[/td] [td]28[/td]

    [td]Base[/td] [td]100[/td] [td]100[/td] [td]100[/td]

    [td]Ending Value[/td] [td]380[/td] [td]370[/td] [td]380[/td]

    [/table]

  2. So I'm curious, because I've been here a little while and was wondering what the diversity of the Skyrim folk were. If you play Xbox Live, PSN or are on skype or something. Post what you use and hopefully we could be as awesome as the TRR Runescape side :DI'll start then. I play Xbox live and am currently doing a speed run of all 60 achievements as well.I also use Skype from my iTouch if you want to add me or whichever.Skype: search Samuel Marsh, has a hand-drawn pictureXbox Live Main Account: Unknow ProbLeMXbox Live SpeedRunner: SkyrimNightClub

  3. Level 50/66 Battle-Staff Mage:

    Requirements:

    [table]

    [th]Build Number[/th] [th]Stat 1[/th] [th]Stat 2[/th] [th]Stat 3[/th] [th]Stat 4[/th] [th]Stat 5[/th] [th]Stat 6[/th] [th]Stat 7[/th] [th]Stat 8[/th] [th]Stat 9[/th]

    [td]Build 1[/td] [td]90 Smithing[/td] [td]50 Illusion[/td] [td]100 Conjuration[/td] [td]60 Destruction[/td] [td]90 Restoration[/td] [td]100 Alteration[/td] [td]100 Enchanting[/td] [td] [/td] [td] [/td]

    [td]Build 2[/td] [td]80 Heavy Armor[/td] [td]80 Two-Handed[/td] [td]90 Smithing[/td] [td]50 Illusion[/td] [td]100 Conjuration[/td] [td]60 Destruction[/td] [td]90 Restoration[/td] [td]100 Alteration[/td] [td]100 Enchanting[/td]

    [/table]

    Personal Notes: This character co-insides with a few suggestions for future DLC, including Mage Armor and Battle-Staves. This would explain Two-Handed, but Since it isn't out, the level 50 build has high alteration, allowing for the robe wearing mage more armor (yes, this build is ROBES ONLY)

    [table]

    [th]Enchants:[/th] [th]Option 1[/th] [th]Option 2[/th] [th]Option 3[/th]

    [td]Helmet[/td] [td]Fortify Conjuration and Fortify Destruction[/td] [td]Fortify Conjuration and Fortify Restoration [/td] [td]Fortify Conjuration and Fortify Alteration[/td]

    [td]Chest[/td] [td] [/td] [td] [/td] [td] [/td]

    [td]Hands[/td] [td]Fortify Magicka and Fortify Two-Handed[/td] [td] [/td] [td] [/td]

    [td]Feet[/td] [td]Fortify Carry Weight and Muffle[/td] [td] [/td] [td] [/td]

    [td]Ring[/td] [td]Fortify Conjuration and Fortify Destruction[/td] [td]Fortify Conjuration and Fortify Restoration [/td] [td]Fortify Conjuration and Fortify Alteration[/td]

    [td]Amulet[/td] [td]Fortify Conjuration and Fortify Destruction[/td] [td]Fortify Conjuration and Fortify Restoration [/td] [td]Fortify Conjuration and Fortify Alteration[/td]

    [/table]

    Perk Distribution:

    http://skyrimcalculator.com/#168075 Level 50

    http://skyrimcalculator.com/#168077 Level 66

    Health/Magicka/Stamina Distribution:

    [table]

    [th]Value[/th] [th]Health[/th] [th]Stamina[/th] [th]Magicka[/th]

    [td]Distributed[/td] [td]20[/td] [td]9[/td] [td]20[/td]

    [td]Base[/td] [td]100[/td] [td]100[/td] [td]100[/td]

    [td]Ending Value[/td] [td]300[/td] [td]190[/td] [td]300[/td]

    [/table]

    • Upvote 2
  4. Foreword: This guide and all parts of it go to the User Blexun and all credit is reserved to him, This is being posted here for easy access to all guest with this problem and hopefully with the resent influx of posts on the matter, that this will be solved.

    Enjoy the guide!! (Reposted by Unknown)

    How to get Divorced in Skyrim

    By: Blexun

    My divorce came to me as a complete surprise. That’s what happens when you haven’t been home in eighteen years. – Lee Travino

    Xbox 360 and Playstation 3 Users

    You can't.

    PC Users

    [*]Kill your spouse

    [*]Enter console command resetquest RelationshipMarriage

    [*]Remove the Amulet of Mara from your inventory.

    [*]Enter console command SetStage RelationshipMarriage 10

    [*]Use console commands resurrect and setrelationshiprank player 4 on your spouse to resurrect them.

  5. I thought of a MAJOR new idea that would only be possible with what happened for Skyrim. I have three things, the major thing will be the first.

    [*]Inscription: Yes, just like in World of Warcraft, the ability to inscribe spells to rolls of paper, making charcoal or some writing tool along with rolls of paper useful. This would replace the spell making of Oblivion and would work such as normal scrolls. You'd be able to make the same spells just like oblivion, just only one use. You'll be able to bring back spells such as 100 damage spells, and spells that last 2 minutes, or spells with range of 100 yards. Maybe... Bethesda could you know, bring back spell-making tables, however who knows. the addition of a higher level cap would be nice. maybe make the cap 85 or 90? who knows.

    [*]The ability to craft staves: Battle-staves, normal staves, Dragon Priest staves, and the like. Craft an enchantable Daedric Battle-Staff. when it runs out of charge, use it like a normal weapon until its recharged. Adding weapons to Skyrim would make it much much more re-playable, and beefing up the Mage builds would be really nice and I would love to play a Mage with a battle-staff and my third DLC option.

    [*]Mage Armor: Temperable Magic robes. Now you can have Mage armor with Light or Heavy armor pieces on it so you can keep the robe look, yet actually not be as squishy as a soft baked potato. you could temper with Iron, Leather and all the way up to Daedric or Dragon bones/scales. And if you want to make your gear more stylish, it goes to that as well. Maybe the Mage will have a little more beef and bite to it, with all three of these. who knows?

    • Upvote 1
  6. there is a cool epic boss fight in the Soul Cairn if you can find all three Reaper Soul Fragments. he doesn't give much but the battle itself almost seems Legend of Zelda like. i don't know how to exactly but you can always youtube it. Just word of advice if you play 360, look for the soul gems, you'll know what i'm talking about

  7. I really liked Dawnguard and not only played both sides of the questline and got everything. The secret Reaper fight was tons of fun and the the items are useful.Along with that, Dawnguard allows for the ability to make arrows which now renders the Daedric arrow glitch rather useless because after a certain point, you have no use really for Daedra hearts. This was actually one of the funnest DLC i've ever played and think there is a threshold of understanding between people who watch videos on youtube or hear people talk about it, to yhe people who have played or beaten it.This DLC isn't exactly Shivering Isles standard, but still a 4/5 or 9/10 for me.Edit: The Vanpire lord is a ton of fun to play and the flow between spells etc, are very well. I thought that despite the repetitiveness, it puts a new perspective on a "Bethesda classic" where you get to meet the beginning of all vampires.

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