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Everything posted by Snuggles
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So, you will be playing as Naked Snake aka Big Boss.The mention of Chico and Paz or Pacific Ocean as she is also known prove this. Since both were characters from the Peacewalker incident
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http://www.metalgear...events/pax2012/ IGN has a 14 minute demo as well. Same thing with extended footage. Official trailer, with what seems to be gameplay footage at the last two minutes. It's so hard to tell though. If it was, the transition was amazing. Easily on par with the transitions for Uncharted, which blew me away. From what I can gather from the video ( Although I REALLY suggest watching first ) is that you will be playing as Snake. This is also going to be a continuation of his storyline. Since he appears to be old and the signature line; "Age hasn't slowed you down one bit" was used. It appears the main 'enemy' so to speak will be XOF, another faction created similar to Fox-Hound. Other than that, I really can't tell much else. Besides that the child you see in the beginning will probably play a big role in what happens. In fact, and this is complete speculation, makes me wonder if he will be the next 'Snake' so they can continue the games. The graphics are simply stunning. The lighting and textures are perfect. The transition from movie to gameplay was perfect. If it even was a transition, I swear it looks like the camera is being moved when he does gain access to actually play as Snake. I am nearly in shock after watching that trailer, and it didn't even really show much at all. This will easily be the number one game to watch for. So if you are a MGS fan, keep your eye on this. if you've never played one, no time like the present to start! I would suggest reading up on the lore though, since the game is very heavily story based. edit - I do need to get up-to-date again with my MGS lore it seems. I'll post more as rumors begin to float and more information is leaked.
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Honestly thought it was a joke, lol. If you're serious though, I'll split them with the ones I get for Brad. Cooked or raw? 1k Lobbies is a lot for free. I do need to make a little money, trying to get a purple Phat isn't cheap . I can sell it to you for the price of 500 though, if you want. So pretty much half off. I can even go lower if you really need me to, but I would like to make some cash ^.^Edit - Also want to add that my internet time is cut in half now that I'm working again. So the orders may be a bit slow. Sorry :<
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@Yoshi, I have 112 cooked sharks for you, and I'll throw in the 47 burnt for free @Brad, how does 400 a shark sound? I'll just sell the raw ones only to you when I'm not getting sharks for myself or people who want orders on here.
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Not exactly talk of Zeroes or the movie but....http://www.toonzone.net/2012/08/pax2012-pr-konami-announces-metal-gear-rising-revengeance-pre-order-exclusive-with-amazon-during-pax-prime/
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http://www.systemrequirementslab.com/cyri/intro.aspxOh the power of Google, how I adore thee.
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I really think this might be a pc only game. I don't think the PS3 or Xbox will be able to handle it. I could be wrong though.Hopefully we will know more tomorrow during the panel.As far as Snake is concerned, that was simply the end of his storyline from what I remember. This game will probably just be a random mission he had between the MGS and MGS2 games. Not exactly part of the storyline, but still in the same timeline.If it isn't Snake, people will be pretty upset though.
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From what I've read about it. It looks like a solid card for the price. Just be careful of heating problems it seems.I've also never heard of the site you linked. Personally, always been a hardcore Newegg fan because of their amazing customer service. If you trust the site though, I say go for it.
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I assume cooked, right? I guess I should have asked for people to specify. Lol. I'll start now and should hopefully have them in a few hours for ya :]
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Some almost recent game play footage of me toying around with some random if you want to see it in action.
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It's XBL/PSN and soon to be Steam for about $15. The Steam/PSN versions will be able to play against each-other. So if you have a gaming pc I would suggest waiting for that. Although I don't think any actual pc release date has been announced yet. MikeZ kind of disappeared for a few weeks to help someone else with a different project.
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Had a first generation iPhone for about four years. Never had a single problem with it. Every other company has come out with easily fifty different phones to compare to Apples four ( five now? ). They also now allow to you legally jailbreak it as well. Which makes the phone a million times better because you don't have to use Apples crappy OS anymore.I personally don't like Apple. I do have to admit though, they make a good, solid phone. I'd take a picture of it, but I physically lost it about two weeks ago. It was literally thrown in the air and dropped onto cement once, and only chipped the top ( Was texting while dropping into a bowl at the skate park. Not a good idea <.< ). The only real fragile part is the screen, but that is to be expected with any phone.I also suggest getting the 3GS, and not the 4G. The 4G has a few connection issues and they decided the best way to fix this was to give away a free case to go on it :. Plus it's like $500 cheaper.
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Update: More information on the new game will be released this Saturday at the PAX Prime MGS 25th Anniversary panel hosted by Kojima. It has also been confirmed to be running on the new FOX engine.Looking forward to the information that will be released.
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Skullgirls Created by: Reverge Labs Skullgirls is the combined creation of renouned tournament player MikeZ along with the artistic and general ideas of Alax Ahad ( or 'o_8' as he is more commonly known ). MikeZ being a very well known BlazBlue player knows his fighting game mechanics. He understands what problems most fighting games have and what things work wonders. His tournament and just fighting game experience in general really shine through so many different parts of this game. The IPS ( Infinite Protection System ) and ability to block the dreaded High/Low or assist/crossover are two things that bring the high level gameplay up a notch or two compared to games such as MvC. On the other side though, with all his experience in the fight game community. MikeZ seems to understand that not everyone who picks up a fighting game understands things many people take for granted. The ability to spot and defend against a mixup, ADC ( Air-Dash Cancel ), and even the concept of hit-confirming and poking are all explained in a simple yet informative way. Not being too big in the art community. I do not know much about the artist of Skullgirls, o_8. I do know that in tthe game of Skullgirls though, o_8 dealt with quite a bit of the game. Not only the artwork and animations. He also contributed to the story mode and the general concept of the Skullgirls game ( Having the designs for many of the characters long before the idea of Skullgirls was even born ). Skullgirls so far feels like another MvC ( Marvel vs Capcom ) game that was released. The only difference, all the problems from the previous games were fixed! Gameplay appears smooth and fluid, keeping up with the fast paced gameplay of MvC while slowing it down enough where it does become TOO overwhelming. The ability to pick your team of either one, two, or three is also a genius idea that has never been done before. Changing character HP and Damage depending on how large your team is. If choosing a team of two or three, you also now have the ability to set your own assists! Another feature never heard of, but very welcome. As of right now there are no Infinite combos ( Although there are some 100% combos for a team of 1v3 ) and no single character has been proven to be over-powered. Meaning balance so far is not an issue, a problem every fighting game is plauged with. Yes, I'm looking at you Yun-Fighter IV! The game in general is very solid, especially for Reverge Labs very first game to ever be created. The controls are just as solid as the gameplay is. Having three punches and kick buttons makes the combo system much more open. Meaning you can change your BnB ( Bread-and-Butter ) combo up if you feel one of your hits may push your opponent back too far or possible miss, causing you to drop your combo. The ability to air-dash and ADC/iAD ( Air-Dash Cancel and instant Air-Dash ) adds another major gameplay feature. There is also the DHC ( Delayed Hyper-Cancel ) to help with tagging. Many of these features will make you MvC players feel right at home. Anyone else, might have a bit of studying up to do. Negative edge does not seem to be a problem at all, making timing more strict but allowing more precise combos to be formed without the fear of different move coming out and being punished. The cast of characters at this moment is a full female cast. Eight characters and two DLC already announced. For any of you anime loving horndogs, there is plenty of eye candy here for you. With short skirts, long legs, and bouncing bewbies, some people may even forget they are playing a fighting game! Graphics aside, the cast all feel distinct from eachother while still keeping a balance between characters. Some are heavier, leading to weaker air combos but having more power on the ground. Some are slower with no air-dash but can move in the air in other ways. The character designs are also unique in their own way. My only complaint is that the move sets feel like I've already been here. Many of the characters moves have been... stolen. I understand the game is meant to pay homage to many of the games before it's time. As well as many meme's that have been floating around ( Such as Peacock using Rio Brando's finishing move from JoJo's Bizzare Adventure ). The characters almost feel like I've played them all before though. Filia's hairball is stolen directly from Felicia. Her Gregor Samsom hyper combo seems like an exact replica of Psylocke. Her Updo is simply another version of the Shoryuken. Also, with only eight characters, there isn't a lot of different magtch setups at the moment. Meaning the game will reach it's peak much sooner than the average fighting game, then burn out even quicker. The game as of right now doesn't have many choices for modes sadly. There is single player. Which you can either play each of the eight characters stories ( Double and Valentine being locked until the other six are used ) and an arcade mode. Storymode is fun and interesting to run through, although no replay value. The arcade mode is more annyoing than anything in my honest opinion. Too many times have I ended up against the same team twice during one arcade run. It gets very annoying very quickly. The versus mode has three modes. A local, a 'quick match' aka ranked match, then you can create or join an unranked room. These are all the basic essentials to the versus in a fighting game. That is the problem though. Why do we get only the basics when so many other parts of this game shine? A spectator mode and the ability to watch any previous match would be amazing additions. Also, a King of the Hill type game would be very fun as well, and seems to be in every other fighting game. There is also the training mode. Here you can either play through the tutorials or enter a training room. The tutorials are must play, even for hardcore veteran players. You will appreciate the thought and time that was put into it. Not only to help the veteran player brush up on his ADC to extend his combos, but to help the first time player understand the concept of movement, poking, and the ability to tech. I was literally blown away by how informative and detailed the tutorial was. I also enjoyed the fact that when it came to the hands on piece, you had to complete the act three times flawlessly. So say they are teaching you about a basic high/low mixup. You are told to start a combo, if it's blocked low you want to end with the overhead. If blocked high you want to end with the sweep. You may get lucky twice and the sweep connects both times. You attempt it a third and it becomes blocked. Your counter reduces to zero and it must be completed three times still. This allows not only practice of important techniques. It also makes sure you didn't finish the tutorial without truly understanding what you've done. The training room is another place where this game tends to shine. It has basics for the average player. It then goes into serious detail for the hardcore player. It gives a list of your life, damage multiplier ( Different for different teams. So say it's 1v2. The 1 will get a 1.3x and the 2 will have a 1.75x ). The damage of each individual hit, as well as the unscaled damage of the full combo. You also have the ability to turn the hitboxes on, or even turn on advanced hitboxes. The simple hitbox shows where you must actually strike in order to hit a character. The advanced hitbox shows things such as where a grab will connect, the attack area of a move as well as how long it is active, as well as throw/hit invulnerability boxes. I only have two complaints, both of which can easily be fixed. The ability to set my training dummy to auto-guard, and the ability to set them to auto-tech as they hit the ground. I have seen many online combos that aren't true combos because a human player would tech out of it as they hit the ground. There is also a help&Options. Giving an even quicker tutorial on how to play. The basic controls. A basic settings menu, such as round time or number of rounds. Music Volume, etc. Things you would expect from a settings menu. You also have the ability to view leaderboards and achievements. There also appears to be a section called 'Extras'. For right now, this only holds the gaming credits. It states that art galleries and other things will be coming soon. Personally I have no problem with them doing this. On the other side, this appears to scream the fact this is their first game. I have been following them for quite a long time, and I know there have hundreds of pictures up in an art gallery already. The Extras menu at the moment is simply a place holder, something that many people dislike having in the games they are playing. Also, something I was hoping to find under extras would be a complete character move list. Sadly, the game doesn't have one at all. This is probably the biggest dissapointment of this entire game. They do tell you, during the tutorial, to go to the official Skullgirls website for a full move list. This is something that should be put into the game though. It is a MUST HAVE for any fighting game. In conclusion, and for all you tl;dr people. The game is solid, and a must buy for any fighting game enthusiast or someone who is playing their first fighting game. Even with the minor training mode problems, no actual command list ( Which, can easily be fixed in updates or patches) and the lack of unique moves for characters. These things do not take away from the major improvments they have made to the average fighting game. This game may not be the holy grail of fighting games as it was meant to be. It is a game changer though, and hopefully games such as MvC or SF will take heed to what they have done. ---------------------- As a side note, this review was written days after the game was released. I also forgot to add how amazing the music is to this game. I would also like to note that many of the problems I said in this review are being fixed and should be in the patch update that is being released in a week or so today. The entire patch notes ( The whole two pages ) can be found here on the SRK forums by MikeZ himself.
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Seriously? You've missed out on one of the best games to ever exist. In fact, I'm going to replay the first one right now to make up for what I've just read.
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Your time played means nothing as far as I'm concerned.That SPM of only 330 scares me though. The average BF3 player has a SPM of about 400, with a high level player at around 700 ( the best being 800+ ). If you capture Four bases in Conquest, or destroy/defend one M-Com in Rush every game your SPM should be at about the 400 mark. The W is the important thing at the end of the day. Nothing else.You also seem to spray and pray and not think about your actual shots counting according to your stats. although stats such as accuracy, kd, WL, usually mean nothing. It does show your play style normally. You are in the top 1% of people in the world for shots fired, with an accuracy of less than 10%. Suppression is nice, but very dependent on the map. It also gives away position when attempting to flank, which is very important in large 12v12 matches.I mean no offense by any of this. Just critiquing what I see from your stats. I really don't care if you're good or not, since the odds of meeting anyone online who is actually good is pretty low. Especially if you aren't playing any Squad based games and playing the normal 12v12.I'd be willing to play a few games with you, but I think our play styles are just too different. We can see though.
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A foot soldier, eh? I'd be willing to play, you're going to have to learn how to cooperate in a tank though.Do you have other squad mates who play or do you fly solo?Also, a headset is a must.My squad is currently in Iraq and college, so they don't play too often anymore so I really don't have anyone else to play BF3 with at the moment. I also haven't played in about six months so I'm a little rusty.I also don't own any of the mappacks except for Karkand.if you still want to play, I'll delete someone from my friends list and add you when you reply.
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Image by Famitsu. So for all of you Metal Gear Solid fans out there, there have been two HUGE announcements at the 25th anniversary in Tokyo. The first, and probably the thing most people are skeptical about at the moment is the talk of a MGS Movie. Konami, with Columbia Pictures, officially announced this at the 25th anniversary event. Avi Arad, the maker of Iron Man, The Amazing Spiderman, and X-men will be the producer for the movie and was even on stage during the event. There isn't much real information yet, other then the fact that the idea for a MGS movie has been around since 2010. It was originally shelved, though, because Konami didn't agree with the direction it was being taken. Famitsu has a few images here from the entire event. IGN also has a small article and video you can watch. Personally, I'm extremely excited for this. I trust Kojima enough not to mess this up. At the same time, Kojima is probably one of the biggest trolls in the gaming industry. It's a complete toss-up. The next big announcement made was the making of Metal Gear Solid: Ground Zeroes. Guests were told not to actually say anything about the game during it's real world demo, which wasn't even in English. Of course this didn't happen and plenty of rumors and twitter images showed up anyway! The most common thing is simply how beautiful and blown away everyone was at the game. It was reportedly demoed on a current generation PC and running the new FOX engine. Needless to say, those two things alone prove how powerful, massive, and gorgeous this game will be. Kojima also said in his latest podcast that the newest game in the series will "shake" the industry. Something Kojima seems to be good at doing and I have no doubt in my mind it's true when he says it. @markmacd tweeted... Famitsu was the source of the image to the right. If it's a picture of a cut-scene or real game-play footage, I can't tell. It looks amazing either way. I am extremely excited for this and can not wait. Click here to view the article
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Image by Famitsu. So for all of you Metal Gear Solid fans out there, there have been two HUGE announcements at the 25th anniversary in Tokyo. The first, and probably the thing most people are skeptical about at the moment is the talk of a MGS Movie. Konami, with Columbia Pictures, officially announced this at the 25th anniversary event. Avi Arad, the maker of Iron Man, The Amazing Spiderman, and X-men will be the producer for the movie and was even on stage during the event. There isn't much real information yet, other then the fact that the idea for a MGS movie has been around since 2010. It was originally shelved, though, because Konami didn't agree with the direction it was being taken. Famitsu has a few images here from the entire event. IGN also has a small article and video you can watch. Personally, I'm extremely excited for this. I trust Kojima enough not to mess this up. At the same time, Kojima is probably one of the biggest trolls in the gaming industry. It's a complete toss-up. The next big announcement made was the making of Metal Gear Solid: Ground Zeroes. Guests were told not to actually say anything about the game during it's real world demo, which wasn't even in English. Of course this didn't happen and plenty of rumors and twitter images showed up anyway! The most common thing is simply how beautiful and blown away everyone was at the game. It was reportedly demoed on a current generation PC and running the new FOX engine. Needless to say, those two things alone prove how powerful, massive, and gorgeous this game will be. Kojima also said in his latest podcast that the newest game in the series will "shake" the industry. Something Kojima seems to be good at doing and I have no doubt in my mind it's true when he says it. @markmacd tweeted... Famitsu was the source of the image to the right. If it's a picture of a cut-scene or real game-play footage, I can't tell. It looks amazing either way. I am extremely excited for this and can not wait.
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Why don't we give each person a specific task? That way we can be sure to get everything we need?I'll mine stone every chance I get. Someone else take wood, etc.edit - I apologize for all the extra wood. I thought I would be able to get 1400 points in EVERYTHING. I didn't realize that it would make me stop after so long. if I had known, I would have just mined stone.
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Snuggles replied to David's topic in RuneScape Discussion
Damn, well.... I stand corrected. Valve proves again why they are the best in the business and hopefully the defibrillator that will resurrect the gaming industry for the hardcore gamer. -
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Snuggles replied to David's topic in RuneScape Discussion
No, I said it's the Hardcore gamers version of Farmville. As in, it's something simple and easy to do to pass the time in-between playing a real game. Just like people who sit on Facebook all day play Farmville as they wait for a response from someone or for someone to post something interesting ( Like that ever happens. Lulz ). It's something you can click and then walk away from, or if you find yourself having a little extra time than you thought. You can go level combat or pk or something. Runescape, in reality, is about as shallow as a shower.If you want to get technical though... Any game can be considered a hardcore game if the right group gets into it. Look at SSBB ( Super Smash Brothers Brawl). The makers purposely added the tripping ability in that game for the simple reason they didn't want it played as a competitive game. They wanted it to be a fun party game. Well guess what, it's still a competitive fighter. Even if the rest of the Fighting Game Community see it as a joke. SSBB has more people playing it competitively than some of the new fighters being released today. The community is what made that game.The problem here is, Runescape has no serious players anymore. All of the serious players have moved on years ago to something more interesting. There is no real long term goal for this game and there never was, It's just meant to kill time. The way the game was built, bots have destroyed any possible chance of this game being taken seriously.Jagex knew they couldn't compete with the bigger games at the time like Diablo or Everquest. So they took the core idea of an MMO, and condensed it into what is known as Runescape. The grinding, time consuming monster it is and always will be.Like I mentioned before. For a game, especially a web browser based game, to last this long. Is truly amazing and shows that the mechanics of the game are solid. The only thing keeping it alive though is the casual gamer who doesn't have the time to play WoW or GW2. In my defense, TF2 does start off at $10 I believe. You are right though. All updates/dlc/packs/etc are all free for download ( if I remember correctly ). It's also run almost entirely by the fans though. I'm sure every day there is a new mod being created for the game because someone came out with a new game type.The difference here is that Valve encourages people to play with the coding of their games. To mod them to their hearts content. They find something they like, and they advertise it for that person. Why make new content when you can have the fans do it for you? It's not only good for their business, but good for the community as well. This is why I think Valve is one of the best developers on the market and always will be. -
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Snuggles replied to David's topic in RuneScape Discussion
The TES comments were just meant as examples. I could have easily used DiabloIII, CoD:MW2 or Battlefield3 as a reference as well but I figured the TES series would hit a bit closer to home. I completely agree with this paragraph. On the flip side, if someone is willing to pay Jagex big money just to have their name on the top of a list then don't you think they deserve it? They work hard at whatever job they do ( I would hope anyway, to drop cash on a game such as this ) and being the high score in a skill is their way of showing that they work. It may not be the same as doing the work in Runescape, but it is work none-the-less. You also have to take into account, how many of the top scorers are bots? Or several friends playing on one account? or a mix of both? You honestly think the #1 person in ANY skill did that themselves? It is possible, I just highly doubt it.My opinion on top scores in any game is that they are all a joke. Someone, in fact, the top ten, usually cheat their way to the top just so they can say they are the best. They don't ever actually play the game. Take Zezima (sp?). I'm not saying he cheated, but at the same time, I seriously doubt it was a single person who achieved 99 in every skill so quickly. In fact when the Hunter skill came out, I was in the top 10 for the first 14 hours. Then, as every human must do, I slept. Woke up four hours later to people already at the 80+ mark and dropped down to number 500+. High scores are, and always will be broken in any game because someone out there is going to boost their way to the top just for that recognition. For that little self-esteem boost. FFXI is the game that was known to ruin lives more than WoW, just not in America. Everyone but those crazy Koreans couldn't handle how insanely hard and how much grinding there was to that game. Nothing was worse than being level 2, killing tiny little rabbits who STILL almost killed you. When suddenly a giant rabbit appears and one hits you. Making you lose half of your experience and having to run all the way back out there. Many of the hardcore MMO full of grinding don't even make it across seas simply because they know that the sales over here would be so minimal it isn't worth it. People are always looking and waiting for the 'next big thing' so games get dropped quickly. People may get robbed for Runescape gold. People get killed for FFXI items.Runescape has the possibility to be a hardcore game. It would need a total revamp though. In it's current state it won't be possible because they don't have the man power to deal with the major economy issues such as botting. Also, the way the game was developed is over ten years old. Any game where you can use a program developed by a high school student to cheat at is obviously outdated. I really think of Runescape was attempting to be a serious hardcore MMO it would have died out long ago. People complaining about the change usually are elitists. Like you said, why should someone who has put so many hours into a game be on a level playing field as someone who hasn't? That is an elitists mentality, is it not? Why should I, the person who put so many hours into this game, have the same items as someone who paid $20? As long as the core gameplay is solid and stays intact, what difference does it make if Jagex decides to redo the Party Hat or the Halloween Masks. You mean to tell me people play Runescape for years just so they can afford a Party Hat?There will always be those achievements you so desire, and those special items. They just won't be as abundant, making them even better. I'm pretty sure the reason more people don't have 99 in certain skills, is because they stopped caring about Runescape and went on to play real MMOs or just stopped playing games in general. I mean, after 10 years, even playing for an hour a day. The average person should have 99+ in every skill easily. The Squeal of Fortune, honestly, I have no idea how long it has existed. I'm sure just like everything else, it will die out eventually and be replaced by something else. It's just a gimmick to bring back old players and to maybe give incentive to new players to keep playing. With the hope that they will get a really good item.Replace Shadowgate with Everquest, Ninja Gaiden with DiabloIII, and TES with WoW then. All is fair in love and war. MMO's are just that. A giant battlefield. You either play for fun, or you play to be the best. Of course there are reasons in-between but those are the two core reasons. Then go make your own game? That is of course unless you are too 'retarded' to do better than Jagex... Do you know the average life span of an MMO? Hell, of any game in general? It definitely isn't 10+ years. So they must be doing something right. Jagex isn't the one with problems, it's players such as yourself that are the problem.When I first started playing Runescape, there wasn't nearly as many worlds as their are now. Even with less worlds, some of them would have at the most 100 people, if even that. Now the least populated world never has less than 400 people in it. This is that elitists mentality I keep talking about. Thank you for proving my point. Off topic but... quoting names on this board is annoying :[ -
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Snuggles replied to David's topic in RuneScape Discussion
It's a watered down version of something they already did. Making shortcuts for things they have already done. Play Morrowind and then play Oblivion or Skyrim and tell me that it isn't just a watered down version with shortcuts for each 'accomplishment'. Everything you are complaining about happening to Runescape, has been going on with every game coming out for the past four years. They are making those achievements easier to reach so the average gamer doesn't feel discouraged when a hardcore gamer is so much further than them.The best of the best are still obvious. They just made the gap between the lower class and the upper class smaller. Communist Runescape, if you will. Then I don't understand what he problem is besides advertising. Nothing about the game has changed at all except for details. The core of the game is still exactly what it was ten years ago. They aren't giving anything away. You are getting a chance to win it, or paying real money that you WORKED for. Let these people have their fun. Like I said, as an old DiabloII Vet I know when someone paid for their account because they didn't know how to control or use everything that had properly. No, I never said Runescape was a hardcore game. In fact I said the exact opposite. It's like Farmville for Hardcore gamers. It's simply something pass time when you can't play a real game. Anyone who isn't a casual gamer and loves grinding games is already playing something like WoW, GW2, or FFXI. Sure, there are some people who put a lot of time into the game. There are also people who put hundreds of thousands of hours into a Sims game. Doesn't mean it isn't a casual game. The time investment for Runescape is a joke compared to many of the MMO's out there. I remember having to cast a fireball spell 250,000 times just to reach level 10 in FFXI. The level cap was 50. You weren't even half way to 50 until you had reached level 41. -------------------e·lit·ism or é·lit·ism (-ltzm, -l-) n. 1. The belief that certain persons or members of certain classes or groups deserve favored treatment by virtue of their perceived superiority, as in intellect, social status, or financial resources. 2. a. The sense of entitlement enjoyed by such a group or class. b. Control, rule, or domination by such a group or class. -------------------------- The old school players believe they control and rule the game. This is not true. Jagex owns and controls the game. If their decisions will bring in more people to play, that is good for them. They don't care about you or me or any of the old school players. They are worried about bringing in the new crowd and keeping them long enough to make their moneys worth. It's called a business. They know their hardcore fans will stay until the end, and even if they do lose a few here and there. The few hundred they bring back because of the change will easily cover it. ---------------------- noob noob   [noob] noun Slang: Usually Disparaging. a newbie, especially a person who is new to an online community and whose online participation and interactions display a lack of skill or knowledge ------------------------------ Old school players don't want the game to change, because this is what they are used to and comfortable with. They don't want to feel like the playing field is now even because, like you said, they put so much time into the game. Why should someone who has only been playing a year be on the same level as them, someone who has been playing for ten years? I'm pretty sure this is the real complaint when it comes down to the core of things. I will say this though. The players do make a big impact on the game. They do not get the final decision though. They take our input with the ideas they already have. Then decide if it will fit or not. At least, that's how it should be. Numbers and profits are the biggest influence on the game though. SF = Street Fighter? Also, Shadowgate and and Ninja Gaiden are fairly old, lol. In fact I was talking NES versions of both to be honest. Dark Souls on the other hand I have yet to actually play. Although it is the next game on my list to buy.That, is your opinion though. Maybe buying those achievements is rewarding to that person. What does it matter to do you? You know you earned it, isn't that all that matters? How it's rewarding is related to you, and only you. Everyone plays for their own reasons. If you watch anime, check out .Hack//Sign. They do a good job of explaining it. As does this article Honestly, I hated the GE. It ruined my cash making operation. Find someone selling ranarr for cheap, then resell them to someone else for a profit. The GE did somewhat ruin the economy at first. As they say, something is worth as much as someone is willing to pay for it.I mean nothing bad by what I say on here. It's simply a heated debate and if any feelings are hurt please tell me. I'll shut up immediately, lol. I would like to add I do respect your opinion on the matter and I do understand where you are coming from. I just disagree.