Thanks. And, nah, you've seen the Quakecon video. What you need is fighting skill and strong teamwork. And maybe maxed-out builds and perfect timing on master dungeons. I think it'd be safe to assume that chess-tactics would only matter in Cyrodiil where investing in siege weapons and keep upgrades, rallying hundreds, predicting enemy responses, temporary alliance cooperation and betrayal would come into play. Yeah, I've been thinking, but I haven't got a clear idea in mind. The plan so far is to happily tread through my adventures in ESO, eventually crossing paths with other individual wanderers and colorful characters with whom I could form a merry band with, and, eventually, a guild. But before I got to that conclusion, I have tried other means. Lem'me explain: Two months ago, I was considering using Tamriel Foundry as a base of operations, but then I found that I liked Elder Souls better, and I realized I wanted a more secluded ESO community site than the most popular one. (Plus, unlike those pussies, you guys had beta leaks.) So, here I am. About whether I want to join a guild or make one is something I haven't decided on. I mean, I thought I'd just join the Elder Souls Official Guild with a fuzzy idea of what to expect since it was labeled alliance-unclassified, but I've since realized that David, along with Blake, the other leader, would most probably play as damn dirty felines. Which means they'll be in the dominion. Which means I still need a guild to call my own... Now, do I want to join a guild, start one, or do I do the traveling thing I mentioned? If more people would be willing to make a guild with us, I might consider making one. But if not, I'll do it the old-fashioned way-- with imaginary traveling and fateful encounters.