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Dungeoneering and Shop Improvements


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#1
Jamie

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Dungeoneering and Shop Improvements

Dungeoneering Improvements
It takes an eclectically skilled set of adventurers to delve into Daemonheim, and having the right tool for the job at hand is essential. With this in mind, we’ve introduced some inventory management improvements for Dungeoneering, so sorting through your gear is simpler than ever.
We’ve added a tool belt to be used in Dungeoneering. It comes ready-filled with every tool a dungeon delving hero needs, including a novite pickaxe and hatchet. You’ll be able to add better pickaxes and axes that you find, create or buy as you progress, and these will stay with you in all future dungeons. What’s more, if you find a pickaxe or hatchet that you don’t have the levels for yet, feel free to add it to your tool belt – it’ll act like the highest level equivalent you can use until you’ve attained the necessary level.
Another new feature in the Dungeoneering tool belt is the 'keys' category. This holds any keys picked up by yourself or members of your party. As long as someone in your party’s picked up a key, all members of the party can access it.
Finally, gathered resources obtained in dungeons – including ore, logs and raw food - will now stack, leaving you yet more space for your gear. All stacks, including coins, can now be split with a new “Drop-X” option while Dungeoneering.
Shop UI Improvements
We’ve also overhauled the interface for in-game shops. Visually, we’ve brought the shops in line with the quality of recent interface improvements. Everything’s much clearer now, too: there’s a new full display mode, selected by default, where detailed information on the items available in the shop can be seen easily. For those who already know what they’re looking for, there’s a simplified mode that shows only the essentials (very much like the shops that veterans among you will be familiar with). This can be accessed by clicking the corresponding icon in the top right corner of the shop interface.
There’s a new 'sell mode' too, allowing you to sell items carried in your inventory through the shop interface itself. This includes clear symbols denoting whether the item in question can be sold to the shop you’re currently visiting.
New bulk buy/sell buttons (in denominations of 1, 5 and Max) now make it quick and easy to change the number of items you wish to trade, before confirming and completing your transaction.
Finally, we’ve standardised the prices across NPC shops, so they no longer vary in accordance with current stock levels.
Mod Avatar & Mod Moltare
In Other News

    [*]Crafting battlestaves, fishing rocktail in the Living Rock Caverns, and using spinning wheels can now yield a Shattered Heart strange rock.
    [*]A message is now displayed when XP is gained in a 10th skill after the activation of the Jack of Trades aura.
    [*]A message is now displayed once a player's special attack energy reaches 50% and 100%.
    [*]Vampyric names earned during The Branches of Darkmeyer can now be changed, once the quest is complete, by speaking to Vanescula.
    [/list]

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#2
Huygens

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A message is now displayed once a player's special attack energy reaches 50% and 100%.


This I like :-) fuck all the other stuff tbh

#3
Jamie

Jamie

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A message is now displayed once a player's special attack energy reaches 50% and 100%.


This I like :-) fuck all the other stuff tbh

Agreed, I like this as well.

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#4
Anarchy

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Dont we have a bot that post RS topics/news?

#5
APOLLYON

APOLLYON

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Dont we have a bot that post RS topics/news?

Jamie just did.

#6
Jamie

Jamie

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Ha, sometimes it posts, sometimes it doesnt, and when it doesnt i post bcs im on top of shit :P

#7
Anarchy

Anarchy

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Oh ok never knew that :?

#8
David

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It checks for news updates every 12 hours. So if Jagex happens to post something right after the check, it could be a tad late with the post (~11 hours) since it won't recognize the update until the next check. It will eventually always post it though, give or take the <12 hours. It actually posted this article right after you did, but I deleted it since your copy-paste of the article is more thorough than the RSS summary (which is shortened and linked for legal reasons).I could make it faster but I figured peope wouldn't notice or care.

#9
Jamie

Jamie

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Ah, I always post straight from RS soon as I see an update, I don't mind, I just like to get opinions and stuff when they first come out.

#10
David

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I've changed the check to every 6 hours, so hopefully that will eliminate the downtime.Otherwise just remember to delete the duplicate topic, though it would probably be easier to just wait for Falcon.

#11
Mageman

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The spec is nice and so are the dg improvements. Who actually uses RS ships though?

#12
Vocaloid

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I did a couple f2p dung's, it's much easier dealing with people who don't know what they're doing. dunging in general is not terribly faster, but it is a bit faster. The dung part of the update generally just helped stopped very annoying things from happening i guess, which is a good thing! the ability to have a better hatchet/pickaxe is a little useful, but i don't think people will use it for much other than opening skill doors or doing challenge rooms.

#13
Brad

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Think I'm going to train dung now "/ need that gravite staff anyway




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