Jump to content

Musclemagic

Member
  • Posts

    600
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Musclemagic

  1. Correct me if im wrong, but healing and destuction staff + the abilities frm the mages guild cost magica (as it says in the eldersoulds database). In the esohead skillcalc they cost stamina.

     

    ESOhead's wrong.

     

    Is there any other way to receive a soul gem except the NPC vendor?

    How many skill lines are we able to max until lvl 50? I mean in common case, which means that not all sky shards are discovered.

     

    Soul gems drop very often in dungeons, if you run enough dungeons you will never have a shortage. You can max out 6 skill trees by 50 (2 weapons, 1 armor, all 3 class trees) But you need to do it right, or you will waste time in one way or another and hit 50 without reaching max level in your trees.

    • Upvote 1
  2. Just kidding. I just think it's interesting that PC and PS4 versions of Imperial Edition don't say that internet's required...but for some reason in the bottom-right hand corner of the XB1 version's image it says internet's required.

     

    Does XB1 still have bullshit going on with their DRM?

     

     

    edit: http://www.amazon.com/The-Elder-Scrolls-Online-Imperial-PlayStation/dp/B00I056QDC

  3. Someone asked me what I think the best way to level a healing Templar in light armor is. I thought more people might be interested in this response so I'm posting it on here:

     

    For solo PVE there are typically 2-3 enemies at a time that you'll be needing to kill, so small area AOE DPS is king. Just being careful to balance the offense with efficient defense.

     

    If I were you I'd just use restoration staves and not even get a destruction staff, because the damage (with passives) on restoration staff is better..as well as pretty much everything else about resto staves. If you do only use 1 weapon type (resto staff) then you could level up your other abilities a tad quicker as well.

     

    PVE BAR- (This is fine with both group and solo PVE)

    Grand Heal (Healing Springs Morph) - Weapon (Healing Springs is better because you won't have much MP to spare as pure MP at low levels.)

     

    Sun Fire (Reflective Light) - Good damage/cost ratio 3-person AOE

     

    Puncturing Strikes (Biting Jabs) - Great AOE, it's up-close but it's okay because as a healer you will be fine surviving--you just need to put out good damage while solo-questing in order to maximize level speed.

     

    Rushed Ceremony (Honor the Dead) - Doesn't cost much if target's less than 50% HP

     

    Annulment (Dampen Magic) - Decent absorption shield, better when used against spell casters, but it's not that great in PVE. The only reason to take it is so that your armor skill level raises at the same time as your other abilities.

     

    *Radial Sweep (Empowering Sweep) - SOLO PVE Great damage and you could definitely use the armor bonus.

    *Rite of Passage (Remembrance) - GROUP PVE The perfect extra heal for the whole group when your Grand Healing isn't enough and there's more than one target low for Rushed Ceremony. Usually only one target will be low enough to need a big heal at a time, so Rite of Passage is more of an "oh shit" button.

     

    PVP-

    Your bar here is all about personal taste/playstyle and what you have available at the moment... Whatever you feel is the best, usually is the best for you. I'd use *Nova (Solar Distubance) ultimate though, because if you put that snare down in a passageway it's one of the better ulltimates in the game.

  4. Ha, I have never seen those movies and I refuse until I die, haha. I view vampirism as a way to infinite knowledge and wisdom.  That is one reason I am going to make a Altmer Vampire.  They fit so well together as far as they seek perfection and infinite knowledge for the most part and immortality is the best way for anyone to learn more and more. The Altmer life span of a 1000 years would seem like nothing. I am excited about Lord Harkon perhaps being in ESO considering he is over 4000 years old in Skyrim I believe.

     

    Not going to lie...that's badass! :)

  5. I plan on making a Vampire only guild with a friend of mine.  I look forward to other people making guilds like these.  The fact that you have to wait 7 days before turning someone really shows commitment in my opinion. Being able to choose who you turn and bring them to the ritual site will actually mean more in my opinion than just recruiting some random people.   I imagine the 7 days is in-game time not a real 7 days but that would be epic haha, Cant wait till end of March!

     

    Love the idea! Then guilds can make a Twilight reenactment Machinima!! BAHAHAHAA

    • Upvote 2
  6. How much does spell power or weapon power affect damage out put.For example molten weapons give you 1 increased weapon damage how much is that?

     

    1 weapon damage = 1 weapon damage for weapon attacks. The formula for abilities varies based on the ability, but usually expensive or abilities with cast times scale better than cheap/instant abilities.

  7. I dont mean to argue your points really... but I was considering that a player should figure out if he has a level 40 (or 30) Skill ability that is kind of overpowering that he wants to use asap. 

     

    And if so, load up the bar with that class tree with 3 skills from the line. Then 2 other from his next two most important lines. After popping 40 skill, switch 'em out to more like you are espousing to level the skills.

     

    Obviously when you are boss fighting and at important pvp junctures you would go with with the best hotkey loadout (which will certainly include that level 40 skill, even if you are level 19) and not worry so much about particulars. 

     

    Also you should buy your level 1 key-able skills ASAP in each tree line. Then migrate to your big hitter tree being dominant. Then back to a smarter spread once you get your big skill.

     

    I just think that some level 40 skills will be very very strong compared to most lesser skills. (Daedric Mines, Bolt Escape, Ashcloud, Sunshield, Inferno,  Cleansing Ritual and Rune Focus, Snipe, Momentum, Force Siphon).

     

    If you get a skill tree to level 50 by cLvl 25 or so, then you'll be wasting experience by using that tree from then on. It would be a waste of time, when you could level things up evenly or switch to something else. The point is that if you do want to use a specific ability for a long time to come, don't max out that skill tree because then when you use that ability it will have no benefit for your progression within that tree.

     

    Make the build-plan good enough to be able to spread it out and still be good in dungeons/boss fights/etc. You have two bars, so it's not going to be hard to make a bar that's good enough for 2 specific situations. There's no "bad" abilities really, so you are not better off necessarily getting a level 40 abilty as you are with a level 1 ability.

    • Upvote 1
  8. I was thinking it too, but no-- there are set books available, you are suppose to collect them all to get achievements and they all do specific things..

     

    I plan to write down dense book areas, like mage guild, then revisit those--but pick up the random ones in obscure buildings when I see those while leveling.

     

     

    EDIT: Min/Max is what's fun to some of us. :P

  9. Yeah, I've got my whole leveling to 50 routine down like a boss.

     

    To best level weapons you'll want 2 weapon abilities on each bar from different weapons, one of each class ability (including one of them as ultimate), and your armor ability as soon as possible.

     

    Example for Leveling Evenly, to avoid end-game lack of efficiency:

    Weapon #1-

    Class skill from tree #1

    Class skill from tree #2

    Weapon Ability from Weapon #1 tree

    Another Weapon Ability from Weapon #1 tree

    Armor you're using's ability

    *Ultimate from class skill line #3

    Weapon #2-

    Class skill from tree #1

    Class skill from tree #2

    Weapon Ability from Weapon #2 tree

    Another Weapon Ability from Weapon #2 tree

    Armor you're using's ability

    *Ultimate from class skill line #3

     

    The reason for this is because your weapon ability leveling slows down after level 6, so you need a weapon ability to keep it up to pace with your 3 class trees; you also need to slot the armor skill after armor reaches 22 because it slows down after that dramatically. You could get away with just 1 weapon ability, but if you're using that bar only 50% of the time and leveling up your other weapon the other 50% of the time then you need to play 100% catch-up with your weapons.

     

    The desired abilities depend on your armor and weapon choices for leveling..but it should be something you can live with and not move around a lot or else you'll waste skill points that should be getting put into passives instead.

     

    Hell-- I already have an exact list of all the order I'm going to put all skill points in, even passives! Haha! :P

    • Upvote 2
  10. My build uses like 160 points without crafting points, like 250 with... So, either your build isn't utilizing many synergies or you're not seeing all the synergies you could be using.

     

    There are plenty of skills. You can get 13.1 from skyshards alone in cyrodiil, 48 from dungeons, over 50 from different quests, 49 from leveling, etc..

     

    Don't worry about it, your build's got plenty of points to work with.

    • Upvote 1
  11.  

    I have been playing around with a melee sorcerer build since the last beta. This is my build so far, please let me know any critiques. 

     

    Race Khajiit, for increased critical damage and melee critical chance

    Armor: 5 Medium / 2 Heavy 

     

     

    Weapon 1: Two hand

     

    I. Critical Charge- Always hits with critical damage, combined with surge provides a self heal

    II. Momentum - Damage

    III. Lightning Form- Increased armor & resistance 

    IV. Encase- CC + Exploitation (increased Crit chance)

    V. Bound Armor- Armor plus increased heavy damage with morph

     

    Ult: Storm  Atronach 

     

    Weapon 2: Bow

     

    I. Surge- Increased damage + critical hits provide health

    II. Snipe- High damage + reduces targets healing with morph 

    III. Immovable- Increased armor & resistance 

    IV. Mages Fury - Final death blow

    V. Bound Armor- same as first bar

    Ult: Negate Magic

     

    The idea is to have either Immovable or Lightning Form up

     

     

    Looks strong, but I don't think you need to use 2 heavy armor. 7 Medium would be better for this build.

     

    Make sure you're using Critical Surge on your Bar#1-- all that crit (and especially crit charge) synergizes amazingly with Crit Surge. (As Theory said a few pages back.)

×
×
  • Create New...