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Brodo Swaggins

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  1. PlayStation’s new TV spot, Greatness Awaits, focuses on all that you can achieve while playing video games. The spot includes dozens of references to games in the PlayStation catalog, including The Elder Scrolls V: Skyrim. Near the end of the video, you should be able to spot Dragonborn and Alduin, and if you have eagle vision, you may also be able to spot some skeletons and draugrs from the game. To interact with the trailer, visit the official PlayStation YouTube Channel. In other Skyrim news, here’s a pair of links worth checking out: [*]The Onion — Legendary (he’s a level 252 Dark Elf) Dagmar Brightbane recounts his adventures in a new interview featured at the infamous humor site. [*]Shortlist — TESt your knowledge with the UK site’s Ultimate Skyrim Quiz. Got fun Skyrim news to share? Email us at [email protected]. View Original Article
  2. I still haven’t had a chance to see Man of Steel (starring Skyrim superfan Henry Cavill), but I now have the ultimate primer to get ready. From Tyrannicon, the animators of popular videos like Skyrim: 300Â comes Skyrim at the Movies: Superman. The fan film created for Nerdist features memorable moments from the original four Superman films — yes, even Superman IV’s Nuclear Man belting out, “Destroy Superman!”. Watch in the embed up, up and at the top of this post. View Original Article
  3. As indicated by early awards, E3 2013 was a great showing for The Elder Scrolls Online. In a Day 1 hands-on preview, The Escapist’s Greg Tito told the world, “The Elder Scrolls Online Sucked Me in Instantly.” Here’s an excerpt: “The world is just as rich and detailed as Skyrim, but the area around the town of Daggerfall was more akin to Oblivion in its temperate vegetation. Squirrels and rabbits hopped along in the grass, and the trees on the rocky paths through the fields seemed lifelike. On the high-end PC I played it on, the graphics looked great, but there’s no word on whether it will be just as good-looking on a middling or low end machine. Hopefully, the graphics scale well.” There’s much more to come before ESO hits PC, Mac, Xbox One, and PlayStation 4 next year. To tide you over, check out more E3 highlights… Game Informer — “The Elder Scrolls Online is an undeniably pretty MMO, with great looking characters, monsters, and environments, and the established world of Tamriel should be an exciting place to explore. After finally getting some hands-on time with the game, I’m most enthusiastic about the combat mechanics, and the way they combine strategic use of powers with a decidedly action game feel.” Massively — “This may sound like a dream to some people, but after playing some other games that seemed like long lost twins, I found that The Elder Scrolls Online was a good change of pace.” Gamespot — Stage demo with creative director Paul Sage. MMORPG — Interview with PvP lead Brian Wheeler. PlayStation LifeStyle — “The Elder Scrolls Online is literally a massively multiplayer Skyrim and it’s looking to steal your life. Our time spent with this game impressed us so much that we awarded it with one of our Best of E3 awards.” Machinima — Paul Sage returns for a stage demo with Team Machinima. Kotaku – Seeing the game again, Stephen Totilo shares thoughts on how ESO finally looking like the online Elder Scrolls experience he was looking for… thanks to first-person combat! IGN — Shown above, Marty Sliva (an MMO guy) and Caleb Lawson (TES fan) of IGN discuss the pleasure of going on a Daedric questline together while playing ESO. Declaring that the game “feels like Skyrim”. For more E3 highlights, be sure to visit ElderScrollsOnline.com. View Original Article
  4. The Elder Scrolls Online is coming to PlayStation 4 and Xbox One, and we’re celebrating with this new gameplay trailer! The Daedric Prince Molag Bal has stolen your soul and plots to destroy Tamriel. Gather your allies and find out if you can thwart his sinister plan as you explore the world of The Elder Scrolls Online in Spring 2014. To learn more about The Elder Scrolls Online, visit the official site at http://elderscrollsonline.com. For announce details, read our recently released press release after the break.  THE ELDER SCROLLS® ONLINE COMING TO NEXT-GENERATION CONSOLES Latest Game in Award-Winning Franchise Arriving on PlayStation®4, Xbox One, PC, and Mac in Spring 2014 June 10, 2013 (Rockville, MD) – Bethesda Softworks® today announced that The Elder Scrolls® Online is in development for both the PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The game will launch on these consoles, in addition to the previously announced PC and Mac versions, in Spring 2014. The Elder Scrolls Online is the latest chapter of the award-winning franchise – and will bring the legendary experience online for the first time. Players can choose their own style of play as they embark upon an epic adventure across all of Tamriel, playing alone on a heroic quest as in previous Elder Scrolls games, exploring the huge, rich world with a few select friends, or playing with hundreds of others in massive PvP battles to save the Empire. “We are thrilled to bring this game to consoles, in addition to the PC and Mac,†said Matt Firor, game director of The Elder Scrolls Online. “It’s something our fans have been requesting since we first announced the title, and something our team is excited to offer. Everyone will be able to play The Elder Scrolls Online the way they want to play†After having experienced extended hands-on gameplay and testing the game’s innovations, quests, and unique features, The Elder Scrolls Online was described by MMORPG.com as “a perfect sauce of awesome.†The game has emerged as one of the industry’s most anticipated titles – and praised by such diverse press outlets as IGN, GameSpot, Game Informer, MMORPG.com and TenTonHammer.com. Millions of Elder Scrolls fans have already signed up for the beta on PC and Mac to gain early access to the game, and console fans can now sign up to be eligible for the console beta test  which will begin later this year. For more information or to sign up for beta on your preferred platform, visit www.elderscrollsonline.com. The Elder Scrolls Online will be the first Elder Scrolls title to be played online after nearly 20 years of offering these best-selling, award-winning fantasy role-playing games for single player only. The Elder Scrolls V: Skyrim® is the most recent chapter of the Elder Scrolls story. Skyrim, developed by Bethesda Game Studios, was released in November 2011 and enjoyed worldwide critical and commercial success. As the follow-up to the 2002 Role-Playing Game of the Year, The Elder Scrolls III: Morrowind®, and the 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Skyrim earned hundreds of ‘Game of the Year’ awards and has sold over 20 million copies. The Elder Scrolls Online, is being developed for the PlayStation4 system, Xbox One, PC, and Mac by ZeniMax Online Studios. The studio is headed by industry veteran Matt Firor who has more than 20 years of online game development experience. Working with Matt is a team of highly regarded developers who have created some of the best known online games ever released. The Elder Scrolls Online has not yet been rated by the ESRB. About ZeniMax Media Inc. ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, and Tokyo. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices.  ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, Battlecry Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited and ZeniMax Online Studios.   For more information on ZeniMax Media, visit www.zenimax.com. About Bethesda Softworks Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, DOOM®, QUAKE®, Fallout®, Wolfenstein®, Dishonored®, Prey® and RAGE®.   For more information  on Bethesda Softworks’ products, visit www.bethsoft.com.  About ZeniMax Online Studios ZeniMax Online Studios, a division of ZeniMax Media Inc., was established to become a leading developer of online games, with special focus on Massively Multiplayer Online Roleplaying Games (MMORPGs). ZeniMax Online Studios is located in Hunt Valley, Maryland. For more information on ZeniMax Online Studios, visit www.zenimaxonline.com. The Elder Scrolls, Skyrim, Bethesda Game Studios, Dishonored, Arkane, The Evil Within, Tango Gameworks, MachineGames, Battlecry Studios, Prey, Bethesda, Bethesda Softworks, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout is a registered trademark or trademark of Bethesda Softworks LLC in the United States and/or in other countries.  id, id Software, DOOM, QUAKE, Wolfenstein and RAGE are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. “PlayStation†is a registered trademark of Sony Computer Entertainment Inc. “PS4†is a trademark of the same company. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved. View Original Article
  5. The Elder Scrolls V: Skyrim Legendary Edition is now available on PlayStation 3, Xbox 360, and PC in Europe. Legendary Edition includes the original game, official add-ons and all title updates including combat cameras and mounted combat. Visit http://www.elderscrolls.com/skyrim/order/ and get your copy today. View Original Article
  6. Not everyone can get into E3, but if you’re downtown and around the LA Convention Center on Wednesday, June 12th, you’ll have chance to visit our ESO Food Truck. Fans can cool off with Sugared Rootwine or Wintersbreath Treat ice cream mocktails, or feast upon the always-popular Pressed Eidarmelt — a pressed grilled cheese accompanied by dipping sauces created by finest taste alchemists of Tamriel. Interested? Place a quest marker near the LACC’s West Hall Entrance (near the corner of Gilbert Lindsay & 12th), and stop by between 11 AM- 6:00 PM. The food is first come, first served — the earlier the better! Stay tuned for plenty more E3 news, as we cover this year’s lineup: The Elder Scrolls Online, The Evil Within, and Wolfenstein: The New Order. View Original Article
  7. Get the complete Skyrim experience today. The Elder Scrolls V: Skyrim Legendary Edition is now available on PlayStation 3, Xbox 360, and PC in North America. Legendary Edition includes the original game, official add-ons and all title updates including combat cameras and mounted combat. For our friends in Europe, Legendary Edition will be available this Friday, June 7th. Visit http://www.elderscrolls.com/skyrim/order/ and get your copy today. View Original Article
  8. In time for summer, check out our new Skyrim and Fallout longboards available for pre-sale at store.bethsoft.com. Available in limited quantities, each board is individually numbered. [*]Dragonborn Longboard — Only 100 made [*]Skyrim Map Longboard — Only 80 made [*]Vault Boy Longboard — Only 200 made To learn more and purchase these limited items, head to our official merchandise store. View Original Article
  9. David Hodgson (in-game, below) is the lead writer of The Skyrim Legendary Edition Guide, which marks his 92nd strategy guide since 1996, and eighth guide working with Bethesda. Read his interview about working on the guide and then head to PrimaGames.com to read another perspective from co-writer (and BGS designer) Steve Cornett. So what exactly IS the Skyrim Legendary Edition Guide, then? Well, by now you’ve seen the frankly ludicrous (but factual) charts and statistics [[LINK]] regarding the latest (and final) version of our strategy guide for Skyrim. This edition is designed to function as a massive and complete reference book filled with officially approved content for the Legendary game. What are the differences between this and the previous editions of the guide? The first book was chunky enough, at 656 pages. The Revised & Expanded Edition weighed in at a whopping 864 pages, and included all the Dawnguard and Hearthfire content. As for the Legendary Edition? Well, the book has been redesigned slightly (we had to leave extra space at the inner edges of each page for visibility when bound, which tested the limits of what an actual binding can take), with an all-new body font that’s more readable and bigger (especially in the Atlas sections). This added some pages to an already-obscene total. We’ve also added all updated information (such as new difficulty levels), and merged all Training, Bestiary, Inventory, and Quest content into one specific place. We also placed Dawnguard-related locations more accurately into the Atlas. Oh, and we added the entirety of the Dragonborn DLC, including Quests, maps, Atlas locations, collectibles, and pretty much everything else. You’re essentially getting the Legendary version of the game in book form. How did you go about writing it? After completing the Fallout: New Vegas guide two-and-a-half years ago, I was approached to write a guide for Bethesda. I thought about it for a nanosecond, and said “yes.†On May 10th, 2011, I received the first build of the game, and spent five months creating the first book, along with my co-authors Steve Cornett and Steve Stratton. Mr. Stratton is an old comrade-in-arms (we worked together on numerous previous guides, like the Twilight Princess book), and he handled the Atlas information for all the Holds, aside from the Capitals and Secondary Locations. Mr. Cornett, who is an integral part of the development team over at Bethesda, offered copious battle strategies, quest-wrangling, item charts, a wealth of background information, and consistent support that you simply don’t get from many other software developers. I’m proud to be associated with Steve and his eye for detail. How difficult was it to write? Initially panic-inducing. I remember looking at my calendar after four weeks, and realizing I hadn’t figured out where more than a tenth of everything was on the map. So I concentrated on writing the quests, of which I counted 368 (Legendary Edition). These were instigated first, with a cavalcade of Bethesda documentation to help me figure out just what was going on (as I was working from a build where everyone was sporting the same head texture). The first time around, the quests took two months alone to complete (these were sent to each designer to double-check for accuracy), after which I concentrated on making the Training as easy to follow as possible, and Bethesda began to offer advice on character archetypes, and correct my mistakes (in the crafting section especially). Bethesda supplied a deluge of stats for the Bestiary and Inventory, and then I checked in on Steve Stratton who was doggedly wandering through the different holds, writing up every cave, crypt, and dungeon he could find. As all of this was going on, I was approving maps, tracing the hold boundaries and numbering every map location without missing anything (correction; I was numbering every map location, missing one, cursing, renumbering, and reviewing all the interior maps that were streaming in from our cartographers). Then Steve Stratton almost lost his mind counting up all the collectibles, traders, skill books, and other material for the Atlas. I then wrote all the Hold Capital and Secondary Location text, and took every single screenshot. Bethesda had also been approving the design for the guide, after which I started to see pages coming in. I checked them for accuracy, made sure the text was just small enough so that anyone over the age of 40 needed to squint to read it, answered all the copyeditor’s queries, played the game for well over 700 hours, added glossaries to all my chapters so the Indexers didn’t throttle me, and then slogged through the laid-out book with the designers to fill in page number references and correct any mistakes. Then I looked at my calendar. It said “October.†What was your favorite part of the project? Aside from the first time you come over that ridge and walk down by the White River rapids to see Whiterun for the first time? And the countless other moments of excited panic when you realize you’re out of potions and magicka, and that Giant just won’t let up with his bone club? I think in terms of seeing the guide come together, it’s when the World Map was completed, and my computer almost broke trying to open the file. When I asked for the map to be accurate “down to the individual treeâ€, I didn’t expect Sonja Morris and 99 Lives to follow my request to the letter. But that’s one of the reasons why I’m so proud of this work; we treated the subject matter with an almost fanatical reverence. We wanted readers to open up the guide looking for information on (for example) Movarth’s Lair, and end up researching the entire hold of Hjaalmarch; which mimicked the way the game works, essentially. Anything you wanted to include but couldn’t? Once you’ve written around 790,000 words over 1,120 pages (which works out at 4 cents per page, or 0.00006 cents a word if you purchase the Collector’s Edition of the Legendary Guide for full price), you have to feel the guide is pretty complete. In terms of a physical book, there’s literally nothing more I need to add to this book. Was there a tag line for the Legendary Guide that you couldn’t use? “More leathery than a Giant’s posing pouch, and just as difficult to wrap your hands around: Prima’s Official Skyrim Collector’s Edition: Legendary Guide.†That didn’t win many kudos. Is this the biggest strategy guide book ever made? Good question. I know it’s the biggest one Prima has ever produced. I can’t say unequivocally, as there were some truly bonkers Japanese Virtua Fighter guides in the late 1990s that had their own gravitational force they were so immense, but what the heck; yes. This is the biggest strategy guide tome ever made. And you can count on that quote not holding up in a court of law. Should I buy this book if I already have a previous edition? Of course! You want the finest resource to obtain the stats, quests, lore, and maps for the isle of Solstheim, don’t you? I’ve taken 4,025 screenshots, and the reason I know this is I hand-counted them when the guide was completed. Plus, it’s nice to have a weighty tome to refer to, and a free poster of Alduin’s Wall (if you buy the limited edition hardback version), and a physical reference you can count on when that EMP bomb goes off or your internet goes down. How are you going to top this guide? I’m not. This is the book I’m going to be buried with. Anything more to add? One matter I want to make totally clear is that this tome was a group effort. Although I was Lead Author, and wrote the majority of the book, captured all the screenshots, obsessed over the maps, took all the Amazon.com criticisms to heart, and spent two years of my life fully committed to exploring the lands of the Nords, there were many fine folk offering crucial help along the way. Co-author Steve Cornett of Bethesda is top of that list; offering expert battle strategies and so much more. Read “Writing the Skyrim Legendary Edition Guide, Part II†by Steve Cornett View Original Article
  10. Tuesday marks the release of Skyrim’s Legendary Edition, and on the same day, Prima will be releasing their updated game guide covering all of Skyrim and its add-on content. Just how big is the the updated guide? A new infographic from Prima paints a picture. For more from Prima, check out these related stories for the guide… [*]Hearthfire: Owning a Home [*]Choosing the Correct Attire For more on the Legendary Guide, visit www.primagames.com/SkyrimLegendaryGuide View Original Article
  11. The Evil Within. Wolfenstein: The New Order. Now… The Elder Scrolls Online. Below is a sampling of online coverage for ESO from our recent Pre-E3 showing. Game Front – “There was a palpable sense of danger, as if a trap door had opened up and dropped me into a very dangerous level of a dungeon I was exploring, and I had to fight my way back out to the safety of the open world. It was the kind of moment that I play games for. †Game Informer – “As you can tell by my impressions here, [The] Elder Scrolls Online’s storytelling has left an impact on me. I was more impressed with this brief quest chain than I ever was in my hundreds of hours playing World of Warcraft. Star Wars: The Old Republic’s waning community proves that players need more that good storylines to keep them engaged with an MMO, but I’m hopeful for [The] Elder Scrolls Online.†Ten Ton Hammer – “The concept of public dungeons isn’t new by any means, but it may seem so to today’s modern gamer. It’s been a very long time since we’ve seen their implementation and I can’t wait to see their return in The Elder Scrolls Online. There’s nothing like the thrill of being in a knock-down-drag-out fight to the death deep in the bowels of some horrific dungeon and seeing a friendly adventurer come around the corner at just the right moment to turn the tide of battle.†Massively – “Here’s the part that intrigued me: At no point did the gameplay experience resemble an MMO. Sure, players weren’t allowed to run rampant through NPC houses to steal everything in sight, and questing was still limited to “gather such item” or “talk to NPC B because NPC A doesn’t feel like walking 10 feet” (those NPCs can be lazy!), but venturing out into the world felt natural, as if I were in any other Elder Scrolls title. The world is still populated with points of interest that actually generate interest.†Want more? Check out the full roundup at ElderScrollsOnline.com View Original Article
  12. Outside of our office, there’s probably no one that knows the ins and outs of Skyrim better than David Hodgson — the co-author of the game’s official game guide. Today on Raptr.com, he’ll be answering questions about the game from 1-9 PM EST. David’s latest work has been finalizing the Legendary Edition of the Skyrim Game Guide — available in original and collector’s edition flavors. We just received copies of the guide this week, and at over 1,100 pages, it’s a beast. View Original Article
  13. UpdateWe have completed a fantastic skill database containing all known skills and their effects. It contains up-to-date information in an easy format, so please use it! Original ArticleThe following are skills leaked from the ESO beta. Remember, there's no telling what changes will take place between now and when the game is released. It's a pretty safe bet that a lot will change between now and then. Dragon Knight Skills Ardent FlameUltimate Abilities Dragonknight Standard - unlocks rank 12 15m range / 8m radius - 200 ultimate - no cooldown For 12s while on Dragonknight standard enemies take 6 fire damage every second enemies receive 50% less healing an ally may activate the shackle ability, damaging and rooting enemies in the area Active Abilities Fiery Reach - unlocks rank 1instant - 18m range - 60 magicka - no cooldown pull enemy towards you deals 8 fire damage [*]Searing Strike - unlocks rank 4 instant - 5m range - 40 magicka - no cooldown - burn target for 25 fire damage over 8s [*]Fiery Breath - unlocks rank 24 instant - 10m radius - 40 magicka - no cooldown deals 4 fire damage in a cone in front of you ignite enemy for 9 fire damage over 6s [*]Lava Whip - unlocks rank 34 instant - 8m range - 40 magicka - no cooldown deals 14 fire damage causes off balance to immobile or stunned enemies [*]Inferno - unlocks rank 50 instant - self - no cost - no cooldown Toggle to activate deals 1 fire damage to nearby enemies while draining magicka damage and magicka drain increase each tick Passive Abilities Kindling - unlocks rank 8passive - self increases the damage of the burning effect applied by fire abilities +200% [*]Warmth - unlocks rank 19 passive - self dealing fire damage snares the target 40% for 3s [*]Searing Heat - unlocks rank 29 passive - self Increase duration of the following by 2sfiery breath, searing strike, dragonknights standard burning effect applied by fire abilities [*]World in Flames - unlocks rank 39 passive - self increase damage of fire area effect abilities by 12% Draconic PowerUltimate Abilities Dragon Leap - unlocks rank 12 instant - 10 to 20m range - 150 ultimate - no cooldown deals 34 physical damage to target nearby enemies are knocked back Active Abilities Spiked Armor - unlocks rank 1 instant - self - 48 magicka - no cooldown For 17s resist 30% damage return 2 physical damage to melee attackers [*]Dark Talons - unlock rank 4 instant - 8m radius - 40 magicka - no cooldown immobilize nearby enemies for 3.5s deals 11 physical damage to enemies not already in dark talons an ally can activate the impale synergy, damaging enemies held within talons [*]Dragon Blood - unlocks rank 24 instant - self - 80 magicka - no cooldown heal for 25% of missing health increase health regeneration by 28% for 20s [*]Reflective Scale - unlocks rank 34 instant - self - 60 magicka - no cooldown reflect all projectiles for 4s [*]Inhale - unlocks rank 50 instant - 5m radius - 60 magicka - no cooldown absorb 3 health from each nearby enemy after 2.5s deal 6 magic damage to nearby enemies Passive Abilities Iron Skin - unlocks rank 8passive - self you block an additional 10% damage [*]Burning Heart - unlocks rank 19 passive - self increase healing received by 12% while you are affected by a dragon ability [*]Elder Dragon - unlocks rank 29 passive - self increase health regeneration by 5% for each dragon ability on your hotbar [*]Scaled Armor - unlocks rank 39 passive - self increase spell resistance by 80 Earthen HeartUltimate Abilities Magma Armor - unlocks rank 12 instant - self - 150 ultimate - no cooldown For 9s incoming damage is capped at 3% max health nearby enemies take 2 fire damage every 1s Active Abilities Stonefist - unlocks rank 1instant - 10m range - 60 magicka - no cooldown 10 physical damage to enemy knockdown enemy for 3s [*]Molten Weapons - unlocks rank 4 instant - 20m radius - 60 magicka - no cooldown For 45sincrease power of nearby allies by 1 bonus increased by 100% on caster [*]Obsidian Shield - unlocks rank 24 instant - 12m radius - 40 magicka - no cooldown create 13 point damage shield for 20s on all nearby allies shield absorbs 40% of incoming damage shield strength increased by 100% on caster [*]Petrify - unlocks rank 34 instant - 15m range - 60 magicka - no cooldown stun enemy for 10.5s enemy can absorb 13 damage before the stun breaks affected targets have increased health regeneration [*]Ash Cloud - unlocks rank 50 instant - self - 68 magicka - no cooldown For 12s enemies standing in ash storm are snared 70% and gain 30% miss chance allies may use the ash shroud synergy to avoid all attacks for 4s Passive Abilities Eternal Mountain - unlocks rank 8passive - self increase duration of earth abilities by 20% [*]Deep Breaths - unlocks rank 19 passive - self activation an ultimate restores health, magicka and stamina based on the cost of the ultimate [*]Mountains Blessing - unlocks rank 29 passive - self gain 2 additional ultimate when activating an earth ability [*]Helping Hands - unlocks rank 39 passive - self gain 5% stamina when one of your earth abilities targets another player Guild Skills Fighters GuildUltimate Abilities Dawnbreaker - unlocks rank 52 instant - 10m radius - 125 ultimate - no cooldown deals 29 magic damage to enemies infront of you deal 60% additional damage to undead and daedra Active Abilities Trap Beast - unlocks rank 52 instant - 28m range - 56 stamina - no cooldown place a trap at location that takes 5s to arm first enemy to hit trap takes 7 magic damage and is immobilized for 6s undead and daedra also burn for 15 magic damage Silver Bolts - unlocks rank 52 instant - 28m range - 48 stamina - no cooldown deals 11 generic damage undead and daedra are knocked down for 5s small chance on hit to banish targets dealing very high damage Expert Hunter - unlocks rank 52 instant - self - 48 stamina - no cooldown for 12s deal 25% additional damage to undead and daedra killing an undead or daedra increases duration by 15s Circle of Protection - unlocks rank 52 instant - 5m radius - 40 stamina - no cooldown create area of self protection for 20s allies take 15% less damage take another 20% less damage from undead and daedra Passive Abilities Intimidating Presence - unlocks rank 1 passive - self allows you to intimidate certain NPCs in conversations Bounty Hunter - unlocks rank 52 passive - self fighters guild in Cyrodiil will offer you bounty quests Banish the Wicked - unlocks rank 52 passive - self gain 7 ultimate when killing undead of daedra Slayer - unlocks rank 52 passive - self deal 5% additional damage to undead and daedra Mages GuildUltimate Abilities Meteor - unlocks rank 8 instant - 28m range - 150 ultimate - no cooldown deals 14 fire damage deals 50% to enemies within 5m knocks enemies back 800cm Active Abilities Magelight - unlocks rank 1 instant - self - 32 magicka - no cooldown summons a light for 15s the light reveals hidden and invisible enemies within 12m Soul Trap - unlocks rank 3 instant 28m range - 40 magicka - no cooldown deals 2 magic damage over 10s fills a soul gem if enemy dies while affected Equilibrium - unlocks rank 4 instant - self - no cost - no cooldown - trade 19 health for 19 magicka Fire Rune - unlocks rank 6 instant - 28m range - 60 magicka - no cooldown create a fire rune at target location for 30.5s deal 7 magic damage when an enemy enters the area Steadfast Ward - unlocks rank 10 instant - self - 80 magicka - no cooldown absorbs up to 120 damage from the next incoming attack last 30s Passive Abilities Persuasive Will - unlocks rank 1 passive - self allows you to persuade certain NPCs in conversation Potency - unlocks rank 5 passive - self increase spell damage and healing by 5% Greater Ward - unlocks rank 7 passive - self reduce incoming spell damage by 15% while blocking Stability - unlocks rank 9 passive - self increase mages guild spell durations by 20%
  14. On Wednesday we introduced the Wamasu, but that’s not the only ESO news this week! [*]William Murphy over at MMORPG.com takes a closer look at the PvP that will be happening in the online world of Tamriel. [*]Learn about Gathering, Exploration and Crafting with the most recent Ask Us Anything. [*]A new Developer Question of the Week has been posted, this time with Senior Animator Daniel Perry. This time around, alchemy and it’s ingredients are discussed. [*]This week Massively’s continued coverage for ESO includes a look at the game’s factional divides. [*]And finally, enjoy the lastest addition of the Tamriel Chronicle, where the community contributes it’s ESO inspired works. View Original Article
  15. Today store.bethsoft.com has a new collection of lithographs commemorating Fallout 3, Oblivion, and Skyrim. [*]Alduin’s Wall Lithograph – Unlimited quantity. [*]Gates of Oblivion Lithograph – Limited to 300 prints [*]Washington Monument Lithograph – Limited to 300 prints View Original Article
  16. In a recent vote on the ESO Facebook page, fans made it clear that the newest creature feature on ElderScrollsOnline.com should profile the Wamasu — a powerful creature hailing from the Black Marsh.Making its debut in The Elder Scrolls Online, learn more on the game’s official site. View Original Article
  17. UpdateWe have completed a fantastic skill database containing all known skills and their effects. It contains up-to-date information in an easy format, so please use it! Original ArticleA player from the Elder Scrolls Online beta recently divulged information on the current class skills in the game. These skills will assuredly change as the game comes closer to completion; however, they can provide some interesting insight into the direction Zenimax is taking the combat and classes. Templar Class Skills Aedric SpearUltimate Abilities Radial Sweep - Unlocks rank 12 Instant 5m Radius 75 Ultimate No Cooldown 18 magic damage to nearby enemies Active Abilities Puncturing Strikes - Unlocks rank 11.1s channel 8m range 28 magicka No cooldown Four hit attack for 3, 3, 3, 3 damage to enemies in front of you. Last hit knocks back closest enemy [*]Piercing Javelin -Unlocks Rank 4 instant 20m range 40 magicka no cooldown hurl a spear causing 22 physical damage knockback target 5m [*]Focused Charge - unlocks rank 24 instant 2.5 to 18m range 40 magicka no cooldown charge to target enemy and interrupt them deals 11 magic damage [*]Spear Shards - unlocks rank 34 instant 25m range 48 magicka no cooldown deal 9 magic damage to enemies in a target area disorient 1 target for 6 seconds ally may pick up spear, granting you and them a 15% bonus to damage for 15s [*]Sun Shield - unlocks rank 50 instant – self – 48 magicka – no cooldown create damage shield for 6 seconds that absorbs up to 24% of your max health deals 6 magic damage to nearby enemies on activation each enemy hit increases shield strength by 4% max health you no longer regenerate magicka while the shield holds Passive Abilities Piercing Spear - unlocks rank 8passive – self increases critical strike rating by 10% with spear abilities increase damage with spear abilities vs blocking targets by 10% [*]Spear Wall - unlocks rank 19 passive – self increase block amount vs melee attacks by 15% while you have a spear ability slotted [*]Burning Light - unlocks rank 29 passive – self 25% chance on hit with spear ability to deal 10 magic damage [*]Balanced Warrior - unlocks rank 39 passive – self increase weapon power by 4% increased spell resistance by 40 Dawn’s WrathUltimate Abilities Nova – unlocks rank 12 instant – 28m range – 300 ultimate – no cooldown For 8s enemies deal 70% less damage enemies take 11 magic damage every 1 second ally may activate the super nova synergy, dealing damage and stunning all enemies in the area Active Abilities Sun Fire – unlocks rank 1instant – 28m range – 40 magicka – no cooldown deals 11 magic damage and an additional 9 fire damage over 5s snares 40% for 5s [*]Solar Flare – unlocks rank 4 1.5s cast – 28m range – 48 magicka – no cooldown deals 14 magic damage to target and nearby enemies affected targets take 40% additional damage from the next attack [*]Backlash – unlocks rank 24 instant – 28m range – 80 magicka – no cooldown For 6 seconds stores up damage, when effect ends nearby enemies take an additional 30% of damage suffered [*]Eclipse – unlocks rank 34 instant – 28m range – 60 magicka – no cooldown target reflects negative single target spells back at themselves for 5 seconds subsequent casts cost additional magicka [*]Blinding Light – unlocks rank 50 instant – 5m radius – 60 magicka – no cooldown For 3.5s enemies miss all attacks 50% chance to be set off balance on miss Passive Abilities Enduring Rays – unlocks rank 8passive – self increase duration of sun abilities by 20% [*]Prism – unlocks rank 19 passive – self gain 2 additional ultimate when activating a sun ability [*]Illuminate – unlocks rank 29 passive – self take 10% less damage from enemies affected by your sun abilities [*]Restoring Spirit – unlocks rank 39 passive – self gain 4% magicka when activating an ability Restoring LightUltimate Abilities Rite of Passage – unlocks rank 12 4s channel – self – 150 ultimate – no cooldown - nearby allies take 80% less damage while channeling (does not affect caster) - heals caster 7% max health every 0.5s - you cannot move while channeling this ability Active Abilities Rushed Ceremony – unlocks rank 1instant – 28m radius – 68 magicka – no cooldown heal nearby wounded ally for 27 [*]Healing Ritual – unlocks rank 4 2s cast – 12m radius – 44 magicka – no cooldown heals nearby allies for 19 heal self for an additional 30% [*]Restoring Aura – unlocks rank 24 instant – 12m radius – 52 magicka – no cooldown when slotted increases stamina and health regeneration by 15% when activated increases the health and stamina regeneration of nearby allies by an additional 60% for 6s [*]Cleansing Ritual – unlocks rank 34 instant – 12m radius – 56 magicka – no cooldown instantly removes a negative effect from self over 12s, heals allies in area for 2 every 2s allies may activate Purify, removing all negative effects [*]Rune Focus – unlocks rank 50 instant – self – 40 magicka – no cooldown create area of self protection for 12s gain immunity to interrupt effects take 30% less damage deal 25% less damage Passive Abilities Mending – unlocks rank 8passive – self - increase critical strike chance of restoring light abilities on low health allies by up to 30% [*]Focused Healing – unlocks rank 19 passive – self - increase healing of your restoring light abilities by 100% to allies standing in your areas of protection (rite of passage, cleansing ritual, rune focus) [*]Light Weaver – unlocks rank 29 your restoring light abilities gain the following effects... restoring aura – duration increased by 20% healing ritual – cost reduced 20% rite of passage – take 20% less damage while channeling [*]Master Ritualist – unlocks rank 39 passive – self increase resurrection speed by 50% resurrect players with 100% more health 50% chance to gain a soul gem upon successful resurrect Mage Class Skills Dark MagicUltimate Abilities Negate Magic – unlocks rank 12 28m range/ 8m radius – 250 ultimate – no cooldown For 8 seconds... dispel enemy magic effects in area enemies casting in area will be silenced for 5s and take heavy damage Active Abilities Encase – unlocks rank 1instant – 15m radius – 80 magicka – no cooldown immobilize enemies in front of you for 4.5 seconds [*]Repulse – unlocks rank 4 instant – 5m radius – 52 magicka – no cooldown nearby enemies are knocked back 6m and snared 45% for 4s [*]Rune Prison – unlocks rank 24 1.5s cast – 28m range – 48 magicka – no cooldown disorient enemy for 15s targets have increased health regeneration while affected [*]Dark Exchange – unlocks rank 34 4s channel – self – no cost – no cooldown While channelingrestore health and magicka drains 23% stamina per second [*]Daedric Mines – unlocks rank 50 instant – self – 96 magicka – no cooldown Summon 3 mines for 30s mines take 3s to arm, then deal 7 magic damage to nearby enemies enemies damaged by mines are immobilized for 1.5s Passive Abilities Unholy Knowledge – unlocks rank 8passive – self reduce ability magicka and stamina costs by 5% [*]Blood Magic – unlocks rank 19 passive – self hitting an enemy with one of your dark magic spells heals you for 5% max health [*]Persistence – unlocks rank 29 passive -self increases duration of your dark magic spells by 20% [*]Exploitation – unlocks rank 39 passive – self increase critical strike rating by 15% when attacking targets affected by daedric magic Daedric SummoningUltimate Abilities Summon Storm Atronach – unlocks rank 12 instant – 28m range / 8m radius – 200 ultimate – no cooldown summons an immobile storm atronach to targeted location for 12s enemies in the area are stunned for 3s and take 21 shock damage Active Abilities Unstable Familiar – unlocks rank 1instant – self – 50 magicka – no cooldown summon a familiar to attack enemies for 1min [*]Daedric Curse – unlocks rank 4 instant – 28m range – 44 magicka – no cooldown enemy cursed for 6s when effect completes all nearby enemies take 18 magic damage only 1 curse may be active at a time [*]Summon Winged Twilight – unlocks rank 24 1.5s cast – self – 100 magicka – no cooldown summon a winged twilight to attack nearby enemies for 1min taunt nearby attackers [*]Bound Armor – unlocks rank 34 instant – self – 80 magicka – no cooldown While toggled ongain 150 armor magicka regeneration decreased by 25% [*]Conjured Ward – unlocks rank 50 instant – 20m radius – 60 magicka – no cooldown create a 24 point damage shield on self and summoned creatures for 20 seconds absorbs 75% of damage taken Passive Abilities Rebate – unlocks rank 8passive – self receive 12% max magicka when one of your summons is killed [*]Power Stone – unlocks rank 19 passive – self reduce cat of ultimate abilities by 15% [*]Daedric Protection – unlocks rank 29 passive – self increase health regeneration rate by 20% while you have any summoning ability slotted [*]Expert Summoner – unlocks rank 39 passive – self Your summoned creatures fain the following bonuses winged twilight – duration increased 50% familiar + clanfear – movement speed increased 20% atronach – range increased 30% Storm CallingUltimate Abilities Overload – unlocks rank 12 instant – self – 125 ultimate – no cooldown While toggled... light and heavy attacks are replaced with empowered versions that cost ultimate Active Abilities Mages Fury – unlocks rank 1instant – 28m range – 36 magicka – no cooldown deals 6 shock damage enemies below 20% health take 18 shock damage [*]Bolt Escape – unlocks rank 4 instant – self – 64 magicka – no cooldown stuns nearby enemies for 1.5s teleport forward 15m [*]Lightning Splash – unlocks rank 24 instant – 28m range / 4m radius – 52 magicka leaves a pool of lightning for 5s that deals 5 shock damage every 1s an ally in the area may activate conduit, instantly shocking enemies for 15 shock damage [*]Surge – unlocks rank 34 instant – self – 80 magicka – no cooldown For 17sincrease power by 3 [*]Lightning Form – unlocks rank 50 instant – self – 56 magicka – no cooldown For 6s take 40% less damage deal 2 shock damage to nearby enemies every 1s Passive Abilities Capacitor – unlocks rank 8passive – self increase magicka regeneration by 10% [*]Energized – unlocks rank 19 passive – self increase damage of your lightning magic abilities by 5% [*]Disintegrate – unlocks rank 29 passive – self your lightning spells have a 10% chance to instantly disintegrate low health targets [*]Expert Mage – unlocks rank 39 passive – self reduce the cost of your lightning spells by 10% Armor Skills Light ArmorActive Abilities Annulment – unlocks rank 21 instant – self – 60 magicka – no cooldown absorbs 50% damage from spell attacks, up to a maximum of 36 damage Passive Abilities Evocation – unlocks rank 3passive – self reduce magicka cost of spells by 3% per piece of light armor equipped [*]Recovery – unlocks rank 10 passive – self increase magicka regeneration by 4% per piece of light armor equipped [*]Spell Warding – unlocks rank 16 passive – self increase spell resistance by 10 per piece of light armor equipped [*]Prodigy – unlocks rank 36 passive – self with a light armor set (5+ pieces)10% chance for spells to cause critical damage [*]Concentration – unlocks rank 50 passive – self increase spell damage by 1% per piece of light armor equipped Medium ArmorActive Abilities Evasion – unlocks rank 21 instant – self – 60 stamina – no cooldown gain 30% dodge chance for 20s Passive Abilities Improved Sneak – unlocks rank 3passive – self decrease the area where you can be detected by 5% per piece equipped decrease time to become hidden by 5% per piece equipped [*]Wind Walker – unlocks rank 10 passive – self increase stamina regeneration by 4% per piece of medium armor equipped [*]Athletics – unlocks rank 16 passive – self increase sprint move speed by 3% per piece equipped [*]Dexterity – unlocks rank 37 passive – self With a full set of medium armor (5+ pieces)reduce the duration of incoming snares by 25% [*]Acrobatics – unlocks rank 50 passive – self decrease the stamina cost of roll dodge by 4% per piece of medium armor equipped Heavy ArmorActive Abilities Immovable – unlocks rank 21 instant – self – 60 stamina – no cooldown reduce all damage taken by 20% for 8s immune to knockback and disabling effects for the duration Passive Abilities Bracing – unlocks rank 3passive – self reduce cost of bracing by 3% per piece of heavy armor equipped [*]Juggernaut – unlocks rank 10 passive – self increase power with melee attacks by 1% per piece of heavy armor equipped [*]Rapid Mending – unlocks rank 16 passive – self increase healing received by 1% per piece of heavy armor equipped [*]Resolve – unlocks rank 40 passive – self with a heavy armor set (5+ pieces)reduce all damage taken by 4% [*]Constitution – unlocks rank 50 passive – self increase health regeneration by 3% per piece of heavy armor equipped Weapon Skills Two HandedActive Abilities Cleave – unlocks rank 1instant – 7m range – 40 stamina – no cooldown deals 6 physical damage to all enemies in front of you inflicts bleed for 10 physical damage over 10s [*]Critical Charge – unlocks rank 5 instant – 19m range – 48 stamina – no cooldown charge to target and attack, dealing 8 physical damage always deals critical damage [*]Uppercut – unlocks rank 20 1s cast – 7m range – 72 stamina – no cooldown 21 physical damage to enemy stun for 3.5s knock enemy back 4m [*]Reverse Slash – unlocks rank 30 instant – 5m range – 36 – no cooldown deals 5 physical damage damage increased based on target’s missing health [*]Momentum – unlocks rank 40 instant – self – 56 stamina – no cooldown increase weapon damage by 10% for 20s increase weapon damage by an additional 2% every 2s Passive Abilities Heavy Weapons – unlocks rank 9 passive – self 2 Handed weapons grant the following bonuses - Axe: 10% chance to bleed for 5physical damage over 10s - Mace: your attacks ignore 80 armor - Sword: 5% additional damage [*]Balance – unlocks rank 15 passive – self while you have a 2 hand weapon equipped... reduce the cost of 2h feat abilities by 20% [*]Sweeping Strikes – unlocks rank 25 passive – self while you have a 2 hand weapon equipped... light attacks with 2h weapons deal 25% splash damage to 1 nearby enemy [*]Arcane Fighter – unlocks rank 35 passive – self while you have a 2h weapon equipped... increase chance of procing status effects (burning, chill, etc) by 100% [*]Battle Rush – unlocks rank 49 passive – self while you have a 2 hand weapon equipped... killing an enemy increases stamina regeneration by 50% for 6s One Hand and ShieldActive Abilities Puncture – unlocks rank 1 instant – 5m range – 40 stamina – no cooldown deals 12 physical damage reduce target’s armor by 100 for 12s taunt target for 5s Low Slash – unlocks rank 5instant – 5m range – 48 stamina – no cooldown deals 8 physical damage snares target 60% for 10s reduce target’s damage by 20% for 10s [*]Defensive Posture – unlocks rank 20 instant – self – 36 stamina – no cooldown while slotted, increase armor and spell resistance by 80 and decrease damage by 8% Shield Charge – unlocks rank 30 instant – 15m range – 48 stamina – no cooldown charge to target and attack, dealing 4 physical damage stun target for 2s Power Bash – unlocks rank 40 1.2s cast – 7m range – 48 stamina – no cooldown deals 4 physical damage to enemy disorient target for 12s Passive Abilities Sword and Board – unlocks rank 9 passive – self while you have a one hand weapon and shield equipped increase damage by 5% increase armor by 50 [*]Deadly Bash – unlocks rank 15 passive – self while you have a one hand weapon and shield equipped bash deals 100% additional damage costs 20% less stamina [*]Fortress – unlocks rank 25 passive – self while you have a one hand weapon and shield equipped reduce cost of blocking 25% Deflect Bolts – unlocks rank 35 [*]Deflect Bolts – unlocks rank 35 while you have a one hand weapon and shield equipped block 15% additional damage from projectiles and ranged attacks [*]Battlefield Mobility – unlocks rank 49 passive – self while you have a one hand weapon and shield equipped movement speed while blocking increased by 50% Dual WieldActive Abilities Twin Slashes – unlocks rank 1 instant – 5m range – 20 stamina – no cooldown two hits for 2 physical damage bleed target for 15 physical damage over 6s Flurry – unlocks rank 5 1.3s channel – 7m range – 60 stamina – no cooldown six hit attack for (3, 3, 3, 3, 3, 11) damage Whirlwind – unlocks rank 20 instant – 6m radius – 40 stamina – no cooldown deals 5 physical damage to all enemies around you damage increased vs low health enemies Sparks – unlocks rank 30 instant – 7m range – 52 stamina – no cooldown blind target for 4s Hidden Blade – unlocks rank 40 instant – 20m range – 36 stamina – no cooldown throw a dagger that deals 4 physical damage and interrupts the target snares 50% for 6s Passive Abilities Death Stroke – unlocks rank 9while dual wielding increase damage 20% vs targets under 25% health [*]Dual Wield Expert – unlocks rank 15 passive – self increases off-hand weapon damage by 25% you can wield a mace, axe, or sword in your off-hand [*]Controlled Fury – unlocks rank 25 passive – self reduces the cost of dual wield feat abilities by 20% [*]Ruffian – unlocks rank 35 passive – self while dual wieldingdeal 15% more damage when attacking disabled targets (stunned, immobilized, disoriented, silenced) [*]Twin Blade and Blunt – unlocks rank 49 passive – self dual wielding weapons grant the following bonuses per weapon equipped Axe: 5% chance to bleed for 5 physical damage over 10s Mace: deal up to 5% bonus damage to heavily armored enemies Sword: deal 2.5% additional damage Dagger: increase critical strike by 5% BowActive Abilities Weighted Shot - unlocks rank 1instant - 28m range - 28 stamina - no cooldown deals 4 physical damage to enemy interrupt target's casting, stunning them for 3s and putting them off balance [*]Volley - unlocks rank 5 instant - 7 to 28m range - 60 stamina - no cooldown repeatedly fire arrows at target location for 1.5s deal 3 physical damage every 0.5s to enemies in area immobalized enemies in area for 1.5s [*]Scatter Shot - unlocks rank 20 instant - 10m range - 40 stamina - no cooldown deals 8 physical damage to target enemy knock enemy back 4m and disorient them for 5s [*]Arrow Spray - unlocks rank 30 instant - 12m radius - 76 stamina - no cooldown deals 13 physical damage to enemy snare target 50% for 5s [*]Snipe - unlocks rank 40 3s cast - 20 to 40m range - 72 stamina - no cooldown deals 17 physical damage to enemy Passive Abilities Hawk Eye - unlocks rank 9passive - self increase damage of your bow attacks by 15% when striking vulnerable targets [*]Hasty Retreat - unlocks rank 15 passive - self while you have a bow equippedincrease move speed 70% for 2s after activating roll dodge [*]Accuracy - unlocks rank 25 passive - self while you have a bow equipped increase critical strike by 5% [*]Long Shots - unlocks rank 35 passive - self while you have a bow equipped gain up to 15% bonus damage vs distant targets [*]Ranger - unlocks rank 49 passive - self while you have a bow equipped reduces the movement speed penalty while channeling bow abilities by 35% Destruction StaffActive Abilities Destructive Touch – unlocks rank 1 instant – 7m range – 60 magicka – no cooldown - deals 4 magic damage to target enemy - fire touch causes knockback - frost touch causes deep freeze - shock touch causes disorient Force Shock – unlocks rank 5 instant – 28m range – 60 magicka – no cooldown - deals 6 magic damage and interrupts casting enemies - enemies you interrupt are stunned for 3s and ser off balance Wall of Elements – unlocks rank 20 instant – self – 60 magicka – no cooldown - create an elemental wall that deals 6 magic damage every 1s to enemies inside - wall lasts for 2.5s Impulse – unlocks rank 30 instant – 8m radius – 40 magicka – no cooldown - deals 5 magic damage to nearby enemies - 100% chance to apply concussion, chilled, burning, based upon element used Weakness to Elements – unlocks rank 40 instant – 28m range – 40 magicka – no cooldown - target takes 20% extra damage from fire, shock, and cold for 15s Passive Abilities Tri Focus – unlocks rank 9 passive – self destruction staff heavy attacks have the following effects - Frost: snare enemy 40% for 3.5s - Shock: deals 10% splash damage to 2 nearby foes - Fire: reduce enemy spell resistance by 80 for 6s [*]Penetrating Magic – unlocks rank 15 passive – self - your destruction spells bypass 50 resistance [*]Elemental Force – unlocks rank 25 passive – self While you have a destruction staff equipped - increase chance to apply fire, shock and cold status effects by 15% [*]Ancient Knowledge – unlocks rank 35 passive – self While you have a destruction staff equipped - your heavy attacks charge 10% faster [*]Destruction Expert – unlocks rank 49 passive – self While you have a destruction staff equipped - restore 40 magicka when killing an enemy with a destruction spell Restoration StaffActive Abilities Regeneration – unlocks rank 1 instance – 15m radius – 40 magicka – no cooldown - heal nearby ally for 5 - heal for an additional 20 over 20s Grand Healing – unlocks rank 5 instance – 28m range – 60 magicka – no cooldown - heal all allies in target area for 6 every 1s for 3s Force Siphon – unlocks rank 20 1.5s cast – 28m range – 36 magicka – no cooldown for 20s - your allies gain 2% health when attacking target - you gain 50% additional health when attacking target Entropy – unlocks rank 30 instant – 28m range – no cost – no cooldown - deals 14 magic damage over 12s - recover 6 magicka every few seconds Guardian Circle – unlocks rank 40 instance – 28m range – 40 magicka – no cooldown - place a circle at target location for 12s - increase allies armor and spell resist by 150 while in the circle - deal 3 magic damage to undead in the circle - allies in the circle may activate the synergy ability rejuvenate to restore health Passive Abilities Essence Drain – unlocks rank 9passive – self while you have a restoration staff equipped - last hit of heavy attack heals a nearby ally for 30% of damage done [*]Restoration Expert – unlocks rank 15 passive – self while you have a restoration staff equipped - increase healing on targets under 30% health by 15% [*]Cycle of Life – unlocks rank 25 passive – self - gain 1% damage for every 10% health you have [*]Absorb – unlocks rank 35 passive – self while you have a restoration staff equipped - blocking spells restores 6 magicka [*]Restoration Master – unlocks rank 49 passive – self while you have a restoration staff equipped - increase all healing done by 5% Remember that these are just the skills that are available for the current beta build! There's no telling what will be added and changed for the final version.
  18. By popular demand, today we’re unveiling a new collection of women’s t-shirts on store.bethsoft.com. They include: [*]Vault Boy T-Shirt Tee [*]NCR T-Shirt Tee [*]Mark of the Outsider Tee [*]Nightingale Tee View Original Article
  19. It’s been a loooong time since we did our last modding interview on Bethesda Blog, but I thought it was something that would be fun to bring back.This week we’ve Scott Chaunce (aka Soolie). A college student hailing from Tasmania, Scott’s gotten some attention for his popular Tropical Skyrim mod… What compelled you to create this project? Do you live in a cold weather area and needed a vacation? I guess I never really ‘decided’ to create this project, it sort of just happened. Before I started work on it, I had always wanted to play through a tropical/desert climate in an Elder Scrolls game. Because I enjoy creating new environments and landscapes, I decided I might have a go at creating a few small tropical islands and deserts just for fun. However, I started to get a little excited about it, and I wanted to see results before I had even started. So, to satisfy the little part of me that just wanted to know what it would look like. I quickly made up a few desert textures and applied them to the tundra area. I then launched the game, turned the grass off and what I saw surprised me. What I expected to see was simply “Skyrim with sand”, but what I saw didn’t even look like Skyrim anymore. Then out of curiosity I decided to try some more things. I quickly changed the lighting and some more textures. It really was starting to feel like a different game. It was at this point that I realized that I didn’t actually need to create my own new lands to play in a tropical environment. I realized that I already had a brilliant landscape to work with; a landscape that was already populated with NPC’s and towns, all with their own unique quests and dialogue. Despite being full of snow, ice and towering pines; Skyrim had essentially become an empty canvas for me to work on, with the potential for it to become absolutely anything. This is really the point where I decided to create Tropical Skyrim. As for the second part of the question; it can occasionally get quite chilly in the area I live, but I wouldn’t say that it was a huge influence on my decision to create this mod. However, it’s funny that you mention needing a vacation. I say this because a few months before starting this project I spent some time in Thailand. Actually, now that I think about it, the Thai landscape was probably one of the strongest inspirations for the creation of this project. Who helped with the creation of the project?Originally I planned on creating the entire project myself. However I came across a number of assets created by other modders that were perfect for Tropical Skyrim. So rather than re-inventing the wheel I decided to use the content created by others (with permission of course). However, I did end up modifying most of this content to fit the tropical atmosphere. You can find a complete list of people who contributed to the project on Tropical Skyrims download page. Nevertheless the main contributors were: [*]Ga-Knomboe Boy, who created most of the trees that were tweaked to fit Tropical Skyrim. [*]Tamira, who adapted a number of plants produced by Yughues to be usable in Skyrim. [*]Muppetpuppet, who allowed me to use some of assets from his Moonpath mod. [*]lookout21, who retextured some of the wild animals for me. Any plans to continue updates for the mod? If so, can you give us a sneak peak of what you have in store? YES, I plan to continue updating this mod until I can show it to the most hardcore Skyrim fans without them recognizing a single thing. As of right now I have changed/added the following things since the previous update. [*]Windhelm has been retextured to fit the tropical landscape. [*]Most of the foliage including trees, bushes and grass has been improved. Rather than the foliage being dense and cluttered, it is now slightly more sparse, but also a greater emphasis has been placed on making it look more tropical and lush. [*]The Reach has had a complete makeover; it now features dense cypress trees, which gives it more of a sinister feeling than the other areas. [*]A lot of the meshes and textures have been optimized to improve performance. [*]Most textures have been modified so that they blend together more realistically. [*]New high resolution rock textures. [*]The caves have now been tropicalified (Is this even a word??). They are now a lot more green and mossy. Also, some of the larger trees that block off some sections of the caves have been removed. [*]The distant trees have been significantly improved, (correct lighting, proper sizes, and they don’t look 2D anymore). [*]New high res textures for the distant terrain. In some cases, it looks even better than the close up terrain. [*]A lot of ivy and other small plants have been added to the cliffs and mountains. Before I release the next update I would also I would also like to replace some of the common sets of armor and weapons found within the game. Let’s be honest… thick fur coats aren’t really the most appropriate apparel for the jungle. I have also added real 3D clouds to the game which react to the weather and time of the day. Adding a whole new layer of depth and immersion to the world (and also creating some truly majestic views from the mountain tops). It definitely suits the snowy version of Skyrim well, but I’m still thinking about whether it would be as appropriate in a tropical climate. Therefore I will most likely release this as a separate mod What’s your favorite part of using The Creation Kit? This is quite a tough question because there are so many different aspects of the Creation Kit which I love. It’s also tough because there are some features that I have only briefly looked at, and haven’t had a proper chance to use yet. Although this doesn’t directly relate to any of the Creation Kit’s features. I would have to say that my favorite part of using the CK would be the moment when I take a step back and just look at what I’ve created. It really is a great feeling when you can take a break, and just look at what you’ve done, and to also feel proud of yourself for persevering throughout all the crashes and the bug fixing. But an even greater feeling is the one you get when you realized that you are creating content that is going to improve the gaming experience for thousands of players. But to answer your question in terms of functionality. I would have to say that my favorite feature is the region editor. Ironically I haven’t actually used it a lot for Skyrim; however, it appears to be the same as the one in the Construction Set which I did use extensively for Oblivion. There are a lot of people who are against the idea of using these sorts of tools to create landscapes; because they think that they produce very generic, repetitive and uncreative results. I completely disagree. I believe that when using these sorts of tools, the results they give you will only ever be as good as the instructions that you give to them. But I suppose that’s the thing I like the most about the region editor, because it means you can create landscapes as complicated or as simple as you want. For example, you can use it to simply scatter rocks and trees around randomly, which in some cases is all you need. On the other hand, by tweaking only a few parameters you can create some very detailed landscapes. The only limit is your imagination. Another favorite, which I have only just started scratching the surface of, is Papyrus, the Creation Kit’s scripting language. From what I have seen so far, it seems to be a very powerful and flexible language which can be used to achieve almost anything. What other modding projects have you worked on? I haven’t actually released that many mods so far, Tropical Skyrim is the only large scale mod I have ever released. I have also released four mods for Oblivion, the largest being Realistic Water.  However most of them were only very small mods which only took a small amount of time and effort to create. The only other mods I have ever released were a few mods I did back in 2008 for Empire Earth. They weren’t particularly high quality, but then again I was only 12 at the time. Although that’s just the mod’s that have been released. I do have quite a few Oblivion projects that have been abandoned for various reasons. The biggest by far would be a total conversion mod I was creating, which featured many unique climates and landscapes; unfortunately I had just finished placing objects in the world when I started to run out of time to work on the project. Because I was only able to spend small amounts of time working on it, I started losing interest and the project was never completed. Any other user mods you recommend using with this project? Tropical Skyrim has only been available for about 2 months. So consequently there aren’t a lot of mods available that were designed with a tropical climate in mind. However, there are a few mods I would like to talk about that were originally designed for snowy Skyrim, but also fit in with the tropical climate as well. I also expect that as time progresses we will see a lot more tropical based mods. The mods I recommend using with Tropical Skyrim are: Prides of Skyrim – This mod adds prides of lions, tigers and panthers to the world. Each pride lives in their own den which is often filled with the bones of their prey. SkyBirds – This mod adds thousands of birds to Skyrim. The great thing about this mod is that these birds don’t just fly around aimlessly. They build nests, eat insects, perch on other objects and even fly away when startled. Essentially they behave just like real world birds. Fantasy Music Overhaul – This mod replaces most of Skyrims background music. With about 100 new fantasy themed tracks, the music is now a lot more fitting for a tropical climate (somehow choirs of chanting men just didn’t seem appropriate for the jungle). 101BugsHD – This mod adds 28 new varieties of insects that will randomly spawn across Skyrim. All of these insects can be collected and used as alchemical ingredients. But the main attraction is that it makes wilderness feels a lot more alive and colorful, especially with optional file which increases the spawn rate. HighAlgoBoost —  I would recommend this mod to everyone who is having performance issues with Tropical Skyrim. I would love to go into the technical details of this mod. But to keep things simple, it makes the game a lot smoother and responsive while maintaining a minimal loss in visual quality. What are your favorite mods to use with Skyrim and/or Oblivion/Morrowind? There are so many different mods I could list here, but I’ll try not to make the list too long. Generally, my favorite mods are always the ones that seamlessly integrate into the game, and that will allow me to “install and forget”. For many mods that add new content such as armor or weapons, the only way to obtain the new items is by use of console commands or by traveling to a specific NPC or location. In my opinion, this can completely ruin mods by making them way too simple and predictable. On the other hand, mods which add weapons/armor that randomly appear in caves or on NPC’s are much more enjoyable. And that’s because of their unpredictability. I also prefer mods that affect everyone, not just the player. I think there are way too many mods that add spells which are only available to the player. The problem with this is that if I’m playing as a warrior for example, I will most likely never come across the spells in the game. However, if the spells are also used by NPC’s, things get a lot more interesting. Because then I won’t have to be actually using the spells myself to enjoy the mod. As I said before, there are hundreds of mods that I could list here, but these are the ones that I enjoy the most. Skyrim Mods Duel – Combat realism –  This mod enhances the combat in ways that you probably won’t even notice. Mashing the attack button as fast as you can is no longer a successful strategy. This mod forces you to be a lot more tactical with your fighting, by placing a greater emphasis on timing and making the overall ‘flow’ of combat a lot more believable and realistic. Warzones – Civil Unrest: () This mod causes a lot more random battles to occur across Skyrim, thus making traveling a lot more dangerous, quite a few times I have come across hordes of angry bandits that I couldn’t possibly take on by myself, so I was forced to run away (something that rarely happens in Skyrim). You will also find many more skirmishes between the Storm Cloaks and the Imperial Legion, thus making the civil war more noticeable within the game. Weapons of the Third Era —  This mod adds hundreds of new weapons to the game, all of which are seamlessly integrated. You can find them anywhere you would normally expect to see weapons, such as on bandits, in chests or for sale by merchants. The Dance of Death – A Killmove Mod — This mod unlocks almost all of the kill moves for each type of weapon. It also gives the player a lot more control over the kill move system by allowing them to toggle options such as the removal of the last enemy restriction, and the overall chance of performing a kill move. Deadly Mutilation – Dismemberment Blood and Gore —  This mod does as It’s title suggests, it adds a lot more violence and gore to the game. You will now see dismemberment, evisceration and even people being cut in half. Now this mod is definitely not suitable for all users, and I would advise younger players NOT to use this mod. However, I do believe this is a great addition to the game. Thanks for the interview! View Original Article
  20. ESO creative director Paul Sage describes how you’ll find useful, interesting items in every corner of Tamriel. For more information about the game, visit http://elderscrollsonline.com. Other site highlights include: [*]Issue #7 of The Tamriel Chronicle, which features art, music, and new fiction from ESO fans. [*]New Google+ and Facebook Cover Photos to share via social media. [*]Content Producer Cory Tsang offers up this week’s http://www.youtube.com/embed/Fo_6HVtP74U" frameborder="0" allowfullscreen></iframe>">Developer Question of the Week. View Original Article
  21. For Huygens. I got your back, bro.
  22. Start your weekend off right with an inside look into the creation of the The Evil Within live-action trailer. Creative Agency Prologue talks to Polygon about designing the dark and unsettling trailer for the newly announced Survival Horror game. Delve even further into The Evil Within’s terrifying world. Shinji Mikami and the team at Tango talks to Famitsu (via Polygon) about their game. “I want users to get so scared that their hands are in a cold sweat on the controller.” Youtube user and Bethblog familiar Tyrannicon has put Ironman and Skyrim together. The results are pretty much epic. Gamespot’s Cam Robinson and Seb Ford discuss their Top Five Skyrim Mods of the Week. Speaking of mods, ever see a Mudcrab and think, “Wow, I wish that was the size of a mountain?†Well, wish granted. Enjoy the enemies of Skyrim in Giant form. Minecraft and Wolfenstein go hand in hand thanks to Youtube user thornofnight’s recreation. And finally, Senior Designer Joel Burgess and Senior Environment Artist Nathan Purkeypile explain in depth the modular approach to level design. View Original Article
  23. Last week we opened the doors of Oblivion to the plane of Coldharbour, the realm of Molag Bal; but even more events are happening within the ever growing world of ESO. [*]The latest Developer Question of the Week video features Associate Content Designer Leamon Tuttle. Watch it above and share your answers on the ESO Facebook page. [*]Two latest ‘Ask Us Anythings’ are up. Learn more about on PvP and lore and more. [*]Matt Firor talks to ZAM about the ESO closed beta. [*]Issue #5 of the Tamriel Chronicle has been released. Check out some of the newest Community Highlights. [*]ESO will be playable at Gamescom 2013. Thousands of people will be given the opportunity to try it out. [*]Calling all artists – We’re searching for the best ESO-themed poster. Submit your entry by Friday, May 17th, 2013 to have a chance to win awesome ESO prizes! View Original Article
  24. We’re not working on a DOOM/Elder Scrolls crossover project, but you can always pretend while playing with our ever-growing collection of Bethesda figures. In the imgur slideshow above, check out Symbiote’s newest additions, including: [*]Dark Elf in Daedric Armor [*]Dark Brotherhood Assassin [*]DOOM Space Marine To order any of these, plus the original Dragonborn figure, visit SymbioteStudios.com. View Original Article
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