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Brodo Swaggins

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Everything posted by Brodo Swaggins

  1. Kicking off this year’s convention season, The Elder Scrolls Online will be at PAX East (March 22-24) in Boston, Massachusetts. Visit us at the Bethesda booth to chat with members of the Dev Team, play The Elder Scrolls Online, and get your hands on some unique ESO items, including a free ourboros t-shirt and three purchasable Alliance t-shirts. In addition, Matt Firor, Pete Hines, and I will be appearing on panels during the event. ‘Future of Online Games’ feat. Matt Firor – Friday, March 22nd from 5:30-6:30 p.m. in the Naga Theater ‘Community: The Most Important Bullet Point Not on the Box’ feat. Matt Grandstaff — Friday, March 22nd from 5:00-6:00 p.m. in the Wyvern Theater ‘Get Hired in Video Games Marketing’ feat. Pete Hines — Friday, March 22nd from 1:00-2:00 pm in the Arachnid Theater We’ll be sharing more (awesome) details about our plans for PAX East — stay tuned, and we hope to see you there! View Original Article
  2. In a new wallpaper, Aldmeri Dominion forces attack a keep in Cyrodiil, knowing they must conquer the White-Gold tower for the good of all Tamriel. Their siege weaponry’s destructive power drives the enemy from even steadfast holds. Download the wallpaper on ElderScrollsOnline.com. View Original Article
  3. Symbiote Studios have unveiled their newest Skyrim figure – a limited edition Dark Elf donning Daedric Armor. Expected to ship on March 31st, you can pre-order the item today for $19.99. Additionally, it’s not too late to purchase the Dragonborn Preview figure at a discounted price of $11.99. View Original Article
  4. Beginning today, Steam users can download the beta version of Skyrim 1.9 title update – featuring Legendary new features (see below) and new bug fixes. For console players out there, we’re hoping to release 1.9 later this month — we’ll keep you updated when we have specific dates. With recent changes to Steam, you’ll want to take the following steps to opt into the beta. [*]Within your Steam Library, right click on The Elder Scrolls V: Skyrim. [*]Select Properties [*]Select the Beta tab and opt in using the drop box If you opt into the Beta, be sure to back up your saved games or simply be careful not to overwrite your existing saves. If you decide to opt out of the beta program, your old saves will still work with the current release of Skyrim on Steam (v 1.8). So what’s in the update? Check the changelog below… Skyrim 1.9 NEW FEATURES [*]Legendary difficulty setting [*]Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap. Bug fixes after the break… BUG FIXES [*]General memory and stability improvements [*]Fixed issue with quest scripts that were not shutting down properly [*]Companions will equip better weapons and armor if given to them [*]Fixed rare issue where player is unable to learn the Clear Skies shout during “The Throat of the World” [*]Fixed rare instance where Alduin would become invincible during “Alduin’s Bane” [*]Fixed a rare issue where player could become stuck in Night Mother’s coffin during “Death Incarnate” [*]Fixed rare issue where protected companions could be killed from poison damage [*]Fixed rare issue with certain ash piles left from resurrected NPCs not clearing properly [*]Fixed rare issue with NPCs and creatures respawning improperly after player fast travels [*]Fixed rare crash when entering Dark Brotherhood Sanctuary [*]Fixed rare crash when entering a player owned home [*]Random dragon attacks will no longer occur during “Battle for Whiterun” [*]Fixed a rare crash when attempting to save your game during “Waking Nightmare” [*]Fixed issue where “Glory of the Undead” would not start properly if player is in combat with Eorlund Gray-Mane [*]The white phial is no longer consumed if given to a follower [*]If player marries Aela, the “Totem of Hircine” quest will be available [*]Unused briar hearts can be dropped after finishing “The White Phial” [*]Fixed issue with paying off a crime against the Companions that prevented player from getting Companions quests properly [*]Thieves Guild caches are now properly enabled in the appropriate cities [*]The Dragon Infusion perk now works properly when taking Esbern’s Potion [*]Cragslane Cave properly resets if player receives a radiant quest to clear it out [*]Fixed rare issue with bounty quest objectives not properly clearing after completion [*]Gallus’ Encoded Journal is no longer a quest item after completing the Thieves Guild [*]In “No Stone Unturned” Vex will now accept Unusual Gems if you’ve collected them all before starting the quest [*]Vekel the Man now gives rewards for completing “Toying with The Dead” [*]Fixed rare issue with being unable to turn in stolen items in “The Litany of Larceny” [*]Fixed issue with followers becoming over-encumbered after being repeatedly rehired [*]Fixed rare issue with visiting Kynesgrove on horseback not progressing “A Blade in the Dark” properly [*]Fixed issue with receiving a duplicate radiant quest from a Jarl [*]Fixed conflict with clearing Driftshade Sanctuary before starting “Trouble in Skyrim” [*]Fixed issue with using shouts while in jail and having guards unlock the jail cell [*]Fixed rare issue with quest NPCs not properly moving to quest locations [*]Fixed issue with NPCs not selling master level spells [*]Fixed rare issue where player gets control locked outside the Thalmor Embassy at the start of “Diplomatic Immunity” [*]Fixed rare issue with disappearing containers after upgrades in player owned house [*]Fixed issue with being erroneously attacked while as a werewolf during “Ill Met By Moonlight” [*]The Ebony Blade is now only improved by two handed perks [*]Locked door to Proudspire Manor can now be unlocked by proper key [*]Fixed issue with merchants not receiving the proper additional gold with the Investor perk [*]Fixed a rare issue where the player would be unable to learn a word after leaving for several days during “The Way of The Voice” [*]The Nord Hero Bow can now be improved [*]The Purity perk no longer requires the Experimenter perk [*]Fixed rare instance where Lovers Comfort would not be applied properly [*]If you approach Frostmere Crypt from the north, “The Pale Lady” will start properly [*]Fixed rare issue where player could be prevented from speaking with Atub to start “The Cursed Tribe” [*]Fixed rare issue where a dragon could appear in the Mind of a Madman realm and kill the player [*]Fixed instance where player could get stuck in Japhet’s Folly [*]Fixed rare instances where Arngeir would not teach Worldwind Sprint [*]Fixed issue with “Ill Met By Moonlight” if Sinding dies before the quest starts [*]Gharol can now properly train up to level 75 [*]Fixed conflict with visiting The Karthspire before starting “Alduin’s Wall” [*]Reduced the instance of random dragon attacks after fast traveling post main quest [*]Recruited Blades now have appropriate dialogue while at Sky Haven Temple [*]Fixed rare issue where an incorrect dungeon could appear as a location during “Totems of Hircine” [*]Fixed rare instance in “Fetch me that Book” where books found before getting the quest would not be properly recognized [*]Fixed rare issue with traveling to Thalmor Embassy with companions during “Diplomatic Immunity” [*]Fixed issues with Matching Set perk not working properly with certain pieces of armor [*]Fixed issues with Custom Fit perk not working properly with certain pieces of armor [*]Fixed issue with NPC dying in a bear trap blocking progress in “Time of My Need” [*]Fixed rare issue with swinging door becoming stuck and blocking an entrance in Volunruud [*]Imperial Light Armor can now be crafted [*]Fixed issue with “Vald’s Debt” where Vald was not leveled properly [*]Fixed issue with Vilkas not giving proper greeting after completing “Battle for Whiterun” [*]Fixed issue with respawning actors that were raised by using the Ritual Stone power [*]Fixed issue with the Ancient Knowledge perk not calculating properly [*]The Palace of Kings now has patrolling guards on upper floors [*]Reduce percentage chance of getting a werewolf loading screen while player is a werewolf [*]Pantea’s flute is no longer a quest item after completing “Pantea’s Flute” [*]Placing an unread Oghma Infinium on a bookshelf in the player’s house no longer allows the book to be reused again [*]Adjusted dialogue priority to improve chances of hearing more combat dialogue from certain NPC enemies [*]Fixed issue with falling damage on high difficulty levels [*]Fixed bad collision on certain clutter objects [*]Fixed rare instance of couriers who would appear only dressed in a hat Once you’ve opted into the beta, let us know what you think in our beta discussion board. Initially, we recommend running using the update with no user-made mods installed, but the beta does provide you with an opportunity to test your creations before the update goes live for everyone. View Original Article
  5. Exciting news for ESO fans. Later this month we will begin sending beta invites to folks that signed up for beta. To learn more about how the process will work, be sure to check out the FAQ available at ElderScrollsOnline.com. Get answers for your beta questions on ElderScrollsOnline.com. View Original Article
  6. Watch this video of the Skyrim theme being performed a capella by Johannes Johansson and Petra Lidén — all the way from Sweden. Nice work! View Original Article
  7. Here’s a quick roundup of recent highlights on ElderScrollsOnline.com…Just before the weekend, the ESO Community Team posted the latest answers in their continuing “Ask Us Anything” series. Here’s but one of the questions they tackle: The Blades have been a central part of the character’s main storyline in Elder Scrolls games. To what extent, if any, will The Blades be involved in ESO? – By Christian McAllen At the time of ESO, remnants of the Akaviri Dragonguard who protected the Emperors are still around, but they have not yet re-formed into the secretive Blades of later eras. Head here for the remaining answers, and be sure to check out more highlights on the official site: [*]The latest Developer Question of the Week (shown above), courtesy of Customer Support Trainer AJ LaSaracina, involves the game’s nine playable races. Watch it here. [*]The ESO Dev Team sends thanks (and many more thanks) to all the fans that helped Facebook.com/ElderScrollsOnline reach 1 Million Fans. Thanks a million! [*]Check out new concept art for Heavy Armor from the game. View Original Article
  8. What better way to say, “Sorry I missed Valentine’s Day” than a copy of Skyrim. At $34.99, this weekend’s Groupon sale is cheaper than flowers and a box of chocolate. This offer will only last until the end of the weekend, so be sure to check out the link below to secure your copy. View Original Article
  9. The latest web update for ESO includes an introduction to High King Emeric, leader of the Daggerfall Covenant. Read on for the story of his upbringing, the breaking of the Siege of Wayrest, and his ascension to the throne, told in his own words. Below is a short excerpt: King Ranser, alas, was wroth that I had not accepted the hand of his daughter, and he withdrew his ambassador from the court of Wayrest. Although Ranser was invited to my wedding to Maraya in the spring of 566, like the other kings of the Covenant, he stayed, seething, in Shornhelm. What of the Aldmeri Dominion and Ebonheart Pact? In case you missed it, read tales of their respective leaders, Ayrenn and Jorunn the Skald-King. View Original Article
  10. In preparation for tomorrow’s North American release of Dragonborn on PlayStation Store, the English 1.8 title update (listed as 1.08 in the US and 2.08 in Europe) has been deployed. Insert your Skyrim game disc to begin downloading the update. Release notes below: Skyrim Update 1.8 BUG FIXES [*]General memory and stability improvements [*]Fixed rare crash when using vampiric grip [*]Fixed issue where Arnleif and Sons Trading Company could become permanently locked [*]Fixed issue related to duplicate NPCs [*]Fixed rare issue where exterior door would not open properly View Original Article
  11. Today we’ve announced our 2013 food truck tour for The Elder Scrolls Online! Similar to our Skyrim tour in 2011, we’re once again working with Future US (the folks behind PC Gamer, GamesRadar.com, and Official Xbox Magazine), to bring Elder Scrolls eats to popular gaming events and universities across the country – including PAX, E3, San Diego Comic-Con, and fine universities like UCLA and UMASS. The tour all starts on March 10th, when the truck will make an appearance at Austin’s SXSW 2013 festival and feature special guest Malukah — renown for her amazing Skyrim performances. If you can’t make it to Austin, check out the other truck stops below… [*]SXSW 2013 – Austin, Texas (March 10) [*]PAX East – Boston, Massachusetts (March 22) [*]University of Massachusetts Amherst – Amherst, Massachusetts (March 29) [*]Michigan State University – East Lansing, Michigan (April 12) [*]University of Colorado – Boulder, Colorado (April 26) [*]University of Arizona – Tucson, Arizona (May 3) [*]E3 2013 – Los Angeles, California (June 12) [*]Comic-Con International – San Diego, California (July 18) [*]PAX Prime – Seattle, Washington (August 31) [*]University of California, Los Angeles – Los Angeles, California (September 20) [*]University of California, Berkeley – Berkeley, California (October 4) View Original Article
  12. In a continued effort to support our PC fanbase, we’ve released a Steam update to Skyrim’s (free) HD Texture Pack. In addition to high resolution textures in the main game, the update adds improved textures for Dawnguard, Hearthfire, and the newly-released Dragonborn. Before you download, make sure your PC has the horsepower to support it. Make sure your system requirements exceed Skyrim’s recommended specs before attempting to install, and that your PC has Windows Vista/7, a minimum of 4GB of system RAM, and a DirectX 9.0c compatible NVIDIA or AMD ATI video card with at least 1 GB of RAM and the latest drivers. If you already have the Skyrim texture pack, be aware that you’ll be downloading an update that’s approximately 4.7 GB in size. View Original Article
  13. Take off for Solstheim today with Skyrim’s latest add on, Dragonborn – now available for download on Steam for $19.99. Waiting for Dragonborn on PlayStation 3? Visit our post here. View Original Article
  14. Update (2/19): We’re happy to announce that Dawnguard, Hearthfire, and Dragonborn will be releasing in FIGS territories next Tuesday, February 27th. Update (2/4): We now have European release dates for the English versions of Dragonborn, Hearthfire, and Dawnguard. They are: [*]Dragonborn releases Wednesday, February 13 [*]Regular Price: £12.99, € 16.99, AUS $24.95; First Week Pricing: £6.49, € 7.99, AUS $11.75 [*]Hearthfire releases Wednesday, February 20 [*]Regular Price: £3.99, € 4.99, AUS $7.35; First Week Pricing: £1.99, € 2.49, AUS $3.65 [*]Dawnguard releases Wednesday, February 27 [*]Regular Price: £12.99, € 16.99, AUS $24.95; First Week Pricing: £6.49, € 7.99, AUS $11.75 For folks with the French, Italian, German, or Spanish release of the game, we continue to work with Sony to finalize these dates. All three titles are with Sony certification and we anticipate their release by the end of the month. We will confirm dates as soon as we can. Original Post: Let the official countdown to Dragonborn, Dawnguard, and Hearthfire on PS3 begin. This week Dragonborn, Dawnguard, Hearthfire, and the 1.8 title update have all cleared certification with SCEA. As we speak, we’re working with Sony Europe to finalize certification for other territories. What does this mean? It means we now have the official release dates for Skyrim add on content in North America. They are: [*]Dragonborn releases Tuesday, February, 12 [*]Hearthfire releases Tuesday, February, 19 [*]Dawnguard releases Tuesday, February, 26 Don’t forget: all three add-ons will be marked down to 50% during their first week of release. As soon as we have final dates for Europe, we will post an update here. Stay tuned. View Original Article
  15. Last year your votes helped the Dragonborn theme from Skyrim become one of Classic FM’s Hall of Fame entries. This year you can support specific game soundtracks, including those for Skyrim, Oblivion, and Fallout 3! To vote, visit Classic FM’s page and search for Soule (Skyrim & Oblivion) or Zur (Fallout 3). And for updates, follow the Get Video Games Music into the Classic FM Hall of Fame Facebook page. Lastly, don’t forget that iTunes now allows you to get all three of these soundtracks digitally on iTunes. View Original Article
  16. We are pleased to announce that the official soundtracks for seven of our most popular games are now available for purchase on iTunes. Soundtracks include: [*]The Elder Scrolls III: Morrowind Original Game Soundtrack  – (Jeremy Soule) — $9.99 [*]The Elder Scrolls IV: Oblivion Original Game Soundtrack – (Jeremy Soule) – $9.99 [*]The Elder Scrolls V: Skyrim Original Game Soundtrack  – (Jeremy Soule) — $15.99 [*]Fallout 3 Original Game Soundtrack – (Inon Zur) — $11.99 [*]Fallout: New Vegas Original Game Soundtrack (Inon Zur) — $11.99 [*]Dishonored Original Game Soundtrack – (Daniel Licht) — $9.99 [*]RAGE Original Game Soundtrack (Rod Abernethy) — $9.99 To purchase these soundtracks, just click on the album names above and you’ll be taken directly to iTunes. View Original Article
  17. This week members of BGS pointed me to a fascinating read at Geo-HeritageScience — a blog from London resident, Jane Robb. With Bachelor and Master’s degrees in geology and years of work in the geoscience field (she current works  as a Communications Officer at Geology for Global Development), she definitely has a thing for rocks. But she also enjoys spending free time playing videogames. During her adventures playing Skyrim, her passions collided, and she began to hypothesize about the location of specific rock deposits across the game’s regions. Here’s an excerpt from her post: Here are the eight different kinds of rocks found in Skyrim. Not all of them are actually real however so the ones I will be discussing today are iron ore, gold ore, moonstone ore and malachite ore. Some notes: malachite is actually an ore in itself (of copper) and you do not get an ore of malachite; moonstone is a mineral and corundum is real (a mineral) but is found in Blackreach which is underground and cannot be shown on the Skyrim map. “Here are the eight different kinds of rocks found in Skyrim. Not all of them are actually real however so the ones I will be discussing today are iron ore, gold ore, moonstone ore and malachite ore. Some notes: malachite is actually an ore in itself (of copper) and you do not get an ore of malachite; moonstone is a mineral and corundum is real (a mineral) but is found in Blackreach which is underground and cannot be shown on the Skyrim map” Be sure to read the whole article at her blog, and then come back and check our our interview below. Modders should take particular notice! How did you come to play Skyrim? Does your geology background factor into the games you choose to play? I was initially introduced to the gaming world by my boyfriend several years ago as before I had never touched a console. I was instantly hooked. I mainly loved watching him play but then along came Oblivion. My boyfriend recommended it to me as he knew I loved fantasy (I read lots of fantasy novels and watch films) and I fell in love with the game. Needless to say I was then totally excited for Skyrim to come out, and completed the game and the first DLC in half the time it took him to play! I have to say, I love it when I see geology in games. For instance in Fallout, I was always trying to peek at the geology, but loved the textured of the concrete and tarmac equally. I also find myself looking at the geology in films as well — recently having gone to see The Hobbit I found myself analyzing the geology of some of the sets — I can’t help myself! Skyrim really blew me away with the scenery. It was a whole new experience from Oblivion and you could tell the designers had really taken time to make each area from scratch. This makes it much more interesting to play, and allows you to immerse yourself in the gameplay much more. Your blog post provided a pretty intriguing hypothesis to the location of specific ore types in Skyrim. At what point in your playthrough experience did realize, “this all makes sense!â€? Well, the post is a transcript of a 9 minute stand-up set I did at an event called Science Showoff in London in January. (It’s basically an open-mic night for science-y people to stand up in front of a geeky crowd and tell funny stories about the science they do.) The idea of mapping the geology of Skyrim was something I had been considering for a long time, and Science Showoff seemed the ideal way to kick-start the project. Because of this, my time limit for actually interpreting the geology of Skyrim and delivering it to a live audience of 100 people was pretty limited, so my ‘research’ was actually not done in-game and instead I used the Skyrim Wiki which has so much useful information — as I say in my blog post, all I had to do was ask the right questions. This meant that I chose carefully what and how I was going to approach the project: I limited the mapping to use of a few ore types and only looked at the places that they were most abundant (i.e. one location). I really didn’t expect it to all make sense though. Towards the end of making my presentation I just had that ‘holy crap! It’s actually working out’ moment and was pretty relieved because this was going to make a much better stand-up set than I imagined! I was also pretty impressed with Bethesda, thinking they must have had someone on their team giving scientific advice but, kudos to them, they didn’t and instead just had a totally awesome crack-team of designers who worked really hard to make it as realistic as possible. Next step: actually going through all the locations of the ore deposits (and other rocks) and making a more detailed map as well as taking into account in-game geography. From a geological perspective, have any of our other games (or anyone else’s games) perked your curiosity? Well, as I mentioned Fallout is great for the scenery, and the post-apocalyptic nature of the game adds a new level to the geography of the area. Red Dead Redemption is also a beautiful game. Because this is also derived from a ‘real’ place, there could be some great in-game real-life comparisons to see how well the real geology can be modeled. Also Minecraft would be a good game to map, mining is obviously integral to the game, so I am sure using Minecraft as a learning tool through gaming would also work. What interests me the most is using these games to actually teach people about geology and the scientific process. Video games are a great medium for getting people excited about things in a fun way and reaching out to totally new audiences to science. I have had so many comments from people on my blog saying how they either didn’t know know or hated geology until they read the post, and now they realize how interesting it can be. Honestly, science can be fascinating and I think games are a great way to show that to people without having to be too ‘in your face’ science communication. You mentioned an interest in doing a geology mod for Skyrim. Any chance you’d like to share some of your ideas with our community? Yes, I really want to do a more detailed map of the geology of Skyrim and integrate this into a mod which can show this in-game, as well as create a quest that allows you to do your own mapping project and gain a reward at the end — such as a new mineral or metal type from which to make some awesome armor. Ideally, the mod (or mods) will incorporate some more nice scenery, a cool quest and some inadvertent learning about science! I need someone (or someones) to help me out with actually making the mod, I don’t know how to use Creation Kit, or what’s possible and what’s not with the software so some hands-on help and advice would be very welcome. If modders are interested in helping out, what’s the best way for them to reach out to you? Get me on Twitter @JLizRob, or send me an email janeliz.robb [at] gmail.com. Anything else you’d like to share? I would love to know what people think about learning through games, especially geology. Thanks for the interview! View Original Article
  18. With our new trailer and beta sign up for The Elder Scrolls Online, there’s been plenty of excitement this week surrounding the game — including new interviews with key members of the development team at ZeniMax Online Studios. In addition to our latest episode of The Bethesda Podcast (featuring Matt Firor, Jo Burba, and Paul Sage), be sure to check out these sites: [*]MMORPG –Following our Beta annoucement, creative director Paul Sage took to Skype for a live interview with MMORPG.com. Watch it here. [*]  – In a new video, the Curse Entertainment team shares five reasons you’ll want to play ESO [*]NBC News — Game Director Matt Firor discusses the significance of beta and the excitement of bringing the MMO genre to the Elder Scrolls’ fanbase. [*]3News.co.nz — Firor discusses the game’s timeline in TES lore, storyline, and more. [*]TESOF — Read a new editorial on how gameplay mechanics in ESO will be successful [*] — Ben Reeves discusses ESO lore with Paul Sage and Rich Lambert [*]PC Gamer – You’ve probably already watched our Alliances at War video, but we all got a kick out of their fantastic headline for Lead Loremaster, Lawrence Schick. After all that, don’t forget to check out the latest on ElderScrollsOnline.com this week. Highlights include Part 2 of their Ask Us Anything for the Daggerfall Convenant, new Developer Questions of the Week, and new social media avatars and wallpapers. View Original Article
  19. Big news for Elder Scrolls fans. You can now officially sign up for the Elder Scrolls Online beta program! Visit http://signup.elderscrollsonline.com/ to provide your information.If selected, you will be one of the first people to embark upon the newest Elder Scrolls adventure, and help us beta test The Elder Scrolls Online. Please be aware that this is just beta sign-ups. The first beta test will begin soon—watch our official website, Facebook, and Twitter for an announcement about the first round of invites. And in honor of opening beta sign-ups, we have released The Elder Scrolls Online – The Alliances Cinematic Trailer. Watch the trailer above. Finally, Nick and I visited ZeniMax Online Studios to learn more about the beta program for our latest edition of The Bethesda Podcast. Featuring Matt Firor, Paul Sage, and Jo Burba, the podcast details specifics of the beta and includes questions submitted to @bethblog on Twitter. Grab the podcast episode via any of the following methods: [*]Streaming [*]RSS [*]iTunes [*]Download View Original Article
  20. In The Elder Scrolls Online, the Aldmeri Dominion, Daggerfall Covenant, and Ebonheart Pact are embroiled in a full-scale war, but that was not always the case. What led each alliance to feel that war was the only option? What are their reasons and motives for fighting? Who are the key people and groups involved? In our latest developer video, “Alliances at Warâ€, Loremaster Lawrence Schick answers these questions and more. For more on the game’s alliances, visit ElderScrollsOnline.com. View Original Article
  21. Quick update on the latest for Elder Scrolls Online… Part 1 of the team’s Ask Us Anything for the Daggerfall Convenant alliance is up at ElderScrollsOnline.com. Here’s an excerpt: At the time the game takes place, how long have the Redguards been in Tamriel? Are they regarded as something of a newcomer race?  – By Emmy Mariner The Ra Gada that brought the Yokudans to Tamriel began around 1E 800, approximately 2,700 years before ESO – so only the Elves are likely to still regard the Redguards as newcomers. Visit the official site for more, and be sure to answer this week’s Developer Question of the Week – presented by QA compatibility tester, Renard Tennessee. Finally, a reminder that later today we’ll be recording an Elder Scrolls Online edition of The Bethesda Podcast. If you have questions on the game, be sure to tweet them and include#AskESO. View Original Article
  22. This weekend we’re sharing the latest for The Elder Scrolls Online.The game’s official website has posted the latest Developer Question of the Week (embedded above). Delivered by David Leeper, this week’s question puts an Elder Scrolls spin on the setup for many popular jokes. Be sure to share your answer on ESO Facebook page, or by emailing a YouTube video response to the team. Meanwhile at MMORPG.com, you can read new features on the game — including speculation on the game’s social features, an editorial titled ‘Why We Love Daedra‘, and news that fans voted ESO the #1 most anticipated MMO of 2013! MMORPG.com isn’t the only site getting amped for the game’s release in 2013. ESO is leads voting for 2013′s most anticipated game at TenTonHammer and IGN editor Charles Onyett ranks it as one of his top 10 most anticpated PC games. Additional sites anticipating ESO’s release include: [*]PC Gamer – Best PC Games of 2013 [*]Guardian UK – Biggest Gaming Releases of 2013 [*]ZAM – #1 MMOs to Watch for in 2013 [*]MMO Attack – #1 Most Anticipated for 2013 [*]Leviathyn – Most Anticipated Games of 2013 Expect to hear plenty more on The Elder Scrolls Online throughout 2013! View Original Article
  23. Today on ElderScrollsOnline.com, you can learn more about the Aldmeri Dominion’s leader, Ayrenn, by way of a short story titled, “Ayrenn — The Unforeseen Queen.” Read the story here, and also be sure to check out this week’s Developer Question of the Week — featuring systems designer Michael Schroeder. View Original Article
  24. In this Christmas special of the Community Round-Up we take a look at stray dogs, advent calendars, new pets and community festivities! View Original Article
  25. Interact, feed and watch as new special pets grow into your most faithful companion! View Original Article
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