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Musclemagic

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Everything posted by Musclemagic

  1. So, you know how they said they're trying to make plans with XBL and PSN so that consumers don't need to pay for those services on top of an ESO monthly fee? I wonder if they're going to do what Portal 2 did with PSN, where if you have it on PS3 you can play it on PC for free... just, opposite of that. To do so they'd need to link PSN / Steam. We already know that this is possible because of Portal. XBL would just need to get on board. How probable do you guys think this guess is? They already said that XBL, PSN, and PC/Mac would have separate servers..so we know the accounts won't be linked, but they would probably be transferable if this is turns out to be the case.
  2. Anybody got a guess on what will increase pet damage/health? Will it be flat #'s based on your cLvl or will it scale with SP and/or WP? What do you think?
  3. @ Areodon & Sekio: Those builds are much much better. Areodon: I'd take Flurry over SIphoning, for sure. Teleport Strike with +next attack damage, into a Flurry, synergizes so well with the +incapacitated damage on DW. I'd also take Evasion instead of veiled strike. It's too offensive right now. This would mean that you don't necessarily need Cloak though; its primary use is to get Veiled Strike off. So, in addition to this change I'd take Siphoning Strikes again instead of Shadow Cloak. The synergy between DW+Haste with Siphoning Strikes is amazing, and I don't think should be passed up, it just didn't work with your build before. I've said this before, but I think this is the best NB bar possible right now: DW- Tele. Strike Flurry Haste Siph. Strikes (or Blur//Evasion) Either Blur or Evasion - depending on whether you have an St or MP abundance. It's more likely that you'll have St, so Evasion is probably better... But, Blur is much better because it's Miss instead of Dodge. When a target misses they are off-balance and can be knocked down with a heavy attack, when you dodge this doesn't happen. Ult- D. Stroke (Soul Harvest Morph is awesome, but Incapacitating might prove to be better in PVP where you're getting killing blows less often.) +Attack speed morph on Flurry, +30% Dmg on Tele Strike.. Those synergies are TGM. If you find that your white damage is lowered more than worth the resources with Siph. Strikes, then I'd take both Blur and Evasion. As a medium armor wearer you will want to at least have some defense. Good job on the bow bar too. I'd probably take Cripple out of those 3 options on there. Just one thing I'd change for sure is instead of Assn's Blade I'd take Summon Shade. Shade's awesome for a bow build. Perhaps instead of Mark/Immovable, neither of which I personally feel are needed with a bow, I'd take Volley. A ranged AOE is too big of a deal to pass up. I'd still get rid of that piece of light armor, but it's not a big deal, haha! Sekio: You're right, it's much better to have a ranged weapon rather than forcing yourself to be close when you don't necessarily need to be. That Destro+Resto is pretty close to my final build thoughts on an argonian drain NB, 5 light 2 heavy is good choice IMO as well. You'll definitely want Immovable with that build though. I think you're underestimating it. As a drain build you'll want defensives, so it's really strong in PVE and PVP, but the really good part about immovable is the immunity to disabling effects for PVP. You're going to want something to use up your stamina anyway, Immovable's kind of your best choice even if you don't necessarily like it.. Your only other options are things from the Fighter's Guild or from the Assault tree in PVP skills, but those can only be used in open Cyrodiil. Just for comparison's sake, this is the drain build I made a while back: Arg NB, 5 L 2 H, Rs&Ds, 16HP/32MP/0St, HP Pot. Resto- Bubble Ench Mark Target Entropy Strife Blur Immovable Fire Destro- Frost Ench Mark Target Haste Cripple Destructive Touch Immovable Ult- Hitskin Bar#1: Mark Target -> Entropy -> Strife is going to be really good healing. The passive healing from the staff hits along with the bubble enchant will be a nice addition, of course, but not worth putting Haste on this bar. Blur/Immovable hopefully give enough defense to make your healing overcome the damage you're taking. Bar#2: When you need to get damage out faster, or you need to be able to kill a melee-ranged tank who you are having a stalemate with on bar#1, you can easily kite a melee target through Touch's KB + Cripple's Snare+Boost, while relying on weapon hits from Mark+Haste. Ult- I chose to go with a high MP build, so having high flat HP regen boost on hand is going to be really nice along with HP Pots. The problem I have with this build is that there's not much room for an AOE on here. You could put one on, but it changes so much that the build doesn't come together very well afterwards. If you're okay with that, then gg.
  4. So, you are going for an assassin's build? That makes a lot more sense now. I was confused because it looked like you were trying to be spell-based with Siphoning Strikes and direct damage. Yeah mate, if you use a few stamina based abilities on bar#1 and not use the light armor it would definitely be better. I also think you should lose Siphoning Strikes if you're going to rely on white attacks for damage. Especially since you're mostly looking to use boosters rather than something you would want to use over and over or anything, you don't the resources as badly. Saying that most of your spells on bar#1 are for utility, when 2/5 (or 3/6) of your spells on bar#1 are direct damage, is silly..your bar#1 will need to change at least a little bit. I also think you're much better off either taking a 1H&S or a Bow as one of your bars. DW + 2H is redundant even if you're going for different things, they're not different enough to overcome most of the situations where one would fail at.
  5. Thal: Based on how much much greater the damage/healing per resource point is on over-time spells, I'm going to just go ahead and say that they don't stack. I could be wrong though, it's just a guess. If I am wrong I'd instantly change my character plans to a NB in Light w/ Resto+Destro. Sekio: I like the idea behind this build. I'd try to balance stam/magicka bit more by taking Immovable probably on even both of your bars. You're also very mixed right now between weapon power + spell power, which isn't a good idea. I'd recommend going SP. It's too early to say whether a build like this will really be effective or not, it depends on too many things, but this is something similar to what I initially wanted to play as so I like what you're going for. Areodon: On your first bar: 100% magicka in medium armor = bad news bears. First, you won't have enough magic penetration for those spells to be effective. With just 1 piece of light (that you don't even use the active for, and it doesn't benefit your white hits or anything, I'd just pass on this 1 piece). It... idk, your build is confusing. You're obviously going for something very unique and I just don't see it working out. Mark Target most likely (IMO) will not affect any of the other spells on your bar, so that would be a waste. You're going for white-damage, yet your spell-power being low means your 1st bar's worthless besides Haste/Teleport Strike because the damage abilities will be really low, not worth casting imo. You don't have a way to keep guys on you, like a snare. I see that you have Siphoning Strikes + Haste which will be good for your Magicka, but firstly you'll have too much Stamina, and secondly- if you are actually relying on white damage then this is the opposite of what you want to do in this case. I'd highly suggest swapping out those spell-power based abilities for something that isn't based on the SP.
  6. I'm really worried about how buggy things will be at the start. So many things could be major game changers. Like, if you're able to rock-climb like in Skyrim then ranged DPS will be untouchable by melee in a lot of areas. It's to be expected though, the first few months of any big MMO are always choppy (especially so for companies new to MMO.)
  7. Wish this was US. I need a PC guild until PS4 game comes out. XD
  8. What irons said is spot on. Personally, all of my DPS builds are 7/7 light armor and destruction staff users for one reason: -42% enemy magic resistance. (The problem is that some builds just don't work with this setup, like this one.) Yes, medium armor gets +crit/+attack speed, but -42% enemy magic resistance is huge. I think that even against heavy/light targets the magic damage from light armor wearers will still be decent while a melee user will be but a minor hindrance for heavy armor users. I think that a light armor / Destro staff is a good choice if you play it right. Do I think that a medium/heavy armor + Destro staff is a good choice though? Not at all. As a DK you'd want to mix at least a couple pieces of medium or heavy into your light armor still, not just because you'll have a terrible time against melee but also because you want to have Stamina cost abilities. I'd ask why you don't want to be a Sorc? Sorc or even Templar is better than DK for light/destro. If you want to be a DK your best bet is tanking (or at least wearing heavy+melee with low-cost skills) if you're trying to min/max. I think something like this is reasonable but due to the range on fire abilities it's still only half sexy. You still end up having to "tank" almost because that's just the nature of DK. There's not even room on the bars for the fire spells because it just messes up any destro staff user's playstyle too much. 5 light 1 heavy 1 medium, destro/resto, spell-power DK (Dark Elf would be best, but if that's not an option Altmer's good.) Destro- Weakness to Elements (incrs weapon dmg) Spiked Armor (since you need +armor as a light armor wearer) Dragon Blood Evasion Immovable Resto for the passive heals - or - 1H&S for the armor and blocking Molten Weapons Obsidian Shield Spiked Armor Evasion Immovable Ult - DK Standard With this exact build, you could go all weapon damage without much spell repercussions. Your Destro Staff would do quite a bit with Weakness up, your Resto Staff would heal for quite a bit passively. idk, it's a really really hard build-idea to make work very well... at least in my eyes.
  9. Thanks irons. As far as Ults go, like irons said it really depends on situations. I won't go into too much detail but this is basically the breakdown that I see: Nova, DK Standard, Storm Atronarch, and Soul Shred are probably the best for most AOE situations. Magma Armor, Negate Magic, Nova or Rite of Passage for defense. Dragon Leap, Death Stroke, Overload, and Consuming Darkness are all good for specific things, Dragon Leap is one of my favorites for breaching keeps and knocking people off keep walls. I also really like Highborn and Hitskin because they're extremely simple. Summon Bear/Ancestral Guardian are amazing for PVE. Battlecry/Berserker Rage/Powercharge are really good. Eye of Fear and Dragonskin I'm undecided on, they will either be really good... or not ever worth taking IMO. Meteor and Soul Strike seem good for Spell Power builds that want a Dragon Leap that they don't need to be in the frey with, or a nice single-target damage/snare. I LOVE Barrier as a healer/support character (the passive you get from it is nice as well.) and War Horn is also a top-notch group support ability. I think in any well-functioning group for PVP there should be at least 1 person with War Horn and 1 person with Barrier. Dawnbreaker's probably only good for Daedra PVE.
  10. lol, I guess so. I thought that watzzup meant that he was going to play Altmer because Shoddycast recommended Altmer for DK or something... Not that he was going to actually try to play with them. Not that it was a major part of my post though. XD
  11. Here are a few build ideas I've been thinking about. They don't seem to have many really negative sides to them. Orc Heavy Templar (32 HP / 8MP / 8St) S&S – VS Melee(s) Puncture Low Slash Immovable Puncturing Strikes Restoring Aura S&S – VS Caster(s) Shield Charge Low Slash Immovable Eclipse Restoring Aura Ult- Berserker Rage Breton Heavy Sorc (32 HP / 16 MP / 0 St) Resto- Tank / Solo Familiar – Unstable Twilight – Matriarch Conjured Ward – Lightning Form – Thundering Presence Dark Exchange – Resto- Heal / Support / Escape / Group Encase – Blessing of Protection – Grand Healing – Bolt Escape – Ball of Lightning Dark Exchange – Ult- Storm Atronarch – Charged Atronarch Khajiit Medium NB (31 HP / 12 MP / 6 St) DW – AOE DPS / VS Caster(s) Teleport Strike – Fan of Knives Whirlwind – Drain Power – Blur – Evasion – Bow – Kite / CC / VS Melee(s) Poison Arrow – Scatter Shot – Aspect of Terror – Haste – Summon Shade – Ult – Death Stroke – Soul Havest
  12. There's two major things wrong with this build. 1) Your bow bar is almost all stamina cost. Your DW bar is almost all magicka cost. Unless you plan on swapping bars every 4-5 seconds in every fight (which is a huge waste), you won't have very good resource balance which is a big part of the good from the bad players (especially DKs who aren't strong in resources.) 2) Your first bar is all Weapon-Tree Damage, your second bar is all Class-Tree Damage. Meaning you have two purebread bars...where you would either enchant with all + Weapon Power or all + Spell Power to increase the damage of either one of those bars. If you did this then the other bar would suck. If you balanced Weapon/Spell Power then both bars would be weak. Your bow bar would work nicely, because your 1 MP ability is re-usable in sticky situations, but a lot of the time you won't need to use any MP for this bar (like when you're sniping.) So you should probably at least take something like Molten Weapons and Obsidian Shield on your secondary bar to have as an MP dump. Also, I'd definitely go Redguard instead of Altmer for a high Stam cost DK. I get the feeling that you like Range more than Close combat, so I'll make a main bar with Bow and secondary bar with DW. So, I'll ad more survival to your Range bar and then add more utility to your second bar. Redguard DK - Medium/Heavy Bow- Main Bar Snipe Volley Poison Arrow Dark Talons Reflective Scale 1H&Shield- Secondary Bar Molten Weapons Obsidian Shield Evasion Immovable Defensive Posture For your bow bar you can just DPS (either AOE or single-target) and then depending on if you're fighting melees you would use Dark Talons or if you're fighting casters you would use Reflective Scale to use Magicka Points (MP) while you are DPSing with your Stamina(St). When things get too heavy you can switch to your S&S bar to take less damage and be able to spam Obsidian Shield for absorption (which should synergize nicely with your increased mitigation.) Molten Weapons is just really nice, since it will also increase your weapon damage on your main bar if you keep it active before fights and such. Less weapon swapping is more damage, better resource management is better everything, having an AOE attack is definitely important, survival and group support is important. But, here's the underlying problem; Even though I think that it's possible to be decent with this, I think that it would be better to be a Nightblade with the exact same build-idea. NB is just designed a bit better for your build-type I think. In the end, it's whatever you want, but hopefully some of the ideas behind my suggestions (even if you don't like the suggestions themselves) end up helping you with your decisions. Welcome to the forums BTW! Edit: Definitely check out this thread, http://eldersouls.com/topic/4622-building-your-character-elitist-builds/ The 1st post is a pretty decent guide to character design IMO. XD
  13. Are you going to be healing through Resto Staff or healing through Templar abilities? If you're healing through Resto Staff then Weapon Power may be the enchant you desire. Weapon Power would increase bow damage as well, so you might not want to swap armor just for the enchants. If you're Templar healing, then you want Spell Power, in which case your bow won't do much damage. But, you could use Templar Abilities to do damage and a Destro staff to supplement them just fine? I forget your build plan, so I can't give specific advice. You might find that there are magic properties on certain armors and armor sets that have bonuses towards your different goals though, and that would give cause for separate sets for separate situations. I certainly would suggest wearing Light for group healing and wearing Medium for Bow DPS though, despite your enchants. I'd suggest that even if it was just for the passives, even if the armor didn't have different attributes.
  14. I think Wildstar is different in the sense that another player still has to buy your game-time. You can simply trade game-time as if it's an item in the game. Meaning that the company is still getting their full dues. I may be wrong, because I read about it a long ass time ago, but that's what I remember.
  15. Because X damage per hit is incalculable DPS (since we don't know attack frames, and we weren't talking about DOTs), I compared it to HP instead. True, it doesn't actually make a difference to say that instead of just saying X damage/Hit, so I guess it was a wasted thought. I guess I still personally would rather have at least something to compare it with though-no matter how unimportant it is. While taking +3 damage per hit isn't going to be +3% at higher levels, since it doesn't scale, it's still interesting to think about.
  16. What's the standard HP at level 1? I thought it was 100 for everything besides Orc, so I did 3/100 = 3%. I'm not confident that it is 100 though, it was just a fun little guesswork post. As far as those numbers go... I have no idea where I got them, LMAO, what in the literal fuck?? I can't figure it out!
  17. That Weapon Damage ------ 100 is interesting. If it is weapon damage, then the weapon damage of the level 35 DK would be about 3.5% of his own health and the sorce would be around 9.7%. This would mean that at level 1 it would be hitting for around 3-4 or 9-10 depending on if you're using a destro staff or a 1h and how much +weapon damage you have. A Sorc using surge at level 1 would increase their DPS by 3% of their health it looks like, meaning that it could almost double their DPS if they're using a 1h or increase it by about 33% with a destro staff. 1H damage is likely similar to Resto. 2H/DW are probably pretty similar, and comparable to Bow/Destro, which are probably pretty similar to each other.. The thing is, that "weapon damage" in the video is also a multiplier for weapon-abilities. That's the confusing part to me... Is "weapon power" a multiplier and "weapon damage" just the weapon damage? Then what is "spell damage*? This makes me think that Weapon Power and Weapon Damage are the same thing, Spell Power and Spell Damage are the same thing, and that those are just multipliers that increase spells that aren't weapon-based for spell-power and weapon-power increases both weapon damage and weapon-ability power. I don't think we know enough about the stats to try to guess #'s yet.. but we know he's not affected by Surge right now in this video because he has no "active buffs" on right now (bottom of his menu screen). I reckon that weapon hits will do about 50% of the total damage if you are using spells to DPS as well. So, if you are using a destro staff, and spells to do damage, you'll do almost 4x the damage as someone in 1h/shield who's doing like 50% the weapon damage and like 10% the spell damage. This means that surge and weakness to elements probably combine to double the damage of the normal attacks, so if we figure out what this # looks like (3 x 1.4 = 4.2) it would seem that we're only hitting for about 4 damage with light attacks at level 1 (so this is. Watching videos it looks like power attacks do about 50% more damage than light attacks. So, if you look at Force Shock doing 7 damage for 35 MP then you can do about 21 damage off the bat with it and then cast it again once every 10 seconds or so... that continued damage is only .7 DPS though, so while it might be good for bursting the actual DPS is low that the white damage will definitely catch up. If heavy attacks are doing 6.3 dmg (4.2x1.5=) then it's at least comparable during the continuous DPS--but I reckon it's about as easy/fast as light attacks rather than heavy, so probably better to compare the 7 damage to the 4.2 regular damage. Just note that the 4.2 is continuous while the 7 is only burst. (I got 4.2 as the standard base damage for destro staff by assuming that Surge+Weakness would about double the damage on white hits, so I calculated the damage and just didn't double it to figure out what normal hits would probably be like... These are all huge guesses, of course, but since we don't have any other info to go off of... /shrug. )
  18. I get the feeling that for PVE tanking we'll want two 1H&S bars in order to deal with the most amount of situations...although I guess since you can change skills before each fight it doesn't matter. Edit: It might be the best option for tanks in PVP though.
  19. Yeah mate, PC is definitely still better, especially if you've got a sweet setup. I wasn't trying to say that consoles are necessarily better. I meant that the differences are getting smaller, and that consoles also have their benefits. I'm pretty biased because I love my console a lot, and I've had a lot of problems with my gaming rigs in the past, but I personally feel like the whole "PC master race" thing is kind of old school thinking with these sweet new gen consoles out. It's strange to me that you don't think being able to voice-chat with anyone you're playing with is a bonus; fast coordination is the key to winning in almost every multiplayer game. It's the #2 reason why I'm switching to console (#1 is for the ability to play on my couch, or in bed with my Vita. XD) I'd disagree about the DRM, people just didn't want it to be exclusively DRM but I feel like the majority of people I've met on PS4 have been downloading their games rather than buying physical disks. There are a lot of games and content that are digital only, that are really popular on there as well. I wouldn't count consoles out of digital sales at all. Yeah, that's true, consoles have plenty of hacks as well. I personally don't usually enjoy mods unless they're DLC fromt he publishers anyway, so mods aren't a big deal to me, but I understand how that's a big deal to a lot of people. Handheld consoles are different, yes, but right now the Wii U, XBox Ouya, and PS Vita are all capable of playing full-graphic games from your console, remotely, which makes a lot of a difference for me. Even if there's one for the PC coming out (I forget what it's called) controllers on PC only work well with a handful of games. PC games would have to start being designed for controllers rather than for mouse/keyboard. Every PS4 game that's not indy is going to have this remote-play capability, I think that it's the future of gaming--cloud gaming to handhelds. PC is boarding the ship while consoles are already sailing. .... I've always wanted a mechanical keyboard. :'( Haha .... Instead I think I'll get a Scuf controller when those come out! ^.^ I also need a new headset, my beats are good sounding for music but the surround isn't the greatest for distance/location detection. I got such a sweet setup with my new 55" panasonic plasma, response time's like 12ms or something.. I know that's not great compared to gaming monitors but the colors are fantastic and I think there's only 1 TV with a faster response time that I know of. Anyway, for me it's all about ESO. It's definitely designed for consoles, 6 button layout and everything. It's the kind of game that I can play for days without sleeping or eating, and it'll be more comfortable for me in my blanket on the couch. I hate to say it, but I think it's the last game I'll ever try to play competitively...so it better be good. Haha
  20. Yeah, I keep hearing both that you can and can't have 2 ults. I reckon that it'll only be 1. If the regen scales (or gets affected by spell power maybe?) then it should still be good though, even if it is best at lower levels. I feel like the Khajiit ult is really weak.. at least the guardian ones for Wood/Dark Elf is really good sounding for PVE. My guess is that fears aren't breakable unless dispelled.
  21. Why the "PC Gaming Master Race" isn't really better anymore: [*]Streamlined voice-chat on console means no more typing ever again. [*]On console it's a much more level playing field due to similar equipment. [*]It's more comfortable to play with a controller (I can lay my sexy ass all over the couch and play forever without hurting my back like I used to on PC where you have to bring your keyboard and such with you) (and if you use a controller on the PC you're instantly gimped in PVP on PC). [*]Consoles are cheaper initially, yet you will always get 60fps at medium-high settings for most new games. Unless you're a complete graphics-whore, then there's no point in paying for a PC just for better graphics...but that's just my opinion, because I don't really care about graphics a whole lot. [*]Consoles are more universal and socially acceptable because most people will either have a Playstation or an Xbox if they're a console gamer (meaning you can just bring your controller over [heck, even some of your games] to your friend's house and you can instantly play on their TV (generally even both of you at the same time to some extent, which is very rare on PC games.) Or, if you have multiple controllers you can play with any person who come over to your house. [*]There are also handheld consoles, which are now synchronized to either Playstation Network or XBox Live, that you can either remotely-play your consoles through (yeah, I can bring my game with me to the toilet! MUAHAHA!) or you can simply play other games no matter where you are -- at any time. Yes, there are laptops but it's not like you can really get away with pulling out your laptop and playing in the back of a cab or something. [*]Playstation Network and XBox Live give many completely free games every month (that you get to keep indefinitely) to members. Yeah, you're paying $4 a month to get them, but I think that the random games from this are about equal to getting a humble-bundle once a month (there are plenty of main titles, not just cheap games, that they give away monthly.) [*]It's only a tad more expensive to go into a used-game store and pick up older games like the ones on this amazon list (which are as good as new). You can also resell these older games for almost as much as you bought the used-ones for if you sell them for store-credit or if you sell them on Craigslist. [*]Currently, over 50% of new-gen games for consoles are digital as well. Meaning that in a few years there will be plenty of epic digital sales on consoles too! [*]It's just as easy to find clans through forums and such now, which was the only reason I didn't used to play on consoles. [*]There are less hacks and bots on consoles. This also means less mods, but I think this trade-off is fine (scary to say this on an ES forum, ES communities love their mods. XD) [*]PS4/XB1 have so many nice apps, you can watch crunchyroll or netflix through any TV on them..tons of other easy-access social media things as well. It's basically like a PC now when it comes to versatility. Heck, you could even pull up the web browser and watch porn just as easily. [*]It also records everything, all the time, so you can instantly save gameplay without having to start up Fraps and have dual monitors and stuff. This gen has pretty sweet editing software as well. [*]Voice commands are pretty amazing on XB1/PS4. Plus, virtual reality looks like it will be coming out for consoles (ps4 helmet things from Sony) just as early as on PC (Oculus Rift). I'll admit there are still some drawbacks, like... .... wait for it... I can't think of any drawbacks to playing on a console anymore at all? :S I love my PS4... she's got some super nice tits.
  22. That's a good idea, I think that would work well. (The double points for killing blows, regular points for assists or healing someone who's killed someone.) I hope it's something like that, I also hope that deaths count against you in some way (other than time spent away from the battle) like if you were to lose points for dying and then whoever ended up having the most points wins maybe? Yeah, haha, I plan on abusing whatever systems I have to in order to get Emperor ASAP.
  23. $174.99 PS Vita with 4 pretty big title games and a memory card: http://www.amazon.com/Amazon-Exclusive-Holiday-Walking-Vita-PlayStation/dp/B00G9AYVTG/ref=sr_1_1?s=videogames&ie=UTF8&qid=1387447354&sr=1-1&keywords=ps+vita+holiday+bundle I'd also buy Little Big Planet on sale for $10 off atm because it's the best Vita game ever.
  24. How is it worse than your prediction? K/D ratio implies the most skill, because then it's not just who's in the fray the most--it's who's winning the most, despite their odds. Edit: It will probably end up being something stupid anyway, like who does the most damage to keeps or to siege weapons, depending on whether they're attacking or defending.
  25. I reckon it will be anywhere between a 3 and 15 second duration (my guess would be around 8s because of how good it is). I chose those estimates because Dragonskin (Breton Ult) is 3s and Highborn/Hitskin/Ancestral Guardian/Guardian Animal Thing are all 15s. Eye of Fear is 5s but it's a fear and +5% dmg from all sources. The Nord racial is unknown duration ATM as well...but I reckon that it is also around 8 seconds. Of course...idk, because those regeneration ultimates are pretty badass as well... +100 Health Regen @ lvl 1 for 15s?? = 15s of invincibility if you're not getting 1-shot.. but I doubt it scales too well. Meh, idk... I hope it's a full 15s of awesome to match most the other racials, because the regen really is a huge buff. I know I'll definitely be taking the racial ult for one of my bars if I go Altmer or Argonian... ATM I'm planning an altmer sorc. Using Highborn and then spamming Bolt Escape = awesome sounding.
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