
The State of Boss Hunting
#1
Posted August 21, 2011 - 04:24 PM

Advertisement
#2
Posted August 21, 2011 - 04:42 PM

#3
Posted August 21, 2011 - 04:57 PM

#4
Posted August 21, 2011 - 05:03 PM

lol skilling.There are still ways to make really good cash through Hunter and Summoning (non-combat), but those lean on boss hunting. If boss hunting tanks too much, those money methods will dry up.It needs to tank so there's actually a point to skilling.
#5
Posted August 21, 2011 - 05:09 PM

#6
Posted August 21, 2011 - 06:12 PM

#7
Posted August 21, 2011 - 06:26 PM

Maybe like in 2005. After abyssal demons and especially since GWD came out, monster hunting's always been a better moneymaker. I was pretty noob in terms of levels before GWD though.People used to fish/mine/woodcut for money to pay for the gear to go boss/monster hunting (where they could make similar money and have more fun). Those were the days imo.
#8
Posted August 21, 2011 - 06:34 PM

#9
Posted August 21, 2011 - 06:40 PM

- T ranger101 likes this
#10
Posted August 21, 2011 - 06:55 PM

#11
Posted August 21, 2011 - 08:47 PM

This part I agree on - your skilling levels should enable you to boss hunt better. With the exception of Herblore and Dungeoneering skilling is somewhat useless while monster hunting.Prices do need to go down, just not tank.
It should be a viable money-making option but it shouldn't consume the market and allow the rich to get even richer. It needs to be secondary and dependent upon resource-skills; not the other way around.
#12
Posted August 22, 2011 - 01:03 AM

#13
Posted August 22, 2011 - 07:53 AM

Boss hunting should always be at least slightly more profitable than skilling due to the risk involved.Unless someone finds some way to make skilling risky.I'll boss til I die. I do not, not only for the moderate amount of money it brings in (considering supplies consumes versus drops obtained), but it's also exciting and dangerous at the same time.
#14
Posted August 22, 2011 - 09:29 AM

#15
Posted August 22, 2011 - 10:15 AM

Yeah, I guess they attempted to make it risky with the rocktail update a couple years back, but that's still only like 300k/hr maximum. Basically, they need rarer, more elite skilling "drops".You don't think harpooning a fucking shark from a dock with your hand 6 inches from the water is risky? But you're right; it's just that skilling brings 60k/hour and MHing brings like 3m.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users