
Battlefield 3 ownage?!?
#1
Posted August 30, 2012 - 01:35 PM

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#2
Posted August 30, 2012 - 02:26 PM

#3
Posted August 30, 2012 - 03:24 PM

#4
Posted August 30, 2012 - 03:35 PM

#5
Posted August 31, 2012 - 12:40 AM

#6
Posted September 10, 2012 - 07:20 PM

#7
Posted September 11, 2012 - 03:23 PM

#8
Posted September 11, 2012 - 10:22 PM

#9
Posted September 12, 2012 - 04:21 PM

#10
Posted September 14, 2012 - 02:22 PM

#11
Posted September 14, 2012 - 03:44 PM

Battlefield3 runs on dedicated servers, there is no host. So the only connection that matters is your own.From the UK though, so i dont know if its viable.
#12
Posted September 15, 2012 - 04:36 AM

So if i play with someone else who is from the USA, we will both be using different dedicated servers, and thus playing together is perfectly viable?I never fully understood dedi servers, but they were the reason i loved GoW3 so much, level playing fields are awesome.Battlefield3 runs on dedicated servers, there is no host. So the only connection that matters is your own.
#13
Posted September 15, 2012 - 09:43 AM

Kind of. Wikipedia describes it better than I can;So if i play with someone else who is from the USA, we will both be using different dedicated servers, and thus playing together is perfectly viable?
I never fully understood dedi servers, but they were the reason i loved GoW3 so much, level playing fields are awesome.
Dedicated server
Dedicated servers simulate game worlds without supporting direct input or output, except that required for their administration. Players must connect to the server with separate client programs in order to see and interact with the game.[1][2]
The foremost advantage of dedicated servers is their suitability for hosting in professional data centers, with all of the reliability and performance benefits that entails. Remote hosting also eliminates the low-latency advantage that would otherwise be held by any player who hosts and connects to a server from the same machine or local network.[1]
Dedicated servers cost money to run, however. Cost are sometimes met by a game's developers (particularly on consoles) and sometimes by clan groups, but in either case the public is reliant on third parties providing servers to connect to. For this reason, most games which use dedicated servers also provide listen server support.[1]
Dedicated servers are inefficient for games which only support low player counts (e.g. a RTS game typically played 1v1).
#14
Posted September 15, 2012 - 12:08 PM

#15
Posted September 15, 2012 - 01:47 PM

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