

Character Build
Started by Outsider, May 30 2012 11:49 AM
21 replies to this topic
#1
Posted May 30, 2012 - 11:49 AM

So I'm taking a break from my sneaky archer build to start a new one. I'm going to try to make a Golbez build (I'm sure most of you know who he is) based off his FFIV character. I got a little information as to what he would look like from the After Years game and I'm going to go that route. I didn't see any build on Youtube or anywhere else I looked so I thought I'd start my own.Race: NordWeapon: 2-Handed GreatswordArmor: Heavy(possibly the Ebony Mail coupled with some Daedra armor)Magic: Destruction and ConjurationI initially will try a Nord although I feel maybe a Breton would be better for the magic defense. The main part of this is I want to focus mainly on his magic and 2-handed, and a little in Block using the 2hander. I'll put the magic resist enchantments on his armor, along with fortify destruction and magic regen more than focusing on fortify 2-handed. Anything is welcome, criticism, suggestions, etc.I haven't ever used a 2-Hander yet in this game out of all my builds, so any suggestions would be welcome.

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#2
Posted May 30, 2012 - 12:02 PM

It's an interesting premise for a build, that's for sure. I'm excited to hear more about how it develops.I personally wouldn't use that magic resistance enchantments to heavily, as in my experience there's not really even a great deal of NPC's that use magic. Fortifying your methods of attack or other skills might be better (as long as it doesn't diminish the Golbez standpoint, as I'm unfamiliar with it).
#3
Posted May 30, 2012 - 01:05 PM

From what I read and have played against, he's supposed to be very resistant to the natural elements. I'm not going to put too much Into it, as I want his 2-handed sword to be powerful, and the three basic destruction spells almost as equally powerful. He'll be melee first, and a Mage second, as that's how I prefer to play. I do want the ability to use conjuration to a decent extent though. In the games he can summon so I have to add that element in there. The build will start tonight, I should get to about level15 without power-leveling at all.As far as factions, I'm going to join the companions and do the College of WInterhold as soon as I can.I'm also going to put several perks into Block, as it does have some advantages with a 2-handed weapon.1/5- shield wall1/1- quick reflexes1/1- power bash1/1- deadly bash1/1- disarming bashUsing the calculator, the perks I've allocated have taken it up to level 46. Its not an easy build by any means, but since its based on a specific character, I wanted to be as thorough as possible with what he's got.
#4
Posted May 30, 2012 - 04:21 PM

Really interesting idea, but I'm not too educated in FF, so I can't help much without more info. For Conjuration, are you looking more towards zombies or atronachs?Edit: I actually read up on him and created this build of what I would do. Feel free to tweak it appropriately.http://skyrimcalculator.com/#131510
#5
Posted May 30, 2012 - 05:27 PM

Ok, here's what I came up with using the Skyrimcalculator:
2-handed: everything except Limbsplitter and Skullcrusher
Block: 1/5 Shield Wall, 1/1 Power Bash, 1/1 Deadly Bash, 1/1 Disarming Bash
Heavy: Everything except Matching Set(unless you want it) and Reflect Blows
Smithing: 6 total, Steel up to Daedric, and Arcane Blacksmithing.
Destruction: Novice, Apprentice & Adept
Conjuration: Novice up to Master, 1/2 Summoner, 1/1 Atromancy, 1/1 Elemental Potency, 1/1 Twin Souls, 1/1 Necromancy, 1/1 Dark Souls.
That's it so far, it takes you to LV. 49 so I might distribute some perks in other areas like Alchemy and Speechcraft or more into Destruction depending how the character turns out from early level gameplay.
2-handed: everything except Limbsplitter and Skullcrusher
Block: 1/5 Shield Wall, 1/1 Power Bash, 1/1 Deadly Bash, 1/1 Disarming Bash
Heavy: Everything except Matching Set(unless you want it) and Reflect Blows
Smithing: 6 total, Steel up to Daedric, and Arcane Blacksmithing.
Destruction: Novice, Apprentice & Adept
Conjuration: Novice up to Master, 1/2 Summoner, 1/1 Atromancy, 1/1 Elemental Potency, 1/1 Twin Souls, 1/1 Necromancy, 1/1 Dark Souls.
That's it so far, it takes you to LV. 49 so I might distribute some perks in other areas like Alchemy and Speechcraft or more into Destruction depending how the character turns out from early level gameplay.
#6
Posted May 30, 2012 - 05:29 PM

I just read the build...looks good. Question though-Does it matter the power of the Atronauchs when they're summoned? Its not really going to matter as I would just summon them, and then while they have the attention of the enemy, I'd run in and slash with the Greatsword or cast Destruction from a short distance , etc.Also, he wasn't a playable character in FFIV, he was the main antagonist. SPOILER ALERT***He wound up being good in the end, realizing he was being controlled by an evil entity. Also he can't use Restoration magic at all, and I always pictured him clad in his heavy armor w/cloak and wielding a greatsword.As far as conjuration, more towards Atronachs.Really interesting idea, but I'm not too educated in FF, so I can't help much without more info. For Conjuration, are you looking more towards zombies or atronachs?Edit: I actually read up on him and created this build of what I would do. Feel free to tweak it appropriately.http://skyrimcalculator.com/#131510
#7
Posted May 30, 2012 - 06:47 PM

Really? I went down the zombie aspect when I read this about Golbez."Golbez is shown to be a powerful mage capable of teleportation and telepathy, and can take control of minds,". Seems more zombie-ish to me. :PI also did the speech as Golbez is described as a cunning manipulator and intimidating. This was all based on reading though, never actually played the game.As far as conjuration, more towards Atronachs.
#8
Posted May 30, 2012 - 07:07 PM

I agree, he should have a few perks in speechcraft. I'm about to start his build now actually. I'll post tomorrow when I get to work how far along I am, what perks I have points in and how I spread them out.I'm the game he summons dragons, since there aren't any summons like that I went atronauch, but when I get there I might do both them and zombies(undead). Dremora are more like what he would be summoning though.
#9
Posted May 30, 2012 - 07:16 PM

Well you can summon a Daedra with the forge and cast a zombie spell on it. Also, there is a Daedra lord spell that doesn't belong to either tree and is cast with one hand.Also, try not to double post. Just hit edit and changed what you typed.
#10
Posted May 31, 2012 - 09:24 AM

So level 7 now, I'll say it's not exactly easy switching from a 2-hand to magic, but you get used to it. I put 2 points into 2-H, 2 into heavy, 1 into destruction, 1 into smithing and 1 into block right now
#11
Posted June 01, 2012 - 09:25 AM

Got to level 15 with the build last night, 3 perks into Barbarian, 3 in Juggernaut, block, destruction and I found myself spending a great deal into stamina. Currently using I enchanted steel armor, Orcish gauntlets, and an Ancient Nord greatsword, leveled and enchanted with 16 frost. I'm gonna start on Conjuration tonight.
#12
Posted June 01, 2012 - 02:00 PM

Did you go with a Breton? Looks really good so far. I also didn't know block perks are associated with 2 handed weapons as well.

#13
Posted June 01, 2012 - 03:28 PM

No, I wound up using a Nord, specifically for the bonus to 2-handed, even knowing that the Breton's racial ability is probably the best in the game. I concentrated on levels 1-10 on nothing but offense and defense. Levels 11-16 I put 2 points into magika to start for Conjuration and Destruction, and 1 into Block.Yeah you can technically block with a 2-hander, but not as well as with a shield, but the perks in the Block tree can be used(bashing) with a 2-handed weapon. Since I'm using Heavy armor with the build even the mages aren't really hurting me as much as I thought. Nord already having 50% frost resistance, I just need to enchant(later) some of my final gear with magic resistance enchantments and double enchant for my 2 handed and conjuration/destruction.....I can't pick which one yet though.Right now he's clad in Steel chestplate, Orcish gauntlets, steel helm, and steel boots(all Flawless), i just obtained Arcane Blacksmith perk as well and his weapon is an Ancient Nord Greatsword doing 40 dmg with 16+ frost. Surprisingly, I haven't come across an item to disenchant to get Soul Trap yet......weird, I usually find one in Whiterun as soon as I get there.
#14
Posted June 01, 2012 - 04:03 PM

Ahh. Got ya. Yeah, the sprinting shield attack is hilarious, just didn't know you could do it with a 2h. As for the Soul Trap, my ability to find one varies from character to character.
#15
Posted June 01, 2012 - 05:41 PM

Once I get him going into the 20's I'll pretty much have the "look" down, then work on abilities.Daedric GreatswordEbony Mail(Boethia's)Daedric HelmetDaedric BootsDaedric GauntletsEnchanted Necklace & RingI wish there was a heavy chestplate that had a cape that was dark blue or black even to use as that would be a better fit...I even considered using Nightengale armor but I can't justify the difference in damage from the Ebony Mail.
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