David Posted February 27, 2012 Report Share Posted February 27, 2012 I'm actually not a huge fan of it. Yes, it forces players to essentially pick a play-style and stick with it... But leveling is now pointless for too many skills. Although each level you gain in something like One-Handed is going to help you, skills like Illusion (and other magic skills) don't have the same benefits. The only purpose of leveling those skills is to essentially unlock the perks, which you can then... Unlock. It just seems redundant and sad that some skills have nearly no difference between Master level and Novice without perk investments. Quote Link to comment Share on other sites More sharing options...
Blake Posted February 27, 2012 Report Share Posted February 27, 2012 I actually like it. If anything, all the different perks gives some replayability by choosing different perks and combinations. I just wasn't a huge fan of the leveling system in Oblivion, so maybe I just like the improvement. Quote Link to comment Share on other sites More sharing options...
Huygens Posted February 28, 2012 Report Share Posted February 28, 2012 I'd like the option to reset.I think a better system would be that the perks would be extras when you lvl up. So when you reach lvl 30 archery you automatically get the zoom-in option. Quote Link to comment Share on other sites More sharing options...
Blake Posted February 28, 2012 Report Share Posted February 28, 2012 Yeah that's how Oblivion was. The perk system kind of allows more possibilities with skills, but no chance to have them all. I would like to see a one time reset thing, especially since how I plan my character sometimes changes mid play through.Another interesting idea would be a combination of the two systems, where you get some added bonus upon milestone level up while other perks have to be invested in. Quote Link to comment Share on other sites More sharing options...
Fergal Posted February 28, 2012 Report Share Posted February 28, 2012 Mhm, a reset button would be nice, even if there is a limit of how many times you can use it, perhaps even just once. Making bad perk choices can really screw up a character in some ways. Quote Link to comment Share on other sites More sharing options...
David Posted February 28, 2012 Author Report Share Posted February 28, 2012 I liked how they go about it in most Bioware games. They have an insanely expensive tome that you can purchase and use to reset all of your perks. I'd even be fine if it was a one-time deal.I understand that it would really kill the point of having one build, but I can't be assed to put 200 more hours into another character for no reason other than to try a different play-style. Quote Link to comment Share on other sites More sharing options...
Huygens Posted February 28, 2012 Report Share Posted February 28, 2012 I think there are plenty of cheats for this problem on the pc *evil laugh* Quote Link to comment Share on other sites More sharing options...
Jake Posted February 29, 2012 Report Share Posted February 29, 2012 I liked how they go about it in most Bioware games. They have an insanely expensive tome that you can purchase and use to reset all of your perks.What? Those tomes are cheap!But a reset system would be nice in Skyrim. Quote Link to comment Share on other sites More sharing options...
Mageman Posted March 1, 2012 Report Share Posted March 1, 2012 I like it because there is much more variety than the "one new thing every 25 levels" in Oblivion. But sometimes I dislike making my own choices cause I fuck myself over real good Quote Link to comment Share on other sites More sharing options...
David Posted March 1, 2012 Author Report Share Posted March 1, 2012 I actually tend to not mind when there's a relatively complex leveling system. Don't get me wrong, I understand that Oblivion's was much too complex for the average player; however, the challenge behind leveling correctly and efficiently was a huge reason I loved playing it. When the story lines and quests get bored after the 3rd play-through, the leveling system challenge still remained. Quote Link to comment Share on other sites More sharing options...
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