[*]Creation Kit coming out roughly within the next month.
[*]PS3 "lag issues" supposed to - again - be resolved.
[*]Skyrim launcher support for Steam Workshop*
[*]General optimizations for memory and performance
[*]Optimized bookshelf script in player-owned houses that would occasionally cause active scripts to lag and also cause an increase to saved games filesize (PS3)
[/list]Improved compiler optimization settings
[*]Memory optimizations related to scripting
[*]Fixed crashes related to pathing and AI
[*]Fixed crash in Haemar's Shame if player had already completed "A Daedra's Best Friend"
[*]Fixed rare crash with loading saved games
[*]Fixed issue with accented characters not displaying properly at the end of a line
[*]Fixed issue where quests would incorrectly progress after reloading a save
[*]Fixed issues with placing and removing books from bookshelves in the player's home
[*]Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any furnishing.
[*]Fixed issue where the player house in Windhelm would not clean up properly
[*]Fixed crash related to giant attacks and absorb spells
[*]Fixed issue with ash piles not cleaning up properly
[*]Fixed occasional issue where overwriting an existing save would fail
[*]Fixed memory crash with container menu
[*]Fixed infinite loop with bookshelves
[*]Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
[*]Fixed issue where transforming back to human from werewolf would occasionally fail
[*]Bows and daggers will display properly when placed on weapon racks
[*]The Unusual Gem inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
[*]In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
[*]Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
[*]Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly.
[*]Fixed issue progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests.
[*]In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
[*]In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
[*]Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
[*]In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
[*]"The White Phial" will now start properly if player already has a briar heart in their inventory
[*]Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
[*]Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
[*]In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
[*]In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
[*]"Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
[*]Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
[*]"Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
[*]Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
[*]In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
[*]Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
[*]Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
[*]"Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
[*]Fixed rare issue where "Dampened Spirits" would not start properly
[*]Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
[*]Fixed numerous issues with "Blood on the Ice" not triggering properly
[*]In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
[*]In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
[*]Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
[*]Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.