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Brodo Swaggins

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Everything posted by Brodo Swaggins

  1. For the first time ever, you can adventure in ESO without paying a game subscription!The Elder Scrolls Online: Tamriel Unlimited — coming June 9th to Xbox One and PlayStation 4 — has arrived for PC and Mac! Featuring the entire original game and all six major content updates since launch – including the new Justice and Champion Systems – there’s never been a better time to play The Elder Scrolls with your friends. Rally your most trusted allies, take up your sword, and get ready to experience everything Tamriel has to offer with no restrictions! If you previously purchased ESO, your characters are ready to continue the adventure right now—all you have to do is run the launcher to patch up and get back in the game. And if you’re currently subscribed, you’ve automatically become a member of ESO Plus, our new premium membership! As a member, you’re going to get some great in-game bonuses (like additional experience gain) and a monthly allotment of crowns—virtual currency you can spend in the new Crown Store on great cosmetic and convenience items. New players only need to make the one-time purchase of The Elder Scrolls Online: Tamriel Unlimited to get into the action. Whether you plan to quest alone, explore with your friends, or join massive siege battles in the Alliance War, now is the perfect time to join us in Tamriel. To learn more about Tamriel Unlimited, the Crown Store, and ESO Plus, check out our FAQ, View Original Article
  2. Last weekend hosted the very first live edition of Gamespot’s Top 5 Skyrim Mods of the Week show. Over 100 fans came from far and wide to pack out London’s Loading bar – one US resident even crossing the Atlantic to be at the special show – where they were treated to an evening of Skyrum (heh!) cocktails, sweetrolls, prizes and, of course, plenty of new Skyrim mods.Regular hosts Cam and Seb, along with special guest companion Dovahbear, kept the crowd entertained with a predictably madcap mix of cheese-based Dragon Shouts and giant, exploding chickens, but mostly it was a great chance for members of the community to meet up, enjoy the game and quiz the hosts on how the show is made. If you weren’t able to get to the event you can view it online here or at www.gamespot.com or check out some of the pictures from the event in the gallery below. View Original Article
  3. Today the ZeniMax Online team has released the sixth major update for The Elder Scrolls Online — highlighted by the all-new Justice and Champions systems! Visit ElderScrollsOnline.com to learn more about the update, including: An introductory guide to the Justice SystemA new primer on how Champion Points workAdditional changes and improvements to ESO in the full Update 6 Patch Notes View Original Article
  4. Get ready for bigger mods on Steam’s Skyrim Workshop. This week we’ve pulled the restraining bolt that restricted mod sizes to 100 mb – allowing you to upload mod projects to the file size your project demands! Before we go live with this feature for everyone, we’re beta testing things this week – both for Skyrim’s PC launcher and the Creation Kit, too. Details below… Creation Kit 1.9.33 Update Creation Kit now supports unlimited file sizes for mods on the Steam Workshop.The Preview Image is limited to no larger than 1 MB.Skyrim Launcher The Skyrim Launcher no longer downloads mods from Steam Workshop. Downloads are now managed by the Steam Client. The Skyrim Launcher updates the game after the Steam Client finishes the download.To participate in these beta releases, you’ll need to do the following steps in the Steam client: Log into SteamClick on your game Library.Right click on The Elder Scrolls V: Skyrim and select Properties.Click on the Betas tab, and from the drop down select beta – Skyrim BetaNext from Library, access Tools from the drop down.Right click on Creation Kit and select Properties.Click on the Betas tab, and from the drop down select beta – Creation Kit BetaSteam will now restart. After Steam restarts, Skyrim will be updated to the Beta version currently available.If you decide you don’t want to run the Beta anymore, redo the steps above and select “None”. To provide feedback on the beta update, use our beta forum. View Original Article
  5. Focus on this! We’ve collected and put together a nice little mini gallery of some of our favorite art pieces from the last few weeks and placed it below. Rorschach test results have concluded that there is a taste for horror in psyches this week. In addition to the artwork made by you guys, we’ve also had some fun showing off ours. Earlier this week we revealed the gameplay trailer for “The Assignment” DLC for The Evil Within with accompanying concept art and screenshots going up on our Tumblr, Twitter, and Facebook pages. We’ve provided just a glimpse at what you can expect to see in the coming weeks leading up to “The Assignment”‘s release in the gallery below. View Original Article
  6. Ever wanted to see how a top internet show like Gamespot’s Top 5 Skyrim Mods of the Week is made? Ever wanted to be there while they film it? Then this is your chance to join hosts Seb and Cam and star Kevin VanNord for Top 5 Skyrim Mods of the Week… Live! Taking place in London’s videogame-themed Loading Bar on March 7th, attendees can look forward to drinks and spot-prizes, but hurry as there are only an extremely limited number of tickets for sale here (note, you must be 18 or over to attend). And if you can’t make it, take heart, because Gamespot wants you to choose Kevin VanNord’s companion for the special show. So do you think Kevin should adventure with: Chatty, opinionated Khajiit Inigo?The mighty force of nature that is Dovahbear?Fiery mount and danger to stables everywhere, the Blaze of Evantide? View Original Article
  7. This week we’re talking to Johannes and Nicolas of the Sure AI modding team. Serving as the project lead and creative director, respectively, the duo from Munich are currently hard at work on their Skyrim total conversion mod, Enderal — one that last year captured ModDB.com’s Best Upcoming Mod award.If Sure AI (www.sureai.net) sounds familiar — we’ve also highlighted them for their Fallout 3 project, Cube Experimental, as well as their Oblivion project, Nehrim Read our interview with them below… The Creation Kit toolset released back nearly three years ago (Feb 2012). How much “kicking the tires” did SureAI do before planning Enderal? Johannes: Pretty much no kicking at all – we started planning Enderal — the scope, drafts of story and gameplay, a rough production plan, as good as it was possible without knowing the capacities of the CK — in October 2011, a month before Skyrim was released. Of course, the first results we got in the new engine weren’t that presentable and had to be reworked, but the actual development of Enderal started as soon as the Creation Kit was released. How many folks are working on Enderal? Nicolas: Altogether, we’re 14 people on the core team, of which around eight spend a lot of time on the development. Then, there are a lot of external contributors, mainly 3d artists, and, of course, voice actors and a German recording studio, 2day Productions, who help us with the localization. For fans of Skyrim, what do you think players will appreciate most about Enderal’s world? Johannes: Enderal has a different feeling, a different “flair†in comparison to Skyrim – which also results in it feeling more like a separate game than a mod. We spent a lot of time on the creation of an interesting world, and in total, I’d say that Enderal´s world is a little bit more “Europeanâ€, especially when it comes to cities and locations. We draw a lot of inspiration from medieval places and cities in Germany and Europe in general. There’s also something hidden everywhere, be it a quest, an interesting sight or a dungeon – that altogether makes exploring Enderal a lot of fun. What would you say is radically different about Enderal when compared to Skyrim? Nicolas: The story and leveling/skilling mechanics. The story, because it puts, in general, more emphasis on “mature” themes — as in politics, philosophy and psychology — and the the leveling system because Enderal has no level scaling and learning-by-doing anymore. Instead, the player has to traditionally gather experience points to level up, which can be done by killing monsters, exploring, completing quests, or being witty in dialogue. That allowed us to reward the player for a variety of accomplishments, rather than just combat. When leveling up, he (or she) then gets skill, perk, and crafting points which he can use to improve his character. The “perk system” has also been entirely overhauled — to the point that we use a custom menu coded in flash instead of the beautiful “star-menu” – and is now a mixture between a traditional class-system, which still has all the advantages of a sandbox-system. To sum it up: While fans of Skyrim will also like Enderal, it is different. You could say that it is a traditional RPG mixed with hand-crafted design and a beautiful, open world to explore, tactical and challenging combat, and an emotional, psychological story that differs from the usual. Can you talk about some of the goals your team set after previous projects? Johannes: We definitely didn’t want to repeat the mistakes made in Nehrim, which basically all boiled down to two problems. First, Nehrim was, in some aspects, too ambitious for our team at that time, and sometimes we wasted a lot of time on being too perfectionistic and constantly redesigning stuff that was already done, which sometime ended up in it being worse than it was at the beginning. The results of these two problems were too little sidequests, some dead cities, major performance problems in some regions of the game and an imbalanced endgame. For Enderal, we wanted to be sure that this didn’t happen again, and though Enderal is still massive undertaking — its world being almost as big as Skyrim’s, it looks like careful planning, experience, and project plans paid off. Are there any current features in the project that you’re particularly fond of? Nicolas: I love the new housing system, which allows the player to craft and place furniture in his home. It was originally a nice-to-have feature, that we were certain we had to cut, but thanks to a new team member, it turned out we didn’t have to. I also enjoy the skill system that comes with a bunch of new abilities which replace the Dragon Shouts. Nothing better than freezing a zombie and then shattering him with a lightning strike called from the sky, or teleporting behind him and finish up with a backstab. Johannes: I love to explore our world. Probably also because we added a lot of new mechanics that are designed to make exploring even more worthwhile, such as rare plants that grant permanent bonuses when consumed. And while there is no pressure to do so – we hate “grinding mechanics†– it is very motivating to climb a hill and not only be rewarded with a nice sight, but also with something truly useful to the player. What can you say about the project’s current status? How close is it to completion? Johannes: We always refrained from announcing concrete release dates, but Enderal is in a final stage. Our gameplay features and levels are mostly done. At the time, we’re implementing the finale of the mainquest and more sidequests. It all goes very well so far, but — by experience – there will be a lot of bugs and problems. And while it would theoretically be possible to give a calculation on how much time would still need to be spent on that, most of our team members also have other jobs or work to do, which sometimes makes it hard to calculate their “capacityâ€. That’s the reason we can’t plan as precisely as companies with a team of full-time employees can and why we, although we’re in a final stage, will only then announce a specific release date once we’re sure we can hold it. Through the years, what are some of your fondest memories with the SureAI team? Nicolas: I haven’t been with SureAI for as long as Johannes, but the resonance our new trailer produced was so much better than we anticipated, not to mention scoring the first place in the Moddb.com-elections. Thanks again to everyone who supported us! And though most of us live in Munich by now, the team meetings where everyone comes together, are always great. I really appreciate the team spirit we have, and the fact that most of us are not only colleagues, but also friends. Johannes: Word! From your experience creating Total Conversion Mods, what advice would you offer to aspiring game developers and modders? Johannes: Know your own capacities. A lot — if not even most — mod projects, and I dare to say that this happens a lot of times in the industry, too, fail because they’re simply too overambitious. Focus on the core elements of your project and ensure they’re fun to play, and don’t get caught up in perfectionism. For example, there’s no sense in planning thousands of sidequests if you have only one designer who needs a month to complete one simple quest. Your mod will be stunted in its development for years and your team will dissipate, because your members can’t see any progress. Finally, stick with it. Pulling a project through always means good times and bad times, and in our experience, one major key to getting things done is, above all, discipline and continuity. Nicolas: Especially when developing a non-commercial project, work as a team. Even if you’re in a lead position, always ensure that everyone can, and does contribute his or her own ideas, as long as they’re not out of proportion and go along well with the overall game and the project plan. Never see yourself above others and expect them to “realize your ideasâ€, that will make your project only as good as you are, and most likely people will start losing their motivation faster than you can say “Dovakhiin”. Outside of your team, what modding projects inspire you (both for BGS games and other games)? Nicolas: I just mod pretty much every game I get my hands on, which makes it hard for me to name favorites. When it comes to BGS Games, I think what the SkyUI and the SKSE team has done, is exceptional, especially since it’s so polished and bug-free, which, unfortunately, a lot of mod projects aren’t. Finally, there’s one Oblivion mod which really inspired me when I was younger, called “Ruined Tail’s Tale”. Since it’s been so long I can’t say why, but I remember that the character and the story really got me back then. When you’re not modding, what’s your full-time career look like? Johannes: I worked at an engineering company until 2012, when I decided to pursue a career in the videogame industry. Right now I’m studying game design, while working part-time as a game and level designer for a studio in Munich, which is currently developing Spellforce 3. Nicholas: I did social work after school, before also starting to study game design in Munich. Right now I’m basically working full-time on Enderal, while trying to get all the university assignments done at the same time. And if we manage to go commercial as we plan, to I’ll be doing fulltime SureAI after that, as well. What are you interests outside of modding? Nicolas: Since modding and game development pretty much include all of my interests — writing, coding, composing music, 3d art — there aren’t that many, apart from friends, sports, and languages. Anything else you’d like to share? Nicholas & Johannes: Because so many people ask: Apart from professional German voice acting, Enderal will also have full English voice-acting, at least if we find enough professionals to help us with it. Also, we’d like to thank everyone who has supported us. Especially in 2014, a lot of good things happened which we never expected. So, at the risk of repeating myself: Thanks! Thanks for interview! View Original Article
  8. “Picked a bad time to get lost friend” by SheketaiThe latest fan art we’ve seen throughout the last two weeks has been rounded up and placed here for your convenience!Also available (in case you missed it), we’ve got an interview with digital sculptor and Dishonored fan, James Cain available here. Remember to send your artwork of any sorts to us using hashtag #BethesdArt or by sending an email to [email protected]. Happy Valentine’s Day and have a great weekend! View Original Article
  9. Loyalty Rewards are like in-game Valentines! The road to Tamriel Unlimited on PC (March 17th) and consoles (June 9th on Xbox One and PlayStation 4) gets closer and closer, and this week game director Matt Firor has shared the latest edition of ESO’s The Road Ahead. This time around, Firor outlines the latest loyalty rewards for the game and also answers questions specific to Tamriel Unlimited, including: console transfers, ESO Plus, and the philosophy behind the game’s upcoming crown store. What else is happening in Tamriel? Here’s a look back at highlights from elderscrollsonline.com in the past week. Get the very best info from ESO’s fansites in the latest edition of The Tamriel Town Crier.Update 6 brings new light, medium, and heavy armor for Orc and Redguard players. Take a first look here.Hungry (like the wolf) for a new guild interview? Look no further than the newest Guild Spotlight focusing on The Westwind Claws.Finally, tune in today at 4 pm est for the newest episode of ESO Live. Follow the channel at Twitch.TV/ZeniMaxOnlineStudios to watch exclusive interview, win prizes, and much more! Feel the love in the embed below… View Original Article
  10. It doesn’t have Chris Pratt or Will Ferrell, but The Guildmaster Studio’s LEGO re-shoot of Skyrim’s early moments — including a cool little prelude — is definitely epic. View Original Article
  11. While Bethesda TwitchWorks is on a bye week, the latest episode of ESO LIVE will be tomorrow — Friday, January 30th — at 4 pm est. This time around, the ZeniMax Online dev team will be taking a deeper dive into ESO’s Justice System that’s now playable on PTS servers — and will be fully onboard when the game releases on Xbox One and PlayStation 4 on June 9th.Missed all the news on Tamriel Unlimited? Don’t forget to watch the archived stream of our 1/21 episode of ESO Live featuring Pete Hines, Matt Firor, and Paul Sage! View Original Article
  12. We’re going live with Skyrim once more for our new TwitchWorks episode. Our Northern Overlord dark elf, Alabaster is not finished with his romps through the chill lands just yet. This time we’re trying out some new mods including one that turns him into a goat! Join Alabaster and us once more as we adventure onward in Skyrim – happening tomorrow (that’s Friday 1/23) at 4pm EST only on Twitch.TV/Bethesda. View Original Article
  13. In celebration this morning’s news about Tamriel Unlimited, we bring you the “The Three Fates” cinematic trailer supercut. Witness the beginning and conclusion of the three alliances in one beautiful trailer. Originally released in four separate parts, the cinematic supercut takes you through the story of a deadly battle for the Imperial City.To order Tamriel Unlimited, visit www.elderscrollsonline.com. Already a subscriber? Learn the benefits you’ll receive from ESO Plus here! View Original Article
  14. Whether you’re playing ESO on PC/Mac or awaiting the game’s console release on Xbox One and PlayStation 4, we’ve got some big news to share! Beginning on June 9th TES fans on Xbox One and PS4 will be able to endlessly explore The Elder Scrolls® Online: Tamriel Unlimited! This edition of the game features all of the gameplay from the original PC release, including all the new content and changes made over the past year, and it comes without requiring a monthly game subscription fee! And for our PC/Mac fans, we’re pleased to announce you’ll be the first to experience this new way to play ESO – beginning on Tuesday, March 17th! In Tamriel Unlimited, you’ll be able to purchase optional downloadable content, and the in-game Crown Store will offer convenience and customization items. Already a subscriber? You’ll become a member of ESO Plus to receive monthly in-game benefits and a monthly allotment of Crowns to spend in the store. Our team remains committed to providing a great experience to all players, and you can expect continued, regular updates free of charge in addition to our new store offerings. In celebration of these two big announcements, we’ve released the final entry in our four-part series of cinematic trailers, The Confrontation. Enjoy it in the embed above!For more on ESO, including information on the changes coming with Tamriel Unlimited and additional info on ESO Plus, visit the game’s official website FAQ– www.elderscrollsonline.com/faq, and don’t forget to tune into our special edition of addition of ESO LIVE today at 12pm with Pete Hines and the ZeniMax Online Studios team on Twitch.TV/ZeniMaxOnlineStudios. View Original Article
  15. The Lone Wanderer vs. Dovahkiin. Dragonshouts vs. VATS. Spring Valley Potato Chips vs. Apples. All of these come together is a Fallout 3/Skyrim mashup for the ages on .Watch it again (and again) in the YouTube embed above. View Original Article
  16. Back for 2015, it’s the Classic FM Hall of Fame! As you may recall from previous years, a few familiar fan favorites have been decorating the chart. Composers, Jeremy Soule and Inon Zur need your votes to maintain their hold on the Hall of Fame. Shouldn’t every classical music fan get a chance to feel like the Dragonborn with Skyrim’s epic soundtrack? Or have the sense of wonder and terror that only Fallout 3’s Capital Wasteland can offer? Cast your vote for Tamriel-favorite, Jeremy Soule and Wasteland darling, Inon Zur by traveling to Classic FM’s Hall of Fame, and following the directions located on the bottom of the page. Voting runs through the end of February — so don’t forget to show your support! View Original Article
  17. Mini Partners by secondbesthero Here’s the week’s findings for imaginative artwork. This time we’ve got a pretty good variety ranging from DOOM to The Evil Within and everything in between. Take a look in our gallery below to see which one’s your favorite. We love seeing whatever you have to offer when it comes to fan art for our titles. Send it our way by emailing us at [email protected] or by posting to social media using the hashtag #BethesdArt. Have a great weekend! View Original Article
  18. Alabaster is seen wearing The Northern Overlord attire from Rafael De Jongh & Corvalho New Year, new Twitch streams! We welcome this cold and grey month by heading back to a familiar favorite wintery landscape, Skyrim. We’ll be playing with some seasonal mods to really get into the spirit of Winter while we run around Windhelm, Morthal, and Winterhold. Join us this Friday, January 9th at 4pm EST on Twitch.tv/Bethesda for a return to Skyrim. View Original Article
  19. We’re starting the new year with a all-new Skyrim modding interview. This time around we’re talking to Will Willson, part of the Dark Creations team. A post-grad student in the UK, Will is an integral part of DC’s ambitious project known as “Beyond Skyrim”.What’s the mod all about? Find out below… Can you give a general overview of Beyond Skyrim and where the mod project currently stands? Beyond Skyrim is a series of interlinking mods which will ultimately allow players to visit other areas of Tamriel within the Skyrim engine. Assets for each new region are being painstakingly created from scratch, including architecture, creatures, weapons, landscapes, textures and objects created by our artists and modelers. We pride ourselves on our fidelity to Elder Scrolls lore, and our ultimate aim is to create a player experience which will fit together seamlessly with Skyrim itself, allowing players to continue their existing character’s adventures in other lands, or perhaps even sidestep Skyrim’s story entirely and experience what the rest of Tamriel has to offer. We have made three years of progress towards this goal, though of course there remain many challenges ahead. When we started back in 2011, we had little more than ideas and determination. While similar mods had been conceptualized and even released for previous Elder Scrolls games, we’re in uncharted territory for Skyrim. As we move into 2015, we have built up a well-developed and cohesive community dedicated to our goals, in which our veteran members can actively train newcomers and continue to grow the project. Both our technical and artistic foundations are now firm and we are working hard to implement the quests, characters and stories that will bring this expanding world to life. The project seems pretty ambitious… how much time is being put into the project? It’s difficult to give a precise estimate, since our community depends entirely on volunteers working in their free time, which is of course a variable commodity. As a result of this a degree of membership “cycling†is necessary, as different individuals become able to contribute more or less, depending on their other commitments. At the last count, Beyond Skyrim had more than 50 active members, although the amount of hours each of those can contribute will continuously change based on their personal circumstances. Some members can work only a few hours a week, while others put in almost as much time as a job. At a minimum, thousands of hours have collectively been put into the project so far. We’ve become increasingly adept at managing and coordinating a highly flexible membership base. It’s necessary to break down some tasks like landscaping regions into smaller units, which can be worked on by individuals as they become available. We’ve found that taking many very small steps produces the most consistent rate of progress overall. On your FAQ, you mention the project includes several modding teams – care to give any shoutouts? The two largest groups within Beyond Skyrim are currently the teams working on Cyrodiil and High Rock. They are the oldest and most developed of the projects, and the closest to producing release-quality content. Cyrodiil in particular has gained a reputation for attracting high-caliber 3D artists eager to create their own interpretations of classic locations from Oblivion, some of which will be centre stage in what is likely to be the first Beyond Skyrim release: the region containing the Cyrodiilic city of Bruma. Although much remains to be done on the asset front for High Rock, it has made great strides in landscaping, and is within sight of completing our first pass for the entire landmass of the Province. I think that it’s safe to say that many of the hardest challenges for both these projects have now been passed (which of course isn’t to say there aren’t more still ahead). We also have teams working on Hammerfell, Morrowind and various other smaller projects, although they are currently at a less advanced stage of development. But progress has accelerated recently and we can expect to hear much more from them in the coming months. As for individual members, there are too many, contributing in too many ways, to mention them all. But there are a few I would like to single out, not simply for their own work, but for their dedication to raising the bar of quality of Beyond Skyrim as a whole. In the field of 3D art, I should draw attention to Markus Liberty, who has constantly set new standards for himself in making architectural models, and inspired others to produce assets to match this quality. Among landscapers, we are greatly indebted to Wellpapp, not only for his phenomenal output but also for his generosity in sharing his hard-won expertise with multiple projects. And on the soundtrack front, mention must be made of Xae and Guin, our two Lead Composers, who have forever raised our expectations for the original soundtracks that will accompany our project. Check out a sample below… With The Elder Scrolls Online having a more sweeping look at all of Tamriel, have you been taking any inspiration from the game for the modding project? ESO has of course been a big inspiration to our project, since it filled in a lot of gaps which had previously existed in the lore. However, much of this has taken the form of backstory and helping inform the history of the regions we are making. After all, there is a gap of more than a millennium between the events of ESO and Skyrim, and cultures rarely stay static for long. There’s also the fact that ESO uses a different map scale to Skyrim, so we’ve had to be selective about what we can include. Many of our locations will take a look at the after-effects of the stories within ESO rather than directly reproducing them as they appeared in ESO. We’ve been having a lot of fun imagining ways in which the stories and characters of ESO have faded into legend with the passage of time. How biased local historians have converted the complex 2nd Era politics into fables about good and evil. Or how quests performed in ESO have cast long shadows over the intervening years that the player never intended. Skyrim players won’t need to have played ESO (or Oblivion or Daggerfall for that matter) to understand the events of Beyond Skyrim, but there will be plenty of nods and references which veterans of those games will recognize. What other modding projects have you worked on? I first caught the Elder Scrolls modding bug when contributing as a writer to Tamriel Rebuilt in 2008. After that, I became involved in the still-ongoing Black Marsh project for Elder Scrolls 4, where I soon found that my main talents lay more in administration. Since the Dark Creations website was founded in 2011 I’ve been involved in the running of the site and helping a great variety of Skyrim modding projects organize their hosting and forums. What’s been your biggest challenge to date with the project? Beyond Skyrim’s biggest challenge was, hands down, the creation of our Tamriel topographical map. This has formed the basis for the height maps on which all of our projects are built. Nothing else would have been possible without it, and it’s the hardest thing we’ve ever had to do. Although there were plenty of sources to draw on, even before the release of ESO, such as the in-game maps from Elder Scrolls II-IV — these were produced to fit wildly different scales and graphics. And of course, we wanted the end product to look as realistic as possible, which meant all the LOD at the borders joining up seamlessly. Integrating all that information from different sources, and trying to deduce what all the rest of Tamriel would “really†look like at Skyrim’s scale, was both a technical and artistic mountain to climb. It meant figuring out ways to circumvent the hardcoded limits to the distances the game engine could render, and spending hours poring over the most obscure of Elder Scrolls lore references for clues about the landscape.  On both of these fronts, we’re deeply indebted to a man known to us only by his username of Morcroft Darkes, who was responsible for many of the technical breakthroughs (as well as the hard slog) that made the final map possible. Anything else you’d like to share? New screenshots, trailers, etc? Our most recent trailer (shown at the top) was created as a celebration of our third anniversary since the founding of Beyond Skyrim. It shows a selection of our landscapes and locations from across Tamriel, from the moors and citadels of High Rock, to the swamps of the Nibenay Valley in Cyrodiil, as well as glimpses of more exotic locations such as the Alik’r Desert in Hammerfell and the far eastern island nation of Roscrea. It also features footage of some of the new creatures that were custom made for Beyond Skyrim in action. A which we have also released recently, takes a more in-depth look at Country Bruma, the northernmost region of Cyrodiil, which is our current priority candidate for the first Beyond Skyrim release: And last but not least, here are a selection of screenshots from our cutting edge work on new regions: Thanks for the interview! View Original Article
  20. PlayStation users can re-create and expand upon Skyrim’s world like never before with the Skyrim Mashup pack — now available for PlayStation 3, PlayStation 4, and PlayStation Vita. Developed by our friends at 4J Studios, the mash-up features an exclusive Skyrim-themed texture set, 40 character skins, themed menus and user interface, craftable items, and more than 20 iconic selections from the original Skyrim soundtrack. On top of these features, the pre-set world recreates memorable areas including Whiterun, Riverwood, and Bleak Falls Barrow. More details below… Skyrim Mash-up  — Content Breakdown Skyrim themed texture set to apply to any existing or newly created Minecraft world.40 Skyrim characters skins to apply to player’s in-game avatars: Dragonborn (male), Dragonborn (female), Ancano, Elenwen, Argonian Fighter, Argonian Mage, Bosmer Archer, Bosmer Mage, Breton Mage, Forsworn Shaman, Dunmer Mage, Dunmer Assassin, Imperial Soldier, Vex, Khajiit Merchant, Stormcloak Soldier, Lydia, Orc Blacksmith, Orc Warrior female, Nazir, Saadia, Vampire Lord, Isran, Astrid, Aela the Huntress, M’aiq the Liar, Greybeard, Frost Troll, Flame Atronach, Dragon Priest, Hagraven, Draugr Deathlord, Sheogorath, Spriggan, Dwarven Centurion, Wispmother, Dremora Lord, Master Necromancer, Vilkas, Orc Warrior MaleSkyrim themed Menu, UI and Inventory including integrated Skyrim logo.Skyrim music score featuring the following original tracks: Watch the Skies, Dragonborn, Awake, From Past To Present, The City Gates, Dragonsreach, Distant Horizons, Dawn, The Jerall Mountains, Secunda, Frostfall, Unbound, Far Horizons, The Streets of Whiterun, The White River, Standing Stones, Tundra, Journey’s End, Aurora, Solitude, Wind Guide You, Tooth and Claw, Into Darkness, Shadows and Echoes, Towers and Shadows, Death in the DarknessPre-made World recreating the area of Whiterun, Riverwood and Bleak falls Barrow (on a smaller scale in order to fit with technical constraints of the games map size limits) In addition to being available on PlayStation platforms, you can download the Skyrim Mashup on both Xbox One and Xbox 360. View Original Article
  21. Looks like it’s time to open Club ZeniMax! From multiple sources in our Benelux office, we’ve been pointed to a pretty incredible Skyrim tribute — courtesy of Dutch DJ Headhunterz. View Original Article
  22. As outlined in December’s edition of The Road Ahead, there’s plenty of to look forward w/ The Elder Scrolls Online in 2015, including the game’s launch on Xbox One and PlayStation 4! Until then, here’s a quick guide to some of ESO’s newest web content. The roundup starts with a look at Undaunted Pledges, which allow players at or over Level 45 to receive special quests and loot. Here’s a quick excerpt of the full article: “There are two types of pledges: Non-Veteran and Veteran. Non-Veteran Pledges are available right away at level 45, and Veteran Pledges open up at Veteran Rank 1. You can have both a Veteran and Non-Veteran Pledge in your quest log at the same time, but you can only complete each kind of pledge once a day—even the mightiest heroes need to rest sometimes!” What else is new, check out these recent features on elderscrollsonline.com … Who’s in the image above? It’s members of the French guild known as the Champions of Lorkhan. Learn more about the guild here.See just how consoling an Argonian can be (and much more!) in the 75th Edition of The Tamriel Chronicle.Watch the latest episode of ESO’s bi-weekly Twitch stream, ESO Live, on the studio’s .Want to play your Nightblade character as a tank? European Floki Iceblade plays as a Nord with a very unique set of skills. Read the latest Battlemaster’s Quarter, titled The Bastion of the Night, to learn more.The most recent edition of Loremaster’s Archive features the story of Turuk Redclaws as only Mr. Redclaw can tell it. Read his tale here. View Original Article
  23. Beginning today on GamingHeads.com & the Official Bethesda Store, you can purchase the newest collectible statue from The Elder Scrolls — The Shrine of Malacath. The third statue in our Elder Scrolls ‘Shrine Series’, the statue can be summoned to your home next year in exchange for 25 lbs of troll fat. for $209.99 (exclusive faux bronze finish) or $199.99 (regular edition). Order the exclusive edition (limited to 350 pieces worldwide) on GamingHeads.com or the regular edition there or at store.bethsoft.com. View Original Article
  24. In the latest edition of ESO’s monthly feature, “The Road Ahead”, Game Director Matt Firor first looks back at all the ways The Elder Scrolls Online has evolved since it’s April launch. With the help of the game’s amazing community feedback and efforts of ZeniMax Online Studios, the game continues to add new features, areas, and more that have improved the overall gameplay experience. Of course, it wouldn’t be called “The Road Ahead” if Firor didn’t get into what’s coming next. With the article, he details what’s coming in Update 6. Both the Champion and Justice systems will have a huge impact on the game, and add long sought after features that will enhance the game. In the excerpt below, Firor gives more context to how the Justice System will change the game… “To put this into perspective, the Justice System will include huge updates to the very fundamentals of the game. Townspeople will be considered neutral and be attackable, and many items that you could take freely before will be considered owned and must be stolen. There are fences who’ll buy stolen goods—if you can get past the guards while you have a bounty on your head. These are large changes to the game, and go hand-in-hand with our vision to add more freedom and sandbox-style elements to the world. It’s going to be a lot of fun, and we just need to make sure that we phase it in carefully to ensure the best experience for everyone.” Visit www.elderscrollsonline.com to read the full feature, which also includes the latest information on the game’s arrival on Xbox One and PlayStation 4 in 2015. View Original Article
  25. Tomorrow we’ll be at home celebrating Thanksgiving, but before we get to glorious Detroit Lions football and turkey legs, let’s check out some highlights from around the web. Setting the table is a dinner-themed tribute to DOOM — Dovahbear’s hilarious — shown in the embed above.Speaking of DOOM, every second of Zero Master’s is must-watch internet. After watching, head to reddoorbluekey.com for more details on DOOM speedruns. Looking for a second serving of links? Fill your plate with these…Learn how Rice University is teaching history with SkyrimWatch archives of Game Informer’s lengthy stream of The Evil WithinGet impressions from Australia’s Games.On.Net for BATTLECRYThe Sydney Morning Herald interviews Shinji MikamiThat’s all for now. Safe travels, everyone! View Original Article
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