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Musclemagic

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Everything posted by Musclemagic

  1. Something that's been bothering me about other people's builds...-- There's no point of having multiple aoe's or single target abilities that aren't DoT's. You really want to be going all utility/set-up/defense/heals and then having one spammable AOE dmg (such as solar flare) and one spammable single-target dmg (like flurry). It's like.. I get that every skill's different, but come on... XD (Most the people here don't do that, so it's not you guys.. it's just bothersome.)
  2. Rune Focus will only prevent interrupts, but Immovable will prevent "KB and Disabling effects". I wish I could put in a templar ability (I'd do Healing Ritual instead of Blessing of Protection), but since you're required to use 2 weapon abilities I felt that this was the best substitute--replacing Healing Ritual instead of replacing Sun Shield, Immovable, or Rune Focus. XD I don't think you'd be able to stick to me hard enough to get the kill, I'd just run away, haha!
  3. Philosophy- STRAIGHT THROUGH TH HEARRRRRRRRRRRRRRRRRT
  4. Alright you guys... I am the worst secret keeper ever. Here's the build I wanted to keep to myself... Read the whole post before discounting it: As much as I'd like to play an arena or dueling class, because that's my favorite gameplay, this game'll be all about group PVP. This build will reach emperor status for sure, nothing else comes close to this build's versatility while still being strong in each focus besides single-target dps. (Tank, Heal, AOE DPS, and Survival... it's about as perfect at each of those as you can get.) Templar – Heavy Armor – Bow/Resto – Orc Bow- DPS and Kite Solar Flare – M – Spammable AOE DPS Sun Fire – M – Dmg + Slow/DOT Scatter Shot – S – Dmg + KB + Disorient Snipe – S – Nuke Rapid Maneuver – S – AOE Speed Boost *Berserker Rage – U – Dmg boost and tank Resto Staff- Tank and Heal Sun Shield – M – Self Absorption Shield + AOE Dmg Immovable – S – Tank and Anti-CC Rune Focus – M – Tank and Anti-Interrupt Blessing of Protection – M – AOE Res/Armor Buff + Heal Regeneration – M – Heal + HOT *Barrier – U – AOE Absorption Shield Solar Flare spamming is all you need for groups, Sun Fire/Scatter Shot combo is amazing kiting, Snipe is the most distant attack and it's strong-easy kills without being part of the fray for picking off single targets, you're also highly agile due to bow's speed+orc's sprint racial+using rapid maneuver to help your whole group move faster until combat is engaged. So, with your first setup you are able to keep your distance in group fights really easily (since you're so far away, sniping or volleying) and then in solo fights no melee will be able to get close enough to you to do anything to you. Once you're in the fray, since it's inevitable, not only will you have heavy armor so you can take more hits—but you have a lot of tanking abilities for yourself as well as helping abilities for the rest of your team mates making you really beneficial to have around on top of being really really good selfish play at the same time. Also, this build is able to level everything up at once that you'll want passives in, without wasting skill points in other Active abilities just to get experience in the passives. So, being able to focus on getting the passives will speed up how fast this build is optimized and it'll be able to gain emperor status super fast. Not only does it cover every tree you want passives in, but it levels up evenly throughout those trees (making all of leveling go quicker): spread out between templar trees, 2x each weapon tree, 1x each pvp tree, 1x mage guild, 1x heavy armor, 1x Racial---Racial Ult, but while leveling up you'll want to use Dawnbreaker from Fighter's Guild to get your fighter's guild passives unlocked. I'm extremely happy with this build. It is pretty much the very best in every single aspect of the game except for actually killing casters in a dps battle, but since this is a group-battle fight, the casters will be targeting the melee users in front rather than targeting you anyway.. and if they are targeting you, then your melee users will squish them and you'll be fine in your resto-bar tanking their piss. I also love the idea that while tanking/healing I won't be CC-able at all really, through either immovable (which also acts as a stam-sink while healing) or rune focus... Genius fish tacos.
  5. 1) I doubt anyone knows the cap yet, but it's going to be a soft-cap for sure. (So, you get to like 500 and then after that every point is only worth .5 until 750 then .2...etc [just making up examples though]) 2) I think as far as +magicka/stam/resistances type thing it can be on any, but I think specific items can have specific stats (kind of like in Diablo games where like..only certain pieces can have +attack speed on them, only boots/belts/unique bracers can have run speed, etc. 3) I've only seen 1 enchant per item, so maybe shield enchants are special- where it's considered one enchant with two factors in it.. ? Just an idea, I've got no clue. 4) I don't think there'll be any % increase resource, regeneration or otherwise, enchants... but I'm probably wrong, and if not they'll be added in the future.
  6. Ahh, okay.. we're almost talking about two different things right now. There's a big difference between no-lifers (people with no social life besides through the internet--my view) and people who are idiots who don't even try to contribute to society at the same time as playing games. Some people are game-dumb and can't be fixed no matter how much they try. But, if the university students and IT folk are using their spare time to play games, even though they're functional members of society, they still don't really have a life by non-gamer standards! Haha I mean average gamers who want to be good need to invest time, game-dumb people can't ever be good, game-smart people will always be good.. Yeah, definitely, but the top dogs are still always the game-smart people who also invest huge amounts of time to the game they are competing in.
  7. Aww... that's not fair. This cite's amazeballs, the vocal minority that frequent this place are sweet ass, and that's what matters!
  8. If anyone plays on PS4... Musclemagic will be lurking! ps- ESO will be running through ZOS servers rather than PSN. WIN WIN WIN NO MATTER WHAT! EVERYBODY'S HANDS GO UP!!!
  9. Distance makes the heart grow stronger... <3 For real though, I see the work you do to keep this website running and it does exude maturity. Good job on everything, we haven't talked in a while but everything appears to be going well.
  10. I seriously just figured out the most game breaking thing ever. Everyone else is SCREWED. I'm going to get emperor over and over until people start copying me (which'll be easy, since I'll be live-streaming). I don't want to share it though, so I'm going to pretend this never happened... GAHAJANABABAAHAHAHAA! Best. Moment. Ever. *Now forget about this post, before it bothers you too much! MUAHAHAHAA!!* Seriously though, PM me if you are interested and you won't disclose it. (If I haven't talked to you, I probably won't tell you the real thing I would tell someone I know wouldn't tell anyone...like David.)
  11. That's what I expected. In WoW it's 5s without combat in order to be "out" of combat to stealth, eat/drink, etc. It works well @5s, I hope it's not much longer in ESO and definitely not shorter. Do you know how potions work in ESO? - what % of health the better ones tend to heal for, and how often you can use them?
  12. What about out of combat? It looks closer to 25% per second. How long does it take to get out of combat if the opponent's not killed? If they're killed it's immediate, correct?
  13. ps- I know that if my goal is to get Emperor ASAP, I should roll something that has +15% XP on something that I'm using. BUT-- I think Aldmeri Dominion is going to win the most battles, and I think tanks will have the best shot at becoming Emperors, so put two and two together... being a tank in AD is a good idea, even if you sacrifice +15% XP in one tree.
  14. DK – Heavy Armor, Sword/Shield + Resto Staff, High Elf Sword/Board – [*]Shield Charge (Gap close, Damage, Stun) [*]Lava Whip (Damage and Off-Balance after a Charge) [*]Low Slash (Damage, Weaken, and Slow) [*]Immovable (Tank and Anti-CC) [*]Obsidian Shield (Group damage shield) [*]*Dragon Leap (Gap close when out of Stamina + Big Damage) Resto Staff – [*]Force Siphon (Target heals direct Attackers) [*]Dragon Blood (Self-heal then HoT) [*]Regeneration (Small heal + HoT) [*]Entropy (DoT + Magicka regen) [*]Circle of Protection (When Fighting a Werewolf/Vampire) -OR- Soul Trap (DoT + Soul Gem, stock up in PVE and then use Circle of Prot in PVP.) [*]*Eye of Fear (Mostly for the CC) Plan: Open with Resto Staff to get Force Siphon up. Switch to Resto to heal up and reapply Force Siphon&Entropy&Circle of Protection when necessary. The only problem I really have with this is that I can't self-heal as well as I'd like to be able to. It's fine for group fights but I like being very very self-reliant. I could make a less selfish 2ndary bar by using things like Molten Weapons and Support-PVP spells, but my goal is to become Emperor as fast as possible, so I can't afford to play for others quite yet. XD Any suggestions/critiques? I'm sure it's not perfect, so please point out everything you see wrong so that we can all benefit.
  15. It's interesting to hear that the lead designer for ESO likes a pure-magicka build the most. He uses a sorcerer for the purpose of being able to Dark Exchange and turn the extra Stamina into Health/Magicka. He says (paraphrased), "It allows you to cast a massive number of spells." He said he likes using a Frost Staff and a Resto Staff. This is heartening, because it confirms a lot of my suspicions. At the same time though, it makes me question how good it works without Dark Exchange. Like Iron said a few days ago, he wants to include at least one ability that uses Stamina so that it doesn't go to waste. I assumed that if I avoid stamina armor enchantments, and while distributing my points, that I would just have enough to make enough heavy attacks, sprint, and dodge roll and that it wouldn't be a waste of resources... This makes me begin to think otherwise. Due to this information: Even though that Templar/Staves build is probably the best 1v1 build possible with the exception of vamp/lycan abilitied... I think I will try to make a Melee/Resto build in Heavy Armor that's 1:1 stam/magicka instead. During team fights (almost all fights in Cyrodiil) the person who's in Light Armor's going to be getting targeted first. This poses a huge problem, because the more you die the less chance you have of becoming Emperor... I'm really leaning toward Heavy Armor now because of this.
  16. Ah, thanks, I didn't even think about the 5m on Death Stroke because I originally had it in my Resto-Staff build. I'd probably use consuming darkness there instead to help my survival, that would especially be effective while the DoTs are up. Hopefully with Haste/auto attack paired with Force Siphon/Strike it'll keep me high enough in both health and magicka where I can afford to keep BoP up and I won't need additional heals (I'll try to keep Strife up as well for another HoT though, of course.) If it doesn't self-target then that'd be a huge problem, definitely. Let's hope it does! If not I'd probably try to turn this into a Heavy Armor build with Dual Wield and Resto... or something... There's so many problems with this 2nd build though, I mean seriously.. Firstly, the first build doesn't even have the ability to keep a target away besides from the slow on heavy attacks from Frost Staff and from Cripple.. The second build doesn't have any way to get to the target to hit them once I have my on-hit's and haste applied. I was thinking I'd use Frost Staff NB against melee, so using Mark Target wouldn't be a big deal, it would just be to kill them as fast as possible.. but there's not enough control for it to work in PVP. Then, using the resto build against a caster wouldn't work because like I said--no way to stick to the target. Ah, I meant Soul Trap* DOT + Fills a soul shard for ressing- I plan on ressing a ton as a Templar @ 25% res speed (50% from resto-light passive and 50% from pvp "Support" passive) I really am loving my first build. It's the build that I initially planned on using and have been tweaking it for the last few months to get it right. Anyone see any problems or ways to improve the Templar/Staves build (#1)? Thanks for everyone's input so far.
  17. Going back to pure magicka. Everything seems to synergize really nicely in both of these compositions. Can someone give me specific reasoning as to why one wouldn't work? Templar – Fire Staff – [*]Eclipse – Target targets self [*]Piercing Javelin – Knockback + Damage [*]Sun Fire – Slow + Damage [*]Entropy – Magicka + Damage [*]Soul Trap – Soul + Damage *Nova – Big Damage and DR. Resto Staff – [*]Backlash – Damages for 130% damage taken [*]Regeneration – Heal + HoT [*]Cleansing Ritual – Dispel + HoT [*]Rune Focus – Tank, Anti-CC. [*]Healing Ritual - Nuke Heal *Highborn – Magicka Regen ---OR--- NB – Frost Destro Staff – [*]Mark Target – Remove Resistances [*]Cripple – Slow and DoT [*]Strife – DoT and HoT [*]Entropy – DoT and Magicka [*]Soul Trap – DoT and Soul *Death Stroke - Nuke Resto Staff – [*]Force Siphon – Health on Hit [*]Haste – Faster Hits [*]Siphoning Strike – Stam/Mag regen on hit [*]Regeneration – Heal + HoT [*]Blessing of Protection – Tanky *Highborn – Magicka Regen
  18. This passive's one of the reasons (along with backlash and eclipse) that Templar really shines for me. I never thought about Entropy spamming with it, but I'm sure it will be blacklisted in no time if someone starts entropy spamming for this purpose. Either way though, this passive is amazing! 4% * X compared to like 10% total from most passives? Even if you only cast 5 spells to go from 100%-0% that's an extra 20% (meaning you can cast another 1/5 cost spell.) Super thinking! I like it! I was looking at some of the lower cost Templar spells already, but I wonder if some of the even lower cost world-magic or perhaps lycan/vamp spells (big leap of faith) would be low enough for something to be spammable but still useful. If Entropy does work and it doesn't get blacklisted, then it really would be the ultimate magicka-regen ability, haha!
  19. This is more focused, what do you think? (Still will probably go with my first choice, but maybe would use something like this.) Khajiit NB in Medium Armor with DW (Dagger OH) and Bow. Fire Destro Staff – Against Melee – Kite with Cripple/Destructive Touch. [*] Cripple [*]Strife [*]Entropy [*]Soul Siphon [*]Destructive Touch *Eye of Fear Entropy & Soul Siphon DW – Against Casters – Max Physical Damage [*] Teleport Strike [*]Twin Slashes [*]Assassin's Blade [*]Hidden Blade [*]Summon Shade *Death Stroke
  20. Which of these three is the best? [*]Destro and Resto Staff? (Caster +. Purebread Magicka.) [*]Bow and DW? (Max Damage with mobility. Magicka/Stamina Hybrid.) [*]Shield and Resto? (Tank +. Swap pure Magicka/Stamina Bars.) I'd really like some opinions.
  21. Musclemagic's Character Choice... (Depending on what faction I join) Breton Templar in Light Armor with Destro and Resto Staves. Fire Staff – Damage and Kite [*]Eclipse [*]Sun Fire [*]Piercing Javelin [*]Destructive Touch [*]Force Shock *Nova Resto Staff – Heal and Take Damage [*]Entropy [*]Regenerate [*]Cleansing Ritual [*]Rune Focus [*]Healing Ritual *Highborn ---OR--- Khajiit NB in Medium Armor with DW (Dagger OH) and Bow. Bow – Opener and against Melee – Kite with Cripple/Scatter Shot [*]Cripple [*]Strife [*]Summon Shade [*]Scatter Shot [*]Snipe *Eye of Fear DW – Against Casters – Max Damage [*]Cripple [*]Strife [*]Summon Shade [*]Teleport Strike [*]Twin Slashes *Death Stroke ---OR--- Argonian Templar in Heavy Armor with Shield and Resto Staff. Shield – When there's stamina. [*]Restoring Aura [*]Defensive Posture [*]Puncture [*]Shield Charge [*]Low Slash *Nova Resto Staff – When there's Magicka [*]Backlash [*]Entropy [*]Sun Fire [*]Soul Siphon [*]Rushed Ceremony *Hitskin My next choices would be Altmer Sorcerer in Light with Resto/Destro focused on summoning; Dunmer DK in Heavy with DW and Shield; Argonian Templar in Light, pure heals and support; and I could go on, but I won't. Please tell me which class out of the three I posted sounds best to you, and why. It would really help me out!
  22. PS4/XB1 will probably be even easier to communicate in, given how easy you can voice-chat with people on the new consoles rather than asking everyone to pop into raidcall or another external program.
  23. Depends on the game, if there's a lot of grinding then no-life is a requirement. Look at something like Runescape..(Unless you bot). EDIT: It also must be a gear-based game like WoW. Sure, some top players can overcome things but in most situations an overgeared player wins. There's not THAT much skill in any modern game until very high level of play. They have to make it so that everyone can play. XD
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