David Posted September 30, 2013 Report Share Posted September 30, 2013 Click here to view the document. Update: ES has a web-based version here. Enjoy. 1 Quote Link to comment Share on other sites More sharing options...
Thal Posted October 1, 2013 Report Share Posted October 1, 2013 Thanks a million for this. Makes assessing different options a hundred times easier! Quote Link to comment Share on other sites More sharing options...
David Posted October 1, 2013 Author Report Share Posted October 1, 2013 Thanks a million for this. Makes assessing different options a hundred times easier! Unfortunately I'm not sure who should get credit for actually putting this together, but it wasn't me - I'm just linking to it. Quote Link to comment Share on other sites More sharing options...
Cyber-Demon Posted October 3, 2013 Report Share Posted October 3, 2013 Great list! Does anyone know how this work in the beta? Do you get one skill/ability point to allocate every level, starting at level 1 (total 50 points)?Does every skill/ability have only one rank or 5 “ranks†as in Skyrim (so that you only can have 10 skill/ability at maximum)? Quote Link to comment Share on other sites More sharing options...
Guest patskie Posted October 6, 2013 Report Share Posted October 6, 2013 Are there cold base skill lines yet? aside form the destruction staff one? Quote Link to comment Share on other sites More sharing options...
Rally Posted October 6, 2013 Report Share Posted October 6, 2013 This was in the Tamriel Foundry forum aswell and got deleted pretty fast :DWarrior Guild Skills suck thou Quote Link to comment Share on other sites More sharing options...
Soaks Posted October 7, 2013 Report Share Posted October 7, 2013 Thanks for this! Even though I don't quite understand how to get the passives or how many skills I'll be able to choose, it made some interesting reading. Quote Link to comment Share on other sites More sharing options...
irons Posted October 7, 2013 Report Share Posted October 7, 2013 Thanks for this! Even though I don't quite understand how to get the passives or how many skills I'll be able to choose, it made some interesting reading.You can choose 2x (5 actives +1 ultimate).Passives are just like actives in order to get them you have to spend a skillpoint, you can choose as many passives as you want but many of them only improve abilities in the same tree. Quote Link to comment Share on other sites More sharing options...
Soaks Posted October 7, 2013 Report Share Posted October 7, 2013 Thanks irons! Quote Link to comment Share on other sites More sharing options...
Musclemagic Posted October 23, 2013 Report Share Posted October 23, 2013 Bumping this because it's been updated a bit. Quote Link to comment Share on other sites More sharing options...
Thal Posted October 24, 2013 Report Share Posted October 24, 2013 Bumping this because it's been updated a bit.Is it just the updated Soul gem/steal Actives and Passives? Or have I missed some more subtle changes? I see a couple fixes to the racial passives - notably the Breton ones. Quote Link to comment Share on other sites More sharing options...
Musclemagic Posted October 24, 2013 Report Share Posted October 24, 2013 Is it just the updated Soul gem/steal Actives and Passives? Or have I missed some more subtle changes? I see a couple fixes to the racial passives - notably the Breton ones. Yeah, the only thing I really noted was the Soul stuff. I love how this list shows us just how many options there are though.. 293 different options. This means there are roughly 296 BILLION builds possible (If you consider all the passives/actives as one lump, which includes mix/matching all the passives --which doesn't really apply-- still cool though! ) Quote Link to comment Share on other sites More sharing options...
Thal Posted October 24, 2013 Report Share Posted October 24, 2013 Yeah, the only thing I really noted was the Soul stuff. I love how this list shows us just how many options there are though.. 293 different options. This means there are roughly 296 BILLION builds possible (If you consider all the passives/actives as one lump, which includes mix/matching all the passives --which doesn't really apply-- still cool though! )Well, the more interesting fact on top of all of that is that each Active has two different Morph options so two people who slot the same Active may not have the exact same ability as some of the morph options seem to make somewhat substantial changes to their skill. I personally cannot wait to see the full list of every morph option for each Active, both class actives as well as the weapon actives.I also wonder, while I am fairly certain they mentioned you being able to change the distribution of leveling stat points once you hit lvl 50, I have not heard if it will ever be possible to change what morph option you decided upon. Quote Link to comment Share on other sites More sharing options...
irons Posted October 24, 2013 Report Share Posted October 24, 2013 Well, the more interesting fact on top of all of that is that each Active has two different Morph options so two people who slot the same Active may not have the exact same ability as some of the morph options seem to make somewhat substantial changes to their skill. I personally cannot wait to see the full list of every morph option for each Active, both class actives as well as the weapon actives.I also wonder, while I am fairly certain they mentioned you being able to change the distribution of leveling stat points once you hit lvl 50, I have not heard if it will ever be possible to change what morph option you decided upon.It's complicated after some interview you think you can respend your points and after some not.But what will surey work is that you can spend another point for the other morph. Quote Link to comment Share on other sites More sharing options...
Musclemagic Posted October 24, 2013 Report Share Posted October 24, 2013 Morphs don't look like they change that much TBH. The ones that I've seen have all been either "refund either a resource or some health" "effects more targets" "does a bit more of what it already does at the cost of taking away a part of what it already does" So, we can probably change our morphs around to help get our MP/ST ratios perfected, which is nice, but idk how much of an impact on actual playstyle it'll have. Quote Link to comment Share on other sites More sharing options...
irons Posted October 24, 2013 Report Share Posted October 24, 2013 Morphs don't look like they change that much TBH. The ones that I've seen have all been either "refund either a resource or some health" "effects more targets" "does a bit more of what it already does at the cost of taking away a part of what it already does" So, we can probably change our morphs around to help get our MP/ST ratios perfected, which is nice, but idk how much of an impact on actual playstyle it'll have.I think morphs will often be somthing basic like:more dmg or more defencemore targets or more healthat sort of support or that sort of supportreduce cost/increase duration or improve effect.and so on Quote Link to comment Share on other sites More sharing options...
More-Oh-Wind Posted November 21, 2013 Report Share Posted November 21, 2013 I think morphs will often be somthing basic like:more dmg or more defencemore targets or more healthat sort of support or that sort of supportreduce cost/increase duration or improve effect.and so onHope they add additional morphs as expansions go out to give even more variety/ flavor Quote Link to comment Share on other sites More sharing options...
Terhix Posted November 21, 2013 Report Share Posted November 21, 2013 From the few morphs that we did see, they seem to make some substantial differences, depends on the skill obviously. Assassin's Blade adds a healing component on killing blow, Fiery Reach adds 40% damage to next attack. Also, Mage's Fury hints at more than a single tier of morphs. Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted November 22, 2013 Report Share Posted November 22, 2013 what about templars? By the way thanks david Quote Link to comment Share on other sites More sharing options...
ict125 Posted November 26, 2013 Report Share Posted November 26, 2013 I was wondering what qualifies you to be assault or support, can you choose both? Quote Link to comment Share on other sites More sharing options...
Accuria Posted December 12, 2013 Report Share Posted December 12, 2013 Medium armor 5piece passive is -snare according to some sources, and +atk speed according to others. Thought it was worth noting. Quote Link to comment Share on other sites More sharing options...
Areodon Posted December 12, 2013 Report Share Posted December 12, 2013 Interesting but not sure how reliable info is that "H:M:S of 12:25:12 provides for spread of of 31.4%/37.2%/31.4%." - For sure i know that guy who stated this was in beta testing. Quote Link to comment Share on other sites More sharing options...
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