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The Elder Scrolls Online: Skills

Skills have been split into the following sections. To expand or collapse a section, click on one of the buttons below (or the sections themselves).

Racial
Class
Armor
Weapon
Guild
War
World

If you have any comments, suggestions, or corrections for this page, please submit them!
  • This database reflects information that is liable to change as development continues.
  • Skill values change with a character's level. The values represented on this page are (mostly) at level 1 with no gear.
Update Log - Last Updated August 25th, 2015 at 11:00 PM EST

Racial Skills

Aldmeri Altmer Bosmer Khajiit
Passive
Destruction Talent
  • +15% experience from Destruction Staff skill line.
SpellchargeRank 1/2/3
  • +3/6/9% magicka recovery in combat.
Gift of MagnusRank 1/2/3
  • +4/7/10% maximum magicka.
Elemental TalentRank 1/2/3
  • +2/4/6% damage from cold, fire, and shock effects.
Archery Expertise
  • +15% experience from Bow skill line.
VigorRank 1/2/3
  • +3/6/9% stamina recovery in combat.
Resist AfflictionRank 1/2/3
  • +7/14/21 poison and disease resistance.
  • +1/2/4% maximum stamina.
StealthyRank 1/2/3
  • +1/2/3m to stealth radius.
  • +3/6/9% damage done while in stealth mode.
Medium Armor Expertise
  • +15% experience from Medium Armor skill line.
RobustRank 1/2/3
  • +5/10/15% health regeneration in combat.
StealthyRank 1/2/3
  • +1/2/3m to stealth radius.
  • +3/6/9% damage done while in stealth mode.
CarnageRank 1/2/3
  • +1/2/3% critical rating for melee attacks.
  • +5/10/15% damage done with critical hits.

Daggerfall Breton Orc Redguard
Passive
Light Armor Affinity
  • +15% experience from Light Armor skill line.
Gift of MagnusRank 1/2/3
  • +4/7/10% maximum magicka.
Spell ResistanceRank 1/2/3
  • +2/4/6 spell resistance.
Magicka MasteryRank 1/2/3
  • -1/2/3% spell cost.
Heavy Armor Expertise
  • +15% experience from Heavy Armor skill line.
BrawnyRank 1/2/3
  • +2/4/6% maximum health and stamina.
RobustRank 1/2/3
  • +5/10/15% health regeneration in combat.
SwiftRank 1/2/3
  • -4/8/12% sprint cost.
  • +3/6/9% sprint speed.
Shield Affinity
  • +15% experience from Weapon and Shield skill line.
VigorRank 1/2/3
  • +3/6/9% stamina recovery in combat.
ConditioningRank 1/2/3
  • +4/7/10% maximum stamina.
Adrenaline RushRank 1/2/3
  • Damaging enemy with melee attack restores 1/2/3 stamina.
    • Can only occur once every 3 seconds.

Ebonheart Argonian Dunmer Nord
Passive
Restoration Expertise
  • +15% experience from Restoration Staff skill line.
AmphibiousRank 1/2/3
  • +50% swim speed.
  • +5/10/15% potion effectiveness.
Argonian ResistanceRank 1/2/3
  • +1/2/3% maximum health.
  • +7/14/21 poison and disease resistance.
Quick to MendRank 1/2/3
  • +2/4/6% healing received.
Ambidexerity
  • +15% experience from Dual-Wielding skill line.
DynamicRank 1/2/3
  • +2/4/6% maximum magicka and stamina.
Resist FlameRank 1/2/3
  • +10/20/30 fire resistance.
  • +1/2/3% maximum magicka.
Flame TalentRank 1/2/3
  • +1/2/3 spell power with fire effects.
Two-Handed Expertise
  • +15% experience from Two-Handed skill line.
RobustRank 1/2/3
  • +5/10/15% health regeneration in combat.
Resist FrostRank 1/2/3
  • +10/20/30 cold resistance.
  • +1/2/3% maximum health.
RuggedRank 1/2/3
  • +2/4/6 armor rating.

Independent Imperial
Passive
Shield Affinity
  • Increases experience gain with the One-Handed and Shield skill line by 15%.
ConditioningRank 1/2/3
  • Increases Max Stamina by 4/7/10%.
Red DiamondRank 1/2/3
  • Melee attacks have a 10% chance to restore 2/4/6 Health.
ToughRank 1/2/3
  • Increases Max Health by 4/8/12%.

Class Skills

Dragonknight Ardent Flame Draconic Power Earthen Heart
Ultimate
Dragonknight Standard
  • Range: 15m
  • Radius: 8m
  • Cost: 200 Ultimate
  • For 12 seconds...
    • Enemies take 7 fire damage per second.
    • Enemies receive 50% less healing.
    • Allies may activate the Shackle synergy to damage and root enemies.
  • Morphs
    • Shifting Standard: Standard may be moved to player's current location after it has been placed.
    • Standard of Might: Player does +30% damage, received -30% damage while in AoE.
Dragon Leap
  • Cast Time: Instant
  • Range: 6.5m-20m (6.5m Radius)
  • Cost: 150 Ultimate
  • Deals 39 physical damage to target.
  • Nearby enemies are knocked back.
  • Morphs
    • Take Flight: 8-28m Range; increased damage.
    • Ferocious Leap: +1500 spell resistance for 8 seconds.
Magma Armor
  • Cast Time: Instant / Self
  • Cost: 150 Ultimate
  • For 9 seconds...
    • Incoming damage capped at 3% max health.
    • Enemies receive 2 fire damage per second.
  • Morphs
    • Magma Shell: Adds synergy that grants allies a damage shield equal to 85% of their maximum health.
    • Corrosive Armor: -30% weapon damage dealt by nearby enemies.
Active
Fiery Grip
  • Cast Time: Instant
  • Range: 18m
  • Cost: 53 Magicka
  • Pulls enemy towards caster and deals 11 fire damage.
  • Morphs
    • Extended Chains: Range increased to 22m.
    • Empowering Chains: +40% weapon power of next attack.
Searing Strike
  • Cast Time: Instant
  • Range: 5m
  • Cost: 18 Magicka
  • Deals 11 fire damage.
  • Deals 15 fire damage over 10 seconds.
  • Morphs
    • Unstable Flame: Increases damage over time by 9% every 2 seconds.
    • Burning Embers: Caster is healed for 30% of damage done when effect ends.
Fiery Breath
  • Cast Time: Instant
  • Range: 10m
  • Cost: 35 Magicka
  • Deals 5 fire damage in front of you.
  • Ignite enemy for 12 fire damage over 6 seconds.
  • Morphs
    • Burning Breath: Reduces target's armor.
    • Engulfing Flames: Target takes more damage from fire effects.
Lava Whip
  • Cast Time: Instant
  • Range: 8m
  • Cost: 35 Magicka
  • Deals 19 fire damage.
  • Immobile and stunned enemies thrown off balance.
  • Morphs
    • Molten Whip: Deal more damage with fire attacks while skill is slotted.
    • Flame Lash: Second lash deals slightly less damage, but heals 50% of normal damage.
Inferno
  • Cast Time: Instant / Self
  • Cost: 7 Magicka per Second(?)
  • Deals 2 fire damage to nearby enemies every second.
  • Morphs
    • Flames of Oblivion: Increases critical chance against enemies in flames.
    • Sea of Flames: Restores magicka when nearby enemies die.
Spiked Armor
  • Cast Time: Instant / Self
  • Cost: 42 Magicka
  • For 17 seconds...
    • +25 armor.
    • Melee attackers take 2 damage.
  • Morphs
    • Volatile Armor: Damages nearby enemies when activated.
    • Razor Armor: Additional armor gain for 4 seconds after activation.
Dark Talons
  • Cast Time: Instant
  • Radius: 8m
  • Cost: 53 Magicka
  • Immobilize enemies for 3.5 seconds.
  • Deals 12 physical damage.
  • Allies can activate impale synergy, damaging enemies within talons.
  • Morphs
    • Burning Talons: Adds damage-over-time effect (~initial damage).
    • Choking Talons: -14% damage done by affected enemies.
Dragon Blood
  • Cast Time: Instant / Self
  • Cost: 60 Magicka(?)
  • Heal 27% of missing health.
  • +40% health regeneration for 20 seconds.
  • Morphs
    • Green Dragon Blood: Gain increased stamina regeneration.
    • Coagulating Blood: Take less damage when activated.
Reflective Scale
  • Cast Time: Instant / Self
  • Cost: 53 Magicka
  • Reflect projectiles for 4 seconds.
  • Morphs
    • Reflective Plate: Increases spell resistance.
    • Dragon Fire Scale: Increases damage of reflected attacks.
Inhale
  • Cast Time: Instant
  • Radius: 8m
  • Cost: 53 Magicka
  • Absorb 7(?) health from nearby enemy.
  • After 2.5 seconds, deal 13(?) damage to enemies.
  • Morphs
    • Deep Breath: Adds interrupt chance and damage.
    • Drain Essence: Restores magicka for each enemy hit.
Stonefist
  • Cast Time: Instant
  • Range: 10m
  • Cost: 53 Magicka
  • 12 physical damage to enemy.
  • Knockdown enemy for 3 seconds.
  • Morphs
    • Obsidian Shard: Range increased to 15m.
    • Stone Giant: Armor increased for 4 seconds after casting.
Molten Weapons
  • Cast Time: Instant
  • Radius: 20m
  • Cost: 35 Magicka
  • For 45 seconds...
    • Increase power of allies by 1.
    • +100% bonus on caster.
  • Morphs
    • Igneous Weapons: Light and heavy attacks add fire damage.
    • Molten Armaments: +30% weapon critical for affected allies for 6 seconds.
Obsidian Shield
  • Cast Time: Instant
  • Radius: 12m
  • Cost: 53 Magicka
  • 17 point damage shield for 20 seconds on nearby allies.
  • Shield strength +100% on caster.
  • Morphs
    • Igneous Shield: Shield absorbs more damage.
    • Fragmented Shield: Deal AoE damage when effect ends.
Petrify
  • Cast Time: Instant
  • Range: 15m
  • Cost: 53 Magicka
  • Stun enemy for 10.5 seconds.
    • Stun breaks after 11 damage.
  • Morphs
    • Fossilize: Stun and reduce stamina, health, and magicka regeneration by 44% for 12 seconds.
    • Shattering Rocks: Stun for 12 seconds and deal 11 magic damage to nearby enemies with a 33% chance of making them vulnerable.
Ash Cloud
  • Cast Time: Instant / Self
  • Cost: 60 Magicka
  • For 12 seconds...
    • Enemies are 70% snared with 30% miss chance.
  • Morphs
    • Cinderstorm: Enemies in AoE take fire damage every 1 second.
    • Eruption: Enemies in area become disoriented for 2 seconds.
Passive
KindlingRank 1/2
  • +100% damage to burning effects.
WarmthRank 1/2
  • Fire damage snares target 15% for 2 seconds.
Searing HeatRank 1/2
  • Increase duration by 2 seconds...
    • Fiery Breath, Searing Strike, Dragonknight Standard
    • Burning effects from fire abilities.
World in FlamesRank 1/2
  • +5% damage from fire AoE abilities.
Iron SkinRank 1/2
  • Block +5% damage.
Burning HeartRank 1/2
  • When affected by Draconic Power...
    • +6% healing received.
Elder DragonRank 1/2
  • For each hotbar'd draconic ability...
    • +2% health regeneration.
Scaled ArmorRank 1/2
  • +2 spell resistance.
Eternal MountainRank 1/2
  • +10% duration of Earthen Heart abilities.
Battle RoarRank 1/2
    Activation of an ultimate restores...
  • Health
  • Magicka
  • Stamina
  • ... based on 50% of the cost of the ultimate.
Mountain's BlessingRank 1/2
  • +1 ultimates when activating Earthen Heart ability.
Helping HandsRank 1/2
  • +2% stamina when earthen ability targets a player.

Nightblade Assassination Shadow Siphoning
Ultimate
Death Stroke
  • Cast Time: Instant
  • Range: 5m
  • Cost: 50 Ultimate
  • Deals 25 damage while reducing healing received by 50% on target. Damage increases with Ultimate charge up to 275%.
  • -75%(?) healing received.
  • Morphs
    • Incapacitating Strike: Stuns enemy for 3 seconds if caster has lower health than target.
    • Soul Harvest: Slotted passive - +7 additional Ultimate from kills.
Consuming Darkness
  • Cast Time: Instant / Self
  • Cost: 200 Ultimate
  • Create area of darkness for 12 seconds...
    • Enemies are 70% snared.
    • +25 spell resistance to nearby allies.
    • +100% spell resistance gain on caster.
    • Allies may activate Slip Away, allowing them invisibility.
  • Morphs
    • Consuming Darkness: Adds a heal effect to the synergy ability.
    • Veil of Blades: Deals damage every 0.5 seconds for duation.
Soul Shred
  • Cast Time: Instant
  • Radius: 6m
  • Cost: 150 Ultimate
  • Enemies receive 33 magic damage and are stunned for 3 seconds.
  • Allies may activate Leeching Strike synergy, dealing damage by stealing life.
  • Morphs
    • Soul Siphon: No longer stuns. For 3 seconds, 3 nearby allies get healed every 0.5 seconds.
    • Soul Tether: Stun increased to 4.5 seconds. Adds a high damage DOT to closest target. Must remain close to target for DOT to continue.
Active
Assassin's Blade
  • Cast Time: Instant
  • Range: 5m
  • Cost: 25 Magicka
  • Deals 14 magic damage.
  • Targets with low health take +300% damage.
  • Morphs
    • Impact: Range increased to 15m.
    • Killer's Blade: Heal 15% of maximum health when killing enemy with this ability.
Teleport Strike
  • Cast Time: .8 Seconds
  • Range: 22m
  • Cost: 53 Magicka
  • Step through shadows to appear next to target.
  • Deal 16 magic damage to enemy and stun for 1.5 seconds.
  • Stuns PvE targets and immobilizes PvP targets.
  • Morphs
    • Ambush: +30% damage for your next attack on target. Target is stunned.
    • Lotus Fan: Teleport to an enemy and unleash a fan of knives for 120 physical damage to all nearby enemies. Affected enemies are snared 60% for 8 seconds and bleed for 164 physical damage. Target is not stunned.
Blur
  • Cast Time: Instant / Self
  • Cost: 49 Magicka
  • Attackers have 15% miss chance for 20 seconds.
  • Morphs
    • Mirage: Misses have a chance to unbalance target for 3 seconds.
    • Double Take: Attackers have +15% miss chance for 2 seconds when activating ability.
Mark Target
  • Cast Time: Instant
  • Range: 50m
  • Cost: 70 Magicka
  • Mark target for death.
    • Killing mark heals caster's health +37%.
  • All attacks (caster's and target's) ignore 75% of resistances.
  • Morphs
    • Piercing Mark: Cost reduced with each level; able to see stealth and invisible enemies.
    • Reaper's Mark: Heal increases and gains attack and spell power for 30 seconds after kills marked target.
Haste
  • Cast Time: Instant / Self
  • Cost: 49 Magicka
  • For 17 seconds...
    • +30% attack speed (heavy and light).
  • Morphs
    • Focused Attacks: Adds stamina regeneration.
    • Incapacitate: Roots target for 2 seconds every 10 hits.
Shadow Cloak
  • Cast Time: Instant / Self
  • Cost: 56 Magicka
  • Gain invisibility for 2.5 seconds.
    • No magicka regeneration.
  • Morphs
    • Shadowy Disguise: +70% critical strike rating while invisible.
    • Dark Cloak: Remove one damage-over-time effect.
Veiled Strike
  • Cast Time: Instant
  • Range: 5m
  • Cost: 28 Magicka (?)
  • Deals 22 magic damage and - if stealthed - unbalances and knocks back enemy.
  • Stuns enemy for 4 seconds.
  • Morphs
    • Surprise Attack: Reduce enemy armor for 3.5 seconds.
    • Concealed Weapon: +15% stealth movement speed (slotted passive).
Path of Darkness
  • Cast Time: Instant / Self
  • Cost: 53 Magicka
  • Targets in front of caster take 1 magic damage per second for 10 seconds.
  • Creates path (only seen by caster) for 10 seconds.
    • +50% movement speed.
  • Morphs
    • Twisting Path: Larger area of effect.
    • Refreshing Path: Adds very minor heal per second for caster.
Aspect of Terror
  • Cast Time: Instant
  • Radius: 6m
  • Cost: 60 Magicka
  • Cast Fear on 2 enemies who cower for 4 seconds.
  • Morphs
    • Mass Hysteria: Snares and reduces target's power for 3 seconds after fear ends.
    • Manifestation of Terror: Sets a fear trap, target cap removed.
Summon Shade
  • Cast Time: Instant
  • Range: 28m
  • Cost: 35 Magicka
  • Summons shade to attack enemy for 17 seconds.
    • Attacked enemies deal -15% damage for 4 seconds.
  • Morphs
    • Dark Shades: Summon two shades; shades deal 30% less damage.
    • Shadow Image: +3 second duration, activating the skill teleports the player to the shade.
Strife
  • Cast Time: Instant
  • Range: 28m
  • Cost: 35 Magicka
  • Deals 18 magic damage.
  • For 10 seconds...
    • Caster is healed for 30% of damage done every 2 seconds.
  • Morphs
    • Funnel Health: An ally is also healed. Targets the two most injured allies and prefers targets that are not already affected by Funnel Health.
    • Swallow Soul: +7% healing received (slotted passive).
Agony
  • Cast Time: 1.5 Seconds
  • Range: 28m
  • Cost: 49 Magicka
  • Stun enemy for 16 seconds.
    • Deal 18 magic damage after the effect ends (DoT).
    • Effect broken by external damage.
  • Morphs
    • Prolonged Suffering: Damage increased, damage-over-time effect isn't removed by external damage.
    • Malefic Wreath: Causes area of effect damage when a crowd control ability on the Nightblade breaks, dealing more damage for each second the crowd control was active.
Cripple
  • Cast Time: Instant
  • Range: 28m
  • Cost: 42 Magicka
  • Over 8 seconds...
    • Siphon movement speed from enemy to youself.
    • Deal 25 magic damage.
  • Morphs
    • Crippling Grasp: Deals additional damage and immobilizes for 1.5 seconds.
    • Debilitate: Reduces target's attack speed; scales with level.
Siphoning Strikes
  • Cast Time: Instant / Self
  • Cost: None
  • While toggled, basic weapon attacks cause...
    • +2% magicka and stamina restoration.
    • 10% chance to restore 15% magicka and stamina.
    • -23% damage.
  • Morphs
    • Leeching Strikes: Basic attacks heal you for 2% of maximum health.
    • Siphoning Attacks: Abilities have +10% chance to restore 15% stamina and magicka.
Drain Power
  • Cast Time: Instant
  • Radius: 8m
  • Cost: 46 Magicka
  • Deals 11 magic damage to nearby enemies.
  • Caster's weapon power increases 6% per enemy damaged. Effect lasts 17 seconds.
  • Morphs
    • Power Extraction: Target cap increased to 9; weapon damage increased.
    • Sap Essence: Damage removed, heals based on target's hit.
Passive
Master AssassinRank 1/2
  • +5% damage when invisible or crouched.
  • Successful crouched attacks stun longer.
ExecutionerRank 1/2
  • Killing enemy with Assassination ability restores 12 magicka over 6 seconds.
Pressure PointsRank 1/2
  • +1% critical strike rating for every slotted Assassination ability.
HemorrhageRank 1/2
  • +5% critical strike damage while an Assassination ability is slotted.
Refreshing ShadowsRank 1/2
  • +15% stamina regeneration for 6 seconds when activating Shadow ability.
Shadow BarrierRank 1/2
  • +17 armor and spell resistance for 4 seconds coming out of crouch or invisibility.
FortitudeRank 1/2
  • +2% max health per slotted Shadow ability.
Dark VeilRank 1/2
  • +8% duration of Shadow abilities.
CatalystRank 1/2
  • +10% potion effectiveness.
Magicka FloodRank 1/2
  • +4% max magicka with a slotted Siphoning ability.
Soul SiphonerRank 1/2
  • +8% healing received from Siphoning abilities.
TransferRank 1/2
  • +1 Ultimate when dealing damage with Siphoning ability.

Sorcerer Daedric Summoning Dark Magic Storm Calling
Ultimate
Summon Storm Atronach
  • Cast Time: Instant
  • 28m Range / 6m Radius
  • Cost: 200 Ultimate
  • Summons immobile Storm Atronach for 15 seconds.
  • Enemies in radius take 22 shock damage and are stunned for 3 seconds.
  • Allies may activate Charged Lightning synergy.
    • Deal additional 3 shock damage each attack.
    • +5 seconds to Atronach duration.
  • Morphs
    • Greater Storm Atronach: +25 seconds to duration and increased health.
    • Summon Charged Atronach: Add powerful AoE attack.
Negate Magic
  • Cast Time: Instant
  • 28m Range / 8m Radius
  • Cost: 250 Ultimate
  • For 8 seconds...
    • Dispel enemy magic effects in radius.
    • Silences targets in the area and stuns monsters for 5 seconds.
  • Morphs
    • Absorption Field: +12% maximum health and magicka when dispel occurs.
    • Suppression Field: Allies in area gain 200 spell resistance.
Overload
  • Cast Time: Instant / Self
  • Cost: 125 Ultimate
  • While toggled...
    • Light and heavy attacks are replaced with empowered versions that cost ultimate.
  • Morphs
    • Energy Overload: Light and heavy attacks have increased damage and restore magicka.
    • Power Overload: Increases range and radius of heavy attacks.
Active
Unstable Familiar
  • Cast Time: Instant / Self
  • Cost: 95 Magicka
  • Summon familiar to attack enemies.
  • -10% max magicka.
  • Morphs
    • Unstable Clannfear: Charges and tailswipes enemies.
    • Volatile Familiar: Explodes on death, stunning and damaging nearby enemies.
Daedric Curse
  • Cast Time: Instant
  • Range: 28m
  • Radius: 5m
  • Cost: 39 Magicka
  • Target cursed for 6 seconds.
    • Nearby enemies take 22 magic damage when effect ends.
    • Nearby enemies take 11 magic damage.
    • Only 1 curse active at once.
  • Morphs
    • Velocious Curse: Timer shortened to 3.5 seconds.
    • Exposive Curse: Increase radius of explosion.
Summon Winged Twilight
  • Cast Time: 1.5 Seconds / Self
  • Cost: 95 Magicka
  • Summon a Winged Twilight to attack enemies.
  • -10% maximum Magicka.
  • Morphs
    • +15% magicka regeneration to caster and nearby allies.
    • Twilight Matriarch: Heals you when below 30% health (once or on cooldown).
Bound Armor
  • Cast Time: Instant / Self
  • Cost: 70 Magicka
  • While toggled...
    • +11 Armor.
    • -10% maximum magicka.
  • Morphs
    • Bound Armaments: Bonus to heavy attack damage. Starts at +8% and increases (armor may not).
    • Bound Aegis: +25% bonus to armor.
Conjured Ward
  • Cast Time: Instant
  • Radius: 20m
  • Cost: 53 Magicka
  • Create 25 point damage shield on self and summons for 20 seconds.
  • Morphs
    • Hardened Ward: Shield strength increased on self.
    • Empowered Ward: Affected pets deal additional damage.
Crystal Shard
  • Cast Time: 1.8 Seconds
  • Range: 28m
  • Cost: 70 Magicka
  • Enemies are knocked down for 2 seconds.
  • Deal 33 magic damage.
  • Morphs
    • Crystal Blast: Adds AoE damage (~25% of nuke damage).
    • Crystal Fragments: 35% chance to make next magicka ability cast instantly and cost 50% less.
Encase
  • Cast Time: Instant
  • Area: 15m x 3m
  • Cost: 70 Magicka
  • Immobilize enemies for 4.5 seconds.
  • Morphs
    • Shattering Prison: Adds damage when effect ends.
    • Restraining Prison: Adds snare after immobilization ends.
Rune Prison
  • Cast Time: 1.5 Seconds
  • Range: 28m
  • Cost: 42 Magicka (?)
  • Disorient enemy for 15.1 seconds.
  • Morphs
    • Rune Cage: Target is stunned for 3 seconds when disorient ends.
    • Weakening Prison: Increases spell power for next attack on the target.
Dark Exchange
  • Channel Time: 4 Seconds / Self
  • Cost: None
  • While channeling...
    • Restore health and magicka.
    • Drain 23% stamina per second.
  • Morphs
    • Dark Deal: Take less damage when channeling, but deals damage when effect ends.
    • Dark Conversion: Drains less stamina.
Daedric Mines
  • Cast Time: Instant / Self
  • Cost: 84 Magicka
  • Summon 3 mines for 30 seconds...
    • Mine takes 3 seconds to arm, then deals 13 magic damage to nearby enemies.
    • Enemies damaged by mines are immobilized for 1.5 seconds.
  • Morphs
    • Daedric Tomb: Mines arm in 3 seconds and then deal 13 damage to nearby enemies.
    • Daedric Minefield: Increases number of mines to 5 (may increase).
Mages Fury
  • Cast Time: Instant
  • Range: 28m
  • Cost: 32 Magicka
  • Deals 7 shock damage.
  • Explodes for 27 shock damage if target falls below 20% health within 4 seconds.
  • Morphs
    • Mage's Wrath: Explosion deals more damage.
    • Endless Fury: Killing an enemy restores 25 magicka.
Lightning Form
  • Cast Time: Instant / Self
  • Cost: 53 Magicka
  • For 6 seconds...
    • +40 armor and spell resistance.
    • Deal 2 shock damage to nearby enemies per second.
  • Morphs
    • Thundering Presence: Increase duration from 6 to 8 seconds.
    • Boundless Storm: +15% movement speed.
Lightning Splash
  • Cast Time: Instant
  • Range: 28m
  • Radius: 4m
  • Cost: 46 Magicka
  • Leave pool of lightning for 3 seconds that deals 5 shock damage per second.
  • Allies may activate Conduit synergy, dealing 22 shock damage to enemies.
  • Morphs
    • Lightning Flood: Radius increased to 6m.
    • Liquid Lightning: First strike does +50% damage.
Surge
  • Cast Time: Instant / Self
  • Cost: 70 Magicka
  • For 17 seconds...
    • +3 weapon damage.
  • Morphs
    • Critical Surge: Critical strikes heal player for 50% of damage dealt.
    • Power Surge: Increases duration.
Bolt Escape
  • Cast Time: Instant / Self
  • Cost: 56 Magicka
  • Stun nearby enemies for 1.5 seconds.
  • Teleport 15m forward.
  • Morphs
    • Streak: Damage and disorient enemies by teleporting through them.
    • Ball of Lightning: Summons a spark for 15 seconds that absorbs incoming spells.
Passive
RebateRank 1/2
  • Receive 10% of your maximum magicka when one of your summons is killed.
Power StoneRank 1/2
  • -8% ultimate ability cost.
Daedric ProtectionRank 1/2
  • +10% health regeneration rate with slotted Summoning ability.
Expert SummonerRank 1/2
  • Summons gain the following bonuses...
    • Winged Twilight: +5% damage dealt.
    • Familiar and Clannfear: +1% movement speed.
    • Atronach: +15% range.
Unholy KnowledgeRank 1/2
  • -3% magicka and stamina cost for abilities.
Blood MagicRank 1/2
  • Hitting an enemy with a dark magic spell heals the caster 3% of maximum health.
PersistenceRank 1/2
  • +10% duration of dark magic spells.
ExploitationRank 1/2
  • +7% critical strike chance when attacking targets affected by dark magic.
CapacitatorRank 1/2
  • +5% magicka regeneration.
EnergizedRank 1/2
  • +3% damage dealt by lightning magic abilities.
DisintegrateRank 1/2
  • Lightning spells have a 5% chance to instantly disintegrate low-health targets.
Expert MageRank 1/2
  • -5% cost for lightning spells.

Templar Aedric Spear Dawn's Wrath Restoring Light
Ultimate
Radial Sweep
  • Cast Time: Instant
  • Radius: 5m
  • Cost: 75 Ultimate
  • Deal 22 magic damage to nearby enemies.
  • Morphs
    • Empowering Sweep: Gain armor rating for each enemy hit.
    • Crescent Sweep: Deal additional damage to enemies in front of you.
Nova
  • Cast Time: Instant
  • Range: 28m
  • Cost: 300 Ultimate
  • For 8 seconds...
    • Enemies deal 40% less damage.
    • Enemies take 9 magic damage per second.
    • Allies may activate Super Nova synergy, dealing damage and stunning all enemies in the area.
  • Morphs
    • Solar Prism: Allies may activate a more powerful synergy - Gravity Crush.
    • Solar Disturbance: Snares enemies standing in the area by 50%.
Rite of Passage
  • Channel Time: 4 Seconds / Self
  • Radius: 12m
  • Cost: 150 Ultimate
  • For 4 seconds...
    • Nearby allies are healed for 11 every 0.5 seconds.
    • Caster is unable to move while casting.
  • Morphs
    • Rememberance: Allies take less damage.
    • Practiced: Increases self-healing.
Active
Puncturing Strikes
  • Channel Time: 1.1 Seconds
  • Range: 8m
  • Cost: 42 Magicka
  • Four-hit attack for 2x4 damage to enemies in front of you.
    • Closest enemies takes 100% additional damage.
    • Last hit knocks back closest enemy.
  • Morphs
    • Biting Jabs: Critical hit chance increased against low-health enemies.
    • Puncturing Sweep: Damage dealt in a large cone.
Piercing Javelin
  • Cast Time: Instant
  • Range: 20m
  • Cost: 53 Magicka
  • Deals 12 magic damage by hurling a spear.
  • Knock target back 5 meters.
  • Morphs
    • Aurora Javelin: Deals additional damage based on distance thrown.
    • Binding Javelin: Increases knowckdown duration.
Focused Charge
  • Cast Time: Instant
  • Range: 3.5m - 22m
  • Cost: 35 Magicka
  • Charge toward target enemy.
    • Casting targets are interrupted and unbalanced for 5 seconds.
    • Deals 16 magic damage.
    • Immobilize target for 0.5 seconds.
  • Morphs
    • Explosive Charge: Deal AoE damage.
    • Topling Charge: Adds 1.5 second stun, sets casters off balance.
Spear Shards
  • Cast Time: Instant
  • Range: 25m
  • Radius: 5m
  • Cost: 42 Magicka
  • Deals 11 magic damage to enemies in target area.
  • Disorient one target for 6 seconds.
  • An ally may pick up the spear, granting the ally and caster 1(?) weapon power and 0(?) spell power for 15 seconds.
  • Morphs
    • Luminous Shards: Restores stamina and magicka over time.
    • Blazing Spear: Spear ignites ground on impact. Stuns instead of disorienting enemy.
Sun Shield
  • Cast Time: Instant / Self
  • Radius: 5m
  • Cost: 42 Magicka
  • Create damage shield that absorbs up to 24% of your maximum health for 6 seconds.
    • Caster no longer regenerates magicka while shield holds.
    • Each enemy hit increases shield strength by 4% of your maximum health.
  • Deals 7 magic damage to nearby enemies.
  • Morphs
    • Radiant Ward: Deals additional damage on activation.
    • Blazing Shield: Deals damage when shield ends based on damage absorbed.
Sun Fire
  • Cast Time: Instant
  • Range: 28m
  • Cost: 35 Magicka
  • Deals 11 magic damage and 6 fire damage over 4.5 seconds.
  • Snares target 40% for 4.5 seconds.
  • Morphs
    • Vampire's Bane: Deals increased damage over time.
    • Reflective Light: Affects multiple targets.
Solar Flare
  • Cast Time: 1.5 Seconds
  • Range: 28m
  • Cost: 42 Magicka
  • Deals 23 magic damage to target.
  • Next attack against target and nearby enemies gain 4 weapon power and 0 spell power.
  • Morphs
    • Dark Flare: Affected enemies receive -30% healing.
    • Solar Barrage: Radius increased to 8m (PBAoE).
Backlash
  • Cast Time: 1.5 Seconds
  • Range: 28m
  • Cost: 25 Magicka
  • Stores up damage dealt on target over 6.5 seconds. When effect ends, target takes an additional 30% of the damage dealt.
  • Morphs
    • Purifying Light: +2% power per attack for duration (stacks 5 times).
    • Power of the Light: A node is left that heals 46 health every 2 seconds (8 second duration) when Backlash explodes.
Eclipse
  • Cast Time: Instant
  • Range: 28m
  • Cost: 60 Magicka
  • Target reflects negative single-target spells back at themselves for 4 seconds.
  • Morphs
    • Total Dark: -15 spell power for 4.5 seconds on an enemy when eclipse ends.
    • Unstable Core: Deal 11 magic damage to nearby enemies when the effect ends.
Blinding Light
  • Cast Time: Instant
  • Radius: 5m
  • Cost: 53 Magicka
  • For 3.5 seconds...
    • Enemies have a 50% chance to be set off balance and miss attacks.
  • Morphs
    • Searing Light: Nearby enemies have 50% chance to miss and be unbalanced for 4 seconds. Affected targets take damage.
    • Blinding Flashes: Pulses every 2 seconds, causing nearby enemies to have 50% chance to miss and be unbalanced for 4 seconds.
Rushed Ceremony
  • Cast Time: Instant
  • Radius: 28m
  • Cost: 60 Magicka
  • Heal nearby ally for 33.
  • Morphs
    • Honor the Dead: Restore magicka when healing low health allies.
    • Breath of Life: Heals up to 3 targets.
Healing Ritual
  • Cast Time: 2 Seconds
  • Radius: 12m
  • Cost: 39 Magicka
  • Heals nearby allies for 22.
  • Heal self for an additional 30%.
  • Morphs
    • Lingering Ritual: Adds health points to affected allies after 8 seconds.
    • Ritual of Rebirth: Self-heal increased to 50%.
Restoring Aura
  • Cast Time: Instant
  • Radius: 12m
  • Cost: 46 Magicka
  • Slotted: +15% stamina and health regeneration.
  • Active: +80% stamina and health regeneration of nearby allies for 6 seconds. Chooses a target based on the target’s distance from the Templar, favoring closer allies.
  • Morphs
    • Radiant Aura: Increased radius.
    • Repentance: Instead of the normal activated regeneration effect, the caster recovers health and stamina for each nearby corpse.
Cleansing Ritual
  • Cast Time: Instant
  • Radius: 12m
  • Cost: 49 Magicka
  • Instantly removes a negative effect from self.
  • Heals allies in area for 2 (?) every 2 seconds over 12 seconds.
  • Allies may activate Purify synergy, removing all negative effects and healing the target.
  • Morphs
    • Purifying Ritual: Removes 2 negative effects and heals nearby allies for 3 health every 2 seconds. -7 magicka cost.
    • Extended Ritual: Increase duration by 4 seconds.
Rune Focus
  • Cast Time: Instant / Self
  • Cost: 25 Magicka
  • Create an area of protection for 12 seconds...
    • +25 armor and spell resistance
  • Morphs
    • Channeled Focus: Recover magicka.
    • Restoring Focus: +15% healing received.
Passive
Piercing SpearRank 1/2
  • +5% critical strike rating with Aedric Spear abilities.
  • +5% Aedric Spear ability damage vs blocking targets.
Spear WallRank 1/2
  • +8% block against melee attacks when you have a slotted spear ability.
Burning LightRank 1/2
  • 25% chance to deal 5 magic damage on hit with a spear ability.
Balanced WarriorRank 1/2
  • +2% weapon damage.
  • +2 spell resistance.
Enduring RaysRank 1/2
  • +10% duration for Dawn's Wrath abilities.
PrismRank 1/2
  • +1 ultimate when activating a sun ability.
IlluminateRank 1/2
  • +5 spell resistance if attacker is affected by one of your Dawn's Wrath abilities.
Restoring SpiritRank 1/2
  • +2% magicka when activating an ability.
MendingRank 1/2
  • Increase critical strike chance of Restoring Light abilities on allies by up to 15%.
  • Critical strike chance increases the more health the ally is missing.
Focused HealingRank 1/2
  • +15% healing for Restoring Light abilities on allies standing in your areas of protection.
    • Areas of Protection: Rite of Passage, Cleansing Ritual, Rune Focus
Light WeaverRank 1/2
  • Restoring light abilities gain the following effects...
    • Restoring Aura: +10% duration.
    • Healing Ritual: -10% cost.
    • Rite of Passage: +13 armor and spell resistance while channeling.
Master RitualistRank 1/2
  • +20% resurrection speed.
  • +50% more health for resurrected players.
  • 50% chance to gain a soul gem after a successful resurrect.

Armor Skills

Armor Light Armor Medium Armor Heavy Armor
Active
Annulment
  • Cast Time: Instant / Self
  • Cost: 60 Magicka
  • Create 15 point damage shield for 20 seconds.
    • -50% damage from spells while shield holds.
  • Morphs
    • Dampen Magicka: Increases shield based on pieces of light armor equipped.
    • Harness Magicka: Restores magicka based on pieces of light armor equipped.
Evasion
  • Cast Time: Instant / Self
  • Cost: 56 Stamina (No Cooldown)
  • +15% dodge chance for 17 seconds.
  • Morphs
    • Shuffle: +3 seconds to duration, remove 1 snare per armor piece.
    • Elude: +3 seconds to duration, +1% dodge per armor piece.
Immovable
  • Cast Time: Instant / Self
  • Cost: 56 Stamina
  • +17 armor and spell resistance for 8 seconds.
  • Immune to knockback and disabling effects for duration.
  • Morphs
    • Immovable Brute: Increased melee damage for each pieve of heavy armor equipped.
    • Unstoppable: Increased duration for each piece of heavy armor equipped.
Passive
EvocationRank 1/2/3
  • -1% spell cost per piece of equipped Light Armor.
RecoveryRank 1/2
  • +2% magicka regeneration per piece of equipped Light Armor.
Spell WardingRank 1/2
  • +3% base spell resistance per piece of equipped Light Armor.
ProdigyRank 1/2
  • With 5+ pieces of Light Armor...
    • 5% critical chance for spells.
ConcentrationRank 1/2
  • Spells ignore 3% of enemy spell resistance per piece of equipped Light Armor.
DexterityRank 1/2/3
  • +1% critical strike chance for physical attacks per piece of equipped Meduim Armor.
Wind WalkerRank 1/2
  • +2% stamina regeneration per piece of equipped Medium Armor.
Improved SneakRank 1/2
  • -3% sneak detection area per piece of equipped Medium Armor.
  • -4% cost of sneaking per piece of equipped Medium Armor.
AgilityRank 1/2
  • With a full set (5+ pieces) of medium armor...
    • +5% attack speed.
AthleticsRank 1/2
  • +2% sprint speed per piece of equipped Medium Armor.
  • -2% stamina cost of roll dodge per piece of equipped Medium Armor.
ResolveRank 1/2/3
  • +(scales off current armor value) physical mitigation per piece of equipped Heavy Armor.
  • +(scales off current armor value) base spell resistance per piece of equipped Heavy Armor.
ConstitutionRank 1/2
  • +2% health regeneration per piece of equipped Heavy Armor.
JuggernautRank 1/2
  • +0.5% melee attack power per piece of equipped Heavy Armor.
BracingRank 1/2
  • With a full set (5+ pieces) of heavy armor...
    • -10% cost for blocking.
Rapid MendingRank 1/2
  • +0.5% healing received per piece of equipped Heavy Armor.

Weapon Skills

Melee Two-Handed One-Handed and Shield Dual Wield
Active
Cleave
  • Cast Time: Instant
  • Radius: 7m
  • Cost: 32 Stamina
  • Deal 2 physical damage to all enemies within radius.
  • Inflicts bleed for 0(?) physical damage over 10 seconds.
  • Morphs
    • Brawler: Gain a damage shield that scales with number of targets hit.
    • Carve: +2 Ultimate for each target hit.
Critical Charge
  • Cast Time: Instant
  • Range: 3.5m - 22m
  • Cost: 49 Stamina
  • Charge towards and attack for 7 physical damage, immobilizing the target for 0.5 seconds. Always deals critical damage.
  • Morphs
    • Stampede: Adds immobilization on hit.
    • Critical Rush: Deals bonus damage based on distance traveled.
Uppercut
  • Cast Time: 1 Second
  • Range: 7m
  • Cost: 60 Stamina
  • Deals 13 physical damage.
  • Stun enemy for 3.5 seconds.
  • Knock enemy back 4 meters.
  • Morphs
    • Dizzying Swing: Causes enemy to deal less damage.
    • Wrecking Blow: Your next attack deals extra damage.
Reverse Slash
  • Cast Time: Instant
  • Range: 5m
  • Cost: 32 Stamina
  • Deals 3(?) physical damage.
  • Damage dealt increases based on target's missing health. Damage starts scaling when the target is at half health.
  • Morphs
    • Reverse Slice: Deals splash damage to 2 nearby enemies.
    • Executioner: While slotted, weapon abilities deal more damage to low health targets.
Momentum
  • Cast Time: Instant / Self
  • Cost: 46 Stamina
  • +10% weapon damage for 20 seconds.
  • +2% additional weapon damage every 2 seconds.
  • Morphs
    • Forward Momentum: Ends snare effect on activation.
    • Rally: Heals when effect ends.
Puncture
  • Cast Time: Instant
  • Range: 5m
  • Cost: 32 Stamina
  • Deals 7 physical damage.
  • Target's armor -40% for 12 seconds.
  • Taunt target for 15 seconds.
  • Morphs
    • Ransack: Increases player's armor by amount reduced.
    • Pierce Armor: Also reduces spell resistance by 40%.
Low Slash
  • Cast Time: Instant
  • Range: 5m
  • Cost: 39 Stamina
  • Deals 8 physical damage.
  • Snares target 60% for 9 seconds.
  • Target's weapon damage -15% for 9 seconds.
  • Morphs
    • Deep Slash: Target's damage output is reduced by 15%.
    • Crippling Slash: +2 seconds of immobilization.
Defensive Posture
  • Cast Time: Instant / Self
  • Cost: 32 Stamina
  • Activate to reflect next projectile at attacker.
  • While slotted: +5% block mitigation, -5% block cost.
  • Morphs
    • Defensive Stance: Reflected attacks stun enemy attacker.
    • Absorbs Magic: Absorbs spell, healing helf.
Shield Charge
  • Cast Time: Instant
  • Range: 3.5 - 22m
  • Cost: 49 Stamina
  • Charge at and attack target for 7 physical damage.
  • Stun target for 2 seconds.
  • Morphs
    • Shielded Assault: Adds additional damage shield.
    • Invasion: Increases stun duration.
Power Bash
  • Cast Time: 1.2 Seconds
  • Range: 7m
  • Cost: 42 Stamina
  • Deals 7 physical damage.
  • Disorients target for 8 seconds.
  • Morphs
    • Reverberating Bash: Enemy deals less damage when disorient ends.
    • Power Slam: Increases damage and duration.
Twin Slashes
  • Cast Time: Instant
  • Range: 5m
  • Cost: 18 Stamina
  • Two hits for 2 physical damage.
  • Bleed target for 8 physical damage over 7 seconds.
  • Morphs
    • Blood Craze: Adds a small self-heal.
    • Rending Slashes: Increases bleed duration.
Flurry
  • Channel Time: 1.3 Seconds
  • Range: 7m
  • Cost: 46 Stamina
  • Six hit attack for (1, 1, 1, 1, 1, 5) physical damage.
  • Morphs
    • Rapid Strikes: +15% attack speed for 6 seconds.
    • Blinding Fury: Each hit has a 4% chance to unbalance target.
Whirlwind
  • Cast Time: Instant
  • Range: 5m
  • Cost: 49 Stamina
  • Deals 3 physical damage to enemies around you.
  • Damage increased against low health enemies.
  • Morphs
    • Whirling Blades: Restores stamina for each enemy hit.
    • Steel Thunder: Increases radius.
Sparks
  • Cast Time: Instant
  • Range: 7m
  • Cost: 49 Stamina
  • Blind target for 4 seconds.
  • Morphs
    • Heated Blade: Increases next weapon/spell attack by a large amount.
    • Ember Explosions: Increases miss chance on 3 targets.
Hidden Blade
  • Cast Time: Instant
  • Range: 20m
  • Cost: 32 Stamina
  • Throw a dagger that deals 9 physical damage.
  • Snare target 40% for 6 seconds.
  • Morphs
    • Shrouded Daggers: Damages and snares enemies in front of you.
    • Flying Blade: Increases range.
Passive
Heavy WeaponsRank 1/2
  • Axes: 10% chance to bleed for 0(?) physical damage over 10 seconds.
  • Maces: Attacks ignore 40 armor.
  • Swords: +3% damage.
BalanceRank 1/2
  • While a two-handed weapon is equipped...
    • -10% cost for two-handed feat abilities.
Forceful ImpactRank 1/2
  • While a two-handed weapon is equipped...
    • +13% splash damage to one nearby enemy for light and heavy attacks from two-handed weapons.
Arcane FighterRank 1/2
  • While a two-handed weapon is equipped...
    • +50% chance of procuring status effects.
Battle RushRank 1/2
  • While a two-handed weapon is equipped...
    • Killing an enemy yields +25% stamina regeneration for 6 seconds.
Sword and BoardRank 1/2
  • While a one-handed weapon and shield is equipped...
    • +3% damage.
    • +10% block mitigation.
Deadly BashRank 1/2
  • While a one-handed weapon and shield is equipped...
    • +50% damage from bash.
    • -25% stamina cost for bash.
FortressRank 1/2
  • While a one-handed weapon and shield is equipped...
    • -15% blocking cost.
    • -(?)% cost for One-Handed and Shield abilities.
Deflect BoltsRank 1/2
  • While a one-handed weapon and shield is equipped...
    • Block +8% damage from projectiles.
Battlefield MobilityRank 1/2
  • While a one-handed weapon and shield is equipped...
    • +25% movement speed while blocking.
SlaughterRank 1/2
  • While dual-wielding...
    • Targets with <25% health take +10% damage.
Dual Wield ExpertRank 1/2
  • +15% off-hand weapon damage.
Controlled FuryRank 1/2
  • -10% dual wield feat ability cost.
RuffianRank 1/2
  • While dual-wielding...
    • Deal +8% damage when attacking disabled targets.
Twin Blade and BluntRank 1/2
  • Dual-wielding weapons grant the following bonuses per weapon equipped...
    • Axe: 3% chance to bleed for 0(?) physical damage over 10 seconds.
    • Mace: +2.5% bonus damage to heavily armored enemies.
    • Sword: +1.25% additional damage.
    • Dagger: +2.5% critical strike.

Ranged Bow Destruction Staff Restoration Staff
Active
Poison Arrow
  • Cast Time: Instant
  • Range: 28m
  • Cost: 32 Stamina
  • Deals 5 poison damage.
  • Target takes (?) poison damage over 10 seconds.
  • Morphs
    • Venom Arrow: Interrupts spells by stunning the caster for 3 seconds and throwing them off balance.
    • Poison Injection: +35% damage over time against low-health targets.
Volley
  • Cast Time: Instant
  • Range: 7m - 25m
  • Cost: 49 Stamina
  • Repeatedly fire arrows at target location for 3 seconds.
  • Deal 1 physical damage every 0.5 seconds to all enemies in area.
  • Morphs
    • Scorched Earth: Damage becomes fire. AoE fire patch left on the ground that deals damage every second.
    • Arrow Barrage: Range increased to 30m; radius increased to 7m.
Scatter Shot
  • Cast Time: Instant
  • Range: 10m
  • Cost: 42 Stamina
  • Deals 6 physical damage.
  • Knocks enemy back 6 meters and disorients them for 5 seconds.
  • Morphs
    • Magnum Shot: Slightly increases range and damages, knocks you away from target.
    • Draining Shot: Enemy snared 40% for 4 seconds.
Arrow Spray
  • Cast Time: Instant
  • Range: 20m
  • Cost: 56 Stamina
  • Deals 6 physical damage.
  • Snare target 40% for 5 seconds.
  • Morphs
    • Bombard: Affeted enemies are also immobilized.
    • Acid Spray: Adds acid damage-over-time effect.
Snipe
  • Cast Time: 3 Seconds
  • Range: 20m - 40m
  • Cost: 60 Stamina
  • Deals 15 physical damage.
  • Morphs
    • Lethal Arrow: Deal slightly more damage (as poison damage) and reduce target's healing by 47%.
    • Focused Aim: +10 weapon power for ranged attacks; target marked by focused aim can be hit from +5 meters away.
Destructive Touch
  • Cast Time: Instant
  • Range: 7m
  • Cost: 53 Magicka
  • Deals 6 magic damage.
  • Fire Touch causes knockback, Frost causes deep freeze, Shock causes disorient.
  • Morphs
    • Destructing Clinch: Fire causes knockback and stun, frost causes deeper freeze, storm causes disorient and chance to fall off balance.
    • Destructive Reach: Doubles range.
Wall of Elements
  • Cast Time: Instant / Self
  • Cost: 53 Magicka
  • Create an elemental wall that deals 2 magic damage per second to enemies inside.
  • Wall lasts for 2.5 seconds.
  • Morphs
    • Unstable Wall of Elements: Wall explodes when it expires for AoE damage.
    • Elemental Blockade: Increases size and duraiton.
Force Shock
  • Cast Time: Insant
  • Range: 28m
  • Cost: 35 Magicka
  • Deals 7 magic damage and apples all three elemental status effects.
    • Interrupted enemies are stunned and unbalanced for 3 seconds.
  • Morphs
    • Curhsing Shock: Stuns and unbalances casting targets for 3 seconds.
    • Force Pulse: Deals damage to up to 2 enemies near the target that are chilled, burning, or concussed.
Weakness to Elements
  • Cast Time: Instant
  • Range: 28m
  • Cost: 35 Magicka
  • Target takes +40% damage from fire, shock, and cold for 15 seconds.
  • Morphs
    • Elemental Susceptibility: Increases chance of applying elemental status effects to enemy.
    • Elemental Drain: Restores magicka when attacking target with fire, shock, or cold damage.
Impulse
  • Cast Time: Instant
  • Radius: 8m
  • Cost: 35 Magicka
  • Deals 5 magic damage to nearby enemies.
  • 100% chance to apply concussion/chilled/burning depending upon the element used.
  • Morphs
    • Elemental Ring: Adds damage-over-time effect.
    • Pular: Reduces enemies' maximum health.
Grand Healing
  • Cast Time: Instant
  • Range: 28m
  • Radius: 8m
  • Cost: 46 Magicka
  • Heal allies in area for 2 per second for 3 seconds.
  • Morphs
    • Illustrious Healing: Increases duration by 1 second.
    • Healing Springs: Caster regains some magicka per target healed.
Regeneration
  • Cast Time: Instant
  • Range: 28m
  • Cost: 28 Magicka
  • Heal 2 wounded allies for 22 health over 20 seconds.
  • Morphs
    • Rapid Regeneration: Increases the frequency of healing over time.
    • Mutagen: Decreases total healing of HoT. If target health <20%, the effect ends and the target is healed for a moderate amount.
Blessing of Protection
  • Cast Time: Instant
  • Area: 20m x 4m
  • Cost: 49 Magicka
  • Heal allies in front of you for 7.
  • +20 armor and spell resistance for 8 seconds for affected allies.
  • Morphs
    • Blessing of Restoration: Increases healing and healing radius.
    • Combat Prayer: Heals players in front of caster. Affected players gain armor and spell resistance for 8 seconds, and additional damage.
Steadfast Ward
  • Cast Time: Instant
  • Range: 28m
  • Cost: 60 Magicka
  • Creates an 8-point damage shield for 6 seconds on lowest-health ally in front of caster.
  • +300% shield strength, increasing based on missing health.
  • Morphs
    • Ward Ally: Skill effects 1 ally and self.
    • Healing Ward: Creates a damage shield for 6 seconds on the lowest health ally; shield is bolstered by 300% based on health lost. Target is healed for 100% (?) of the remaining shield.
Force Siphon
  • Cast Time: 1.5 Seconds
  • Range: 28m
  • Cost: 32 Magicka
  • For 20 seconds...
    • Allies gain 0(?) health when attacking target.
    • Caster gains +100% health when attacking a target.
  • Morphs
    • Siphon Spirit: Nearby allies gain health and 1% magicka, player gains 100% additional health when attacking target for 20 seconds.
    • Quick Siphon: No cast time.
Passive
AccuracyRank 1/2
  • While a bow is equipped...
    • +3% critical strike.
RangerRank 1/2
  • While a bow is equipped...
    • -10% stamina cost for bow feats.
Long ShotsRank 1/2
  • While a bow is equipped...
    • Up to +6% bonus damage against distant targets.
Hawk EyeRank 1/2
  • When striking vulnerable targets...
    • +8% bow attack damage.
Hasty RetreatRank 1/2
  • While a bow is equipped...
    • +25% movement speed for 2 seconds after a dodge roll.
Tri-FocusRank 1/2
  • Destruction staff heavy attacks have the following effects...
    • Frost: 30% snare for 3.5 seconds.
    • Shock: 5% splash damage to 2 nearby enemies.
    • Fire: Increases critical strike chance with destruction abilities against the target.
Penetrating MagicRank 1/2
  • Destruction spells bypass 3 resistance.
Elemental ForceRank 1/2
  • While a destruction staff is equipped...
    • +8% chance to apply fire, shock, and cold status effects.
Ancient KnowledgeRank 1/2
  • While a destruction staff is equipped...
    • Heavy attacks charge +5% faster.
Destruction ExpertRank 1/2
  • While a destruction staff is equipped...
    • Killing an enemy with a destruction spell restores 17 magicka.
Essence DrainRank 1/2
  • While a restoration staff is equipped...
    • Last hit of heavy attack heals an ally for 15% of damage done.
Restoration ExpertRank 1/2
  • While a restoration staff is equipped...
    • +8% healing on targets with <30% health.
Cycle of LifeRank 1/2
  • While a restoration staff is equipped...
    • +1% damage for every 20 health you have.
AbsorbRank 1/2
  • While a restoration staff is equipped...
    • Blocking spells restores 2 magicka.
Restoration MasterRank 1/2
  • While a restoration staff is equipped...
    • +3% healing done.

Guild Skills

Guilds Fighters Guild Mages Guild Undaunted
Ultimate
Dawnbreaker
  • Caste Time: 0.5 Seconds
  • Radius: 10m
  • Cost: 125 Ultimate
  • Deals 85 magic damage to enemies in radius.
    • 60% additional damage to undead and Daedra.
  • Morphs
    • Flawless Dawnbreaker: While slotted, weapon attacks deal 10% more damage.
    • Dawnbreaker of Smiting: Causes knockback and knockdown to Daedra.
Meteor
  • Cast Time: Instant
  • Range: 28m
  • Cost: 200 Ultimate
  • Deals 110(?) fire damage.
  • Enemies near target take 54 fire damage.
  • Enemies knocked back 8 meters.
  • Morphs
    • Ice Comet: Meteor now deals cold damage, cold AoE damage, and effected enemies are knockedback and snared 70% for 5 seconds.
    • Shooting Star: Restore 9 ultimate per target hit.
Active
Silver Bolts
  • Cast Time: Instant
  • Range: 28m
  • Cost: 72 Stamina
  • Deals 39 physical damage.
  • Undead and Daedra are knocked down for 3.5 seconds.
  • 5% chance to banish targets on hit, dealing 189 magic damage.
  • Morphs
    • Silver Shards: Hits 2 additional targets, but with reduced damage.
    • Silver Leash: Pull an enemy to you and deal additional damage.
Circle of Protection
  • Cast Time: Instant
  • Radius: 5m
  • Cost: 60 Stamina
  • Create an aura of self-protection for 17 seconds.
    • +60 armor and spell resistance for friendly targets.
    • +60 additional armor and spell resistance against undead and daedra.
  • Morphs
    • Turn Undead: Daedra and Undead are feared and take damage.
    • Ring of Preservation: Allies in area have increased health regeneration.
Expert Hunter
  • Cast Time: Instant / Self
  • Cost: 72 Stamina
  • For 10 seconds...
    • 20% chance on hit to deal an additional 52 magic damage to undead and Daedra.
    • Killing an undead or Daedra increases duration by 15 seconds.
  • Morphs
    • Evil Hunter: Restore stamina.
    • Camouflaged Hunted: Deal additional damage when stealthed.
Trap Beast
  • Cast Time: Instant / Self
  • Cost: 84 Stamina
  • Place a trap for 28 seconds.
    • Trap takes 4 seconds to arm, then deals 26 magic damage and immobilizes closest enemy for 6 seconds.
    • Undead and Daedra take 45 magic damage.
  • Morphs
    • Rearming Trap: Trap re-arms once after firing.
    • Lightweight Beast Trap: Can be placed from a long distance.
Magelight
  • Cast Time: Instant / Self
  • Cost: 48 Magicka
  • Summon a light that reveals hidden and invisible enemies within 12 meters.
  • -5% maximum magicka.
  • +7% spell critical strike rating.
  • Morphs
    • Inner Light: Adds spell critical strike.
    • Radiant Magelight: Nearby friendly targets take less damage from stealth attacks.
Entropy
  • Cast Time: Instant
  • Range: 28m
  • Cost: 60 Magicka
  • Deals 21 magic damage over 12 seconds.
  • Recover 12 health every 6 seconds.
  • Morphs
    • Degeneration: Your weapon attacks against target restore health.
    • Structured Entropy: Increases maximum health while ability is slotted.
Fire Rune
  • Cast Time: Instant
  • Range: 28m
  • Cost: 90 Magicka
  • Create a fire rune at target location for 32 seconds.
    • Deal 35 fire damage when an enemy enters the area.
  • Morphs
    • Volcanic Rune: Enemy is knocked into the air and stunned.
    • Scalding Rune: Enemies also take fire damage over time.
Equilibrium
  • Cast Time: Instant / Self
  • Cost: None
  • Trade 37(?) health for 37 magicka.
  • Morphs
    • Spell Symmetry: Trade 0 health to 6 magicka (?), next magicka ability costs 25% less.
    • Balance: Trade 1 health to 6 magicka (?), +37% health regeneration for 20 seconds.
Blood Altar
  • Cast Time: 1.5 Seconds
  • Radius: 8m
  • Cost: 152 Magicka
  • +15% health regeneration for nearby allies for 27 seconds.
  • Allies may activate Blood Funnel synergy, healing 74 points every 1 second for 4 seconds.
    • Only 1 ally may channel at once.
    • Channeling reduces altar duration for each second channeled.
  • Morphs
    • Sanguine Altar: Increased health regeneration.
    • Overflowing Altar: May be used by mupltiple allies at the same time.
Trapping Webs
  • Cast Time: Instant
  • Range: 28m
  • Cost: 124 Magicka
  • Deals 44 magic damage and snares an enemy 40% for 8 seconds.
  • Allies may activate Spawn Broodlings synergy.
    • Deals 88 magic damage.
    • Summons 2 spiders for 10 seconds.
  • Morphs
    • Sipder Silk: Upgraded Spiders. Black Widows last longer and have poison DoT.
    • Tangling Webs: Synergy summons 2 spiders and AoE fear.
Inner Fire
  • Cast Time: Instant
  • Range: 15m
  • Cost: 114 Magicka
  • Deal 44 magic damage and force target to attack you for 15 seconds.
  • Allies may activate Radiate synergy.
    • 15% chance to create synergy opportunity.
    • Deal 52 magic damage on target over 4 seconds.
    • Explodes after 4 seconds, dealing 325 magic damage to all nearby enemies.
  • Morphs
    • Inner Rage: Increased chance for synergy.
    • Inner Beast: Increased range and reduced cost.
Bone Shield
  • Cast Time: Instant / Self
  • Cost: 124 Magicka
  • +20% armor for 20 seconds.
  • Nearby allies may activate Bone Wall synergy.
    • Grants a damage shield for 60% of their maximum health.
  • Morphs
    • Spiked Bone: Returns damage to melee attackers.
    • Bone Surge: Synergy increases ally power.
Necrotic Orb
  • Cast Time: Instant
  • Radius: 5m
  • Cost: 152 Magicka
  • Summon an orb for 10 seconds that deals 6 magic damage to nearby enemies.
  • Allies may activate Combustion synergy.
    • Orb explodes, dealing 88 magicka damage.
    • Allies restore more magicka over time for each enemy hit.
  • Morphs
    • Mystic Orb: Orb also restores magicka instantly when it explodes.
    • Energy Orb: Synerfy increases orb damage-over-time instead of destroying it.
Passive
Intimidating Presence
  • Allows player to intimidate certain NPCs in conversations.
SlayerRank 1/2/3
  • +? spell and weapon power when attacking undead and daedra.
Banish the WickedRank 1/2/3
  • +3 Ultimate when killing an undead or Daedra.
Skilled Tracker
  • Fighers Guild abilities that affect undead and Daedra also affect werewolves.
Bounty Hunter
  • The Fighters Guild in Cyrodiil will offer bounty quests.
Persuasive Will
  • Allows player to persuade certain NPCs in conversations.
Mage AdeptRank 1/2
  • -8% cost of Mages Guild abilities (besides ultimate).
Everlasting MagicRank 1/2
  • +10% duration for Mages Guild abilities.
Magicka ControllerRank 1/2
  • +1% maximum magicka and magicka regeneration for each slotted Mages Guild ability.
Might of the GuildRank 1/2
  • +10% spell power for next magical attack.
  • Effect lasts 8 seconds after a Mages Guild ability.
Undaunted CommandRank 1/2
  • Whenever you use a synergy ability, gain 2%/4% of your Maximum Health, Stamina and Magicka.
Undaunted MettleRank 1/2
  • Increases Health, Stamina, and Magicka Max by 1%/2% per type of Armor (Heavy, Medium, Light) that you have equipped.

Post-Launch Dark Brotherhood Thieves Guild
Ultimate
Active
Passive

Alliance War Skills

Alliance War Assault Support Emperor
Ultimate
Warhorn
  • Cast Time: Instant
  • Radius: 20m
  • Cost: 213 Ultimate
  • +25% maximum magicka and stamina for nearby allies for 30 seconds.
  • Morphs
    • Aggressive Horn: Also increases weapon damage.
    • Sturdy Horn: Also increases maximum health.
Barrier
  • Cast Time: Instant
  • Radius: 12m
  • Cost: 255 Ultimate
  • Create a 247-point damage shield on nearby allies for 30 seconds.
Active
Rapid Maneuver
  • Cast Time: Instant
  • Radius: 20m
  • Cost: 105 Stamina
  • +20% movement speed for allies for 20 seconds.
  • Grants immunity to snares and roots.
  • Break when an attack is made.
  • Morphs
    • Retreating Maneuver: Increases speed bonus.
    • Charging Maneuver: Allies also gain bonus damage for one attack.
Caltrops
  • Cast Time: Instant
  • Range: 28m
  • Cost: 105 Stamina
  • Throw caltrops at a target location that last for 30 seconds.
  • Enemies in area take 5 physical damage every 0.5 seconds.
  • Morphs
    • Anti-Cavalry Caltrops: Adds a dismount on enemies.
    • Razor Caltrops: Adds AoE damage and a 70% snare when caltrops land.
Siege Shield
  • Cast Time: Instant / Self
  • Cost: 101 Magicka
  • Create a bubble that lasts for 20 seconds....
    • +20% protection against ranged attacks and seige weapons for allies in bubble.
  • Morphs
    • Siege Weapon Shield: Allies siege weapons in the bubble take -75% damage from other siege weapons.
    • Propelling Shield: +4 meter range. Allies in abilities receive +28 meter range.
Purge
  • Cast Time: Instant
  • Radius: 12m
  • Cost: 87 Magicka
  • Remove up to 2 negative effects from allies.
  • -50% duration of negative effects on allies for 5 seconds.
  • Morphs
    • Efficient Purge: Reduces cost by 50%.
    • Cleanse: Restore health to target if at least one debuff is removed.
Passive
Combat Frenzy
  • +25 Ultimate when killing an enemy player.
Reach
  • +5m range to all abilities with a base range >15m when near a keep.
Continuous Attack
  • For 10 minutes after capturing a lumber mill, farm, mine, or keep...
    • +10% weapon damage.
    • +20% magicka and stamina regeneration.
Combat Medic
  • +20% healing sent when near a keep.
Battle Resurrection
  • -50% time to resurrect another player.
Magicka Aid
  • +10% magicka regeneration for each support ability slotted.
Domination
  • While Emperor: +50% magnitude of heals on player.
  • Former Emperor: +1% magnitude of heals on player.
Authority
  • While Emperor: +200% Ultimate gains, -5% Ultimate costs.
  • Former Emperor: -5% Ultimate costs.
Monarch
  • While Emperor: +100% health, magicka, and stamina combat regeneration.
  • Former Emperor: +2% health, magicka, and stamina combat regeneration.
Tactician
  • While Emperor: +100% siege weapon damage.
  • Former Emperor: +2% siege weapon damage.
Emperor
  • +100% health, magicka, and stamina while in campaign.

World Skills

World Soul Magic Lycanthropy Vampirism
Ultimate
Soul Strike
  • Cast Time: Instant
  • Range: 28m
  • Cost: 150 Ultimate
  • Deal 84 magic damage over 3 seconds.
  • Snares targets 80% while active.
  • Morphs
    • Soul Assault: Increases duration by 1 second.
    • Shatter Soul: If enemy is killed, explodes and damages nearby enemies.
Werewolf Transformation
  • Cast Time: Instant / Self
  • Cost: 1000 Ultimate
  • Transform into a werewolf, causing nearby enemies to run in fear.
  • Increase stamina, armor, and run speed.
  • Attack damage is derived from maximum stamina.
  • Morphs
    • Pack Leader: Allies nearby gain ultimate 8% faster.
    • Werewolf Berserker: Light attacks cause bleed and improve attack speed.
Bat Swarm
  • Cast Time: Instant
  • Radius: 10m
  • Cost: 275 Ultimate
  • Summon a swarm of bats that surround you and deal 160 magic damage to enemies per second for 5 seconds.
  • Morphs
    • Clouding Swarm: Gain invisibility and deal high AoE damage.
    • Devouring Swarm: Drain health from every target.
Active
Soul Trap
  • Cast Time: Instant
  • Range: 28m
  • Cost: 40 Magicka
  • Deal 10 magic damage over 10 seconds.
  • Fills a soul gem if enemy dies while affected.
  • Morphs
    • Soul Splitting Trap: Fills on additional soul gem.
    • Consuming Trap: Restore health, magicka, and stamina if an enemy dies while affected.
Pounce
  • Cast Time: Instant
  • Range: 5m - 20m
  • Cost: 374 Stamina
  • Leap to target, dealing 138 physical damage and stunning off-balanced targets.
  • Morphs
    • Brutal Pounce: Deals 138 physical damage to targets in area.
    • Feral Pounce: Adds (3/4/5/6) extra seconds to werewolf timer.
Roar
  • Cast Time: 1 Second
  • Radius: 8m
  • Cost: 374 Stamina
  • Unleash a beastly roar; affecting up to 3 enemies within 6 meters with fear, disorient, and unbalance for (3.5/?/?/4.3) seconds.
  • Morphs
    • Ferocious Roar: When an enemy is killed in this state his nearby allies are unbalanced and disoriented for 2.5 seconds.
    • Rousing Roar: +3 weapon power for nearby allies for each nearby target affected for 10 seconds.
Drain Essence
  • Channel Time: 3 Seconds
  • Range: 7m
  • Cost: 247 Magicka
  • Stun target for 3 seconds and deal 160 magic damage per second.
  • Player recovers 150% of damage as health and stamina per second.
  • Can't be applied to targets that have recently been drained or fed upon.
  • Morphs
    • Invigorating Drain: Recover 2/3/4/5 ultimate per second for 3 seconds.
    • Midnight Drain: Recovery rate doubled at night.
Mist Form
  • Cast Time: 3 Seconds
  • Cost: 521 Magicka
  • -75% damage received from all sources.
  • Invulnerable to healing magic and control effects.
  • Morphs
    • Elusive Mist: +45% movement speed.
    • Poison Mist: Deal 149 poison damage every 0.5 seconds.
Passive
Soul Summons
  • Resurrect without needing a soul gem once per hour.
Soul Shatter
  • On death, your soul explodes and damages nearby enemies.
Soul Lock
  • Weapon kills automatically trap souls.
Pursuit Rank 1/2
  • Stamina increased by (10%/20%) while in werewolf form.
Blood Rage Rank 1/2
  • Generate (2/5) ultimate by taking damage.
  • Must be in humanoid form.
  • Must have Werewolf Transformation slotted
Devour 0 / 1
  • Devour humanoid corpses to earn more time in werewolf form.
Bloodmoon 0 / 1
  • On a full moon, return to the werewolf ritual site and turn another player into a werewolf.
  • Turned players earn the werewolf skill line.
  • Cannot turn players infected with vampirism.
Savage Strength Rank 1/2
  • Each kill in werewolf form (up to 5) increases your Max Stamina by (3%/5%).
Call of the Pack Rank 1/2
  • Causes allies to stay transformed (3%/5%) longer.
  • Affects up to 5 targets in a 15m radius and stacks up to 5 times
Savage Feeding Rank 1/2
  • After feeding, target is stunned and off balance for 2 seconds.
Supernatural Recovery Rank 1/2
  • Increases magicka and stamina recovery by 5%.
Blood Ritual
  • Allows player to turn another player into a vampire once every 7 days by returning to the vampire ritual site.
  • Turned players gain the Vampire skill line.
  • Players infected with Lycanthropy cannot be turned.
Undeath Rank 1/2
  • Increase damage mitigation when player is below 30% health. Mitigation scales up to 50% dependent on player's health.
Unnatural Resistance
  • Health regeneration is increased for Vampirism stages 2-4.
Dark Stalker
  • Move faster while sneaking and enter stealth more quickly at night.
Lycanthropy and Vampirism Notes
Crafting Alchemy Blacksmithing Clothing
Passive
Solvent ProficiencyRank 1-7
  • Alchemist may use [solvent type] to make level X potions.
Keen Eye: ReagentsRank 1/2/3
  • Reagents will be easier to see within 20/30/40 meters.
Medicinal UseRank 1/2/3
  • Potion effects last 10% longer.
ChemistryRank 1/2/3
  • Produce 1 extra potion per crafting attempt.
Laboratory UseRank 1/2/3
  • Use up to 3 reagents when crafting potions.
SnakebloodRank 1/2/3
  • Negative potion effects reduced by 50%.
MetalworkingRank 1-9
  • Allows the use of [Iron, Steel, Orichalc, Dwarven, Ebony, Calcinium, Galatite, Moonstone, Voidstone] ingots.
Keen Eye: OreRank 1/2/3
  • Ore in the world will be easier to see within 20/30/40 meters.
Miner HirelingRank 1/2/3
  • A miner hireling will send you ore and possibly other items every day.
Metal ExtractionRank 1/2/3
  • Improves the chance of extracting Blacksmithing ingredients.
MetallurgyRank 1/2/3
  • Reduces research time by 5% and allows the research of two traits at once.
Temper ExpertiseRank 1/2/3
  • Increases the chance of improving items with tempers.
TailoringRank 1-9
  • Allows the use of [cloth type] and [leather type].
Keen Eye: ClothRank 1/2/3
  • Fibrous plants in the world will be easier to see when you are within 20/30/40 meters.
Trapper HirelingRank 1/2/3
  • A trapper & gatherer hireling will send you cloth or leather and possibly other items every day.
UnravelingRank 1/2/3
  • Improves your chance of extracting clothing materials.
StitchingRank 1/2/3
  • Reduces research time by 5% and allows the research of two traits at once.
Tanning ExpertiseRank 1/2/3
  • Increases the chance of improving items with tannings and stitchings.

Crafting Enchanting Provisioning Woodworking
Passive
Aspect ImprovementRank 1-4
  • Allows the use of [aspect rune type] to create glyphs of X quality.
Potency ImprovementRank 1-9
  • Allows the use of [potency rune types] to make glyphs of Level X - Y.
Keen Eye: RunesRank 1/2/3
  • Runes in the world will be easier to see within 20/30/40 meters.
HirelingRank 1/2/3
  • A hireling will send you runes every day.
Aspect ExtractionRank 1/2/3
  • Increases the chance of extracting Aspect rune stones by 5%.
Recipe QualityRank 1/2/3
  • Allows the use of green/blue/purple quality recipes.
Recipe ImprovementRank 1-6
  • Allows the making of recipes up to level X.
GourmandRank 1/2/3
  • Adds 5 minutes to the duration of any food eaten.
ConnoisseurRank 1/2/3
  • Adds 5 minutes to the duration of any beverage consumed.
ChefRank 1/2/3
  • Creates 1 additional serving for each food recipe attempted.
BrewerRank 1/2/3
  • Creates 1 additional serving for each drink recipe attempted.
HirelingRank 1/2/3
  • A hireling will send you food or drink ingredients every day.
WoodworkingRank 1-9
  • Allows the use of [wood type].
Keen Eye: WoodRank 1/2/3
  • Lumber in the world will be easier to see within 20/30/40 meters.
Lumberjack HirelingRank 1/2/3
  • A lumberjack hireling will send you wood and possibly other items every day.
Wood ExtractionRank 1/2/3
  • Improves the chances of extracting Woodworking ingredients.
CarpentryRank 1/2/3
  • Reduces research time by 5% and allows the research of 2 items at once.
Resin ExpertiseRank 1/2/3
  • Increases the chances of improving items with resins.

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