05-Jul-2011 â€“ Salt in the Woundâ€œThough few questioned it, the unnatural sluggishness of that littoral settlement was an omen of vile significance. Never did I witness a more harrowing affair than in Witchaven, by the cruel waterâ€™s edge.â€The Temple Knights have long been at war with Mother Mallum and her mind-controlled minions, but after a recent breakthrough a solution is within sight. Somewhere within the labyrinthine chambers of Daemonheim a creature dwells, whose very essence is capable of disrupting the Slug Queenâ€™s powers... but this isnâ€™t a mission that can be faced alone.With a more grown-up outlook on life and greater control over his abilities, Kennith will eagerly add his magic to your arsenal. The hygienically challenged Ezekial also returns, this time with a bit more bang! Finally, we have the fresh face and strong sword-arm of the Temple Knight Eva Cashien, who is keen to live up to the family name and to prove herself in battle.Join forces, issue orders and work together with these heroes, taking the fight from the fishing platform where it all started to the slimy doorstep of the sea slugs. Infiltrate the newly surfaced Slug Citadel, and come face to face with Witchavenâ€™s dreadful puppeteer.If you can successfully achieve resolution in this, the last quest in the Sea Slug series, youâ€™ll gain access to an increase in bound ammo storage within Daemonheim... as well as the XP, of course.Mod TrickRunescape Content DeveloperSummary:Where to start Salt In The Wound:Talk to Kennith in the east of the Daemonheim peninsula.Requirements to start Salt In The Wound:60 Defence50 Constitution47 Herblore45 Summoning35 DungeoneeringKennith's ConcernsIn other news...Members will have the opportunity to acquire their very own Dwarven Army Axe, a marvellous article of dwarven engineering that can serve as a needle, a chisel, a pickaxe, a hatchet, a tinderbox and even a weapon in a pinch. Itâ€™s the accessory of choice for the eclectic, low-levelled adventurer with a range of interests and scarce free inventory space. Switch seamlessly between mining that stubborn copper vein, swatting that irksome goblin and darning your socks. Current members will be informed of how to obtain one of these upon logging in, so get your Dwarven Army Axe today!
3 replies to this topic
Posted July 05, 2011 - 07:05 PM
Posted July 05, 2011 - 07:08 PM
Well, time to start doing this quest. Liked the past few from the Slug Menace chain, so this one should probably be pretty worthwhile.
Posted July 05, 2011 - 09:22 PM
A very worthwhile quest if not for the rewards. It has hilarity, great cutscenes, puzzles, fights and even a smoking hot warrior chick that you can hit on. The rewards are some xp and the ability to now bind 225 ammo in dungeoneering, very worthwhile for the dungeon-savy mages and rangers.
Posted July 05, 2011 - 10:04 PM
I hated the fourth room of the quest because the controls were so clunky. Otherwise, this was a pretty fun quest. I don't ever need 225 laws in dungeoneering, and I melee, so the extra ammo reward wasn't really meaningful to me. That being said, it tied up the slug quest nicely and the Star Wars references were much appreciated.
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