Posted March 29, 2012 - 09:22 PM
Posted March 29, 2012 - 09:30 PM
Posted March 29, 2012 - 10:05 PM
Posted March 30, 2012 - 03:11 AM
Posted March 30, 2012 - 02:14 PM
Posted March 30, 2012 - 02:23 PM
[*]The magic systems organization in Oblivion wasn't very good, and this is coming from someone who always bases his character off of it. There was a huge amount of overlap between the different magic classes. Mysticism vs. Illusion? It was specifically confusing how they were split up and organized, I think Skyrim's system of moving some of the more redundant spells into the same school was a good move. I didn't feel like they elimintated tons of them so much as they consolidated them. With that said, magic is far, far too weak in Skyrim when compared to something like melee.
[*]Yes, Skyrim could still use more variety in finishing moves. However, compared to the old games of Morrowind/Oblivion, the combat system is hundreds of times better with variety. Oblivion/Morrowind didn't have ANY different moves or animations, much less finishing moves.
[/list]I do miss the relatively complex leveling system of Oblivion, even if it was admittedly too confusing for most players. There's a happy medium to be had. If you invested your entire game around character development in Oblivion with efficient leveling, you could have a character damn near maxed in every attribute at level 15.
I think it's important to note just how much more realistic the environment is in Skyrim, even looking past the graphics. Play Skyrim for a few hours, and then put in Oblivion; everything will look hilariously cartoonish and fake. Yes, Skyrim is much newer, but the improved graphics do add a great deal to the immersive aspect of the game, even if it was at the loss of some options.
Posted March 30, 2012 - 04:57 PM
Posted March 31, 2012 - 06:36 AM
Posted March 31, 2012 - 11:50 AM
Posted March 31, 2012 - 02:27 PM
Posted March 31, 2012 - 03:06 PM
Posted April 01, 2012 - 02:26 PM
Posted April 01, 2012 - 06:16 PM
Posted April 02, 2012 - 11:51 AM
Like on two worlds two
The player is able to melt down any armor/weapons that they don't use and basically salvage the materials to make new products.
I meant more speices of animals, LoL not MORE animals < upside down smiley
Oh, and I just wanted to say that I had this image of hunting bears in Red Dead Redemption when you guys were talking about more animals. I remember shooting grizzlies for 30mins straight as 4-5 continuously responded around me until I ran out of ammo and died on a pile of 50 corpses. Let's not let Skyrim go that far.
I was sayin that between my bow and my arrow and what is suposed to be at the end of my arrow are two different things, like an effing tree
I thought the hunting was pretty realistic, obviously a deer isn't going to go down after one arrow in the side, and they are startled really easily which is what i expect.
Posted April 02, 2012 - 01:58 PM
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