
The Elder Scrolls VI... Improving the series
#1
Posted March 29, 2012 - 09:22 PM

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#2
Posted March 29, 2012 - 09:30 PM

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#3
Posted March 29, 2012 - 10:05 PM

#4
Posted March 30, 2012 - 03:11 AM

#5
Posted March 30, 2012 - 02:14 PM

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#6
Posted March 30, 2012 - 02:23 PM

[*]The magic systems organization in Oblivion wasn't very good, and this is coming from someone who always bases his character off of it. There was a huge amount of overlap between the different magic classes. Mysticism vs. Illusion? It was specifically confusing how they were split up and organized, I think Skyrim's system of moving some of the more redundant spells into the same school was a good move. I didn't feel like they elimintated tons of them so much as they consolidated them. With that said, magic is far, far too weak in Skyrim when compared to something like melee.
[*]Yes, Skyrim could still use more variety in finishing moves. However, compared to the old games of Morrowind/Oblivion, the combat system is hundreds of times better with variety. Oblivion/Morrowind didn't have ANY different moves or animations, much less finishing moves.
[/list]I do miss the relatively complex leveling system of Oblivion, even if it was admittedly too confusing for most players. There's a happy medium to be had. If you invested your entire game around character development in Oblivion with efficient leveling, you could have a character damn near maxed in every attribute at level 15.
I think it's important to note just how much more realistic the environment is in Skyrim, even looking past the graphics. Play Skyrim for a few hours, and then put in Oblivion; everything will look hilariously cartoonish and fake. Yes, Skyrim is much newer, but the improved graphics do add a great deal to the immersive aspect of the game, even if it was at the loss of some options.
#7
Posted March 30, 2012 - 04:57 PM

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Posted March 31, 2012 - 06:36 AM

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Posted March 31, 2012 - 11:50 AM

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Posted March 31, 2012 - 02:27 PM

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Posted March 31, 2012 - 03:06 PM

#12
Posted April 01, 2012 - 02:26 PM


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#13
Posted April 01, 2012 - 06:16 PM


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#14
Posted April 02, 2012 - 11:51 AM

Like on two worlds twoThe player is able to melt down any armor/weapons that they don't use and basically salvage the materials to make new products.

I meant more speices of animals, LoL not MORE animalsOh, and I just wanted to say that I had this image of hunting bears in Red Dead Redemption when you guys were talking about more animals. I remember shooting grizzlies for 30mins straight as 4-5 continuously responded around me until I ran out of ammo and died on a pile of 50 corpses. Let's not let Skyrim go that far.

I was sayin that between my bow and my arrow and what is suposed to be at the end of my arrow are two different things, like an effing treeI thought the hunting was pretty realistic, obviously a deer isn't going to go down after one arrow in the side, and they are startled really easily which is what i expect.

#15
Posted April 02, 2012 - 01:58 PM

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