How can I get the cornered rat quest to start?
Posted March 02, 2012 - 03:20 AM
Posted March 02, 2012 - 10:37 AM
Posted March 02, 2012 - 01:27 PM
Posted March 02, 2012 - 01:39 PM
I've highlighted some fixes above. If your issue is Delphine simply not giving you the quest at all at the end of Diplomatic Immunity, you're probably out of luck. Otherwise, there are some quest bugs that are fixable if you're having dialogue issues with Brynjolf.
[*]The quest may also fail to start after completing Diplomatic Immunity, and even trying manually start or end it with the console will not work. You may have to skip forward to the start of the next quest, Alduin's Wall, by using the console and typing in setstage MQ203 5, which will allow you to continue.
[*]There may be a glitch in which if you are halfway through the Thieves Guild quests, you will not be able to continue the quest as there are no dialogue options for Brynjolf. (Xbox 360)
[*]This may occur if you have started the quest A Chance Arrangement, where the first requirement is to speak with Brynjolf outside. Complete that to advance.
[/list][*]After speaking to Delphine about Esbern, she will direct you to Brynjolf, but there will be no mission start and you cannot ask the bartender in the Ragged Flagon of The Bee and Barb about Esbern.
[*]May be a result of having Darkness Returns active at the time.
Make sure your game is the most updated version (release notes), I know v1.04 had fixes related to this quest. However, these patches usually only prevent this from happening in future games; if your current one is already bugged, it probably won't fix the issue alone.
Posted March 02, 2012 - 02:23 PM
Posted March 02, 2012 - 02:25 PM
Posted March 06, 2012 - 03:03 AM
Posted March 15, 2012 - 04:40 PM
In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
Hopefully it will work... Hopefully
Posted April 05, 2012 - 07:13 PM
Posted April 05, 2012 - 07:29 PM
The 1.5 patch only claimed to fix the death of specific NPC's blocking progression. Was that your issue? When the quests are actually (legitimately) fixed they should automatically start after 15-20mins of playtime after the patch is installed. I wouldn't be surprised if this wasn't a complete fix as the way they worded it specifically had me skeptical. If you had the dead NPC issue, though, and it STILL doesn't work... Well, damn.
No it didn't fix my problem either (the 1.5 patch on Xbox) - I'm at level 60 with 200+ hours and now I'll never be able to complete this game (without starting all over, no previous saved games) and there's no way I'm risking a broken heart again. I want my money back!
Posted April 05, 2012 - 09:58 PM
Posted April 09, 2012 - 02:09 PM
Posted April 09, 2012 - 04:13 PM
Posted April 26, 2012 - 03:25 PM
Posted June 01, 2012 - 04:48 PM
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