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Blake

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Posts posted by Blake


  1. Introduction

    So Dragon Priest...What are they?

    Well let me spit some simplified lore at you.

    *ahem*

    Dragons thought they were superior to men, so they ruled over them with an iron fist...eh claw. They granted a select few men with some power in exchange for absolute obedience. These men became known as Dragon Priest. The Dragon Priest ruled over men as kings, laying down laws to help men and dragons live in peace. Eventually men rebelled and the Priest were all killed. The average adventurer sees them now as powerful liches, killing said adventurer with a staff in one hand while blasting magic in the other.

    So why should I bother killing Dragon Priest in the first place?

    Although not all Dragon Priest have them, SOME of them sport one of nine magical mask, obtainable once you slay said Priest. These mask are either light or heavy armor and have a variety of magical effects, a lot of which are actually useful. Only eight of these mask are obtained by killing its owner, with the ninth mask being unlocked after you have the other eight and put them all on the Dragon Priest shrine.

    Dragon Priest shrine? What effects do these mask have? Where can I kill them?

    Silence, young padawan. All (or at least most) of your questions will be answered in this guide. Here is how it'll be broken up.

    [*]Dragon Priest Killing

    [*]The Eight Masks

    [*]Dragon Priest Shrine

    Well, here we go!


    Dragon Priest Killing

    Now that I whetted your whistle for some Dragon Priest killing, let's discuss some methods for killing these things.

    Melee

    Although probably not the ideal method, if you crafted some impressive weapons using our smithing and enchanting guide (shameless plug), it certainly is possible. Since priest don't have melee attacks, I would recommend dual wielding. Run up, and use the dual wield power attack (hold both weapon attack buttons at the same time) to hit it hard and fast. Again, I wouldn't recommend meleeing for the average player because Priest tend to throw up a cloak spell to deal continuous damage to warriors and they often wield a "wall staff" which sprays the ground with fire, frost, or electric to also deal continuous damage.

    Archery

    Since Dragon Priest are less deadly far away,archery is a good method to taking one down. Just keep your distance, use obstacles to dodge attacks and load your bow, and hide when you land a hit. Dragon Priest don't move too fast, so you shouldn't have a problem hitting them. If you find yourself missing a lot, investing a perk in Steady Hand may be beneficial to you.

    Mage

    As I said, range attacks are ideal when killing Dragon Priest. That being said, maging Dragon Priest is just as effective as archery. You'll want to use similar hit and hide tactics, casting a spell and hiding behind various obstacles to protect from its attacks. Since Dragon Priest are considered as undead, fire attacks will be the most effective. Alternatively, one could use lighting attacks since they drain mage, rendering the Priest powerless to whatever you decide to cast at it. Unless its staff is also a range attack, in which case, just stick with fire spells.

    General Tips

    Here are some tips worth noting for any attack style

    [*]As I said, these Priest are weak to fire. Enchanting your weapons with a fire enchantment can make the fight a lot easier.

    [*]If you are fighting one on a mountain or a high ledge, using the full powered Unrelenting Force shout can deal considerable fall damage. Just don't lose the body or you may have trouble looting the mask.

    [*]If you have the Slow Time shout, then use it! With all three words of Slow Time, you can easily melee a Priest in a couple of power attacks.

    [*]Poisons or enchantments that drain mage is especially useful. After a Priest runs out of magic, he'll have to depend on his staff, which may or may not be useful, considering the situation. The Staff of Magnus is especially useful for draining mage, though you'll have to kill a Dragon Priest to get this staff.

    [*]Taking a follower to help divert the attention is always useful, no matter what you fight. Dragon Priest are able to take control of most of your summons, except the Master Conjuration summons, such as the fire thrall.

    [*]Staggering Priest is also very useful. If meleeing, use shield bashes or power attacks. If using archery, those who invested a perk in Power Shot will help. And for maging, those with a perk in Impact will also benefit from the staggering.

    Now that you are a Priest killing machine, let's get to the meat of the guide. The mask.


    The Eight Mask

    Lets just hop to it. For each of the eight mask, I'll give you it's location, a short section to getting there, any special information on the particular Priest, and the mask itself.

    Hevnoraak

    Location: Valthume-South West of Rorikstead

    Notes: You'll start the quest Evil In Waiting when visiting these ruins. This quest involves killing Hevnoraak.

    Mask: Heavy Armor. Makes the wearer immune to disease and poison.

    Krosis

    Location: Shearpoint-It's a Dragon Altar, so it'll show up has a Dragon head on your compass. Cross the river in front of Windhelm and travel west. It's up on a mountain.

    Notes: Both the Priest and a dragon will be here. I recommend waking the dragon up with a subtle arrow, spell, or shout, kill the dragon, then take on the Priest. Krosis will use wards, has a fireball staff, and uses a frost cloak.

    Mask: Light Armor. Alchemy, Archery, and Lockpicking are 20% better.

    Morokei

    Location: Labyrinthian-you have to start The Staff of Magnus (one of the last quest in the College of Winterhold quest line) to be able to get the mask, so you'll be able to find it when you start it.

    Notes: Upon arriving into its room, you'll see the priest contained by two ghost mages. After killing them, the Priest will attack. Use the higher platforms for cover while ranging it. The Priest uses Lighting Runes and Thunderbolt while casting Lighting Cloak when being melee'd. Obviously, he has the Staff of Magnus, which drains your magic. If you run out of magic, it drains health instead.

    Mask: Light Armor. Magika regenerates 100% faster.

    Posted Image

    So many undead priest, why don't you all just die already!

    Nahkriin

    Location: Skuldafn-Only accessible ONE TIME at the end of the main quest, so kill and loot it while you are there.

    Notes: He is near TWO ELDER DRAGONS, so unless you are a god among men, I recommend luring it away from the sleeping behemoths. Nahriin uses all three types of spells while using a Lighting Wall staff to combat melee'ers.

    Mask: Heavy Armor. Adds 50 Magika and Destruction and Restoration spells cost 20% less.

    Otar

    Location: Ragnvald-just north of Markarth.

    Notes: Uses a shock spell and a Lighting Wall staff.

    Mask: Heavy Armor. Fire, Shock, and Frost resistance are increased by 30%

    Rahgot

    Location: Forelhost-southeast of Riften.

    Notes: Upon arrival to the ruins, you'll see either an Imperial or Stormcloak officer who ask you to retrieve the powerful mask within the dungeon. This starts the quest Siege on the Dragon Cult. Rahgot has a Flame Wall staff and uses a Flame Cloak spell.

    Mask: Heavy Armor. Increases Stamina by 70 points.

    Volsung

    Location: A hill at the end of Volskygge-far west of Solitude

    Notes: You can either go through Volskygge to reach the hill or continuously hop up the mountain to get to him. Volskygge uses frost spells.

    Mask : Lig ht Armor. Prices are 20% better, carry weight is raised by 20, and wearer can breathe underwater.

    Vokun

    Location: High Gate Ruins-far west of Dawnstar

    Notes: Upon arriving at the ruins, you'll meet a Dark Elf named Anska, who'll ask for your help to get a scroll. This will start A Scroll for Anska. Vokun himself uses a Fire Cloak Spell and a Fireball staff. Vokun will also use some Dragon shouts and wards. Anska is skilled with Destruction magic and will be a huge asset in the fight.

    Mask: Heavy Armor. Conjuration, Illusion, and Alteration spells cost 20% less


    Dragon Priest Shrine

    Now that you have eight beautiful mask, the fun is over, right? WRONG. There is still the ninth, and final mask you can now claim.

    Posted Image

    All these mask will make you one happy camper

    With all the mask in your inventory, take a stroll down memory lane and head back to Labryinthian. To the east of Labryinthian, south of the stairs, you'll see a snow covered building. Inside you'll see a Wooden Mask near some skeletal remains. Grab the mask and equip it to go back in time. You'll see the dragon priest shrine, still intact.

    Put the eight Dragon Priest masks on the appropriate statues to unlock the dragon head in the center, which contains your final mask, Konahrik. This mask sports some interesting effects.

    Konahrik

    Mask: Heavy Armor. When wearing this and low on health, there is a chance that the mask will instantly heal you and any allies, knock back any enemies around you, and grant you a fire cloak for a short period of time. On a very rare occasion, the mask will summon a spectral Dragon Priest to help you fight. It should also be worth noting that if you improve the mask with a Gold Ingot, it has the highest armor rating of any helmet.

    Well, my faithful reader, the dust has settled and you now obtain all nine mask. I guess the only logical thing to do is to use said mask to decorate your boring home. No amount of drapes can quite spruce up a house like a handful of mask.

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  2. I have Master Conjuration, so I use the "Storm Thrall" spell to summon them permanently.

    Posted Image

    I rather like companions. I usually pick a few favorites and make them armor/weapons. If anything, they can help distract and act as a mule to carry some stuff for me.

  3. Yeah some people have been having problems with this quest. Sadly, I don't have a surefire fix, but I do have a suggestion.Try going to Farkas, another werewolf of The Companions, and offer to cure him. Maybe accepting his quest will make Vilkas go back to Whiterun. If this works, just make sure Farkas is following you the whole way to Ysgramor.Thanks for the question. Sorry I couldn't of been as much help as I liked. Please respond if this actually worked.

  4. Never had a problem with Platformers, then again, the most recent one I played is Super Mario Galaxy. Loved that game though.I guess the idea of a platformer game is kind of funny. A whole genre based on timing your button clicking and navigating clusterfucks of obstacles.

  5. Yeah, you would only understand it if you played Shivering Isles. But since that expansion it's been added to the official, well, I'll just call it the "storyline" that links all the games and time frames together. If you listen to Shoegorath you'll hear him reference "being around" and such for various happenings in Oblivion that your character would have also been involved in, like the Mages Guild storyline.

    I like to think madness turns us all into grey-haired Scottish men.
  6. As far as Theives' Guild quest goes, you should progress through it to the point where you get the Skeleton Key, which is an unbreakable lockpick. In Skyrim, you have to give that up to complete the quests, but if you choose to turn it in and restore the guild to it's former glory, you get a shopkeeper with 4000 gold to spend, which is nice.The Main quest is fun and should be done. If you are primarily a mage character, the Mages Guild ends with some pretty nice robes. You should definitely look into some of the Daedric shrine quest as well, especially Azura's star, the one with that shield (such language), and Sheogorath's quest cause he's hilarious.

  7. Hello ArcherMage! Thanks for the question.While traveling through Skyrim's cities, you may hear a rumor about Aventus Aretino trying to summon the Dark Brotherhood. Some sure ways to hear this rumor is to speak to Maul in Riften, speak to the orphans in Riften's Honorhall Orphanage, talk to Idesa Sadri in Candlehearth Hall in Windhelm, or you can just go to Aventus' house in Windhelm. You'll have to pick a novice lock to enter.After entering the house, Aventus will ask you to kill Gretta, who runs Honorhall Orphanage in Riften. After you choose to kill her and receive your payment from Aventus, you must wait until a courier gives you a note from the Dark Brotherhood. After you read this note, sleep in any bed and you'll be abducted by the Dark Brotherhood. After preforming a small "test" by your abductee, you'll be allowed to leave and invited to join the Dark Brotherhood.Again, thanks for the question. Welcome to ES!

  8. I don't like paying for games, so I pick up on the free deals. Been playing through Jetpack Joyride a lot, which is a blast.Some Apple games are doing pretty well though, such as the sword fighting one [/brainfart]

  9. First play through, I thought I HAD to kill Puff the Magic Dragon, who didn't even give a good fight. The Grey Beards got mad and yelled at me, while I was able to recruit for the Blades, which is over powered if you ask me.After I found out I didn't have to kill Puff, I started a new character and just left the quest active. The Blades didn't talk to me, but The Grey Beards were grateful. I was able to learn where words of power were from them and Ol' Paarth helped me meditate on words of power, boosting it's effect.If I was taking the game seriously, I wouldn't kill Paarth. Tiber Septim knew who Paarth was and didn't kill him, so why should I? If I was weighing in the benefits, I wouldn't kill Puffy. Besides, the guy who does the voice as Paarth does the voice for Mario, and I can't bring myself to do that.

  10. I never thought Extra Pockets was useful. I usually store all the crap I wasn't going to use in a house. If I was going to start a dungeon, I'd just quick travel to The Steed stone. Or I'd bring a follower to carry the burden.Necromage if you are a big spell userAvoid Death sounds good on paper, but I never invested that many myselfAtronarch sounds really nice. Stack that with Magic Resistance, and that's potentially 60% of magic resistance.And I guess a lot of the Armor and Weapon perks

  11. Graphical Glitches1. Ice Spike in the body forever (fixed when I switch to a Werewolf)2. The Archmage and Dragon Priest no face glitch3. Dragons occasionally freeze up animation and casually float by like a tour bus while it attacks you. Also one just randomly fell out of the sky and died in front of me. I got the soul and everything, just thought it was funny.Game Mechanics1. Love/Hate Executions. When I do them, they are awesome. But I have a sliver of health left, I think I can pull a health spell and save myself, but the game things otherwise and the bastard with a 2h weapon rips me a new one. Also no executions for mage or archery.2. Lockpicking isn't as mindlessly easy as it was in Oblivion. Imo, they made lockpicking perfect in Skyrim, but when I go through a dungeon for 2 hours (which I enjoy tbh), and I run out of lockpicks, I feel obliged to get more and come back. Just me complaining.3. The Companion's, The Winterhold College, The Dark Brotherhood, and the Thieve's Guild (to an extent) quest lines are kind of weak. Bethesda gets away with this by allowing putting them in an epic world of freedom, but seeing them improved is always nice. You can choose to Kill the Dark Brotherhood, which is always cool.Anti-ComplaintsTragic on horses-They mention that horses on Skyrim are build for endurance rather than speed, as in they can climb mountains easier than the "spamming the jump button and aiming yourself up the mountain diagonally" method. The horses are still retarded though.Tragic on Destruction-I like it way more Oblivions destruction. Maybe I just wasn't getting it.

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