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Enchantment Effects and Compatible Apparel

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A complete list of every enchantment in Skyrim, along with the pieces of apparel/armor that they are compatible with. Includes detailed descriptions of the enchantment effects!
Apparel Enchantments
Armor Enchantment Helmet Chest Boots Gloves Ring Amulet Shield
Fortify Alchemy X - - X X X -
Fortify Alteration X X - - - - -
Fortify Alteration + Magicka Regen. - X - - - - -
Fortify Archery X - - X X X -
Fortify Block - - - X X X X
Fortify Carry Weight - - X X X X -
Fortify Conjuration X X - - X X -
Fortify Conjuration + Magicka Regen. - X - - - - -
Fortify Destruction X X - - X X -
Fortify Destruction + Magicka Regen. - X - - - - -
Fortify Health Regen. - X - - X X -
Fortify Health - X - - X X X
Fortify Heavy Armor - X - X X X -
Fortify Illusion X X - - X X -
Fortify Illusion + Magicka Regen. - X - - - - -
Fortify Light Armor - X - X X X -
Fortify Lockpicking X - - X X X -
Fortify Magicka X - - X X X -
Fortify Magicka Regen. X X - - X X -
Fortify One-Handed - - X X X X -
Fortify Pickpocket - - X X X X -
Fortify Restoration X X - - X X -
Fortify Restoration + Magicka Regen. - X - - - - -
Fortify Smithing - X - X X X -
Fortify Sneak - - X X X X -
Fortify Stamina - X X - X X -
Fortify Stamina Regen. - X X - - - -
Fortify Two-Handed - - X X X X -
Muffle - - X - - - -
Resist Disease - X - - X X X
Resist Fire - - X - X X X
Resist Frost - - X - X X X
Resist Magic - - - - X X X
Resist Poison - X - - X X X
Resist Shock - - X - X X X
Waterbreathing X - - - X X -


Weapon Enchantment Descriptions
Weapon Enchantment Description
Absorb Health Absorbs X points of Health.
Absorb Magicka Absorbs X points of Magicka.
Absorb Stamina Absorb X points of Stamina.
*Banish Summoned Daedra up to level X are sent back to Oblivion.
Fear Creatures and People up to level X flee from combat for X(30 is default) Seconds.
Fiery Soul Trap If target dies within X seconds, fills a soul gem. Burns the target for X points. Targets on fire take extra damage.
Fire Damage Burns the target for X points. Targets on fire take extra damage.
Frost Damage Target takes X points of frost damage to Health and Stamina.
Magicka Damage Does X points of Magicka Damage.
***Notched Pickaxe Raises the wielder's Smithing abilities, and does X shock damage to enemies on hit.
Paralyze Chance to paralyze the target for X Seconds.
Shock damage Target takes X points of shock damage, and half as much Magicka damage.
**Silent Moons Enchant (Light Damage) While the moons are out, burns the target for X points.
Soul Trap If target dies within X seconds, fills a soul gem.
Stamina Damage Does X points of Stamina damage.
Turn Undead Undead up to level X flee for X(30 is default) Seconds.
*Note: Banish will cause your weapon's value to SKYROCKET and is useful for making money!
**Note: This enchantment is found in one location only - the Silent Moons Camp.
***Note: This is gained by the "Notched Pickaxe," found on the summit of the Throat of the World (the tip of the mountain past Paarthanax).


Armor Enchantment Descriptions
Armor Enchantment Description
Fortify Alchemy Improves a potion's potency by X%
Fortify Alteration Alteration spells cost X% less to cast.
*Fortify Alteration + Magicka Regen. Alteration spells cost X% less to cast. Magicka regenerates X% faster
Fortify Archery Bows do X% more damage.
Fortify Block Block X% more damage with your shield.
Fortify Carry Weight Carrying Capacity increased by X points.
Fortify Conjuration Conjuration spells cost X% less to cast.
*Fortify Conjuration + Magicka Regen. Conjuration spells cost X% less to cast. Magicka regenerates X% faster.
Fortify Destruction Destruction spells cost X% less to cast.
*Fortify Destruction + Magicka Regen.[/color] Destruction spells cost X% less to cast. Magicka regenerates X% faster.
Fortify Health Regen. Health Regenerates X% faster.
Fortify Health Increases your Health by X points
Fortify Heavy Armor Increases Heavy Armor skill by X points.
Fortify Illusion Illusion spells costX% less to cast.
*Fortify Illusion + Magicka Regen. Illusion spells cost X% less to cast. Magicka regenerates X% faster.
Fortify Light Armor Increases Light Armor skill by X points.
Fortify Lockpicking Lockpicking is X% easier
Fortify Magicka Increases your Magicka by X points
Fortify Magicka Regen. Magicka regenerates X% faster.
Fortify One-Handed One-Handed attacks do X% more damage.
Fortify Pickpocket Pickpocket success is X% better.
Fortify Restoration Restoration spells cost X% less to cast.
*Fortify Restoration + Magicka Regen. Restoration spells cost X% less to cast. Magicka regenerates X% faster.
Fortify Smithing Weapons and armor can be improved X% better.
Fortify Stamina Increases Stamina by X points.
Fortify Two-Handed Two-Handed attacks do X% more damage.
Muffle Wearer is muffled and moves silently.
Resist Disease Decreases chance by X% to contract a disease.
Resist FIre Increases Fire Resistance by X%.
Resist Frost Increases Frost Resistance by X%.
Resist Magic Increases Magic Resistance by X%.
Resist Poison Increases Poison Resistance by X%.
Resist Shock Increases Shock Resistance by X%.
*Note: The "Fortify X+ Magicka Regeneration" effects are acquired from disenchanting items such as a mage's robe (novice-master level). These two effects are less powerful together in this shared form than they would be otherwise in their single-effect state.

Guide is Complete! enjoy everyone!! :D
Looks really nice. I glanced over it a couple of times and I don't see anything really really wrong. I'll take a look at it several more times just to make sure.I guess the only thing I could suggest is to not have "by Unknown Problem" on their twice. That is a suggestion though. :P
i'll remove the bottom one, as it is a little redundant. just glad it looks good :D stayed up waaay too late to finish it before sleeping
Annnnd I've moved this over to article format as well. Again, great work - nothing really had to be fixed at all. I did remove the in-table colors as articles should have the standard font color (different users using non-dark skins are unable to see the text the same way) -- [this is fine in non-article guides]. It's unfortunate that the topic is automatically edited to match the article, as you do lose some basic things, but nothing major at all.Again, great job. :)
Thank you very much! I'm really honored to see my work being put good use. Aside the gigantic collabortative glitch guide you mentioned, is there anything else I could work on?
No Skyrim guides come to mind right away, but I'm sure I can think of something.

    [*]You can write funny/informative articles based on things in Skyrim.
    [*]Guides in other games, such as Fallout.
    [/list]
Not to sound braindead, but could you toss out an example for the funny/informative article?Also, As far as Fallout guides, i'd probably get addicted and it would be ridiculous xD
A good general format for an article in general is....

    [*]Take some common term or concept people google a lot or are interested in, such as Ulfric Stormcloak
    [*]Put some controversial slant on it, e.g. saying Ulfric is a Thalmor Spy.
    [*]Back up your claims.
    [/list]
That sounds quite interesting xDI have a guide or two up in my head, mostly Fallout guides maybe some other misc. guides
I've never seen a guide like this before and I think it will be helpful for me in the future. Good job all around Unknown probLem.
Thank you very much, I wish you could see all the code and such that went into this. *sigh* looong night. If you want, you could check out what I have so far on my Daedric Artifact guide, and my Alchemy guide. I take pride in them and they tend to run through several different drafts and such before being "published".From what I've been told, I apparently do a good job with all of them, but If anybody has a new guide or something in mind, I hope that they would PM me or something because I'm going to have a laptop soon and guides are no problem to me.
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