Posted August 22, 2011 - 10:18 AM
Posted August 22, 2011 - 10:20 AM
Probably because it's so easy to bot. Making un-bottable (or very hard to bot) skilling activities/minigames with good rewards would be a step in the right direction.
Rocktail has plummeted, it's <200k now.
Posted August 22, 2011 - 05:46 PM
I do, however, believe you have a point. They need to make more untradeable, useful, high-leveled rewards. (Similar to chaotics) Bots cannot ruin and affect the economy if these things are made available. It'd make botting more of a multi-tiered effort in which case those who wish to bot would have a harder time obtaining multiple bots. If you were to make each requirement a variety of skills, bosses, etc it could work out. You don't see anyone botting task-lists or clue scrolls, yet they have some wonderful rewards and do a lot to further a player's personal progress. High-tiered untradeable armor has yet to be released. Boss drops should be secondary earnings that provide a means to an untradeable end.
Resource skills should always be a primary method of economy. Not armor or equipment. Equipment should be the fruits of hard work and time, not getting lucky at a boss. Skills should contribute to a gain, not become obsolete because of a change.
- David likes this
Posted August 22, 2011 - 06:17 PM
Posted August 23, 2011 - 03:18 PM
Posted August 23, 2011 - 10:51 PM
Posted August 23, 2011 - 10:58 PM
Posted August 23, 2011 - 11:05 PM
Posted August 23, 2011 - 11:10 PM
Posted August 23, 2011 - 11:22 PM
Didn't mind the chickens so much, but HATED the broken hatchets. I'd be afking, then fuuuuuuuuu.
Also hated when they took away the hatchet messing up and the broken picaxes.
Posted August 24, 2011 - 12:16 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users