(Please Note, before I begin, that this is a work in progress and may take a while to complete... Completion of this Guide will be marked by the removal of this note.)
As specified in the title, this guide should only apply to PC players. No Mods are necessary to follow this Guide.
And, most importantly, nothing in this Guide will damage your game in any way.
So let's begin....
If you're like me, you will occasionally enjoy taking a break from the usual Skyrim Game-play to spruce up the old Skyrim Home. Personally, I like each of my houses to be decorated to suit the particular Dragonborn I'm playing, and much of the time each Dragonborn will have a few different houses, each one catering to a different aspect of his/her life. e.g: One house for the Family, one house to store the stolen/treasured goods, one house to serve as a personal museum or grand armory, one house to suit the secret life of a contract killer, and sometimes I even build myself a small cabin/shack so I can get away from it all now and then.
Here are some examples of what you should be able to do after reading this guide:
Lakeview Manor Entrance
Breeze House Garden
Below is a different look on what was meant to be the Lakeview Manors East room kitchen
This is the opposing angle of the same room
A table in the Cabin Of Riches
Here is a list of Command Codes you will be needing to complete any work referred to in this Guide:
# player.additem <code> <amount>
# player.placeatme <code>
# setscale <preferred size>
# save <name of save (must be one word)>
# help <name> 0
# lock <lock strength>
Regardless of which house you choose to move into, you will always have the option to have the place furnished with the original furniture provided by the game. So, if you do want to have a few pieces of the original/default furniture, go ahead and do that. Also please note that the furniture provided in the Skyrim Elder Scrolls Edition can be deleted without fear of the item re-spawning later on, however any furniture provided in the building of your house through the Hearthfire Edition may re-spawn after 10-30 days. So take care with your picking and choosing.
To prevent re-spawning of Hearthfire furniture, go into console by pressing the ~ key near the top left hand side of your keyboard, then follow these instructions:
* click on the item you want removed (make sure the ID code
that comes up is in fact the ID code for that specific item.
To be certain that the code is the correct code, try clicking
on a few items surrounding it to see the code changes accordingly.)
* Type: disable
* press the enter key
* Type: markfordelete
* press the enter key
* exit console by pressing the ~ key again. (Be sure not to exit the
Console before putting in both of these commands)
* now save and reload.
If for some reason the item you deleted does not actually disappear, even after "saving and reloading", then exit and re-enter the cell (House). Note that exiting any of the Hearthfire homes will automatically reset the game, but exiting any of the other houses from the Elder Scrolls Edition does not guarantee the same. The game only resets on exiting a cell when a picture comes up on the black screen, as depicted in following image:
And so, once you have chosen and placed your default furniture in your home, its time to start adding your own improvements to the place! FUN!
PLACING YOUR OWN ITEMS
First stand in the position you want the furniture/item to be placed, then make sure you are standing straight and facing in the right direction by lining up your sight with vertical and horizontal lines of the house (be careful with this because not all the support beams of a house are perfectly vertical or horizontal, and so try to use door and window frames where possible). Now, once you are happy with your position, Save that point, then enter console to type in the following commands:
* player.placeatme <Item code>
* press enter
* exit console
Once you exit the console you should rise up in the air as the item spawning at your feet lifts you off the floor. And presto, you have your new piece of furniture! However, if the item is off center, too far to one side or facing in the wrong direction, you only need return to your save point and adjust your position accordingly, then of course repeat the commands to re-spawn it.
To re-enter a command in console, you do not need to type in the whole player.placeatme command again, just use your up/down arrow keys to find your previous command, and then just hit the enter key again. Easy.
Here are some possible problems that may occur while spawning items, and the solution to fix them:
1. Getting Stuck: when you spawn a piece of furniture you may find yourself stuck between the wall and the furniture, or in a corner somehow, unable to break free! In this instance, and in the words of my favorite author, Douglas Adam's; Don't Panic! simply re-enter your console, and type in the command tcl, then hit the enter key. If you would prefer to avoid the possibility of getting stuck altogether, simply put in the tcl command and hit enter before typing in the player.placeatme command.
2. Height Level Corrections: When you spawn a piece of furniture and find that it is half submerged in the floor or hovering a considerable distance above the floor, you will need to go back to your save point, change to tcl (collision off) mode, look straight down at the floor, and then adjust your height accordingly using the forward and back controls. I admit this adjustment can be tedious and time consuming, even frustrating - but in most cases, as long as your feet are planted squarely on the ground when you are spawning an item, you will be OK. Fortunately, only a few items will spawn too high or too low, most of which are miscellaneous items like precious stones, some ingots, trophy bases and things like that.
2.5. Placing/mounting a head on a wall: This will require a high amount of height level adjustment, but you will also find that in order to place the trophy head in the right position your sight will be beyond the boundaries of the house wall, outside of the cell, looking into what I call "The Void", where all you can see is a grey-blue landscape and an dreary version of the sky - but you will also see a horizon, which will be what you need to use to make sure you are standing straight. So just look directly at the horizon and you will no doubt be standing upright, then use your North, South, East and West at the top of the screen to adjust the direction your facing.
3. Spawning the Miscellaneous: When Spawning a Misc (miscellaneous) item suck as a precious gem like a diamond or a gold ingot, even an Ornate Drinking horn, the item may fly across the room after exiting your console. Once again this problem is corrected by having your tcl set for collision off while spawning.
4. Items Don't Stay Put! THIS PARTICULAR PROBLEM SEEMS TO BE DOMINANT FOR MANY PLAYERS WHO DECORATE THEIR OWN PLACE: but alas, this problem is due to a common mistake and is easily overcome. Many people, when placing a miscellaneous item on a table or shelf, will simply drop the item out of their inventory and then take a while balancing it where they want it - But then the next time they enter the house the same item is on the floor. And so they have to pick up the item, balance it in place all over again, exit and re-enter the cell - and then of course repeat this exercise numerous times before the item finally stays in place. WHAT A HORRIBLE WASTE OF TIME! The EASY way to prevent all this work is to simply use the player.placeatme command (as mentioned above) to set the item at their feet in the first place (collision off). Do this and the item will stay put without any further ado. I Shit You Not. Of course, the only problem with this strategy is that you will be spawning a duplicate of the same item, meaning that you will end up with one on display and another in your inventory. But who cares? Just stash the inventory item away in a chest somewhere or something. It doesn't hurt to have two, and it's not like you didn't earn the item in the first place anyway, right?
HOW TO PLACE AN ITEM ON A TABLE OR SHELF
For placing on a Table with no overhead obstacles to stop you, simply jump up on the table, position yourself as you would while placing any item, save the point as always then, once you have opened console, be certain that you take the Collision Off with the tcl command before entering your player.placeatme command.
For placing on a Shelf, things are a little more difficult and time consuming. In this case you will need to take your collision off before doing anything else. Then you will need to look down at your feet and use your "backwards" control to rise off the floor to a height level you will need to guess at. Then you will need to use your "left and right" controls to position yourself over the shelf. Once you "guess" you have found the appropriate position, commence your player.placeatme command routine as usual. Don't be upset if the item ends up being way to high or low on your first attempt. VERY RARELY will I manage to place an item perfectly on a shelf with my first attempt, and it can become a very lengthily and tiresome exercise. So just be sure you save before each spawn so that you always have an easier point to work from.
I always say, "if you're placing items on shelves, then be sure you have nothing better to do with your time..."
STOP ITEMS FROM JUMPING OUT OF DISPLAY CASES
Many players are annoyed due to items jumping out of display cases whenever a follower like Vigilance walks by, or if the item is a too big for comfort. In order to prevent this from happening just close the display case, go into console, click on the display case, then enter the following code:
* lock <lock strength>
* press enter
* exit console
the <lock strength> can be any number from 1 to 100, 1 being a novice lock, 100 being a master. if you lock the case with a number over 100 it will require a key to open. Of course, to get back into the case, and if you don't want to stand there trying to pick the lock, just re-enter your console, click on the display case, and type in "Unlock" then, of course, hit the Enter key.
NOTE: The Lock and Unlock codes can be used on any door or container in your house or even outside of your house, including urns and coffins. See pic below:
To make an item, any item bigger or smaller, simply enter console, click on the item or NPC in question, and type in the command:
Then hit the enter key and exit console.
The <scale> can be any number from .01 to 10 (10 being the largest, .01 being the smallest, and 1 being default size). You can, if you are fussy like me, put in half points of scale size like "setscale .25" or "setscale 1.75". It works. See the pick below for a look at the tiny Giant ornament I made for one of my trophy houses, or take a look at the miniature soldier I cursed to patrol outside of Solitude:
Don't worry, setscale commands won't break your game, it's fine, and kinda funny too - Especially when the tiny guard looks up at you and says,
Problems that may occur when re-sizing your furniture or other items:
Generally, when setting the scale of default furniture, the size will automatically change, "visually". When re-sizing your own spawned furniture you may need to "save and reload" to see the change. But this depends mostly on whether it's actually "furniture" or a "miscellaneous" item. Misc items rarely change without the save and reload. However, in any of these cases, when you first change the size of an object it will only change the visual status, while the actual tangible size of the item remains. For example, if you spawn a chest, then reduce it to half the size, it may look smaller but you will still be able to walk into it as if it were the original size. The ONLY way to fix this is to Exit the cell, allowing the game to reset itself, as I mentioned earlier in the Guide, and then upon re-entering the cell the item in question will be both visually AND tangibly changed. Cool. (Of course, you could always save the game, exit, then start the game back up again. That would also work...). In any case just remember, saving and reloading only ensures the visual size of an item to change.
LIGHTING AND LIGHT
ADDING LIGHT: Now this is an area that causes some people some strife, because once you have added light to a room you can't delete it with markfordelete commands. The only way to get rid of it is to return to the save you made before entering the command/code. So be absolutely certain you save before each try. And once you have the glow and brightness you desire, you had better be 100% certain it is what you want. What you don't want is to return to your home a few in-game days down the track to find that your lighting is all wrong. Oh! the shock-horror of it all....
Here is a good example of when lighting turns out well (the dark corner of the Lakeview Manor Basement):
* Light sources: Adding light sources such as Chandeliers, Candles, Lanterns and Sconces is done in the same way as placing any other furniture or wall mounts, and usually they will not add actual light to the room. The lighting/glow is done separately.
* Actual Light Glow: each light glow code has its own amount of brightness and color hue. some are dull and orange, other blueish like a Falmer's cave, and some are very bright and white etc.... The trick is to go through them all one by one and carefully select the light that suits the individual light source or desired atmosphere. Obviously a single candle, for example, will not cast the same light as something like a ceiling chandelier. So just be careful, and I stress, be certain to save before each attempt. After all, More often than not there will be enough light filling a room without adding more. And keep in mind also that having no extra lighting looks better than having the wrong lighting
A BETTER WAY TO SAVE
Quite often, if you are really uncertain about a save point and think you may want to return to that save point in order to adjust some issues, save that point by entering console and typing the following commands:
* save <name of the save point>
* hit the enter key
* exit console
* Be sure that the name of the save point is one words, even if it consists of
two or more words - here is a simple example: save LIGHTINGISSUES
This will make your save point easier to find if you want to load it later.
HOW TO FIND CODES FOR ITEMS YOU WANT TO SPAWN
I've heard around the mulberry bush that going into console and clicking on an item will bring up the items code, and it will, but not the code you need to spawn it! Generally, at least with furniture items, you will need a different item code to spawn it. So here is how you can get most of the available item codes:
* Enter Console
* Type in: help <name of item> 0
* Hit enter
The <name> of the item is self explanatory, just put in the key word of the item you are seeking, but be sure that if the key word actually consists of two words or more like "ebony boots", that you put the phrase marks in before and after the name. Here are some examples:
help chest 0
help "ebony boots" 0
help Vigilance 0
Codes are not case sensitive.
* When the list comes up, read through and use your page up/page down keys to scroll the lists that are too long to fit on the screen. (keep in mind that you have two sets of scroll up and scroll down keys on your keyboard, and only one of those sets work. Thanks Dave)
* In order to discern the correct code from the wrong code, Furniture codes will actually have the word "Furn" in front of it, Miscellaneous codes will have the word "Misc" in front of it, and "NPC" will be in front of NPC's etc etc....
* In some cases many NPC, Furniture or Miscellaneous codes will come up for the same "help" request, and it will just be up to the player to go through and spawn them all to find out which table is which, or which chest is which, etc. It's all part of the fun.
Here is a list of some of my favorite "hard and not so hard to acquire" item codes to get you started
36ed3 (bed roll)
3b46f (Standard chair)
6b691 (noble with arms)
c2a01 (noble flat back)
c674d (noble curved back)
c2a00 (large noble with arms)
c2a03 (small noble with arms)
2fcbb (padded stone)
77078 (standard with arms)
b244b (Markarth, Mournful Throne)
107351 (Hjaalmarch, bloodlet)
267d3 (Draugr Shadow Throne)
5e511 Shore's Throne)
985c2 (Ship Katariah)
c29de (round Noble table)
c29df (rectangular noble table)
c29db (noble large)
c29dc (noble medium)
c29f5 (noble small)
c29da (corner shelf)
1edda (dwemer shelf, yellow)
1edd9 '' ''
1edd8 '' ''
1edd7 '' ''
1edd6 '' ''
1edd5 '' ''
c29dd (small shelf witb irregular compartments)
400080e (old timber)
4008370 or e3ea1 (standard noble)
6b30e (long noble)
302aac1 (noble, fancy trim)
f8476 (large arched)
99d87 (large arched, weathered)
200739b (wayshrine chest)
1e001ea0 (snow covered)
6a0db (dwemer convector with blue top)
2069a (dwarven arched)
20659 (chaurus box)
2065b (chaurus box blue)
20652 or b1176 (stone chest)
ce739 (offering box)
1cd65 (regular brown)
ad06d (regular brown wit knob)
8617f (chubby blue with handles)
e4258 (chubby silver)
f93dd (large yellow with legs)
1c4ac (large yellow)
ea722 (strong box)
8771d (barrel regular)
60752 (Sovengarde Barrel)
Ornaments and valuable display peices
(the following 905 codes are FLOOR codes, meaning that they will be fixed in place like furniture)
905d1 (ornate drinking horn)
905d3 (jeweled flagon)
905dd (jeweled goblet)
905d5 (golden urn)
905e3 (jeweled candlestick holder)
905e0 (jeweled ship)
(the following are standard MISC codes)
da74d (crown of barenziah)
2d513 (elder scroll dragon)
400f39b (mead barrel with interactive tap)
44e67 (jeweled flagon)
19958 (golden bee)
19954 (bust of greyfox)
1994f (left eye of falmer)
19952 (honey decanter)
44e6c (jeweled goblet)
44e6a (jeweled candle holder)
44e63 (golden urn)
44e6e (golden pitcher)
44e8b (golden ship)
6f266 (timber ship model)
5598c (dwemer cube)
60cc2 (shipping map)
200d7f1 (statue of Boethia)
8f997 (dibella statue)
83040 (pillar of sacrifice)
aa8ce and f13ae (puzzle pillar)
400f3ad (standard mead keg)
General MISC and mix n match
c334f (giants club)
2996f (hag ravens head)
200a258 (way shrine basin)
9e01f (potema's skull)
319e4 (troll skull)
40020dcf (red carved skull)
20191cb (arvak's skull)
6aeed (stone goblet blood)
e3146 (werewolf totem)
3171c (word wall)
100754 (broken wordwall)
df202 (dragon stone)
be25e (headmans axe)
21ea3 (statue of dibella with grey robe)
7f8df (crown or barenziah with display head)
c29d8 (small divider)
400a33f (Dragon skull)
400a35a (snow bear)
400a32a (snow troll)
400a343 (snow wolf)
10c61d (frost dragon)
10c61c (swamp dragon)
10bfb6 (night mothers coffin)
10a161 (dragon priest)
10951d (steam centurion)
6851e (flawless amethyst)
6851f (flawless diamond)
68520 (flawless emerald)
68521 (flawless garnet)
68522 (flawless ruby)
68523 (flawless sapphire)
Planters (pots for plants)
74edd (Temple planter)
70d88 (round planter)
pending... (large planter)
(blue Mt flower, pot size)
(red Mt flower, pot size)
(purple My flower, pot size)
(blue Mt flower)
(red mt flower)
(purple mt flower)
d932f (armor workbench)
727a1 (leather rack)
7022e (woodchop block)
bad0d (enchanters table)
d5501 (enchanters topper)
bad0c (alchemy table)
d54ff (alchemy topper)
3017736 (staff enchanter)
9c6df (grain mill)
40008ca (fish hatchery)
400bc0 (butter churn)
b7e3e (long green)
95498 (round green)
34d23 (snowberry wreath)
b2456 (dragons head mount)
d928f (sabre cat)
dd9e0 (male elk)
cf264 (snow elk)
3858f (slaughter fish)
1f248 (wall sconce)
1f24a (standard sconce)
b9fad (tall white candle)
1f249 (large floor sconce set)
b9be0 (2 candles on a plate)
c4bc4 and cb4c2 (wall candle)
7ea42 (2 wall candles)
5d6ea (3 wall candles)
2d847 (chandelier with long hang chain)
5ad5b (standard sconce chandelier)
c4bc2 (large candle chandelier)
59a93 (large spread of light)
ff000943 (draugr, harmless)
ff00113a (hovering chaurus)
a19fe (Lis, the Dark Brotherhood spider)
3027482 (house pet spider)
5cf36 (metal house pet spider)
302749a (spider follower)
3027495 (spider follower)
30274a0 (spider follower)
If anyone has any really cool codes to add to this list, such as fire for a fireplace, please feel free to let us all know!
Please, feel free to brows a number of other pictures below, documenting just what can be done when furnishing with console codes:
This is the East side wall to the room North to the main hall in Lakeview Manor for one of my Dragonornes name, "The Bitch"
As you can see, she is also an Alcoholic.
(This is one of the most time consuming displays I have ever undertaken.)
This is another angle of the previous room
This is one corner of a cabin designed to store all the valuables for "The Bitch" Dragonborn,
Her idea of a cabin in the wood overlooking Solitude
This is an Eastern corner of the Basement to Lakeview Manor designed for my most recent Draginborn. Besides the indoor furnishings, this
Dragonborn has used no console cheats in-game.
A tasty platter of food fit for yet another Dragonborn in the chilly hills North of Whiterun
Another Dragonborn named "The Beast", the most powerful of all my Dragonborns, also a Werewolf, with a unique enchantment prowess I have been unable to surpass with any of my other characters. This is one angle of his front yard, across the water from Solitude....
Another angle of The Beast's front yard....
The entrance to The Beast's front yard....
This is, as you may have noticed, the front entrance to the Hearthfire house North of Solitude, belonging to one of my old time favorite characters, Buttons.
Here is The Bitch Showing off a small portion of her riches...
Another area in The Bitches Treasury room
A nice table setting
One angle of a cabin in the woods; My cabins are just the front entrance way to the Lakeview home
Below is the opposing angle of the cabin above
An image of the East yard to the Lakeview Manor for my most recent Dragonborn