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Top Wolf...or best Werewolf race/class?

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#16
Vodac

Vodac

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  • 19 Posts

i don't totally agree about the "Nuke" 

 

only 3 skills have poisons in the whole game. (so far)

 

1 is natural poison (Poison Arrow)

 

2 are potential morph 

 

first being a Vampire skill morph (mist form) 

 

second being a Snipe morph 

 

both shots cost stamina, poison arrow do ~normal bow shot (+poison dot) and even u spam it you may only throw it 4-5 times. but you loose the effect of poison dot if u spam it (for N-1 shots) so basically a lost of DPS. 

 

A Snipe poison shot ... might hurt however. (a lot !) 

 

but ... that's all, only those 3 skills can dmg a werewolf a bit more than usual. 

 

The Fighter Guilds skills arent so OP against you in general but the 5% banish however small if it passes you're dead anyway. it's almost one shot. (i think by lvl 20 it had already ~650dmg as banish vs ~100 normal shot ... but they add up, so 750 by 20 you're OS most likely)

by 50 might be a little different, but even if it's 50% you're most likely in a poor situation anyway.  

 

Redguard, Imperial or Bosmer do good max stamina Werewolf (with some decent dmg output)

 

khajit, can do a good max dps werewolf if u have high natural crit and took berserker werewolf. in that case the bonus +15% dmg on crit, and natural +3% crit  chance on melee, can make a much bigger difference, since you will hit like crazy fast.

 

Also ... i would go for a DK as best class for a werewolf, 

 

often taking shots, making your ult generate faster, and when you Turn into werewolf you can gain +1000 hp/sta/magicka on morph since a passive skill gives you +100% of the ult cost as hp/sta/magicka. which can be a huge bonus in a fight. 

 

Not to mention that you have some decent buff you can use just before you turn that last a few sec while you are turned.

 

Dragon Blood (+hp regen, +dmg reduc or +sta regen) depends your morph

Molten weapon (+fire dmg or +30% crit/6sec)

Dont forget

 
Trapping Webs
  • Cast Time: Instant
  • Range: 28m
  • Cost: 124 Magicka
  • Deals 44 magic damage and snares an enemy 40% for 8 seconds.
  • Allies may activate Spawn Broodlings synergy.
    • Deals 88 magic damage.
    • Summons 2 spiders for 10 seconds.
  • Morphs
    • Sipder Silk: Upgraded Spiders. Black Widows last longer and have poison DoT.


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#17
Aether

Aether
  • Guest

Yes i think DK well be a Solid choice,what about Orc as a race 6% heath/stam and 15% heath regen, for wepons i was thinking Bow/Restoration Staff and having Werewolf being the mele,so you can kill at range / heal tank wile you build up to change to to mele damge

what about stats max out stam/magic or Stam/heath?

 

 

i don't totally agree about the "Nuke" 

 

only 3 skills have poisons in the whole game. (so far)

 

1 is natural poison (Poison Arrow)

 

2 are potential morph 

 

first being a Vampire skill morph (mist form) 

 

second being a Snipe morph 

 

both shots cost stamina, poison arrow do ~normal bow shot (+poison dot) and even u spam it you may only throw it 4-5 times. but you loose the effect of poison dot if u spam it (for N-1 shots) so basically a lost of DPS. 

 

A Snipe poison shot ... might hurt however. (a lot !) 

 

but ... that's all, only those 3 skills can dmg a werewolf a bit more than usual. 

 

The Fighter Guilds skills arent so OP against you in general but the 5% banish however small if it passes you're dead anyway. it's almost one shot. (i think by lvl 20 it had already ~650dmg as banish vs ~100 normal shot ... but they add up, so 750 by 20 you're OS most likely)

by 50 might be a little different, but even if it's 50% you're most likely in a poor situation anyway.  

 

Redguard, Imperial or Bosmer do good max stamina Werewolf (with some decent dmg output)

 

khajit, can do a good max dps werewolf if u have high natural crit and took berserker werewolf. in that case the bonus +15% dmg on crit, and natural +3% crit  chance on melee, can make a much bigger difference, since you will hit like crazy fast.

 

Also ... i would go for a DK as best class for a werewolf, 

 

often taking shots, making your ult generate faster, and when you Turn into werewolf you can gain +1000 hp/sta/magicka on morph since a passive skill gives you +100% of the ult cost as hp/sta/magicka. which can be a huge bonus in a fight. 

 

Not to mention that you have some decent buff you can use just before you turn that last a few sec while you are turned.

 

Dragon Blood (+hp regen, +dmg reduc or +sta regen) depends your morph

Molten weapon (+fire dmg or +30% crit/6sec)

 

What are talking about? DK?  What is DK?  I really want to know.  Seriously.  What is DK? :-)



#18
David

David

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  • 4,457 Posts

DK is Dragonknight.



#19
Gun-Shot

Gun-Shot
  • Guest
Is the Imperial night blade for werewolf

#20
James Bayley

James Bayley
  • Guest

Redguard for stam passives

Bosmer for stam passive/poison res(werewolves take 50% more dmg from poison, meaning anyone with a bow will nuke your ass)

 

Personally i would go redguard and stack poison res gear if you are planning on playing wolf form a lot

The thing is that once you take the form of the wolf, with the exception of the Ring's of Hircine, you will lose all buffs from gear (ie enchantments, armour and damage rating) since the game auto-dequips your items for you.






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