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Destruction Staff Theorycrafting (PVP)


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#1
m3x1c4n7

m3x1c4n7

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In obsessing about what PVP class/build I want to play at launch I find myself endlessly considering all classes and combinations (mostly nightblade variants), but the one and only thing I am completely set on using is the Destruction Staff. I love the abilities it offers, most notably Weakness to Elements, Force Shock and Destructive touch and I love the gameplay feel of the weapon with its 3 damage and status effect options.

 

So rather than theorycraft from a class first perspective I want to think destro staff first and hear people ideas about how to use them with various classes/armors/races etc.

 

My initial idea for using destro was with a nightblade, my current iteration of this bar looks like:

 

-destro nb altmer light armor weakness to elements force shock haste aspect of terror shadow cloak ULT-meteor

 

The idea being to empower basic attacks using haste/weakness to be able to get off as many sped up heavy attacks as possible while kiting and ccing using force shock and aspect when necessary.

 

I really like this idea and it might be what I end up doing, but I'm having a hard time committing because the Dragon Knight variant is soo seemingly over powered...

 

There are just so many easy synergies with this combo, the dk, destro, and racial (altmer/dunmer) passives alone are ridiculous not to mention abilities that stack damage bonuses like weakness and lava whip. Between staff and class abilities there is a tonne of cc options and Weakness to Elements is an unreal combination with the whole Ardent Flame tree.

 

I have so many scattered ideas for a PVP bar, but here's my preliminary idea:

 

-destro dk altmer

weakness

destructive touch

lava whip

force shock

fiery grip

ult-meteor

 

good cc combo with destructive touch and lava whip, and weakness+meteor make me drool.

i think this bar needs work as I'm not the most familiar with DK. I've prioritizing destro abilities and my other bar will obviously be centered around survival. I haven't totally thought through a DK build, but I want to hash something out... thus this post for input...

 

I also want to consider templar and sorc destro staff builds... the Storm Calling tree seems to have some synergy, specifically with surge, all the shock damage, and mobility. Templar doesn't seem to have much synergy with destro, but maybe I'm missing something.

 

 

 

 

 

 

 

 

 

 



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#2
NoRefunds

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the problem of the dk is that u usually want to stay ranged so its hard to use searing strike/lava whip, the main reason to use a nightblade is cripple,its the best ranged immobilize/snare in the game and the best way to kite people....it depends if you want to go full aggresive with a dk or be safe with a nb with cripple+strife.....i think that the main issue of ranged builds is that melee can charge no stop and use immovable to be immune to aspect of terror/destructive touch, so u need a way to deal with those guys....the ways i found are: roll dodge-dark cloak-cripple for nb, bolt escape 2 times for sorc,blinding light/sun shield for templar.....dk can try to burst them down with fire spells i guess,but im pretty sure that the best class to kite ppl is NB.....or u can go vampire and use mist form with the mov speed boost,that should be a very good way to keep your distance and be immune to cc/dmg at the same time



#3
m3x1c4n7

m3x1c4n7

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ya I realize dk/staff is a melee build and my main problem with that is wearing heavy armor rather than light for magicka benefit. I actually like the idea of a close range staff variant, it makes better use of destructive touch and the destructing clinch morph. what's needed are solid magicka regen mechanics, the elemental drain morph on weakness serves this purpose really well, but i'm not sure its enough, i could use a resto staff with regeneration, entropy, and dragon blood in conjuction with equilibrium for my weapon swap... perhaps a build that looks like this:

 

altmer dk 7heavy -destro weakness destructive touch force shock lava whip fiery grip ult-meteor -resto dragon blood entropy regeneration equilibrium immoveable ult-warhorn



#4
Anaraion

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Really think you need to figure out a way to use Dragon Standard of Might... aoe fire damage, less healing for enemies, +30% damage dealt *AND* -30% damage recieved is just too good to not use imho.



#5
Eol

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When using a fire destruction staff, are your light and heavy attacks fire damage, or some sort of generic weapon/'magic' damage? Because if they are fire damage, you would get some really nice damage boosts because of the weakness to elements and DK fire buffs.

 

Also, the morph on molten weapons says it adds fire damage to your light and heavy attacks. Does that mean it adds fire damage IN ADDITION TO your weapon damage, or does it TURN your weapon damage INTO fire damage? Because if it turns weapon damage into fire damage, your groupmates would really benefit from the weakness to elements also, and of course if the answer to question 1 above is no, light and heavy fire staff attacks are not fire, using the molten weapon morph would turn them into fire or at least add fire damage.



#6
m3x1c4n7

m3x1c4n7

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i may be wrong here, but i think all damage that comes from the basic attacks and possibly abilities of the weapon trees count as "weapon damage". the types of damage for the purpose of potential mitigation for a destruction staff are fire, frost, and shock. i think resto staffs do magic damage and all other weapon trees do physical.

 

any increases to weapon damage and the type of damage apply to the output of the given weapons basic and, possibly, ability attacks... i would assume.

 

weakness to elements is absolutely a must for dks, molten weapons is very tempting as well, i may try to fit it in.

 

the same goes for dragon standard of might which is too good to pass up really, i'm just hung up on the idea of meteor + weakness to elements... i'll give up warhorn for it :)

 

here is an updated version of my dk pvp build:

 

altmer dk 7heavy -destro weakness to elements destructive touch lava whip or molten weapon fiery grip

immoveable ult-meteor -resto dragon blood entropy regeneration equilibrium rapid maneuvers

ult-dragon standard of might



#7
Anaraion

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the same goes for dragon standard of might which is too good to pass up really, i'm just hung up on the idea of meteor + weakness to elements... i'll give up warhorn for it :)

 

 

My point is weakness will work with the Dragon Standard as well. Cast weakness, change weapons and then plant the Standard :).

 

And just curious, why do you have fiery grip?  You have no melee abilities, so why would you want to pull anyone to you?  Why not Force shock?



#8
m3x1c4n7

m3x1c4n7

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ya i added standard in, as for fiery grip... my 3 main damge/utility abilities are all less than 10m range. hardly a ranged spec really and i need to stay on my target. plus i also like the empowering chains morph, one of the themes of my build is to stack damage increasing effects.



#9
askingdrdoom

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help! xbox one gt askingdrdoom I need help with my mag dk im going for dps not understanding too well how champion points work im at champion level 112 if you can help me by msg or party invite that would be awesome 






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