So i'm not sure where to stick this. i'd think theory crafting, but i don't have any real information to go off of. I'd think faction and races, but i don't see any similar type of discussion there. So i figured since its a little of both i'd just go with general.
So as soon as i saw this new race thing i got to think about the passives. What could they be?? I want everyone's opinion.
So first off we know every race has an experience passive.
Well they all are armor or weapons. There is one weapon or armor paired to each race. So where can Imperials go... Well seeing as how imperials are your basic generic guy i think they'll get a little bit of everything or something new. So out options are:
2-3% more experience for everything
5% more experience to all weapons and armor
3-4% more experience with all class ability skill lines
I think the all weapons and armor experience bonus seems pretty spot on. Imperials have always been the broad open spectrum character and everyone in the game will be using a weapon and armor of some kind so everyone will get something out of it. The classes and everything one's would be too good because either the % will be too high or the % will be so low that it may as well not even be there.
The 2nd passive seems to be very race defining i think this will be pretty obvious:
Imperial luck: Increase Gold from drops
The next passive is some sort of Regeneration effect for either magicka, health, and/or stamina. Or its a maximum increase of some sort in the case of the Orcs and Dunmer. Argonians are the odd man out here. I think it will be one of these:
1% Max Magicka, Health, and Stamina
1% In combat Regen to Magicka, Health, and Stamina
I'm pretty sure it'll be the first one as just a guess.
The last one will require some more creativity than i have at the moment. So maybe you guys can help out!!