kingcats Posted January 29, 2014 Report Share Posted January 29, 2014 So i'm not sure where to stick this. i'd think theory crafting, but i don't have any real information to go off of. I'd think faction and races, but i don't see any similar type of discussion there. So i figured since its a little of both i'd just go with general. So as soon as i saw this new race thing i got to think about the passives. What could they be?? I want everyone's opinion. So first off we know every race has an experience passive.Well they all are armor or weapons. There is one weapon or armor paired to each race. So where can Imperials go... Well seeing as how imperials are your basic generic guy i think they'll get a little bit of everything or something new. So out options are: 2-3% more experience for everything5% more experience to all weapons and armor3-4% more experience with all class ability skill lines I think the all weapons and armor experience bonus seems pretty spot on. Imperials have always been the broad open spectrum character and everyone in the game will be using a weapon and armor of some kind so everyone will get something out of it. The classes and everything one's would be too good because either the % will be too high or the % will be so low that it may as well not even be there. The 2nd passive seems to be very race defining i think this will be pretty obvious: Imperial luck: Increase Gold from drops The next passive is some sort of Regeneration effect for either magicka, health, and/or stamina. Or its a maximum increase of some sort in the case of the Orcs and Dunmer. Argonians are the odd man out here. I think it will be one of these: 1% Max Magicka, Health, and Stamina1% In combat Regen to Magicka, Health, and Stamina I'm pretty sure it'll be the first one as just a guess. The last one will require some more creativity than i have at the moment. So maybe you guys can help out!! 1 Quote Link to comment Share on other sites More sharing options...
Commrune Posted January 30, 2014 Report Share Posted January 30, 2014 Gold drop increase - sounds about right The rest - No, that would cause too much of an upset with the community Quote Link to comment Share on other sites More sharing options...
shinn Posted January 30, 2014 Report Share Posted January 30, 2014 imho they imperial race wouldnt be strongerjust other racial but not better at all. otherwise ppl will be rly upfcked and it would be bad publisity for zenimax Quote Link to comment Share on other sites More sharing options...
Gannicus Posted January 31, 2014 Report Share Posted January 31, 2014 I think they may have the racial Robust (5% health regen in battle). As well as the extra gold racial. Quote Link to comment Share on other sites More sharing options...
BigSteel Posted February 4, 2014 Report Share Posted February 4, 2014 + 15% experience in Sword and Shield+ 3%, +6%, +9% stealth detection (doesnt work wihile stealthed)+ 1%, +2% healing done on others+ 2%, +4% gold drop Quote Link to comment Share on other sites More sharing options...
ablueman Posted February 17, 2014 Report Share Posted February 17, 2014 + 15% experience in Sword and Shield+ 3%, +6%, +9% stealth detection (doesnt work wihile stealthed)+ 1%, +2% healing done on others+ 2%, +4% gold drop So now we know, what do people think?http://esohead.com/calculator/skills#zzaX5oL7CcdoQr6MdoQF6MdoQK8T7J68X7kIfLW6mfLX6zjs3S6Mjs3Y6zjs3Z6Mjs32Red Diamond, scaleable sweetness, or fumbled fluff. Quote Link to comment Share on other sites More sharing options...
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