David Posted November 24, 2013 Report Share Posted November 24, 2013 Haven't seen many ideas posted for new builds recently. Quote Link to comment Share on other sites More sharing options...
Terhix Posted November 24, 2013 Report Share Posted November 24, 2013 I guess a lot of NA people are busy playing the beta? That and I've posted my build, I don't think I'll be doing another one till release, might do adjustments if I see more info from the game, though *cough*morphs*cough*. Quote Link to comment Share on other sites More sharing options...
yerion Posted November 24, 2013 Report Share Posted November 24, 2013 You can only get so far with theory crafting. At this point we need more data. I look for new stuff almost every day. But until there is actually something new, no more theory crafting for me . Quote Link to comment Share on other sites More sharing options...
ForEverone Posted November 24, 2013 Report Share Posted November 24, 2013 give us unworthy some content to theory craft about please 1 Quote Link to comment Share on other sites More sharing options...
David Posted November 24, 2013 Author Report Share Posted November 24, 2013 give us unworthy some content to theory craft about please I would, though sadly the skill database already has everything I know. I guess a lot of NA people are busy playing the beta? That and I've posted my build, I don't think I'll be doing another one till release, might do adjustments if I see more info from the game, though *cough*morphs*cough*. Oh, that's still going on? I thought that was Friday. Quote Link to comment Share on other sites More sharing options...
Terhix Posted November 24, 2013 Report Share Posted November 24, 2013 Started on Friday, the beta weekend is spanning the whole.. well, weekend. Not sure if Monday is included as it was in few other games, but I guess things should be back to norm soon, and we should get more data to play with . Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted November 25, 2013 Report Share Posted November 25, 2013 just got through playing beta and everything changed specially the racials.So do rely to much on your builds. Quote Link to comment Share on other sites More sharing options...
David Posted November 25, 2013 Author Report Share Posted November 25, 2013 just got through playing beta and everything changed specially the racials.So do rely to much on your builds. Sigh, after all of those hours of typing up the skill effects... Do you have the new racials? Those are probably more locked-in than the other skills. Quote Link to comment Share on other sites More sharing options...
irons Posted November 25, 2013 Report Share Posted November 25, 2013 Personally I lost interest because of the lack of information for the last couple of weeks. Quote Link to comment Share on other sites More sharing options...
+Brodo Swaggins Posted November 25, 2013 Report Share Posted November 25, 2013 Personally I lost interest because of the lack of information for the last couple of weeks. Fair point. Most of the skill and class information came from the events over the summer, so the knowledge that's out there is a bit behind the eight ball to say the least. Quote Link to comment Share on other sites More sharing options...
Quaren Posted November 25, 2013 Report Share Posted November 25, 2013 I'm not sure theorycrafting really applies to this game. Aside from the racials, pretty much anyone can do anything. I played a templar on beta this weekend and was amazed at the versatility of the system. So, while I'm certainly a theory crafter at heart, it doesn't really work here in the same sense of min/max that you can apply to other games. My advice, pick a concept for your character and go with that. There will be skills to support whatever you want to do, no matter what class you choose to play. ~Q Quote Link to comment Share on other sites More sharing options...
Musclemagic Posted November 25, 2013 Report Share Posted November 25, 2013 I'm not sure theorycrafting really applies to this game. Aside from the racials, pretty much anyone can do anything. I played a templar on beta this weekend and was amazed at the versatility of the system. So, while I'm certainly a theory crafter at heart, it doesn't really work here in the same sense of min/max that you can apply to other games. My advice, pick a concept for your character and go with that. There will be skills to support whatever you want to do, no matter what class you choose to play. ~Q The fact that everyone can play anything means that build design is more important than ever because there will be larger gaps between good and bad builds. Including the freedom of choice between resources/health, morphs, enchantments, etc. the difference between good and bad builds will be huge. The reason I haven't been posting is because 1) the PS4 came out, so I've been livestreaming Resogun and COD. 2) we pretty much made the best possible builds with the current knowledge-at least in my opinion-so until the updated skills are available, there's nothing else to really figure out. Quote Link to comment Share on other sites More sharing options...
yerion Posted November 26, 2013 Report Share Posted November 26, 2013 Allright guys! Let the theorycrafting commence! The biggest source of ESO skill information has just been updated (https://docs.google.com/spreadsheet/ccc?key=0ArII4nGY0Yf3dGlrY2IzSzlFZXhrZ3V5MDRwb2lmMEE&usp=sharing#gid=0).- Most numbers of skills have been tweaked (adjusted to lv 1 value)- Several morphs have been added- All passives have 2 ranks, and racial passives 3 ranks- Emperor skill lane added (only passives)- Undaunted skill lane added So lots of new information to keep us theorycrafters happy! 1 Quote Link to comment Share on other sites More sharing options...
More-Oh-Wind Posted November 26, 2013 Report Share Posted November 26, 2013 Allright guys! Let the theorycrafting commence! The biggest source of ESO skill information has just been updated (https://docs.google.com/spreadsheet/ccc?key=0ArII4nGY0Yf3dGlrY2IzSzlFZXhrZ3V5MDRwb2lmMEE&usp=sharing#gid=0).- Most numbers of skills have been tweaked (adjusted to lv 1 value)- Several morphs have been added- All passives have 2 ranks, and racial passives 3 ranks- Emperor skill lane added (only passives)- Undaunted skill lane added So lots of new information to keep us theorycrafters happy! fap fap fap fap fap fap fap fap fap fap *reads emperor skill line* *shits self* Oh god, I'm shitting all over myself! Aughhh so embarrassing D: *reads Undaunted skill line* *vomits profusely* Huuuughhhhlllll sooooo goooood!!! Huuurrrrrllllllrrrlrlrlggggghhh *reads new morphs* Ohh god,, I'm cumming, raarrrrllllrarrllll, it won't stop spraying!!! *trys to point away from monitor* OH GOD IT SHATTERED THE WINDOW!!! NO IT GOT ON THE OLD LADY OUTSIDE NOOOOO, BUT SILL SOO GOOD NEWWW INFOOOZZZZZ *finished cumming, then goes back to toilet to continue shitting and vomiting* 1 Quote Link to comment Share on other sites More sharing options...
Quaren Posted November 28, 2013 Report Share Posted November 28, 2013 *sigh* sometimes I wish you had to qualify to post things Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted November 28, 2013 Report Share Posted November 28, 2013 yerion not all of this looks right is the night-blades teleport strike really opp and you have alot of zero's where they shouldn't be lol. Quote Link to comment Share on other sites More sharing options...
yerion Posted November 28, 2013 Report Share Posted November 28, 2013 yerion not all of this looks right is the night-blades teleport strike really opp and you have alot of zero's where they shouldn't be lol.I think it does look right. I do not think the teleport strike is op. All the damage numbers of the abilities are lv 1 damage numbers, but remember that the morphs most likely are not. Those morph damage numbers are based on the level of the character at the moment he had the max level of that ability and morphed it. That is why those damage numbers seem so high. Quote Link to comment Share on other sites More sharing options...
Xenon Posted November 30, 2013 Report Share Posted November 30, 2013 Abilities deal the same damage as before you morph them (unless of course the morph itself is "increased damage"). Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted December 1, 2013 Report Share Posted December 1, 2013 anyone going to start a dragon knight thread. Everyone who uses elder souls should be in a giant clan/guild lol :woot:yerion are the random zeros just info that will likely change? For example the Dark elfs Flame talent is 0% Quote Link to comment Share on other sites More sharing options...
Rally Posted December 1, 2013 Report Share Posted December 1, 2013 just look up the spreadsheet w/o the recent changes and u will have a close the accurate value, if u consider the new tiers scaling for passivs (0/3...)With the recent changes they left out the base percentage dmg mitegration and put in base armor or spellresist stats.Which brings me to the skill Blessing Protection. If u compare it to the recently changed skills like Immovable, Spiked Armor and Lightning Form, it would be close to 25% dmg reduction for 8s. And in a rather large area of effect 20x4m for 49magicka on lvl1Seems pretty nice to me. Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted December 1, 2013 Report Share Posted December 1, 2013 w8, they replaced Repulse with Crystal Shards?! Why? Repulse was an awesome ability! Quote Link to comment Share on other sites More sharing options...
yerion Posted December 2, 2013 Report Share Posted December 2, 2013 yerion are the random zeros just info that will likely change? For example the Dark elfs Flame talent is 0%That number is updated -> 10 flame resistance per rank. Which is the same amount as the nords cold resistance. Repulse seemed strong. Maybe they removed it to prevend the mage from having to much aoe (cc) abilities. Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted December 2, 2013 Report Share Posted December 2, 2013 ohh okay thanks!! Quote Link to comment Share on other sites More sharing options...
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