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#46
Musclemagic

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On the topic of healerbuilds:

I think there is no other way to build a good healer, than to take a Templar with Cleansing Ritual. It's apart from Purge the only skill, which can dispell. And Purge seems pretty expensive. The Restoring Light passivs boost your healing too much, to not consider using them.
The problem will be Magicka regen with a Templar.

 

I agree that Focused Healer is a game-breaker for heals, I think it will be nerfed substantially. I think dispels will be good because it makes the enemy need to recast DOTs or DOT builds get rendered useless..but other than this and Daedric Curse it's not a real necessity to take. DOTs don't seem that OP so I don't think it's a huge problem, but it's definitellyyyy nice to have! Haha! :P

 

I think DK can make a pretty good healer by giving the group some good buffs, mitigation, and then two heals and another buff from the Resto line, like this build here:

 

 

*UPDATED 10-26-'13* Dunmer – DK – Heavy – DW + Resto - PVP + PVE

DW- Strategy = Attack order: Fiery Reach > Entropy > Searing Strike > Twin Strikes > Flurry Spam until dead. Goal = Single Target Killin!! :P


    [*]

    Fiery Reach – M (Bring them in)

    [*]

    Entropy - N/A (DOT + Magicka + 15% next magic dmg ability)

    [*]

    Searing Strike – M (single-target DOT)

    [*]

    Twin Strikes - S (single-target Dmg + DOT)

    [*]

    Flurry – S (single-target spam)

    [*]

    Soul Strike - U (Single-target heavy DOT)

    [/list]

    Resto- Strategy = Keep the group buffed  Goal = Group battle support!


      [*]

      Obsidian Shield - M (Absorbs %dmg taken by all friendlies in area)

      [*]

      Molten Weapons - M  (Buffs friendlies in the area's Power)

      [*]

      Blessing of Protection - M  (+Armor and +Resistances for friendly's in area)

      [*]

      Regeneration - M (Small heal + HOT) I wish I could take Dragon Blood or Spiked Armor here to increase self-healing received by 12%(huge) but it doesn't fit.. Maybe take Spiked Shield instead of Molten Weapons and move Molten Weapons up to bar 1 instead of Flurry.

      [*]

      Grand Healing - M (Hopefully, between the buffs and spiked armor, this is the only heal that your party will need.)

      [*]

      Magma Armor – U (Perfect for group battles! *Oh Sh!t button+Big damage*)

      [/list]

 

But when it comes to actual healing power, nothin but Temp!!

 

 

@ Irons, I want to clear the water--

I'm sorry that I got all butt-hurt over what you said. XD It made me say things about your build that I didn't entirely mean. I do actually like your DK build a lot. :P

 

It's only affected me because I respect you. I know it's just one build, but there are a few statements you said that really wounded my pride. [paraphrased but not exhaggarated] 1) "My build's the worst dk pve tank build you've ever seen" - This is just asinine. 2) "That I didn't think about this build before posting it." - Of course I did. & "Because people respect my builds, I shouldn't have posted such a bad build." - This build's great...so...no. 3) "I ignored all of your points" – Simply wrong; in fact I thoroughly addressed every single thing you said, so that's ludicrous. It's especially ludicrous because you're the one who kept choosing not to address any of my points that I tried hard to explain. I felt like you weren't giving me enough information to warrant any of your points, I couldn't see your reasoning. I should have asked for clarification though, before I tried to defend things.

 

 

Of course, the main reason that those are such ridiculous statements is because my build's nearly the same as yours. The few exceptions are that you're using Low Slash instead of Immovable and I'm using Obsidian Shield instead of Dark Talons on our S&S bars. Our DPS is similar, too, mine doesn't have a tank ability in it and mine's single target while yours is aoe. Since they're so similar, I don't see why you hate my build so much,

 

I would have listened to your points more if you would have tried to give alternatives. The only thing that it felt like you tried to give alternates for while you were dissecting my build was my choice of Race. You actually made me think I might go with Dunmer instead of Breton on this build though, so thank you. :)

 

I gave you my reasons to put Obsidian Shield on your S&S bar instead of Dark Talons. This is the only recommendation that I'd make for your build, other than this I think it's as perfect as it can get other than focusing the DPS bar with another DPS ability instead of Immovable. The debate between AOE vs Single Target doesn't matter, both will be needed in certain situations so both are just as good of a choice unless we find out otherwise.

 

I'm trying to be constructive with your build by saying that one small change might make your tanking go a bit smoother, and that is by trading Talons for Obsidian. Another thing that may or may not be beneficial-depending on how important it is to overcome incapacitates in PVE-would be to switch Low Slash with Immovable, but then I saw your point that Low Slash affects the whole group—so I think that's the better choice for sure! Good call! :) I also think you should use Molten Weapons instead of Immovable on your 2H bar to give it more focus as a damage bar, but that's probably not too important.

 

(Low Slash makes me realize that Summon Shade is really good to have in dungeons as a NB because it helps the whole group take less damage! I'll need to remember this while consulting my NB leveling partner. ^^)

 

If it was anyone else, I wouldn't care if they said those things about this build.. But, honestly, for the purpose of this build (PVE dungeon tanking > Single-target DPS) it's actually a really really good build.. so I just don't think your statements weren't warranted.

 

I sincerely apologize for any emotional rises I may have caused, and for the ones that I clearly had while replying to your posts before. I really do like your build and I'm only trying to be constructive. I hope you can see why I was immediately upset by your statements though.

 

For real, I'm sorry for the rise in temperature.

 

 

 

 

PS - Just updated my planned build in Original Post to:

DW –


    [*]

    Focused Charge

    [*]

    Twin Slashes

    [*]

    Entropy

    [*]

    Sun Fire

    [/list]

      [*]

      Solar Flare

      [*]

      Warhorn (Nova in PVE)

      [/list]

      Resto –


        [*]

        Immovable

        [*]

        Rune Focus

        [*]

        Blessing of Protection

        [*]

        Cleansing Ritual

        [*]

        Healing Ritual

        [*]

        Barrier (Right of Passage in PVE)

        [/list]

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#47
irons

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Hmm i don't think you will need both Entropy and Dark exchange in one skillbar. If i had to chose one skill to remove, it'll be Entropy, because i doubt Might of the Guild will enhance healing skills. Otherwise I could just doubletap Entropy and get 15% more Magicka.

I would also switch Blessing of Protection for Steadfast Wand in one skillbar for the situation, where you'll need an oh shit button for single target protection.Overload should work nice with Essence Drain/Cycle of Life

Entropy is something you would use at all time to gain that extra magicka reg, Dark Exchange is really more of a oh shit I'm out of magicka button. I don't want to channel it for anything more than 2 sec, because while I'm channeling I'm unable to heal others.

 

I don't really like Steadfast Wand because it's a bit random, and Blessing of protection is a cone heal plus gives armor and spell resist that which I think is really nice. My target is to not come in a situation where a skill like Steadfast Wand would be useful.

 

 

The restoring light ablities from the templer only effect skill from restoring light.

The advantage I see for a Sorccerer compared to a Templer is that he has more magicka reg and that his spell cost less.

Of course the Templer also has advantages over the Sorccerer but personally I don't really like the Templer class.

 

 

 

@Musclemagic

 

I'm also sorry that things got a little bit out of hands.

What I said was too harsh and I want to excuse myself for dissing your build.



#48
Rally

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Didn't the Nobel price go to some IT guy who invented the PM function for forums? I guess it was sometime around the early 90's....Such a great idea!!

 

 

Play PvP without any kind of dispell and u'll get facerolled...

 

@irons:I overred the only effects restoring light ability part :(Steadfast Wand is a ~600 HP shield, when close to 13%HP, plus this also depends on how this skill is effected by +% healing.



#49
Musclemagic

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Play PvP without any kind of dispell and u'll get facerolled...

 
 
This is highly possible, and probably why they put it in the PVP - Support tree.
 

[font="arial, helvetica, sans-serif;"]This healer might be alright though, and hope that someone else has purge or a temp's around:[/font]

[font="arial, helvetica, sans-serif;"]DK, Argonian, Heavy Armor, Restoration Staff = 26% increased healing taken + the ability to heal with high damage mitigation = heals are a big deal for this build.[/font]

 

Resto-

-Blessing of Protection

-Spiked Armor

-Obsidian Shield

-Grand Healing

-Regeneration

-Magma Armor

DW-

-Fiery Reach

-Entropy

-Searing Strike

-Twin Slashes

-Inferno

-Soul Strike



#50
irons

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Play PvP without any kind of dispell and u'll get facerolled...

My build was for PvE only



#51
Rally

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My build was for PvE only

I was reffering to Musclemagic saying DoTs ain't OP and there are no other debuffs worth stripping than Deadric Curse...



#52
irons

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Play PvP without any kind of dispell and u'll get facerolled...

This is possible, and probably why they put it in the PVP - Support tree.

 

 

[font="arial, helvetica, sans-serif;"]This healer might be alright though, and hope that someone else has purge or a temp's around:[/font]

[font="arial, helvetica, sans-serif;"]DK, Argonian, Heavy Armor, Restoration Staff = 26% increased healing taken + the ability to heal with high damage mitigation = heals are a big deal for this build.[/font]

 

Resto-

-Blessing of Protection

-Spiked Armor

-Obsidian Shield

-Grand Healing

-Regeneration

-Magma Armor

DW-

-Fiery Reach

-Entropy

-Searing Strike

-Twin Slashes

-Inferno

-Soul Strike

Intereseting build, I like it.

 

 

But that brings me to somethin different.

When we post builds we have a scenario (group setup, encounter) in mind for it, that's why in some cases our builds are so different.

 

 

So how would your 4 man dungeon group look like?

 

 

the one I have in mind looks like this:

1.DK Tank (my DK build)

 

2.DPS with a little bit of CC mainly CC's which take opponents out for a long time and stuns and so on to interupe bosses + has at least the option to switch to AoE dmg so we can bomb. (DK?)

 

3. DPS with support, dmg mitigation, heals and so on (Templer would be a good one)

 

4. Healer pure healer  (my sorccerer build)



#53
Rally

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This is highly possible, and probably why they put it in the PVP - Support tree.
 

[font="arial, helvetica, sans-serif;"]This healer might be alright though, and hope that someone else has purge or a temp's around:[/font]

[font="arial, helvetica, sans-serif;"]DK, Argonian, Heavy Armor, Restoration Staff = 26% increased healing taken + the ability to heal with high damage mitigation = heals are a big deal for this build.[/font]

 

Resto-

-Blessing of Protection

-Spiked Armor

-Obsidian Shield

-Grand Healing

-Regeneration

-Magma Armor

DW-

-Fiery Reach

-Entropy

-Searing Strike

-Twin Slashes

-Inferno

-Soul Strike

 

Entropy as your only Magicka regen is not going to cut it! I bet you cant play a well rounded Magicka using Character in Heavy Armor only.
Soul Strike imo is a very weak Ultimate, I would got with Dragon Leap for that build, as u only have DoT skills and u need some burst.
 



#54
Musclemagic

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I was reffering to Musclemagic saying DoTs ain't OP and there are no other debuffs worth stripping than Deadric Curse...

 

Can you give us an example of something else that requires a dispel? I think you can break out of CC in this game, so there's no need to dispel each CC like in most PVP games.

 

 

Entropy as your only Magicka regen is not going to cut it! I bet you cant play a well rounded Magicka using Character in Heavy Armor only.
Soul Strike imo is a very weak Ultimate, I would got with Dragon Leap for that build, as u only have DoT skills and u need some burst.
 

 

Entropy is the only option that a DK using a Resto/Destro staff has. So, you're saying that this build just wouldn't work at all unless you were in light armor?

 

EDIT: At first I agreed with the above statement, but I have to take it back. If it wouldn't work, then Heavy Armor builds wouldn't work at all because it's either ST or MP you're sacrificing and there's not that many other ways besides through the armors to increase it. We haven't done the calculations as to which will cause us to lose more effect HP, going Light on an all MP build and being able to put more stats in HP  --VS-- going Heavy and needing to take more MP than HP. It all depends on the numbers, but unless they messed up really badly--it should be fairly even.

 

I think that overall for single targets Soul Strike > Leap. It depends on the situation, but it's quite a bit more damage overall than Leap is. The damage happens so fast that it's hardly a traditional DOT (not very spread out. It actually does more damage than Leap by 1.2s.) It also doesn't require you to move to their position (or be within 10-20m range to begin with).

 

 

Intereseting build, I like it.

 

 

But that brings me to somethin different.

When we post builds we have a scenario (group setup, encounter) in mind for it, that's why in some cases our builds are so different.

 

 

So how would your 4 man dungeon group look like?

 

 

the one I have in mind looks like this:

1.DK Tank (my DK build)

 

2.DPS with a little bit of CC mainly CC's which take opponents out for a long time and stuns and so on to interupe bosses + has at least the option to switch to AoE dmg so we can bomb. (DK?)

 

3. DPS with support, dmg mitigation, heals and so on (Templer would be a good one)

 

4. Healer pure healer  (my sorccerer build)

 

This is kind of what I imagine in a typical dungeon (Apart from the races being teamed. lol):

 

THE HEALER

Templar – Argonian – Light Armor – Resto


    [*]

    Entropy

    [*]

    Rune Focus

    [*]

    Blessing of Protection

    [*]

    Cleansing Ritual

    [*]

    Healing Ritual

    [*]

    Warhorn - U

    [/list]

     

    2nd bar ideas: (Destro)


      [*]

      Spear Shards

      [*]

      Restoring Aura

      [*]

      Magelight

      [*]

      Eclipse

      [*]

      Wall of Elements

      [*]

      Impulse

      [/list]

       

       

      THE MAGE

      Sorc – Altmer – Light Armor – Destro


        [*]

        Surge

        [*]

        Weakness to Elements

        [*]

        Lightning Spash

        [*]

        Mages Fury

        [*]

        Daedric Mines

        [*]

        Daedric Curse

        [*]

        Overload - U

        [/list]

         

        2nd bar ideas: (Resto)


          [*]

          Familiar

          [*]

          Winged Twilight

          [*]

          Rune Prison

          [*]

          Dark Exchange

          [*]

          Force Siphon

          [/list]

           

           

          THE MELEE

          NB – Khajiit – Medium Armor – DW


            [*]

            Summon Shade

            [*]

            Hidden Blade

            [*]

            Veiled Strike

            [*]

            Flurry

            [*]

            Assassin's Blade

            [*]

            Eye of Fear - U

            [/list]

             

            2nd bar ideas: (Bow)


              [*]

              Agony

              [*]

              Drain Power

              [*]

              Haste

              [*]

              Snipe

              [*]

              Volley

              [/list]

               

               

              THE TANK

              DK – Dunmer – Heavy Armor – S&S


                [*]

                Puncture

                [*]

                Ash Field

                [*]

                Low Slash

                [*]

                Spiked Armor

                [*]

                Obsidian Armor

                [*]

                Magma Armor - U

                [/list]

                 

                2nd bar ideas: (DW)


                  [*]

                  Molten Weapons

                  [*]

                  Dragon Blood

                  [*]

                  Reflective Scale

                  [*]

                  Fiery Reach

                  [*]

                  Flurry

                  [*]

                  Twin Slashes

                  [*]

                  Whirlwind

                  [/list]

#55
Rally

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Can you give us an example of something else that requires a dispel? I think you can break out of CC in this game, so there's no need to dispel each CC like in most PVP games.

 

Entropy is the only option that a DK using a Resto/Destro staff has. So, you're saying that this build just wouldn't work at all unless you were in light armor?

 

EDIT: At first I agreed with the above statement, but I have to take it back. If it wouldn't work, then Heavy Armor builds wouldn't work at all because it's either ST or MP you're sacrificing and there's not that many other ways besides through the armors to increase it. We haven't done the calculations as to which will cause us to lose more effect HP, going Light on an all MP build and being able to put more stats in HP  --VS-- going Heavy and needing to take more MP than HP. It all depends on the numbers, but unless they messed up really badly--it should be fairly even.

Oh ffs Mark Target, Weakness to Elements, Blinds...

Yea, but u can bet it will cost some sort of resource to break out of CC. I guess Stamina.

How do u want to make up for 21% less Magicka costs and 24% more Magicka regen by just skilling more Magicka in the first place?

Your build is Magicka only with the exception of ONE skill.



#56
LethalVector

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Dunmer NB/DW+bow/Medium -PvEDW:FlurryAssassin's bladeHasteSiphoning strikesStrifeDeath strokeBow:Mark targetVolleySnipeHasteSiphoning strikesUltimate - undecidedThe strategy for this build is to utilize the DW as main focus, however the bow provides necessary AOE and ranged dps when melee is simply too dangerous. Haste and siphoning strikes are in both hotbars for magika and stam regeneration. Simply pop haste, turn on siphoning strikes, and basic attack away to get your resources back. I also included strife on my main bar for DoT purposes, and because of the passive skill in siphoning that gives ultimate every time a siphoning ability does damage. Before boss fights I would have my bow out first and mark the target, then switch back to melee DW. I would always keep strike up, and burst with flurry until both resource pools are very low. At which point I turn on haste and siphoning strikes to get back up, and awards continue bursting again. This would continue until assassin's blade reaches it's point where it recieves it's damage increase, and then spam that and flurry for as long as I can. Death stroke would be used when ultimate is maxed for maximum damage and single target dps.PvP build - same weapons and armor but different hotbars (same character)DW:Veiled strikeFlurryAssassin's bladeTeleport strikeShadow cloakDeath strokeBow:Mark targetSnipeCrippleAgonyStrifeThis PvP build is slightly different, but has much adaptability. The main focus is on DW if it is possible to get in range and burst down the target relentlessly while also stun locking them as much as possible. No matter what I would start out with my bow and mark the target. In a typical scenario I would then switch to DW and veiled strike the target if at all possible, if not then teleport strike will suffice. While the target is stunned I will get in as many flurries as I can to bring their health down. As soon as the stun ends I would shadow cloak and veiled strike them again, again flurrying them. By this point they should be at very low health and be susceptible to assassin's blade. Death stroke would also be a good finisher if assassin's blade drains magika too low, and would still give magika upon the target's death because it is an assassination ability. Now in a realistic scenario his ranged buddy might be very pissed off that I killed his friend, and start attacking me. This is when I would switch over to my bow, Mark his ass, and DoT him up with strife and cripple. Agony could be used by itself in an oh shit type scenario if I need to get away or if I need to gain resources. It could be used to even get closer without them dealing damage to me, but them getting hurt in the process. After his friend is DoTed up I would switch back to DW and teleport strike to him, repeating single target melee strategy. You may be asking why I have snipe on my bow action bar. This is for an alternative plan if I am with a group of nightblades. We would sneak into hostile areas and take out high priority targets by stealthing, marking the target's, and sniping all at once. This might be a glass canon build but I like to view it as they can't hurt you if they can't see you, that's why there is so much emphasis on shadow cloak and veiled strikeThanks to everyone who stuck around and read it all! Please comment with any questions or criticism if you have any, I would be happy to respond. Tell me what you guys think.

#57
Musclemagic

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Oh ffs Mark Target, Weakness to Elements, Blinds...
Yea, but u can bet it will cost some sort of resource to break out of CC. I guess Stamina.

How do u want to make up for 21% less Magicka costs and 24% more Magicka regen by just skilling more Magicka in the first place?
Your build is Magicka only with the exception of ONE skill.

Yeah, definitely. I agreed with you from the beginning on this, dispel in PVP's an essential- I just wanted to know what you were talking about specifically. :)

The difference is passive damage reduction through armor VS being able to spam more abilities, it's not as easy as seeing how much less MP you'll have and saying that Heavy Armor won't work. If you are able to cast X% more abilities then hopefully you take that same X% less damage (or close to it) rather than Y% less damage.
I mean, if they make it so it's X% more abilities (which can be used to mitigate damage themselves) VS Y% less damage, then it wouldn't be balanced at all. Either X > Y or Y > X.
So, really, they have to be X=Y to make it balanced... The PVP balance team isn't full of idiots (let's hope) so we have to assume that it will come out even.


Dunmer NB/DW+bow/Medium -PvE

DW:
Flurry
Assassin's blade
Haste
Siphoning strikes
Strife
Death stroke

Bow:
Mark target
Volley
Snipe
Haste
Siphoning strikes
Ultimate - undecided

The strategy for this build is to utilize the DW as main focus, however the bow provides necessary AOE and ranged dps when melee is simply too dangerous. Haste and siphoning strikes are in both hotbars for magika and stam regeneration. Simply pop haste, turn on siphoning strikes, and basic attack away to get your resources back. I also included strife on my main bar for DoT purposes, and because of the passive skill in siphoning that gives ultimate every time a siphoning ability does damage. Before boss fights I would have my bow out first and mark the target, then switch back to melee DW. I would always keep strike up, and burst with flurry until both resource pools are very low. At which point I turn on haste and siphoning strikes to get back up, and awards continue bursting again. This would continue until assassin's blade reaches it's point where it recieves it's damage increase, and then spam that and flurry for as long as I can. Death stroke would be used when ultimate is maxed for maximum damage and single target dps.

PvP build - same weapons and armor but different hotbars (same character)

DW:
Veiled strike
Flurry
Assassin's blade
Teleport strike
Shadow cloak
Death stroke

Bow:
Mark target
Snipe
Cripple
Agony
Strife

This PvP build is slightly different, but has much adaptability. The main focus is on DW if it is possible to get in range and burst down the target relentlessly while also stun locking them as much as possible. No matter what I would start out with my bow and mark the target. In a typical scenario I would then switch to DW and veiled strike the target if at all possible, if not then teleport strike will suffice. While the target is stunned I will get in as many flurries as I can to bring their health down. As soon as the stun ends I would shadow cloak and veiled strike them again, again flurrying them. By this point they should be at very low health and be susceptible to assassin's blade. Death stroke would also be a good finisher if assassin's blade drains magika too low, and would still give magika upon the target's death because it is an assassination ability. Now in a realistic scenario his ranged buddy might be very pissed off that I killed his friend, and start attacking me. This is when I would switch over to my bow, Mark his ass, and DoT him up with strife and cripple. Agony could be used by itself in an oh shit type scenario if I need to get away or if I need to gain resources. It could be used to even get closer without them dealing damage to me, but them getting hurt in the process. After his friend is DoTed up I would switch back to DW and teleport strike to him, repeating single target melee strategy. You may be asking why I have snipe on my bow action bar. This is for an alternative plan if I am with a group of nightblades. We would sneak into hostile areas and take out high priority targets by stealthing, marking the target's, and sniping all at once. This might be a glass canon build but I like to view it as they can't hurt you if they can't see you, that's why there is so much emphasis on shadow cloak and veiled strike

Thanks to everyone who stuck around and read it all! Please comment with any questions or criticism if you have any, I would be happy to respond. Tell me what you guys think.

I like it, I would just say that Volley's a really good ability in PVP as well. It may be more beneficial to take Volley than Strife, and here's my reasoning: Your DW bar's your main bar, it'll do more single-target damage. So, you'll want to use your DW bar on single-targets, and then use your Bow bar when things are heavy on the front lines. Strife can only heal you for 30% of the damage done by the last Strife you cast, so while it's healing you there's no point of casting another Strife... So in group battles, Strife's not very important for the heal or for the damage. I know in 1v1 it's good to have, but you have your DW bar for that. I think having a ranged AOE is a really good idea for group fights, and the fact that Volley immobilizes enemies makes it really good for your group.

A good Bow Bar for your DW might include Haste and Siphoning Strikes, they synergize nicely and allow you to refill your resources to get more volleys off. I'd keep Mark Target and Snipe because they're awesome. Agony is amazing as well though...Agony has a 1.5s cast time, so you'll probably get interrupted a lot in group fights, and then in 1v1 if the enemy has an interrupt then you'll never get it off unless you combo it with an incapacitate. To me it's more of a PVE move, (I mean, I know that Sheep in WoW is amaze-balls, but in this game you can get out of it just from spending some ST) Cripple/Strife are good for single target fights, for sure, but I think your DW bar's better for single-target fights anyway, so I wouldn't worry about taking them.

I think this bar supplements your character a lot better. Use it to open, re-fuel before swapping back to DW, or AOE people down in group fights--you can also just pick people off with Snipe. It keeps you out of the fray when things are too hairy for DW bar, and when you feel like swapping back you just Haste/Siphon your way back to full then DW fresh as a mo!

Bow-
Mark Target
Snipe
Volley
Haste
Siphoning Strikes

#58
LethalVector

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I like it, I would just say that Volley's a really good ability in PVP as well. It may be more beneficial to take Volley than Strife, and here's my reasoning: Your DW bar's your main bar, it'll do more single-target damage. So, you'll want to use your DW bar on single-targets, and then use your Bow bar when things are heavy on the front lines. Strife can only heal you for 30% of the damage done by the last Strife you cast, so while it's healing you there's no point of casting another Strife... So in group battles, Strife's not very important for the heal or for the damage. I know in 1v1 it's good to have, but you have your DW bar for that. I think having a ranged AOE is a really good idea for group fights, and the fact that Volley immobilizes enemies makes it really good for your group.A good Bow Bar for your DW might include Haste and Siphoning Strikes, they synergize nicely and allow you to refill your resources to get more volleys off. I'd keep Mark Target and Snipe because they're awesome. Agony is amazing as well though...Agony has a 1.5s cast time, so you'll probably get interrupted a lot in group fights, and then in 1v1 if the enemy has an interrupt then you'll never get it off unless you combo it with an incapacitate. To me it's more of a PVE move, (I mean, I know that Sheep in WoW is amaze-balls, but in this game you can get out of it just from spending some ST) Cripple/Strife are good for single target fights, for sure, but I think your DW bar's better for single-target fights anyway, so I wouldn't worry about taking them.I think this bar supplements your character a lot better. Use it to open, re-fuel before swapping back to DW, or AOE people down in group fights--you can also just pick people off with Snipe. It keeps you out of the fray when things are too hairy for DW bar, and when you feel like swapping back you just Haste/Siphon your way back to full then DW fresh as a mo!Bow-Mark TargetSnipeVolleyHasteSiphoning Strikes

Thanks for the tips! You bring up some very good points. Doesn't look like I will have to change my bow bar PvE into PvP then. I wasn't planning on going straight into the fray that much in PvP, but I see your point that it will be unavoidable at some point. You also raised the fact of resource management with haste and SS, and the more I think about it, you're right. My DW bar is very magika nd stam intensive, and it would be nice to get my resources back after a 1v1.

#59
Musclemagic

Musclemagic

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Thanks for the tips! You bring up some very good points. Doesn't look like I will have to change my bow bar PvE into PvP then. I wasn't planning on going straight into the fray that much in PvP, but I see your point that it will be unavoidable at some point. You also raised the fact of resource management with haste and SS, and the more I think about it, you're right. My DW bar is very magika nd stam intensive, and it would be nice to get my resources back after a 1v1.

 

I'm thinking about a NB build that used DW + Haste + Siphoning Strikes as 2ndary bar, to recharge MP/ST really quick (with DW-Daggers)... But I can't make that bar work. It seems better to refill from a distance whether it's your main bar or not.

 

I actually really like your build..a lot. The PVP bar you came up with is the exact one that I had posted a few times now, on page#2 it's the Khajiit's DW bar.

 

I might even say..that it's...the most perfect build yet.

 

PVP - Khajiit - NB - Medium Armor - DW + Bow

 

DW-

Shadow Cloak

Veiled Strike

Flurry

Teleport Strike 

Assassin's Blade

Eye of Fear (Either this or Death Stroke)

 

[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Bow-[/color]
[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Mark Target[/color]
[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Snipe[/color]
[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Volley[/color]
[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Haste[/color]
[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Siphoning Strikes[/color]

[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Consuming Darkness  - Poof! (Who needs heals when they can GTFO NP? Haha!)[/color]

 

It's the most perfect build because of how well it all comes together. But, it doesn't support the group enough for it to be considered the best build for winning Cyrodiil battles.

 

[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]PVE Bars I'd recommend this:[/color]

 

Don't worry about Strife, the heal's not great and the damage alone isn't worth it. With Consuming Darkness on Bow Bar you don't need to worry about healing in combat, just get out of combat and you heal up super quick. And I wouldn't worry about Haste/Siphon since it's on your Bow Bar--and you don't want to be in the fray while out of MP/ST anyway, so it's better to just refuel with Bow out.

 

DW-

Veiled Strike (Since you won't need Shadow Cloak to sneak up if the target's chasing the tank, the 4s stun's nice too, and they can't get out of the stun because they're off-balance. :P)

[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Flurry[/color]

[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Assassin's Blade[/color]

[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Summon Shade[/color]

[color=rgb(159,159,159);font-family:arial, verdana, sans-serif;font-size:11.818181991577148px;background-color:rgb(38,38,38);]Agony[/color]

Bow

-Same bar as PVP, I've been trying to make it better for just PVE but I think it's spot on.

 

All cleaned up:

 

THE MELEE BUILD

NB – Khajiit – Medium Armor – DW & Bow

DW- PvP (PvE)


    [*]

    Shadow Cloak (Agony)

    [*]

    Veiled Strike

    [*]

    Flurry

    [*]

    Teleport Strike (Summon Shade)

    [*]

    Assassin's Blade

    [*]

    Eye of Fear

    [/list]

    Bow-


      [*]

      Mark Target

      [*]

      Snipe

      [*]

      Volley

      [*]

      Haste

      [*]

      Siphoning Strikes

      [*]

      Consuming Darkness

      [/list]

#60
LethalVector

LethalVector

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Interesting. Keep I'm mind though that death strike will provide more crit and crit damage because of passive assassination abilities, and I would take it over EoF. In a PvE situation though I would still keep haste and SS on your hot bars for DW. Makes it easier to refule and get back in with the flurry and assassin's blade spams. I would also keep strife in there just for the siphoning passive of gaining ultimate, and the small heal/DoT.On a side note I do agree that khajiit is the class to be if you are truly trying to min/max the hell out of your NB. But I simply can't bring myself to separate from my beloved dark elf. I have played one since morrowind. Plus I think the 3% magika and stam regen will help out with the NB's high demand on both resources. But the khajiit have pretty much all NB passives, especially that sexy extra crit and crit damage *drool*




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