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#91
Xenon

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going from 750 resistance = 26% mitigation

 

to

 

7 pieces of light armor = 22.5% mitigation,

7 pieces of medium armor =  37.5% mitigation

and 

7 pieces of heavy armor = 49% mitigation 

 

 

...is a pretty huge assumption on your part ;)

 

If you are the slightest insecure about the accuracy of your number then maybe you should at least round it to one significant number (like Light ~20%, Medium ~40% and heavy ~50%)



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#92
Draconian

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He did suggest elsewhere that full armor sets at max level would be around: 650 (light), 1000 (medium) and 1300 (heavy), so if 750 resistance equals 26% migitations, the numbers aren't far off - provideded the premise of the calculations is correct, of course.

 

Now, where I think these numbers might present a problem is with the speculation that armor rating will migitate any type of damage, be it physical or magical. The thing is, if you can have e.g. 1300 armor rating and add another 750 resistance on top of that, magical attacks seem to have a huge disadvatange over physical attacks. Not to mention that you can get a lot of spell resistance on top of that as well from racials and passives.



#93
yerion

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Yes Draconian, that is why I think armor will not mitigate spell damage. It never worked like this in any other elder scroll game (nor in most mmo's).

I also agree with musclemagic. We do not have much information at this point. To many people on this forum ask about "hard facts". Just read whole topic and see that this is all theory crafting mixed with specualtion. Reasons why this is better then waiting around for hard facts:

- This way people can share their ideas and maybe give others ideas about how the game could work ( I learned a few ways of how game mechanics could work, that I had not thought of myself).

- It keeps you busy. I, for instance, enjoy thinking about this game and theory crafting (even with uncertainties) is highly entertaining.



#94
Musclemagic

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going from 750 resistance = 26% mitigation

 

to

 

7 pieces of light armor = 22.5% mitigation,

7 pieces of medium armor =  37.5% mitigation

and 

7 pieces of heavy armor = 49% mitigation 

 

 

...is a pretty huge assumption on your part ;)

 

If you are the slightest insecure about the accuracy of your number then maybe you should at least round it to one significant number (like Light ~20%, Medium ~40% and heavy ~50%)

 

The only assumption I personally made was that armor rating and magic resistance would have the same coefficients. Nothing else came from me personally. I'm not insecure about the accuracy of my math either, but of course I'm healthily skeptical of the accuracy of the numbers I used within those equations. I stated this before, the numbers could all be wrong. But, at least I'm searching for conclusions. This conclusion is reasonable, otherwise I wouldn't have posted it.

 

I appreciate skepticism, and I'm glad that people are aware that these number's aren't set in stone. If you're trying to give an opinion then emotion with no logic, credit, and without presenting other options, doesn't make for a very strong opinion.

 

Yes Draconian, that is why I think armor will not mitigate spell damage. It never worked like this in any other elder scroll game (nor in most mmo's).

I also agree with musclemagic. We do not have much information at this point. To many people on this forum ask about "hard facts". Just read whole topic and see that this is all theory crafting mixed with specualtion. Reasons why this is better then waiting around for hard facts:

- This way people can share their ideas and maybe give others ideas about how the game could work ( I learned a few ways of how game mechanics could work, that I had not thought of myself).

- It keeps you busy. I, for instance, enjoy thinking about this game and theory crafting (even with uncertainties) is highly entertaining.

 

Yeah, I wish we had an answer to this (if armor = all damage). One support for it is that magic abilities can't be blocked, so blocking's for melee and resistances is for magic, but this creates some potential balancing issues for PVP vs PVE. I guess both ways creates balancing issues though... I wish beta would just go public already, but (as your expectancy vs reality thread suggests) it honestly must not be ready for public eyes yet.

 

Haha, exactly! I only do this for entertainment, as I'm sure we all do at this point. I spend so much time thinking about this crap, lmao, it's ridiculous given how much it's bound to change still.

I do plan on livestreaming though, so it might be an investment of time that pays off at least a little bit... of course I thought the same thing about Diablo 3 RMAH.. what a bust! XD



#95
Terhix

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I want my Skyrim perk reducing spell damage while blocking with shield by half (there is one from mages guild, but it's just 15%).

#96
yerion

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Actually block reduces spell projectile damage (and ranged attacks). This amount mitigated can be increased by 15% by a passive in the sword and board skill line (not the mages guild). My source is ask us anything combat 2 (elderscrollsonline.com):

 

"Ranged physical attacks and spell projectiles can be mitigated with a block, but all other magic will go right through. You have the chance to interrupt some magic spells, though" 

 

This leaves us with the question, what are spell projectiles. Are those the normal and heavy attacks from destruction staff and resto staff? Or are they also single target spells (think of skyrim's icespike). I think they will mitigate both damage attacks with the two staves and from single target spells that do damage on impact.

 

This would change the whole problem with armor needing to mitigate magic.



#97
Draconian

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It could also be that armor rating actually does migitate magical damage but that the migitation calculations for magical attacks use a different variable.



#98
Musclemagic

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Actually block reduces spell projectile damage (and ranged attacks). This amount mitigated can be increased by 15% by a passive in the sword and board skill line (not the mages guild). My source is ask us anything combat 2 (elderscrollsonline.com):

 

"Ranged physical attacks and spell projectiles can be mitigated with a block, but all other magic will go right through. You have the chance to interrupt some magic spells, though" 

 

This leaves us with the question, what are spell projectiles. Are those the normal and heavy attacks from destruction staff and resto staff? Or are they also single target spells (think of skyrim's icespike). I think they will mitigate both damage attacks with the two staves and from single target spells that do damage on impact.

 

This would change the whole problem with armor needing to mitigate magic.

 

The bigger question for me is, Will those power attacks from bows and destro staffs cause the player to be set off-balance when they get blocked? This makes no sense, but I'm assuming they must-for balance issues. I don't really care whether armor mitigates all damage or not, I think it should because otherwise someone in light armor might be the best tank against magic damage...and that's just not cool, tanks should tank, haha

 

Anyway, I gotta go stand in line for an early PS4... stupid me and not pre-ordering...well, my buddy who works at Best Buy was going to preorder it for me with his discount but then he pussed out, so at least I have someone else to blame for the next 4 hours of freezing my butt off and having to poop. lol



#99
Draconian

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I also have a really hard time imagining that blocking would stun ranged attackers using power attacks. It would make better sense if blocking ranged attacks simply is easier because there isn't any significant physical force behind the attacks. It could be that blocking arrows and spell projectiles only costs a fraction of the stamina it costs to block a heavy melee attack.



#100
Draconian

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Does anyone know the Breton's magicka mastery value at level 50? Or want to hazzard a guess what it might be?



#101
Terhix

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Does anyone know the Breton's magicka mastery value at level 50? Or want to hazzard a guess what it might be?

 

My guess would be that it's around 5% to 7% of average spell cost, to match the regen passive of Altmer somewhat.



#102
Musclemagic

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My guess would be that it's around 5% to 7% of average spell cost, to match the regen passive of Altmer somewhat.

 

Based on rank 1 abilities, average spell cost is about 48. So, 3/48 = 6.25% extra casts (comparable to 7% extra regen). It really shines though when you use cheaper spells like Fury for 24. 3/24 = 12.5% extra amount of casts. Magicka Mastery's potentially really good, it just depends on how you use it though--like everything else.



#103
Terhix

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Ok, let's get this sorted: what can and cannot be blocked?

 


    [*]s/s passive, Deflect Bolts: Block 15% additional damage from projectiles and ranged attacks
    [*]s/s active, Defensive Posture: Activate to reflect next spell projectile at attacker
    [*]resto staff passive, Absorb: Blocking spells restores 5 magicka
    [*]Mages Guild passive?, Greater Ward?: reduce incoming spell damage by 15% while blocking
    [/list]

     

    The last one on the list seems rather confusing, it actually doesn't exist on the mystical google doc spreadsheet, which is probably most up to date, but it does exit on the leak we got in news here, which seems to match the Quakecon build. If that passive no longer exists, that would be actually convenient for my hypothesis, since it's the only blocking related passive that doesn't apparently affect block as a mechanic itself, but rather gives you damage resistance while blocking.

     

    Wording of it all can be rather tricky, especially given they are just leaks and things can get lost in translation, but both s/s skills listed talk about "projectiles", and Defensive Posture explicitly states "spell projectile" (both on the spreadsheet and on Tamriel Foundry listing).

     

    With all that in mind my hypothesis would be that blocking any kind of a ranged projectile - be it arrow, a destro/resto staff light or heavy attack, or any sort of a fireball-ish kind of a spell - is possible. That means, ESO would need to use a mechanic separating offensive spells between projectiles and non-projectiles.

     

    Also I'm now tempted to make room for Defensive Posture in my build, goddammit.



#104
ghost5689

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OMG,soo guys i got a certian beta invite i wont say from where or what game hehe. Any advice?



#105
Terhix

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Keep your shit together, try to have fun and don't burn yourself on it. Keep in mind that what you're going to see will likely change a lot till release, the changes happening during beta stage are much more drastic from deploy to a deploy compared to patches after release.

 

If you want to document stuff, be careful, NDA is no laughing matter.






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