going from 750 resistance = 26% mitigation
7 pieces of light armor = 22.5% mitigation,
7 pieces of medium armor = 37.5% mitigation
7 pieces of heavy armor = 49% mitigation
...is a pretty huge assumption on your part
If you are the slightest insecure about the accuracy of your number then maybe you should at least round it to one significant number (like Light ~20%, Medium ~40% and heavy ~50%)
The only assumption I personally made was that armor rating and magic resistance would have the same coefficients. Nothing else came from me personally. I'm not insecure about the accuracy of my math either, but of course I'm healthily skeptical of the accuracy of the numbers I used within those equations. I stated this before, the numbers could all be wrong. But, at least I'm searching for conclusions. This conclusion is reasonable, otherwise I wouldn't have posted it.
I appreciate skepticism, and I'm glad that people are aware that these number's aren't set in stone. If you're trying to give an opinion then emotion with no logic, credit, and without presenting other options, doesn't make for a very strong opinion.
Yes Draconian, that is why I think armor will not mitigate spell damage. It never worked like this in any other elder scroll game (nor in most mmo's).
I also agree with musclemagic. We do not have much information at this point. To many people on this forum ask about "hard facts". Just read whole topic and see that this is all theory crafting mixed with specualtion. Reasons why this is better then waiting around for hard facts:
- This way people can share their ideas and maybe give others ideas about how the game could work ( I learned a few ways of how game mechanics could work, that I had not thought of myself).
- It keeps you busy. I, for instance, enjoy thinking about this game and theory crafting (even with uncertainties) is highly entertaining.
Yeah, I wish we had an answer to this (if armor = all damage). One support for it is that magic abilities can't be blocked, so blocking's for melee and resistances is for magic, but this creates some potential balancing issues for PVP vs PVE. I guess both ways creates balancing issues though... I wish beta would just go public already, but (as your expectancy vs reality thread suggests) it honestly must not be ready for public eyes yet.
Haha, exactly! I only do this for entertainment, as I'm sure we all do at this point. I spend so much time thinking about this crap, lmao, it's ridiculous given how much it's bound to change still.
I do plan on livestreaming though, so it might be an investment of time that pays off at least a little bit... of course I thought the same thing about Diablo 3 RMAH.. what a bust! XD