Things Man Was Meant To Know, But Doesn't Yet:
[*]Can the 3 Accessory slots be enchanted just like the 7 Armor slots, giving us 10 total enchantments?
[*]Does the Mage's Guild Equilibrium active skill scale up at level 50 to be (roughly) 400 health lost for 400 magicka gained?
[*]Does the Sorcerer Dark Exchange active skill give +23% of your magicka and +23% of your health for -23% of your stamina, or does it take -23% of your stamina and then apply that fixed amount as a flat boost to your magicka and health (or is it split between magicka and health at 12%, 11% or some variation of that)?
[*]At level 50 what is the base damage for a light attack with a Destruction staff (and thus, how important is it to try to achieve a spammable active damage ability versus just spamming a light attack at no cost)?
[*]At level 50 what is the base damage for a heavy attack with a Destruction staff, and how long does it take to cast as compared to a Light Attack?
[*]Is there a fixed global cooldown for all instant-cast abilities, or is it set by animation speed (ie 1 second global, so all abilities in the game can be fired off at a rate of 1/sec, or do some abilities take longer because of animation speeds--of course heavy attacks and cast-time abilities would take longer). Thus, how many light attacks can you fire off in a minute versus how many Mage's Fury casts can you fire off in a minute--is it exactly the same?
[*]How much mitigation does one receive from a full set of Heavy Armor before enchants or active/passive armor boosts to armor?
[*]The same question for medium and light armor (how much mitigation), so we can start charting out the mitigation formula.
[*]Can single target spells such as Mage's Fury be dodged by way of the Medium Armor Evasion active?
[*]Can arrows be dodged by way of the Evasion active?
[*]Does mitigation gained from Armor work against spells?
[*]Does the Altmer racial passive Spellcharge scale up at level 50 or is it a fixed +7/second flat increase to Magicka even at level 50?
[*]Does the Breton racial passive Magicka Mastery scale up at level 50 or is it a fixed cost reduction of 3 for all spells even at level 50?
[*]What is the formula for damage mitigation gained from Spell Resistance? (this and the Armor mitigation formula will likely take a lot more data than we have currently)
[*]How much Magicka/Health/Stamina regeneration can be gained from long duration foods?
[*]If my character wears 1 Light Armor, 1 Medium Armor and 5 Heavy Armor pieces, does he have access to Light Armor's Annulment, Medium Armor's Evasion and Heavy Armor's Immovable active abilities?
[*]Is there a cooldown on switching weapons or can you switch back and forth at will with no cooldown?
[*]If you cast a long duration spell such as Daedric Mines or summon a Winged Twilight and then switch weapons (changing your active hotbar to not have those abilities slotted), do the Daedric Mines/Winged Twilight remain active or do they vanish?