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NoRefunds

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Everything posted by NoRefunds

  1. spells are not affected by weapon dmg
  2. of course the ones in the video are correct, but they might change them before release or so some streamers say, so maybe its better to wait and see
  3. shield charge deals low dmg but has the longer stun,can go up to 4 sec,and from my pvp experience ive learned that the dmg that you can deal during those 4 seconds its vastly superior to the difference in dmg between crit charge and shield charge,and thats the reason why invasion has become so popular on the pts.....so i suggest to do 1h-shield or use focused charge if you are a templar,but its has a shorter stun and they increased the cost recently....crit charge its only worth it if you want to spam it with crit surge,but even so i consider the cc better than a minor heal
  4. life regen its not a big deal,it caps to 50 every 2 sec,with the 75% penalty you lose 35 hp every 2 sec, that makes no difference.....the main issue its the fire weakness, on the pts most of the people dropped vampirism because of it
  5. rune focus for magika recovery should be the same thing,and a streamer said that its really bad because its a flat value and doesnt scale leveling....i dont really think that it works that way thal
  6. yeah but heavy armor passives suck,thats the problem
  7. the difference is that light armor is overpowered and the only weakness is the low armor, so if you can compensate with 1 or 2 rings....well thats broken
  8. they will probably nerf that armor value on the ring,it makes no sense,its 4 times higher than the chest
  9. i agree that the fact that the mod tells you when you can interrupt its not fair for players that use interruptable skills,they should remove that or keep it for pve only
  10. if you want to run really fast,be immune to cc and take 75% less dmg u should consider mist form with the mov speed morph, you can run into a zerg with it and laugh
  11. you can only use invigorating drain once on the same enemy, you cant use it as main damage, its meant to be used when you are already low hp/stamina to regenerate and then finish off your enemy.....you should use some stamina ability to deal dmg and then recover the stamina with the drain
  12. in a video i saw that while ure transformed into a werewolf u dont have ur weapon just like in other es games....as a vampire u can either use drain essence once during every fight or u can avoid it and feeding to get to stage 4 and use a cheap mist form....so the question is if those 2 abilities are good enough to balance the huge drawbacks of being a vampire
  13. yes the vulnerability to fire is huge in pvp,just like the invulnerability to healing while in mist form, hp regen not so important....the problem of the werewolf its that u have to stay into the werewolf form all the time to get the bonuses, and its possible that u cant use your normal skills during the ultimate....so its quite possible that both will be pretty bad in pvp
  14. imperial is way better,i really dont like orc passives
  15. on armor and shield u can only get hp-stamina-magika? that sucks
  16. -the lightning status effect should be a dmg reduction,just like the one you get with force shock -overload is nice but there are other ultimates that are way better in group fights or for burst damage
  17. yeah i would like to know how they feed as well, the passive says that u can stun/unblalance enemies after u feed so it must be something that u can do during battle,i think that the drain essence spell is considered a way to feed but maybe there is another way....lightning form gives armor and spell res while mist form gives a flat dmg reduction,so in theory they can stack,but the problem is that maybe you cant have both animations on at the same time,so the only way to know its to test it....in my opinion its better to use a shield anyway,the dmg mitigation u get from lightning form its not needed while u have mist form and you still get damage to your life
  18. [*]Receive +50% damage from fire sources. [*]Breaks down into 4 stages of hunger depending on the last time the player has fed. [*]Stage 1: 30 minutes; no additional effects. [*]Stage 2: 60 minutes; -25% health regeneration, -20% mana cost for vampire skills. [*]Stage 3: 90 minutes; -50% health regeneration, -40% mana cost for vampire skills. [*]Stage 4: 120 minutes; -75% health regeneration, -60% mana cost for vampire skills. do we know how you fed as a vampire?if you use drain essence u reset the stages?do you really get 60% less magika cost on vampire skills if you dont fed? thx
  19. the problem of the dk is that u usually want to stay ranged so its hard to use searing strike/lava whip, the main reason to use a nightblade is cripple,its the best ranged immobilize/snare in the game and the best way to kite people....it depends if you want to go full aggresive with a dk or be safe with a nb with cripple+strife.....i think that the main issue of ranged builds is that melee can charge no stop and use immovable to be immune to aspect of terror/destructive touch, so u need a way to deal with those guys....the ways i found are: roll dodge-dark cloak-cripple for nb, bolt escape 2 times for sorc,blinding light/sun shield for templar.....dk can try to burst them down with fire spells i guess,but im pretty sure that the best class to kite ppl is NB.....or u can go vampire and use mist form with the mov speed boost,that should be a very good way to keep your distance and be immune to cc/dmg at the same time
  20. since the mist form morph says 149 poison dmg every 0.5 it looks like 3 sec its the duration of the skill,i think its impossible that u can toggle something that gives u cc immunity -75%dmg taken and deals 300 poison dmg per sec.....with such low duration and high cost it looks pretty bad,but maybe with high mana cost reduction u can spam it and 300 poison dmg per sec x3 sec its 900 poison dmg that its quite a lot even at lvl 50,so i think that i will test it anyway....u guys know if there is a way to remove vampirism?
  21. dragon knight passives are wrong,they nerfed them a long time ago: -kindling: +33% dmg at rank 1 -warmth: 15% snare at rank 1, only works for ardent flame skills
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