As I don't know the numbers yet, I can't argue about the Stamina costs of dodge rolls and CC breaks. If its a flat % then high ST= low ST. If its a flat number, then high ST can't be a bad thing. This build isn't meant for spamming anything more than Reverse Slash when the enemies health is low. If I can't charge in with Momentum and heavy attack, Reverse Slash, break CC, Reverse Slash, then I've charged too early. I also dont see why I'd only have one ST ability on my main DPS bar? If regular and heavy attacks are that good, I should have no trouble keeping my ST high enough to use abilities as needed? I don't mean to take anyone head on, more finish low and fleeting targets. I pack a lot of ST abilities because I plan on using as much of the Redguard passives to my advantage as possible. I could see maybe replacing Surge with Curse, Mines or maybe Bolt Escape, but I should only Bolt out after a kill, I should be poking with my bow.I understand you're helping mold a PvP build for honest PvP where I could 1v1 but I was looking more on praying on the weak and swatting flies off my healers. It'll take me a couple days to mull over adding survivability, which I very well may need more of, but won't really know how effective I am or am not until playing it out on the battlefield. If I can't get the kill, Lightening Form, CC break, bow bar, Bolt Escape. If I can't get away as simple as that, I've overestimated myself and underestimated my target. As for a summon, I'd consider replacing Surge, just trying to find a place for the other abilities. I really like Momentum + Surge though. Heavy attacks do 50% more damage than standard is my understanding. So, with lvl one values of the abilities and a 10 damage weapon, it's not unrealistic to have 10% damage initially, going up 2% every 2 seconds to round out at 30% damage at 20 seconds from Momentum. And if you wait 3 seconds to pop Surge, you get +3 weapon damage, which is 30%, for 17 seconds. So you can have 42% weapon damage after 3 seconds, and your very last hit, if timed right, has the potential of 60% damage, with you breaking even after 10 seconds with heavy attacks if it's 50% of standard attacks. That's a +42% damage Critical Charge to start the fight and free heavy attacks after a few swings if it's only 50% of standard attacks.I guess you could call this a Kill Stealing or Kill Securing build. In a battle full of honest PvP builds, someone has to make a sacrifice and go for the win at all times.I don't know, I'm going to look at it all again and see if I can break away from some of the ST abilities and add a little more class skills.