
Xenon
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Everything posted by Xenon
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Creating ESO: Designing Skill Lines
Xenon replied to Brodo Swaggins's topic in Elder Scrolls Online News
(What make you think they don't configure their hotbar for pvp when they enter the pvp zone before you get to them...) -
If you could add one thing that's not in ESO...
Xenon replied to David's topic in Elder Scrolls Online Discussion
a world where you don't zone / load when moving between different areas. -
Abilities deal the same damage as before you morph them (unless of course the morph itself is "increased damage").
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Check the quake con video.
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Skill Database - Development Thread
Xenon replied to David's topic in Elder Scrolls Online Discussion
Most of the 12 hours of game play video I've seen so far are from the September build (stress test). Db Isn't really fully updated yet. I'll cross reference with my notes once it's done. Might have access to some updated videos by then. -
Monthly fee rawks. It keep most of the teens out. That alone is worth paying for. It also keep some of the gold sellers and cheaters away. 15$ per month is nothing for all the hours of entertainment it have to offer. Cost per hour of entertainment is very low.My other hobby, diving, cost a hell lot more per hour of enjoyment. Trust me; )
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pvp will be easy to balance. everyone can pick up any skills and any weapons. doesnt matter if some weapons and some armors are stronger than others. everyone is free to pick them up and change to the latest fotm set-up. ...the only thing they really need to focus on are class and racial abilities since you can't pick them up after you created your character. once they are balanced everything else will pretty much fall into place automatically.
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why wield a destruction staff if you are NOT going to use weakness to elements (which basically is the only active destruction staff ability that improve your sorcerer abilities)... might as well use a bow instead (less graphic tracers back to you that tell everyone that "hey! i am a caster over here - come kill me!")
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I just hope combat will be more interesting when playing the game than when watching others play. 1) doesn't seem to be any collision detection (you can run straight through your opponent - but you get stuck on small rocks and other environmental debris) 2) either the game have [or at least had back in September] serious latency/netcode/hitreg issues or everyone have huge hitboxes that let you hit even when you visually are several meters away from your target. 3) game also seem to have "auto aim" (or at least soft aim or aim assist) where you "lock" on a target and your arrows connect even if you aim is [slightly] off.
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going from 750 resistance = 26% mitigation to 7 pieces of light armor = 22.5% mitigation, 7 pieces of medium armor = 37.5% mitigation and 7 pieces of heavy armor = 49% mitigation ...is a pretty huge assumption on your part If you are the slightest insecure about the accuracy of your number then maybe you should at least round it to one significant number (like Light ~20%, Medium ~40% and heavy ~50%)
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power attacks are when your target is already CC'd. (like if you block HIS power attack to set him off balance, you follow up with a power attack of your own that he is unable to block since he is off balance... a power attack will exploit the off balance state and knock down the target- giving you even more time to possible charge up a second power attack that can't be blocked).
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he just pulled them out of his behind. i have not seen anything that support his claim. building entire strategies around them numbers would be... waste.
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Where do you guys get your information?
Xenon replied to Musclemagic's topic in Elder Scrolls Online Discussion
i got all my numbers from watching leaked photo and pause when they move mouse over various abilities at various character levels. got around 12 hours of leaked in-game photo by now... -
Night blade is the only class that have instant magicka class abilities to enter invisibility. You can sneak attack or use veiled strike from both sneak mode and invisibility mode.
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staying max 12m away from combat to use your pbaoes as a templar in light armor is unhealthy close in pve and suicidal close for pvp. you *will* die first and being that close to the action there is nothing (or very little) your tank can do to prevent it. i think a lot pvp templars will use a shield and one hand and/or heavy armor. or even go hybrid between dps and support - spending stamina on a two hand supported with instant 12m pbaoes that cost magicka storm caller sorceres with a destruction staff will probably have access to the most mobile burst dps of all builds but I think that dawn's wrath (magicka) + Bow (stamina) have the potential to be the best long range sustained dps. in the entire game. (very useful in pve but also in pvp when defending something static, like a fort) if you for a second are allowed to be very short sighted and general then: nightlbade is probably THE class for surprise attacks, sneak attacks, killing off unprotected enemy support before anyone noticing or attacking targets already engaged in combat or already half dead. invisible illusionists. the spec ops class. the assassin. dragon knight is probably THE best 1v1 close range melee class. the defender. the tank. survivability and hard to kill being a high priority. hard to escape from. hard to kill in melee battle. the heavy warrior. sorcerer is probably THE best 1v1 long range class. light armored. mobile. nukers and blasters. very magicka intensive. kiters. ranged death dealer with superior mobility. the paper tiger. and templars is probably THE best group vs group (both for pve or pvp) class. only class that have access to heals while wielding an offensive weapon. this class will thrive when having multiple friends and enemies close by so he can utilize the fact this is the class with the most offensive aoe abilities and instant fire and forget pbaoe buffs and heals.
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nightblades can restealth instantly you know. no need to get out of line of sight and wait 3-4 seconds.... i think a viable nightblade build will be around stun-locking and invisibility. veiled strike stun for 4 seconds. pretty long duration right there. it set you off balance - it let you follow up with a power attack to knock you down ...then you can re-steath mid combat with invisibility and re-open with another veiled strike for another 4 second stun and another off balance that you can exploit with another power attack to knock down. gg the thing that make nightblades shine is the longer stun from sneak attacks (from bow as well as melee) and the only class that have the ability to become invisible to sneak attack a second time mid-combat. and the only class to have attacks that benefit from being used from stealth. but if you want to go melee toe on toe in melee battle without utilizing sneaking, invisibility and opening up with a sneak attack or a veiled strike or snipe from stealth then i think you are better off with a dragon knight (durability from survivability. constant snare on all fire abilities and ability to pull back the opponent if he get out of range) and if you want to go toe on toe in ranged destruction staff combat sorcerer will probably be an a lot better option than a night blade. And if you go team vs team´... group vs group... then i think you can't really pick a better class than a templar (lots of aoe abilities, pbaoe abilities and durability for you and the group with heals and buffs... and with dawn's wrath you get excellent long range abilities that mix well with the abilities from Bow. very good group vs group synergies in that class). Night blade will probably shine when they hit n run. you use it for heavy front load attacks. to mainly pick targets that are already engaged in combat, half dead or strayed off alone somewhere on the battle field. maybe for high risk suicide missions to take out enemy healers and support before getting killed themselves. assassins. Night blade will probably not shine against heavy armored targets that put immovable on their hot bar. the normal rock-paper-shotgun for rpgs? caster kill heavy. sneak kill caster. heavy kill sneak.
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The only section I am interested in is:Game Mechanics
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NB will be the best class for repeated ranged sneak attacks (Bow).Everyone can build a sneak melee weapon based style fueled by stamina and dual wield. NB, however, have the option to rely on invisibility rather than sneak and magicka rather than stamina.depending on play style magicka might be a lot more important than both health and stamina for a NB. People pick faction for the people they play with. All races are not open for all factions. Good races for a stamina driven stealth build (don't have to be NB) would be Khajiit and Wood Elf, Redguard and Dark Elf.Good races for a heavy magicka driven invisibly assassin (have to be NB for this) would be Altmer, Dark Elf and Breton.Survivability come from sneak, surprise, front loaded damage and hit n run rather than heavy Armor, heals, mobility or range.
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Light armor and long range away from heat of the battle is the way to go for a restoration staff healer.Templars that heal will be forced to go much closer to the action. They rely very much on instant 12m pbaoe abilities (which you can trigger while you whack away with a 2 handed sword). They are also not forced to use a restoration staff to heal and can wield a weapon or a shield and a weapon. Much easier to build a hybrid healer of you are a templar.In PvE even Templars healers will use light armor and restoration staff, but in PvP I think Templars healers will mix it up.I don't think that you at this point can assume that armor rating and mitigation is linear. A tank with tank armor and tank skills will probably be pretty tough to kill and have more than 30% mitigation or what ever you calculated.As for race. There are 3 races per faction and all races are not open to all factions. You should probably find one race pet faction that will be good. Such as Argonians, Altmer and Breton.
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Hey, look, they re-did the ogrim.
Xenon replied to Francis's topic in Elder Scrolls Online Discussion
It is pretty save to assume pbaoe heals does not heal the enemy -
So you don't think it will be viable with a PvP DPS Templar having a restoration staff as secondary with abilities such as Cleansing Ritual, Force Siphon and Regenereration. That will trigger quite a lot of HoTs and passive heals on hit.... Then switch to the primary stamina intensive DPS weapon build. Such as Bow with one or two Dawn's Wrath 28m abilities or Two hand/Dual wield supported with one or two Aedric Spear abilities.
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mechanically there is little difference between buffs, debuffs, hots and dots. buffs, debuffs, hots and dots might or might not vanish when you change weapon. there are good arguments for both sides. they might or might also treat buffs, debuffs, hots and dots differently (...but why?)
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if buffs and debuffs dont vanish when you switch weapon, then you can have a "buff"/"debuff"/"support" weapon setup to trigger stuff like bound armor, fiery armor etc and then switch back to your DPS set-up while keeping all the defensive buffs active. as i said; it might or might not work that way. there are good arguments both ways.
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It might or might not continue. There are good arguments for both sides.
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ESO “Ask Us Anything� – Variety Pack #10
Xenon replied to Brodo Swaggins's topic in Elder Scrolls Online News
Ohh... Fair enough Got some strange pages asking me for language and then an age check on top of that. (Didn't feel "right", that is why I posted my question)