
Terhix
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Everything posted by Terhix
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Do light/strong attacks from staff use sta. ?
Terhix replied to Vodac's topic in Elder Scrolls Online Discussion
Good stuff. -
Do light/strong attacks from staff use sta. ?
Terhix replied to Vodac's topic in Elder Scrolls Online Discussion
Staff basic attacks and skills scale with weapon damage and max magicka. Physical weapon basic attacks and skills scale with weapon damage and max stamina. Stamina doesn't affect weapon damage, it's a stat of it's own. -
PvP UI Mod vs ZOS Design Philosophy
Terhix replied to XAQNR78's topic in Elder Scrolls Online Discussion
I never considered my loaded with addons UI ugly in WoW, but then I just customized it so that it presented the most essential information in the most efficient and esthetic form, having a complete clutter on the screen doesn't really help. It's less like doping and more like - if you want to be a good ski jumper, you need good skis, suit and have both of them really fitted to you. Exaggerations aside, I'm not exactly sure what you guys want or expect. Wishing that the game didn't have addons because that's just what you want is think fair is a perfectly viable opinion, but so is one that any AAA MMO that comes out at this day is lackluster *cough*swtor*cough*. TL;DR: the game has addons, some people will consider it a bad thing, others will consider it a good thing, neither opinion matters at this point. -
[citation needed]ES crowd that likes to explore a lot may as well skip this game altogether since it's zoned.
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PvP UI Mod vs ZOS Design Philosophy
Terhix replied to XAQNR78's topic in Elder Scrolls Online Discussion
There is no contradiction, they wanted to providen minimal UI that doesn't stop immersion AND allow for UI mods for people who treat their game seriously. I'm surprised that people are surprised that playing without addons will put you at disadvantage. -
Collision Detection Added to Beta?
Terhix replied to Brodo Swaggins's topic in Elder Scrolls Online News
From what I've read on reddit and other sources, it's only for mobs right now and they are considering it for pvp. My educated guess is that they only do CD on the client side to make it perform well. -
Collision Detection Added to Beta?
Terhix replied to Brodo Swaggins's topic in Elder Scrolls Online News
That's excellent news if it's true, it was an issue I had with first person myself, and I saw few videos of early gameplay where people would run past the mobs and swing at the air. -
Things like that are hard to test because of how the UI works, I don't believe it stacks off one target, but I've heard rumors of it stacking if you tap multiple targets, no clue how accurate that is. The bigger problem with Strife I can foresee is that it doesn't really say whether it has the smart targeting that Regeneration has, if it does not, that might require you to position yourself in danger in order to be effective.
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Atropos was healing with just Regeneration/Mutagen and Grand Healing/Healing Springs, so having 3 heals might be more than enough, depending how well you manage your heals. I might actually go the same route +strife, for PvE at least. Edit: I wasn't sure if I remembered it right, but now that NDA is lifted and stuff is out - Strife with Funnel heals 2 extra allies now, not one.
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Saw it yesterday, excellent footage. Was interesting to see how well he managed magicka during the fights, and healing with just the staff, without class heals of the templar.
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Some more pondering after last weekend, trying to get a bit more group oriented focus and tending to my PvE-PvP schizofrenia by going more healer/support/offtank than maintank. Breton, 7/7 Heavy, 2:1 health:magicka - but I'll most likely respec as many times as is needed to hit a nice equilibrium. Set 1: 1h+shield 1 - Puncture [-40% mres] 2 - Def Posture [2 sec stun] 3 - Teleport Strike [Lotus] or Cripple [???] 4 - Entropy [Heal on hit] 5 - Strife [Funnel] U - Death Stroke Set 2: Resto staff 1 - Immovable [???] or Siphoning Strikes [???] - really need to know morphs, Immovable because I feel like having a stamina dump on both bars is important, on the other hand Siphoning Strikes in heavy armor might be awesome in PvE as a faux healer. 2 - Regeneration [TBD] or Purge [???] 3 - Cripple [???] 4 - Force Siphon [???] 5 - Strife [Funnel] U - Consuming Darkness or Warhorn
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Just because you make a Nightblade, doesn't mean you have to make a stealthy uber dps ninja assassin pew pew. I'm not taking shadow cloak simply because it doesn't help me perform the role I want to perform.
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Strife does instant damage, then heals you over time for % of that damage per tick.
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1) There are two passives in the S/B line, one increases blocked damage by 20%, another that increases blocked damage of projectiles by extra 16% and yet another reduces cost of block by 30%. You also can bash for double the damage at half the stamina cost. On top of that, there is a passive that makes you run faster while blocking with a shield by 50% (I hope it means you can run at your regular speed, like it did in Skyrim, and not a 50% of 50% -> 75% base speed). 2) The mere fact of blocking a melee heavy attack (power attack) will cause the enemy to stagger. Otherwise, you can use bash to interrupt a cast (not sure whether that makes opponent stagger at this point). 3) You can definitely block arrows. I doubt there is any difference in hitting box since this is an MMO and calculating hit zones would be quite an overkill for 100vs100 battles. 4) Spells can be blocked, yes. There may be a difference between projectile spells (those can be blocked certainly) and instant afflictions whatever those are, but that's that. 5) You can definitely block them, if they have a cast applied (Uppercut) you can bash them.
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Elder Scrolls Online Release Date Announced
Terhix replied to David's topic in Elder Scrolls Online Discussion
I wasn't talking about classes at all Muscle, I was talking about roles (question 6). Sorry for not addressing the rest of the post, but it's super late for me, had a long day and I'm just off to bed, probably for the better too, I agree this discussion doesn't belong here . -
Elder Scrolls Online Release Date Announced
Terhix replied to David's topic in Elder Scrolls Online Discussion
I'm sorry Muscle, but you make so many assumptions there I don't even know where to start. Why do you insist on putting arbitrary labels on classes, when there is a clear breakdown on what roles people actually want to play? Melee nightblades might be a burden (no less so than most melee DKs or Templars), but archer nightblades are anything but, and since people have two weapon sets... yeah.In the end, I don't think TF is the best oracle of how the game is going to look like. There is more to MMO players than people that register on forums, and a lot of the people that pick up the game might not be as lore aware as an average person on TF is, thus will make different decisions. -
Elder Scrolls Online Release Date Announced
Terhix replied to David's topic in Elder Scrolls Online Discussion
According to TF, it's EP that has highest % of dragonknights. Not like classes mean much. Mass PvP is won by healing, ranged dps and control, on all 3 of those accounts AD has the highest % in the TF breakdown. -
Elder Scrolls Online Release Date Announced
Terhix replied to David's topic in Elder Scrolls Online Discussion
I'd agree that DC ended up having the most balanced racials (balanced in the sense that all of the 3 races have their own well defined niches), but the other 2 factions aren't in a bad position at all. EP: Nords will arguably make better tanks than Orcs, and Dunmers are pretty awesome if you consider there is an entire class based on fire damage (both when it comes to being a Dunmer playing with fire, or being a Dunmer and fighting against a dragonknight). AD: High Elves - AAA. Khajiit - carnage is absolutely amazing, they will likely make the best assassin Nightblades in PvP. That leaves you with Wood Elves and Argonians who are 'meh'. -
Elder Scrolls Online Release Date Announced
Terhix replied to David's topic in Elder Scrolls Online Discussion
If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck. I can bet money that these voices were actually made with synthesizers, recording all the required voices may take some time but is by no means required to push milestones forward. It's a pretty smart way to make content testable while still missing some assets. I can understand complaining about things like the "painted on" armor, since that's a result of a design decision they made, and it's clearly too late to do anything about it, but jokes about things that are clearly bugs or unfinished content in a beta 4 months prior to release just shows some general lack of understanding. Sorry if that sounded too harsh .For the trailer itself, it's visually less appealing than the progression or character creation ones, but it still looks good enough for my tastes, and it did deliver at showing the scale of world PvP. Also 10 points for showing DC as the protagonists of the trailer, seems they realize that it may end up being the underdog and want to promote it a bit. -
Creating ESO: Designing Skill Lines
Terhix replied to Brodo Swaggins's topic in Elder Scrolls Online News
Why is that terrible news for the game? You can change your build and role at will in Rift, heck, even in WoW. -
It's all just theory, so I'm not going to insist that I'm right or anything, I'm not certain of my own build and I won't be until I play the game, but it's a fun thing to exercise the brain . The way I look at it is by contemplating extremes: 1) Light armor + destro staff -> best magic damage, best resists, weakest armor 2) Medium armor + dw/2h/bow -> best physical damage, worst resists, average armor, good mobility and reactive defense + stealth 3) Heavy armor + 1h and shield -> low damage, best armor and good resists (not sure if shield resistances can make up for the difference in bonuses from light armor, any sort of an artifact shield can be a gamechanger here) + very efficient block It's not so much rock paper scissors, as it's 1 and 2 being deadly towards each other, neither is really deadly towards 3, but then 3 isn't that much deadly towards 1 or 2 either. Anything that isn't 1, 2 or 3 is effectively a hybrid, so light armor + dual wield doesn't have the best magic damage nor the best physical damage but averages somewhere between them, which doesn't have to be a bad thing.
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Yah, I see why you'd want to build it the way you do, but I still don't really see what's going to be the source of your damage in bar#1. You'll have worse physical dps than heavy, not to mention medium (21% crit and 10% attack speed is huge). It seems to me like you have mixed priorities and should have made your #2 bar into the primary, and only use DW against casters as a backup plan, not main focus. Also I still think you underestimate the importance of dodge, did you play GW2 by chance? I do agree that you are better off either focusing on magic or physical damage, which is exactly why I think picking light armor with physical weapons isn't the best idea. As things are in the game atm, focusing on just physical damage with class skills isn't really an option, unless all you take are selfbuffs. Grabbing medium, one or two weapon skills to dump excess stamina that you don't already use on sprint / dodge / getting out of CC, and then using magicka to supplement your physicial damage seems like a much more intuitive than grabbing a set of light to make your supplements more viable at the cost of a core mechanic.
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Well, if veiled strike requires sealth, assuming you can't just get into seatlh by crouching instantly, then the only reliable magic damage ond w set you can do is assassin's blade.I see where you are going with light armor for survival, but for one I think you underestimate the bonuses to dodge rolls and sprint that medium provides, and the dps gain due to crit and attack speed, and I do think that light/heavy attacks will be a large chunk of your dps that simply cannot be ignored.Your second bar is effectively a caster bar, you might as well grab a destro staff for the first one.
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Do you reckon you will really have that much magic damage to justify going with light armor? Veiled strike is a stun primarily and requires stealth or invisibility, Assassin's Blade doesn't seem to be any huge dps boost over regular / heavy attacks for the cost until the target is below 20% and Teleport Strike you'll want for gap closing, not damage of the ability itself. On the other hand, Death Stroke, which is your biggest burst, is physical. Also no matter how much you pump that magicka regen, it won't help you when you nullify it with cloak. I'd rather see packing twin slashes and/or flurry into the mix, open with teleport strike, then follow with cloak and while your magicka is draining keep the target stunned with veiled strike and dump all stamina you have to burst it down asap. You get pretty much 100% crit chance while invisible in medium armor with daggers, even without assassination passives (70% from cloak, 21% for 7 pieces of medium, 10% for daggers). You get a stamina regen boost every time you refresh cloak, so as long as you have magicka to chain cloak -> veiled and your target doesn't break out of the stun, you get to basically slam your head into that stamina love. Granted, this is not as original and it is a pretty straight forward one trick pony, but one trick pony can often kick some serious butt.
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The Elder Scrolls Online: Character Progression Video
Terhix replied to David's topic in Elder Scrolls Online Discussion
Health has a higher multiplier than the rest, given that from what I've seen in beta videos, you had 170 base health at level 2 and spending a point in health increased that by another 20. Seems he is 34?, and if so: Stamina: 100 + 33 * 20 + 10 * 10 = 860 Magicka: 100 + 33 * 20 + 11 * 10 = 870 Health: 150 + 33 * 20 + 11 * 20 = 1030 All numbers matching.