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DovahkiinDemon

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DovahkiinDemon last won the day on March 13 2014

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About DovahkiinDemon

  • Birthday 01/27/1914

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    Male
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    Somewhere between Earth and Nirn
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    Your mom.

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  1. If you are of the pure-blood PC gaming master race, you can remedy your problem with an easy solution: the console! Just hit the tilde key (`/~) and type in moveto <actor ID>, where the actor ID refers to their RefID. The RefID for Rayya is xx005216. The two xx's are actually numbers, but given as xx's because a person's load order of Skyrim expansions may be different. For vanilla Skyrim you replace the xx's with two zeroes, where Dawnguard could be 02, and Dragonborn 03. Jordis the Sword-Maiden's RefID is 000A2C95. If you don't play on the PC, kill someone and get thrown in prison. Maybe the missing people could spawn outside the jail you're in.
  2. It's an entire rewrite of the Daggerfall engine that greatly enhances the game and allows it to run natively on modern platforms. It's also intended to include stuff that was partially/intended to be released in the game, but was never finished, like some quests, characters, and possibly things like city sieges and dynamic NPC's. Also the thing supports the rendering of any province and many different dungeons with high resolution graphics (including smoothed terrain and Bloom). Once the beta is released by luciusDXL (the project leader), the level editors and source code will be released so players can make mods for it. It's essentially a community-driven project. Lucius is just throwing out the tools and the stable core (Daggerfall wasn't very stable) and allowing the community to add the stuff they want (i.e. improved UI, 3D character models, different NPC portraits, etc.). I think of myself as the guru of the Feature Requests forum. I'm a very creative person
  3. I've played all of them. I accidently didn't cast my selection for Daggerfall because I accidently clicked on the vote button Speaking of Daggerfall, have any of you heard of the DaggerXL project?
  4. Got invited again to ESO Beta. First time (back in September) I didn't know I got the email and missed it. This time the game didn't install in time to play it. GRAHHHHHH!

  5. In this series of articles, I will introduce you to the lore of The Elder Scrolls series. I may even enlighten you lore-fanatics on a few subjects that you have probably never heard about. This article focuses on the creation of the universe and planets, as well as the first few years of supposedly-remembered history. Chapter I: Formation of the Universe In the beginning there were two things: Anu, embodiment of Order, and Padomay (also called Sithis), whom is Change. From these two came chaos, or Aurbis. This creation, in fact, is the universe. It encompasses all. And all come from it. Padomay was disgusted with Creation, and tried to destroy it. Anu came and did battle with him. Anu, thinking he killed his counterpart, cast aside his body in an effort to save what Padomay sought to destroy. During this, Padomay struck down Anu, but still, they were both thrown out of Time forever. The blood of these entities formed the Spirits of the light and the dark, the future beings to govern the aspects of the universe. Then came Akatosh, which practically created existence in itself, imposing time and natural order. His existence made clear to the other Spirits that there was an order to things, and that order must be carried out. One of the Original Spirits was a being known as Lorkhan. This being convinced the modern Aedra, or "Divines," and other Spirits on the side of Anu to aid in Creation. Magnus, the god of magic laid out the planning for the plane of Mundus. However, the process of creation was very taxing on the spirits, and they began to lose portions of their power, while some were wiped of their immortality. Those who lost their immortality become mortals, and the memories they have of creation became the modern mythos. Those who lost their youth and strength came to be known as the et'Ada. The beings who did not aid in the creation sought to make their own worlds, which are collected in Oblivion. They came to be known as the Daedra, the forces opposing the Anu-aligned spirits. Chapter II: Creation of Magic and Space Magnus decided to terminate the project, and fled to Aetherius, the land of magic, for where all afterlife is held. As Magnus fled, he tore a hole in the universe, and from this came Nirn's sun. Some of the spirits fled as well, and the tears they made became the stars. These fleeing spirits came to be known as the Magna Ge, or "Star Orphans". The holes in the universe allow magic through, a force used to bend aspects of existence. Chapter III: The First Inhabitants The Ehlonfey did not flee, and walked Tamriel. More and more Ehlonfey went to dwell on Nirn and came upon the Old Ehlonfey seeking friendship, but were rejected, and the two groups began to wage war. Their conflict caused much of the land to sink, thus creating the lands of Tamriel, Akavir, Atmora, and Yokuda. The realm of the Old Ehlonfey became Tamriel, and what remained of the wanderers inhabited the other three continents. Along with the Ehlonfey, the Hist inhabited the land, but the war destroyed much of their realm, and they came to live in a small pocket of the world, known today as Black Marsh. Chapter IV: The Gods Intervene Akatosh, too, did not flee, and flung himself into Nirn. His impact on Nirn created the Adamantine Tower, the world's oldest structure. His presence forced all of the spirits to become orderly. At the Tower, he called a council of gods, where the Aedra elect to punish Lorkhan for what he caused. Trinimac tore Lorkhan's heart from his chest, and since he was unable to destroy it, he launched into the sky via arrow. The spot where the severed organ landed created Red Mountain and Vvardenfell - the Star-Wounded East. Chapter V: Distribution of Peoples The Ehlonfey on Tamriel came to be the Aldmer, or "Elder Folk". The Aldmer began to spread about the continent, and evolved away from each other. Some of them remained in their original land of Summerset Isle and became the Altmer. Early dissociates of the Aldmer were the Dwemer, and they left to inhabit the northern lands of Tamriel such as Morrowind, Hammerfell, and Skyrim, in search of a way to make themselves immortal. Emigrants from the mainland who dwelled in modern-day Valenwood became the Bosmer. More elves left to live in Morrowind, and those elves became known as the Chimer. A pocket of elves who worshiped the Daedra with fierce devotion were cast out, and they traveled to the Heartland of Cyrodiil, and thus became the Ayelids. The Falmer abandoned Summerset to forge a wealthy civilization in Skyrim. The secretive Maormer were exiled, and went to live on the isle of Pyandonea, where they practice powerful snake magic under the watchful eye of the immortal Sorcerer-King. The Orsimer came to be when the god Trinimac was devoured by Boethia, and was transformed into Malacath, which in turn warped the appearance of the Orsimer. They left to live in the mountains of High Rock. The Wandering Ehlonfey became the Men who inhabited Atmora, Yokuda, and the snakelike Tsaesci in Akavir. Slowly the Atmorans descended from their homeland, and became the Nedes. All of them landed in Skyrim, the ones who stayed, however, came to be known as the Nords. The Nedes who went to High Rock and interbred with the non-Orismer elves who lived there at the time, and gave birth to the Bretons, whom had a great affinity for magic, as well as being human. The humans in Cyrodiil became known as the Imperials, but not after they overthrew their Ayleid masters, whom enslaved them long ago. The humans from Yokuda eventually left, as their homeland sank to the sea. These dark-skinned people landed ashore modern-day Hammerfell. But all of that will be explained more another day. Fare thee well, adventurers! For I shall see thee soon! Click here to view the article
  6. In this series of articles, I will introduce you to the lore of The Elder Scrolls series. I may even enlighten you lore-fanatics on a few subjects that you have probably never heard about. This article focuses on the creation of the universe and planets, as well as the first few years of supposedly-remembered history. Chapter I: Formation of the Universe In the beginning there were two things: Anu, embodiment of Order, and Padomay (also called Sithis), whom is Change. From these two came chaos, or Aurbis. This creation, in fact, is the universe. It encompasses all. And all come from it. Padomay was disgusted with Creation, and tried to destroy it. Anu came and did battle with him. Anu, thinking he killed his counterpart, cast aside his body in an effort to save what Padomay sought to destroy. During this, Padomay struck down Anu, but still, they were both thrown out of Time forever. The blood of these entities formed the Spirits of the light and the dark, the future beings to govern the aspects of the universe. Then came Akatosh, which practically created existence in itself, imposing time and natural order. His existence made clear to the other Spirits that there was an order to things, and that order must be carried out. One of the Original Spirits was a being known as Lorkhan. This being convinced the modern Aedra, or "Divines," and other Spirits on the side of Anu to aid in Creation. Magnus, the god of magic laid out the planning for the plane of Mundus. However, the process of creation was very taxing on the spirits, and they began to lose portions of their power, while some were wiped of their immortality. Those who lost their immortality become mortals, and the memories they have of creation became the modern mythos. Those who lost their youth and strength came to be known as the et'Ada. The beings who did not aid in the creation sought to make their own worlds, which are collected in Oblivion. They came to be known as the Daedra, the forces opposing the Anu-aligned spirits. Chapter II: Creation of Magic and Space Magnus decided to terminate the project, and fled to Aetherius, the land of magic, for where all afterlife is held. As Magnus fled, he tore a hole in the universe, and from this came Nirn's sun. Some of the spirits fled as well, and the tears they made became the stars. These fleeing spirits came to be known as the Magna Ge, or "Star Orphans". The holes in the universe allow magic through, a force used to bend aspects of existence. Chapter III: The First Inhabitants The Ehlonfey did not flee, and walked Tamriel. More and more Ehlonfey went to dwell on Nirn and came upon the Old Ehlonfey seeking friendship, but were rejected, and the two groups began to wage war. Their conflict caused much of the land to sink, thus creating the lands of Tamriel, Akavir, Atmora, and Yokuda. The realm of the Old Ehlonfey became Tamriel, and what remained of the wanderers inhabited the other three continents. Along with the Ehlonfey, the Hist inhabited the land, but the war destroyed much of their realm, and they came to live in a small pocket of the world, known today as Black Marsh. Chapter IV: The Gods Intervene Akatosh, too, did not flee, and flung himself into Nirn. His impact on Nirn created the Adamantine Tower, the world's oldest structure. His presence forced all of the spirits to become orderly. At the Tower, he called a council of gods, where the Aedra elect to punish Lorkhan for what he caused. Trinimac tore Lorkhan's heart from his chest, and since he was unable to destroy it, he launched into the sky via arrow. The spot where the severed organ landed created Red Mountain and Vvardenfell - the Star-Wounded East. Chapter V: Distribution of Peoples The Ehlonfey on Tamriel came to be the Aldmer, or "Elder Folk". The Aldmer began to spread about the continent, and evolved away from each other. Some of them remained in their original land of Summerset Isle and became the Altmer. Early dissociates of the Aldmer were the Dwemer, and they left to inhabit the northern lands of Tamriel such as Morrowind, Hammerfell, and Skyrim, in search of a way to make themselves immortal. Emigrants from the mainland who dwelled in modern-day Valenwood became the Bosmer. More elves left to live in Morrowind, and those elves became known as the Chimer. A pocket of elves who worshiped the Daedra with fierce devotion were cast out, and they traveled to the Heartland of Cyrodiil, and thus became the Ayelids. The Falmer abandoned Summerset to forge a wealthy civilization in Skyrim. The secretive Maormer were exiled, and went to live on the isle of Pyandonea, where they practice powerful snake magic under the watchful eye of the immortal Sorcerer-King. The Orsimer came to be when the god Trinimac was devoured by Boethia, and was transformed into Malacath, which in turn warped the appearance of the Orsimer. They left to live in the mountains of High Rock. The Wandering Ehlonfey became the Men who inhabited Atmora, Yokuda, and the snakelike Tsaesci in Akavir. Slowly the Atmorans descended from their homeland, and became the Nedes. All of them landed in Skyrim, the ones who stayed, however, came to be known as the Nords. The Nedes who went to High Rock and interbred with the non-Orismer elves who lived there at the time, and gave birth to the Bretons, whom had a great affinity for magic, as well as being human. The humans in Cyrodiil became known as the Imperials, but not after they overthrew their Ayleid masters, whom enslaved them long ago. The humans from Yokuda eventually left, as their homeland sank to the sea. These dark-skinned people landed ashore modern-day Hammerfell. But all of that will be explained more another day. Fare thee well, adventurers! For I shall see thee soon!
  7. I think they are confident about the game, allowing numerous people to experience it at their showings. The showings are expensive (i.e. plane tickets, lodging, renting vehicles, etc.) so they can keep a limited number of people to experience it. To me, I think they are just keeping information getting out so they can suprise/blow us away in the future. At least, that's what I'm hoping. I have utter confidence in the developers, but I too, am dissapointed about the lack of stuff out.
  8. I have returned from my long exile. I have slain dragons, shut down criminal drug cartels, overthrown evil sorcerer-kings, while in an uncharted island in the Pacific.

  9. Didn't use that. Might've been easier.
  10. So I commented on a Lore video on the Dwemer made by ShoddyCast. Heres what happened: Me: The Dwemer weren't unified, so it doesn't make sense why they would all spontaneously transfer themselves into a hunk of metal to achieve a radical goal. Also Yagrum Bargarn was spared of the disappearance, and even tells you this bit of dialogue: "My only consolation is each day to mock the gods who destroyed my race, and condemned me to this bleak existence." So I'm pretty sure that the gods swept their souls off of the realm of existence, fed up with their petty attempts to become immortal. mojonation1487 : Incorrect, the Dwemer were unified, short of Yagrum who was in a completely different plane of existence and outside of The Calling. Why doesn't it make sense to you? Every type of Mer has made attempts at the same goal. Me: I mean they weren't in the same part of Tamriel. Even if they could communicate mind-to-mind, it has not been stated that they were unified. Just because humans are of the same race, does that mean we all shoot for a single goal? That guy: Oh, and just to clarify (I was sleepy when I posted earlier), they all were unified, but not necessarily informed. Kagnrenac only gave half truths to his people (sharing their hate of being sub-gradients of the Godhead) to will them along. Most probably have no idea of the true purpose (that is conjectured). Me: Nevertheless, Yagrum was a very knowledgeable individual, and I do believe the Gods had destroyed them. I haven't seen any proof of them achieving godhood. The Numidium was merely a construct controlled by the emperors using artifacts and powerful mage souls. That guy: Honestly, nvm. I don't feel like explaining what really happened to you anymore. The devs themselves TELL YOU FLAT OUT. But hey, you seem like a douche so I'll pass. Me: There is no need to get mad. The devs have never flat out stated anything. Much of the game's lore is up to the player's interpretation. It's just my opinion, I trust the word of Kagrenac's trusted ally over books on theories of their disappearance. Again, much of the lore is supposed to be twisted and confusing. No one knows what actually happened. Have a nice day. - - - - - - - He later removed the comment calling me a douche. Apparently people don't do their homework before commenting.
  11. Story of my Elder Souls Career: Came for the videos. Stayed for the lulz.

    1. Jake

      Jake

      Story of mine: Came for TRR, left because I realized Runescape sucks, came back to see how TRR was doing, and stumbled across David's new project at the time: Elder Souls.

    2. Fergal

      Fergal

      ^ Except I was here when he made Elder Souls. #usernumber2

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