CanisPanther Posted March 16, 2014 Report Share Posted March 16, 2014 If I'm going non- Nightblade melee, who's passives will mean the most. Adrenaline Rush v.s. Carnage, max stamina v.s. health regeneration? Quote Link to comment Share on other sites More sharing options...
Jigglypuff223 Posted March 16, 2014 Report Share Posted March 16, 2014 Redguard all the way, =D Quote Link to comment Share on other sites More sharing options...
Yaije Posted March 16, 2014 Report Share Posted March 16, 2014 Personally liking the, what was it, 15% extra damage for crits. Haven't really seen many effects like that in the various passives elsewhere in the game. Quote Link to comment Share on other sites More sharing options...
CanisPanther Posted March 17, 2014 Author Report Share Posted March 17, 2014 Yeah it's a good match up. I'm making a melee Sorc and Redguard was a clear choice because of the Brovenant, but with the pre order any faction deal, it is tough.More Stam more weapon damage, more crit damage more weapon damage. More resource more damage and utility, more crit chance more damage and heal (surge). More max stamina or healing regeneration? I like the skeleton makeup for Redguard and I also like being a Thundercat. Quote Link to comment Share on other sites More sharing options...
Xenon Posted March 18, 2014 Report Share Posted March 18, 2014 Personally liking the, what was it, 15% extra damage for crits. Haven't really seen many effects like that in the various passives elsewhere in the game. Crits deal 50% more damage or so.The racial increase this by 15% (to 57.5% or whatever) This passive alone will never make or break your character. Quote Link to comment Share on other sites More sharing options...
Yaije Posted March 19, 2014 Report Share Posted March 19, 2014 Crits deal 50% more damage or so.The racial increase this by 15% (to 57.5% or whatever) This passive alone will never make or break your character. The way it's worded makes it seem that it would be granting 15% bonus to the damage on crit. Not a 15% increase to the bonus multiplier on a crit. But i was never able to really look into it fully. edit: basically I assumed it would be something like: (damage * (1.5))*1.15 The way you say is: damage + (damage*(.5*.15)) If it is indeed the latter I won't be playing my khajiit and probably swap to a bosmer. edit: didn't realize I forgot a one. Quote Link to comment Share on other sites More sharing options...
Tetator Posted March 19, 2014 Report Share Posted March 19, 2014 Usually in MMO the crit damage bonus is as follow :- 100% damage bonus for physical crit- 50% damage bonus for magical crit Do we have any information about ESO and the way they deal with crit damage bonus ? Because it changes the math for sure ! Now to come back to the 15% damage increase in case of crit, my understanding is this one :If a normal hit does 100 damageAcording to me, a crit hit will do 200 damagesWith a Khajiit, it will be 215 (instead of 100% damage increase, i have 115%) If it's 50% then Yaije math is the correct one according to me except the formula is : final damage = damage * 1.5 * 1.15 Quote Link to comment Share on other sites More sharing options...
Yaije Posted March 20, 2014 Report Share Posted March 20, 2014 I've not seen any real mention of how much damage crits do except in relation to sneak attack. Sneak attack as far as I'm aware was only mentioned as being 100% chance to crit with a stun tacked on.Sneak attack seems to only care if it's melee or ranged rather than magical or physical (positioning also taken into account) Quote Link to comment Share on other sites More sharing options...
DanGer Posted March 20, 2014 Report Share Posted March 20, 2014 What about the recent patchnotes? No more + crit dmg on carnage, but more +critchance. Dualwield dagger dagger khajiit with + crit on both weapons.. worth it? Quote Link to comment Share on other sites More sharing options...
Yaije Posted March 20, 2014 Report Share Posted March 20, 2014 if you're looking to use dual daggers, yeah. Basically before, carnage was just THAT awesome a looking bonus to make any crit happy physical damage build consider Khajiit. Bosmer bow or khajiit bow? Bosmer had bonus weapon damage... khajiit got a % boost in physical damage (like snipe sneak attack since that sneak attack was a crit?) Quote Link to comment Share on other sites More sharing options...
Xenon Posted March 21, 2014 Report Share Posted March 21, 2014 sneak attacks damage coefficient seem to be different depending on what you use. sneak attack with a light or heavy attack using dual wield?....not much damage at all. not even worth it. sneak attack using twin blades?....most damaging effect i seen so far out of stealth (1-shot lv18 mobs at lv15 with it). sneak attack using uppercut and follow up with critical charge?....really good damage (and fun), but still deal slightly less than a twin blades sneak attack sneak attack using heavy bow and follow up with poison arrow?...really good damage and the heavy attack does not cost any resources (and easy to land since it is ranged) Quote Link to comment Share on other sites More sharing options...
DanGer Posted March 21, 2014 Report Share Posted March 21, 2014 yep, but..due to the fact, that the khajiit-passives are only for melee-range, not bows.. ild say as bow-user redguard is the way to go. if u dont need the stealth-passives of bosmer/khajiit. Quote Link to comment Share on other sites More sharing options...
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