dionysis Posted March 5, 2014 Report Share Posted March 5, 2014 seems like a nic screen to help us stat-grinders 2 Quote Link to comment Share on other sites More sharing options...
Musclemagic Posted March 5, 2014 Report Share Posted March 5, 2014 Great post Dyon! I feel like 32 unresistable damage is much better than 42 resitable (shock or w.e), even against someone with base mRes in medium. +530 armor on one ring is complete bullshit.... I cannot see any reason now not to go Light Armor. One of those makes the difference between light and heavy base armor rating with ease. Quote Link to comment Share on other sites More sharing options...
FunkheaD Posted March 5, 2014 Report Share Posted March 5, 2014 Why muscle? What if a player stacks heavy armour + an armour ring? This will allow them to max out their armour value easily. a light armour wearing person toting one of these rings will still be softer. Quote Link to comment Share on other sites More sharing options...
dionysis Posted March 5, 2014 Author Report Share Posted March 5, 2014 no funkhead, cuz the guy in heavy armor is already sitting at soft/hard cap and while the heavy spends 7gearpieces the light armor gets the light armor passives which arguably seem better in 95% of all cases ^^ 1 Quote Link to comment Share on other sites More sharing options...
Thal Posted March 5, 2014 Report Share Posted March 5, 2014 Thanks for this Dion!!!! Much appreciated. Quote Link to comment Share on other sites More sharing options...
NoRefunds Posted March 5, 2014 Report Share Posted March 5, 2014 they will probably nerf that armor value on the ring,it makes no sense,its 4 times higher than the chest Quote Link to comment Share on other sites More sharing options...
dionysis Posted March 5, 2014 Author Report Share Posted March 5, 2014 No refunds ! I'll order a chainmail, made out of 200 of those rings Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted March 5, 2014 Report Share Posted March 5, 2014 Great post Dyon! I feel like 32 unresistable damage is much better than 42 resitable (shock or w.e), even against someone with base mRes in medium. +530 armor on one ring is complete bullshit.... I cannot see any reason now not to go Light Armor. One of those makes the difference between light and heavy base armor rating with ease.So even on rouge builds you think light armor will be better? Quote Link to comment Share on other sites More sharing options...
Rickybill Posted March 6, 2014 Report Share Posted March 6, 2014 Hmm...that screen shot is missing the shoulder piece, I'll assume its at 141 armor, and with that uber ring, that puts this light armor set at almost 75% to the soft cap, or around 26% damage reduction. 7/7 heavy with shield, gets us to 99% soft cap or 35% damage reduction, you could use that ring to push toward the hard cap,(big diminishing returns tho) which is at 50% damage reduction. Guess its all about your build and play style. Quote Link to comment Share on other sites More sharing options...
Musclemagic Posted March 6, 2014 Report Share Posted March 6, 2014 So even on rouge builds you think light armor will be better? Not if you're focusing on physical damage. Quote Link to comment Share on other sites More sharing options...
BigSteel Posted March 6, 2014 Report Share Posted March 6, 2014 I see no reason why they wont adjust the mitigation and cap... so as to assure an even use of armor selections across the board.Just like every other game they will have the stats showing the %'s being used. Adjustments will quickly be made to keep each at 25+% . Quote Link to comment Share on other sites More sharing options...
BigSteel Posted March 6, 2014 Report Share Posted March 6, 2014 Hmm...that screen shot is missing the shoulder piece, I'll assume its at 141 armor, and with that uber ring, that puts this light armor set at almost 75% to the soft cap, or around 26% damage reduction. 7/7 heavy with shield, gets us to 99% soft cap or 35% damage reduction, you could use that ring to push toward the hard cap,(big diminishing returns tho) which is at 50% damage reduction. Thats beautiful to hit the 50% mark. For both large scale PvE and PvP. Your teammates will love you. Quote Link to comment Share on other sites More sharing options...
Rickybill Posted March 7, 2014 Report Share Posted March 7, 2014 Thats beautiful to hit the 50% mark. For both large scale PvE and PvP. Your teammates will love you.Until I saw that ring, I wasn't sure if it was even possible, to hit the hard cap number on armor, without using up a precious active ability on our hot bar. Diminishing returns hits hard for -50%, but with 3/3 on the heavy armor passive "Resolve" and two of those rings, you just hit the hard cap 50% damage reduction. Not only that, but 3/3 Resolve gives you 71% to the soft cap on spell resistance too, not bad. Quote Link to comment Share on other sites More sharing options...
Thal Posted March 7, 2014 Report Share Posted March 7, 2014 Until I saw that ring, I wasn't sure if it was even possible, to hit the hard cap number on armor, without using up a precious active ability on our hot bar. Diminishing returns hits hard for -50%, but with 3/3 on the heavy armor passive "Resolve" and two of those rings, you just hit the hard cap 50% damage reduction. Not only that, but 3/3 Resolve gives you 71% to the soft cap on spell resistance too, not bad. What is the actual armour value roughly to achieve that hard cap? Quote Link to comment Share on other sites More sharing options...
Rickybill Posted March 7, 2014 Report Share Posted March 7, 2014 What is the actual armour value roughly to achieve that hard cap?These are the current Veteran Rank 10 Caps on the long term beta, of course they could change at any time.Armor Softcap: 1870Armor Hardcap: 2600 Quote Link to comment Share on other sites More sharing options...
BigSteel Posted March 7, 2014 Report Share Posted March 7, 2014 Not only that, but 3/3 Resolve gives you 71% to the soft cap on spell resistance too, not bad. Whats that? Heavy Resolve has 3% x 7 pieces = 21%. That's 71% of the soft cap? No way. What about light armor that has 8% x 7 pieces = 56%? Quote Link to comment Share on other sites More sharing options...
Rickybill Posted March 7, 2014 Report Share Posted March 7, 2014 Whats that? Heavy Resolve has 3% x 7 pieces = 21%. That's 71% of the soft cap? No way. What about light armor that has 8% x 7 pieces = 56%? The spell resistance soft cap and hard cap numbers are the same as armorSoft cap=1870Hard cap= 2600 So.........7/7 light with 3/3 of the "Spell Warding" passive will give you 1716 which equals 92% to the soft cap. Quote Link to comment Share on other sites More sharing options...
Thal Posted March 7, 2014 Report Share Posted March 7, 2014 These are the current Veteran Rank 10 Caps on the long term beta, of course they could change at any time.Armor Softcap: 1870Armor Hardcap: 2600I roughly knew the soft cap but wasn't aware of what the value for hard was, so thanks for this info!! Quote Link to comment Share on other sites More sharing options...
Areodon Posted March 7, 2014 Report Share Posted March 7, 2014 why we should assume that there is just ring with armor . what if we have ring with some spell resistance as well or ...... Quote Link to comment Share on other sites More sharing options...
NoRefunds Posted March 7, 2014 Report Share Posted March 7, 2014 the difference is that light armor is overpowered and the only weakness is the low armor, so if you can compensate with 1 or 2 rings....well thats broken Quote Link to comment Share on other sites More sharing options...
Guest alderic Posted March 7, 2014 Report Share Posted March 7, 2014 the fact is that this game have debuff that do from -40% up to -75% armor spell resist.so you can say what's the point of having an heavy armor if in the end i will be only a bit more tanky that someone in light (after debuff), and this is why you have item like this that allow you to go so far over the hardcap so even with -40 % Armor debuff you are still on the softcap and you also got skill that increase your armor by 1500 to compensate those debuff.if you are glasscanon and you think having 2 ring that give +1k armor will save you, you are wrong face the -75%debuff armor and they give you +250 which is what a piece of heavy armor give at rank 10, in the end this isnt a big bonus, and you better have something else.Those kind of item are for those who want to still be tanky after suffering from heavy armor debuff, not for light armor glass canon build who think they can do uber damage and be tanky. Quote Link to comment Share on other sites More sharing options...
dionysis Posted March 7, 2014 Author Report Share Posted March 7, 2014 Alderic in general you would be right, only your forgetting the guys in light armor (so they can basicly cast 8more spells in the same combat) can keep up 1 armor spell to exerperience the same armor as heavy thus gaining 5-7more casts, while beying as tanky as a heavy armor normaly it would be ''no, cuz the other has heavy armor AND those defense skils''...but in this game the soft and hard cap are so easyly obtained the light armored mage would also hit hardcap Quote Link to comment Share on other sites More sharing options...
ghost5689 Posted March 7, 2014 Report Share Posted March 7, 2014 So do you think it will get nerfed? Quote Link to comment Share on other sites More sharing options...
NoRefunds Posted March 7, 2014 Report Share Posted March 7, 2014 So do you think it will get nerfed?no im sure they will buff it Quote Link to comment Share on other sites More sharing options...
Rickybill Posted March 7, 2014 Report Share Posted March 7, 2014 I'm not sold on a light armored "tank type" character at all. The only way, a light armored character, can hit soft cap on the armor number, is by using an active ability on their hot bar, something like "lighting form" or "bound armor". This means, your using magicka and taking up at least one spot on your hot bar, or two spots, spamming them every 8 seconds, if you want to hit the hard cap. This also means that you are just one cc/silence or magicka drain away from turning back into Mr. Squishy. Personally, if I was building a tank character, I would go 5 Heavy, and 2 Light and max out BOTH "Resolve (heavy armor passive)" and "Spell Warding (light armor passive)". This would give you 78% to the soft cap on spell resistance, BEFORE any itemization, uses up no magicka or hot bar spot, and is "always working". Quote Link to comment Share on other sites More sharing options...
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