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Werewolf in action


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Just wanted to put this here for others to see :)

 

This is what the Werewolf is like in action:

http://www.youtube.com/watch?feature=player_detailpage&v=jZuUcW8a2cQ#t=675

 

 

As you can clearly see, transforming into a werewolf brings up a special Action Bar for it.

 

Pros:

1. Don't have to worry about using up slots in my normal action bars.

2. Kinda adds a Mini-game mechanic during battle.

 

 

Cons:

1. You can't use your normal abilities while in this form (includes weapons)

 

 

I think I might go the Werewolf... simply because this alllows me to sorta have 3 action bars and could add some lore to my char :D

 

Plus I'll admit my Final Character in WOW was a Worgen Death Knight... sorta feels like my old character.

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  • 3 weeks later...

A couple of questions if I may:

The skill calculator shows werewolves take 50% bonus damage from poison at all times, can you confirm this is still the case?

If you can't use your normal skills in werewolf form, do you get new ones to use? Or can you use class skills just not weapon/armor skills?

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at least poison damage isn't as common as fire damage.  What I'd like to know is if the fighter's guild passives will work against player character werewolves (Skilled Tracker passive suggests that every undead or daedra related effect will then work on werewolves) 

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A couple of questions if I may:

The skill calculator shows werewolves take 50% bonus damage from poison at all times, can you confirm this is still the case?

If you can't use your normal skills in werewolf form, do you get new ones to use? Or can you use class skills just not weapon/armor skills?

 

You can only use wereworld skills while shapeshifted. And yes your get new skills that pop up on its own bar during the transformation.

 

at least poison damage isn't as common as fire damage.  What I'd like to know is if the fighter's guild passives will work against player character werewolves (Skilled Tracker passive suggests that every undead or daedra related effect will then work on werewolves) 

 

Fighters guild skills will work on werewolfs if the enemy player spent that one point into skilled tracker. Only all fighters guild skills are going to rock both vamps and werewolfs alike (They might be nerfed a bit if they provide too much of an advantage)

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Fighters guild skills will work on werewolfs if the enemy player spent that one point into skilled tracker. Only all fighters guild skills are going to rock both vamps and werewolfs alike (They might be nerfed a bit if they provide too much of an advantage)

 

Hmm...  I don't think the fighter's guild actives are too OP, but that 9% bonus spell/weapon damage possibly stacking into other stuff (like Bow's Lethal Arrow and the passives it also can benefit from) would level the playing field a degree or so.

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