Knightblazer Posted February 24, 2014 Report Share Posted February 24, 2014 Just wanted to put this here for others to see This is what the Werewolf is like in action:http://www.youtube.com/watch?feature=player_detailpage&v=jZuUcW8a2cQ#t=675 As you can clearly see, transforming into a werewolf brings up a special Action Bar for it. Pros:1. Don't have to worry about using up slots in my normal action bars.2. Kinda adds a Mini-game mechanic during battle. Cons:1. You can't use your normal abilities while in this form (includes weapons) I think I might go the Werewolf... simply because this alllows me to sorta have 3 action bars and could add some lore to my char Plus I'll admit my Final Character in WOW was a Worgen Death Knight... sorta feels like my old character. Quote Link to comment Share on other sites More sharing options...
shinn Posted February 24, 2014 Report Share Posted February 24, 2014 as a fromer warcraft player my heart bleeds everytime i see a goblin or wrog player :I b2t= werewolf ftw. screw vamps Quote Link to comment Share on other sites More sharing options...
gertak Posted March 17, 2014 Report Share Posted March 17, 2014 A couple of questions if I may:The skill calculator shows werewolves take 50% bonus damage from poison at all times, can you confirm this is still the case?If you can't use your normal skills in werewolf form, do you get new ones to use? Or can you use class skills just not weapon/armor skills? Quote Link to comment Share on other sites More sharing options...
Yaije Posted March 17, 2014 Report Share Posted March 17, 2014 at least poison damage isn't as common as fire damage. What I'd like to know is if the fighter's guild passives will work against player character werewolves (Skilled Tracker passive suggests that every undead or daedra related effect will then work on werewolves) Quote Link to comment Share on other sites More sharing options...
Knightblazer Posted March 18, 2014 Author Report Share Posted March 18, 2014 A couple of questions if I may:The skill calculator shows werewolves take 50% bonus damage from poison at all times, can you confirm this is still the case?If you can't use your normal skills in werewolf form, do you get new ones to use? Or can you use class skills just not weapon/armor skills? You can only use wereworld skills while shapeshifted. And yes your get new skills that pop up on its own bar during the transformation. at least poison damage isn't as common as fire damage. What I'd like to know is if the fighter's guild passives will work against player character werewolves (Skilled Tracker passive suggests that every undead or daedra related effect will then work on werewolves) Fighters guild skills will work on werewolfs if the enemy player spent that one point into skilled tracker. Only all fighters guild skills are going to rock both vamps and werewolfs alike (They might be nerfed a bit if they provide too much of an advantage) Quote Link to comment Share on other sites More sharing options...
Yaije Posted March 18, 2014 Report Share Posted March 18, 2014 Fighters guild skills will work on werewolfs if the enemy player spent that one point into skilled tracker. Only all fighters guild skills are going to rock both vamps and werewolfs alike (They might be nerfed a bit if they provide too much of an advantage) Hmm... I don't think the fighter's guild actives are too OP, but that 9% bonus spell/weapon damage possibly stacking into other stuff (like Bow's Lethal Arrow and the passives it also can benefit from) would level the playing field a degree or so. Quote Link to comment Share on other sites More sharing options...
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