fandris Posted February 19, 2014 Report Share Posted February 19, 2014 Ultimate: OverloadCast Time: Instant / SelfCost: 125 UltimateWhile toggled...Light and heavy attacks are replaced with empowered versions that cost ultimate.MorphsEnergy Overload: Light and heavy attacks have increased damage and restore magicka.Power Overload: Increases range and radius of heavy attacks. Actives: Poison ArrowCast Time: InstantRange: 28mCost: 32 StaminaDeals 5 poison damage.Target takes (?) poison damage over 10 seconds.MorphsPoison Injection: +35% damage over time against low-health targets. SurgeCast Time: Instant / SelfCost: 70 MagickaFor 17 seconds...+3 weapon damage.MorphsCritical Surge: Critical strikes heal player for 50% of damage dealt. Bound ArmorCast Time: Instant / SelfCost: 70 MagickaWhile toggled...+11 Armor.-10% maximum magicka.MorphsBound Armaments: Bonus to heavy attack damage. Starts at +8% and increases Mages FuryCast Time: InstantRange: 28mCost: 32 MagickaDeals 7 shock damage.Explodes for 27 shock damage if target falls below 20% health within 4 seconds.MorphsMage's Wrath: Explosion deals more damage. Daedric CurseCast Time: InstantRange: 28mRadius: 5mCost: 39 MagickaTarget cursed for 6 seconds.Nearby enemies take 22 magic damage when effect ends.Nearby enemies take 11 magic damage.Only 1 curse active at once.MorphsVelocious Curse: Timer shortened to 3.5 seconds. Passsives (unsure of how many i have to choose from, here are some honorable mentions): Exploitation 0/2+7% critical strike chance when attacking targets affected by dark magic. Unholy Knowledge 0/2-3% magicka and stamina cost for abilities. Accuracy 0/2+3% critical strike. While a bow is equipped... Hawk Eye 0/2+8% bow attack damage. When striking vulnerable targets... Prodigy 0 / 25% critical chance for spells. With 5+ pieces of Light Armor... Dexterity 0 / 3+1% critical strike chance for physical attacks per piece of equipped Meduim Armor. The idea behind this build is to have heavy crit/attack damage bonus, while still utilizing the sorc's heavy magic damage. Also, while surge active, my crits will heal me for 50% of damage dealt, which is HUGE So far i have a lot of ramp up to heavy attacks and attacks in general, so that the bow attacks do massive damage. opener: stealth - surge/bound armor - Heavy attack While solo questing i would probably exchance curse for a pet. PLEASE LET ME KNOW WHAT YOU THINK? Quote Link to comment Share on other sites More sharing options...
Guest fandris Posted February 19, 2014 Report Share Posted February 19, 2014 Bump Quote Link to comment Share on other sites More sharing options...
Guest drockh Posted February 20, 2014 Report Share Posted February 20, 2014 You are missing Dark Magic that would leverage Exploitation. My suggestion would be putting in Encase+Immobilization. Other than that looks pretty solid... I would suggest pairing bow with 2hand to also get momentum and crit charge. Quote Link to comment Share on other sites More sharing options...
Guest drockh Posted February 20, 2014 Report Share Posted February 20, 2014 One more thing is I would get rid of Prodigy. In this type of build you are best going all out crit and go for 7 pieces of Leather. Quote Link to comment Share on other sites More sharing options...
Sandro Posted February 25, 2014 Report Share Posted February 25, 2014 I am planning to make stealthy sorcerrer archer but PvP oriented. My idea is: Passives Race: Bosmer Archery Expertise [*]+15% experience from Bow skill line. Vigor3/ 3 [*]+3/6/9% stamina recovery in combat. Resist Affliction0 / 3 [*]+7/14/21 poison and disease resistance. [*]+1/2/4% maximum stamina. Stealthy3 / 3 [*]+1/2/3m to stealth radius. [*]+3/6/9% damage done while in stealth mode Class: Sorcerrer Dark magic: Unholy Knowledge2 / 2 [*]-3% magicka and stamina cost for abilities. Blood Magic2 / 2 [*]Hitting an enemy with a dark magic spell heals the caster 3% of maximum health. Persistence2 / 2 [*]+10% duration of dark magic spells. Exploitation2 / 2 [*]+7% critical strike chance when attacking targets affected by dark magic. Weapon:Bow Accuracy2/ 2 [*]While a bow is equipped... [*]+3% critical strike. Ranger2/ 2 [*]While a bow is equipped... [*]-10% stamina cost for bow feats. Long Shots2/ 2 [*]While a bow is equipped... [*]Up to +6% bonus damage against distant targets. Hawk Eye2 / 2 [*]When striking vulnerable targets... [*]+8% bow attack damage. Hasty Retreat2 / 2 [*]While a bow is equipped... [*]+25% movement speed for 2 seconds after a dodge roll. Armor: Medium Dexterity3 / 3 [*]+1% critical strike chance for physical attacks per piece of equipped Meduim Armor. Wind Walker2 / 2 [*]+2% stamina regeneration per piece of equipped Medium Armor. Improved Sneak2/ 2 [*]-3% sneak detection area per piece of equipped Medium Armor. [*]-4% cost of sneaking per piece of equipped Medium Armor. Agility2/ 2 [*]With a full set (5+ pieces) of medium armor... [*]+5% attack speed. Athletics2 / 2 [*]+2% sprint speed per piece of equipped Medium Armor. [*]-2% stamina cost of roll dodge per piece of equipped Medium Armor. Actives: 1Snipe (BOW) [*]Cast Time: 3 Seconds [*]Range: 20m - 40m [*]Cost: 60 Stamina [*]Deals 15 physical damage. [*]Morphs [*]Focused Aim: +10 weapon power for ranged attacks; target marked by focused aim can be hit from +5 meters away.2Scatter Shot (BOW) [*]Cast Time: Instant [*]Range: 10m [*]Cost: 42 Stamina [*]Deals 6 physical damage. [*]Knocks enemy back 6 meters and disorients them for 5 seconds. [*]Morphs [*]Magnum Shot: Slightly increases range and damages, knocks you away from target.3Encase (SORC DARK MAGIC) [*]Cast Time: Instant [*]Area: 15m x 3m [*]Cost: 70 Magicka [*]Immobilize enemies for 4.5 seconds. [*]Morphs [*]Restraining Prison: Adds snare after immobilization ends.4Rune Prison (SORC DARK MAGIC) [*]Cast Time: 1.5 Seconds [*]Range: 28m [*]Cost: 42 Magicka (?) [*]Disorient enemy for 15.1 seconds. [*]Morphs [*]Rune Cage: Target is stunned for 3 seconds when disorient ends.5Surge (SORC STORM CALLING) [*]Cast Time: Instant / Self [*]Cost: 70 Magicka [*]For 17 seconds... [*]+3 weapon damage.[*]Morphs [*]Critical Surge: Critical strikes heal player for 50% of damage dealt.Ultimate:Overload [*]Cast Time: Instant / Self [*]Cost: 125 Ultimate [*]While toggled... [*]Light and heavy attacks are replaced with empowered versions that cost ultimate.[*]Morphs [*]Energy Overload: Light and heavy attacks have increased damage and restore magicka. High crit rating working thanks to passives. Some auto healing abilities, and stealthy. Absolutely no AoE. I am still thinking about replacing ENCASE with CRYSTAL SHARD morphed into CRYSTAL FRAGMENTS for at least some AoE but this build is mainly focusing on heavy use of stamina abilities therfore there wont be much Magicka to work with. I also have alternative skill set up im mind that will be mele but i am to lazy to post it ;p Please comment what you think Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted March 3, 2014 Report Share Posted March 3, 2014 Seems very nice to me, only change I would consider is to squeeze Bolt Escape in there somehow, as I think you'll be vulnerable to cc / burst otherwise. Quote Link to comment Share on other sites More sharing options...
Sandro Posted March 4, 2014 Report Share Posted March 4, 2014 Yea i thought about it laters. I will probably switch Bolt Escape with either Encase or Rune Prison. Cheers Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.