kylephelps757 Posted February 13, 2014 Report Share Posted February 13, 2014 From what we all know about the game, who do you guys think would be more survivable in PVP and/or PVE tanking? A Heavy dragon knight or a Heavy Templar? Quote Link to comment Share on other sites More sharing options...
Theoryexpert Posted February 13, 2014 Report Share Posted February 13, 2014 If you want to stand your ground, either a DK or Templar is great for survival if built for it. If you want to survive by being able to run away than a sorcerror with bolt escape and lightning form is best, followed by nightblade with cloak and cripple. Quote Link to comment Share on other sites More sharing options...
Guest DK4LIFE Posted February 13, 2014 Report Share Posted February 13, 2014 I would have to side with dk, the tempars survival abilities(heals, cc's) are too dependant on recasting and suffer due to non instant cast times. Including the other classes I would have to agree with Theoryexpert.(I personally havent tried bolt escape, but sounds like the best ability for survival in the game) Quote Link to comment Share on other sites More sharing options...
AJtheGrey Posted February 13, 2014 Report Share Posted February 13, 2014 I'm biased towards the Templar. However I think that a huge point of this discussion is what secondary weapon bar you are using. A DK heavy with Dual Wield/Resto Staff would have great survivability, but Templars can use any mix of weapons while still having the option to heal with their class spells. Survivability is also being able to stun and snare your targets so you can either deal more damage or just run and heal up. I was thinking that something like a spell damage sword and shield templar with ice staff secondary for range and snare effects. This way no matter where the fight is (melee or range) you'll be able to both do damage and cc somewhat while staying true to the heavy form. Quote Link to comment Share on other sites More sharing options...
shinn Posted February 13, 2014 Report Share Posted February 13, 2014 the one with the best stamina managment. Quote Link to comment Share on other sites More sharing options...
Gannicus Posted February 13, 2014 Report Share Posted February 13, 2014 the one with the best stamina managment.I don't really agree with this, Magica is more important. Stamina is only needed for dodge and cc breaks or puncture As healer the templar can be nearly unkillable. As a tank the DK can be pretty beefy but not impossible to deal with. I guess it depends on what bar you value more. Quote Link to comment Share on other sites More sharing options...
Hans Posted February 13, 2014 Report Share Posted February 13, 2014 But if you are out of stamina, you can get stun-locked, cant get away (sprint) and cant block damage. You will get killed. Quote Link to comment Share on other sites More sharing options...
Guest Gatecrasher31 Posted February 13, 2014 Report Share Posted February 13, 2014 Igneel are you forgetting a little thing called block? Take a look at the Draconic Power tree for the DK, the abilities, the morphs, the passives. Its no contest who has more survivabiltiy. Look at the Ratio of DK tanks to Templar tanks As well as start talking to other templars that were in the beta, I did, even the templars I talked to said DK has superior survivability(not all did, but the majority) and said the templar is able to help other survive more than anything else. They're not based around survivabiltiy at all. Quote Link to comment Share on other sites More sharing options...
Gannicus Posted February 13, 2014 Report Share Posted February 13, 2014 But as a Healer they are able to survive very well. After all you can still heal with rapid maneuvers on. The healer could have a sword and shield on switch. We also have Blinding Light a AOE spell with 50% chance to miss, which could help out allot. Tank wise yeah, Dk wins. Survivability wise its going to be harder to kill a good healer. Quote Link to comment Share on other sites More sharing options...
Guest Gatecrasher31 Posted February 13, 2014 Report Share Posted February 13, 2014 Sorry but that isnt the case, look at the ability dragons blood in addition to DKs being able to use a resto staff. You should read up on how magicka scales, magicka regen softcaps and so on, but your idea that your going to be able to spam heals is waaaaaaay off base for ESO, even if you put all 30(cap) of the available 49 stat increase into magicka, max out your magicka regen(25%) you still will only be able to cast about 7 heals in a 20 second period. Theres no way a templar can out survive a well built DK. Its already been established, fanboying for templar isnt going to change that. Quote Link to comment Share on other sites More sharing options...
Guest Gatecrasher31 Posted February 13, 2014 Report Share Posted February 13, 2014 As well as any medium armored foes will be running 28% run speed which is 8% more than rapid maneuvers. Also, you really think you can get away from a DK, using rapid maneuvers? Seriously? FIery Grip=your staying in my range. Quote Link to comment Share on other sites More sharing options...
shinn Posted February 13, 2014 Report Share Posted February 13, 2014 healing is good in pvebut in pvp its better to avoid dmg, bc while u are healing u cant deal dmg and the other just dmg vs you.imho i would never play with fullhealers in teso. bruiserhybrids are the way to win. templar ftw! Quote Link to comment Share on other sites More sharing options...
Theoryexpert Posted February 13, 2014 Report Share Posted February 13, 2014 Healing and the resto staff are incredibly strong in this game. Healers are generally the tanks of pvp, so having strong defensive abilities is going to be key as a healer. Things like sun shield, immovable, rapid maneuvers, etc... As for Shinns comment on full healers, I dont even know what that is. Any build should have a variety of abilities that cover damage, CC, utility, etc... even if their primary focus is on healing. Any build that neglects versatility is not going to be effective overall. Quote Link to comment Share on other sites More sharing options...
shinn Posted February 14, 2014 Report Share Posted February 14, 2014 Healing and the resto staff are incredibly strong in this game. Healers are generally the tanks of pvp, so having strong defensive abilities is going to be key as a healer. Things like sun shield, immovable, rapid maneuvers, etc... As for Shinns comment on full healers, I dont even know what that is. Any build should have a variety of abilities that cover damage, CC, utility, etc... even if their primary focus is on healing. Any build that neglects versatility is not going to be effective overall. i totally agree. Quote Link to comment Share on other sites More sharing options...
Guest kylephelps757 Posted February 14, 2014 Report Share Posted February 14, 2014 I'm kinda leaning towards a templar because:1. They have some versatility2. They have good defense3. They seem like the least popular class But I wanna be the beefiest most unkillable character I can. Do you think the heals make up for the inferior tanking Damage taking abilities compared to a DK? Quote Link to comment Share on other sites More sharing options...
Guest Don Qioute Posted February 14, 2014 Report Share Posted February 14, 2014 Nightblade>all Pop stealth and run the f**k away. Quote Link to comment Share on other sites More sharing options...
BigSteel Posted February 14, 2014 Report Share Posted February 14, 2014 I'm kinda leaning towards a templar because:1. They have some versatility2. They have good defense3. They seem like the least popular class But I wanna be the beefiest most unkillable character I can. Do you think the heals make up for the inferior tanking Damage taking abilities compared to a DK? No, but they "may" do a better job at killing a single target. So less deaths running about in Cyrodiil. But certainly not so many tank option like a DK for waging in the middle of a large pvp skirmish and living as long as you can whilst completing tactical goals. Quote Link to comment Share on other sites More sharing options...
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