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PVP Build Guidelines


Theoryexpert

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I see a lot of people throwing out random builds that are missing very important pieces that can potentially lead them to being ineffective in pvp. I'd like to share some basic guidelines when designing a pvp build that will be effective. You do not have to follow all of the principles that I mention, but following most of them would probably help a lot. You don't have to have everything I mention on each of your weapon bars, but have them on at least one of your two bars.

 

-Some kind of defensive ability

 

-Some kind of offensive ability

 

-Some type of crowd control (stun, disorient)

 

-A snare or immobilize

 

-An open skill slot for potentially must have pvp skills like Purge or Rapid Maneuvers

 

-Synergy between your class, armor type, weapon type, and skills

 

-Some flexibility in case certain abilities are better or worse than you imagined

 

Good luck!

 

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  • 2 weeks later...

This is a good heads-up post.  Everything the Expert listed is necessary to succeed in PvP.

 

I think the biggest one will be synergy of your character.  I love the fact that this game allows you to play how you want, but if you're not building your character with the proper attributes and armor for the skills you use, you might have a hard time in PvP.  Try to maximize your character's abilities by using racial, armor, and class passive bonuses and adding skill points to resources practicle for your build.

 

CC will play a big roll if you're fighting out in the open in big battles. You MUST have at least one form of crowd control (i.e. stun, root, snare, blind, etc) to give you valuable time for your attacks.  Fighting players can be non-stop and happen quickly.  Any chance you have to slow it down will help in your advantage.

 

And a defensive ability is also very important.  Especially if you plan to be fighting in the thick of the action.  There will be a lot of splash damage coming from all sides, so it would be wise to have a slot open for some type of damage mitigation or chance for the enemy to miss.

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