Eol Posted January 13, 2014 Report Share Posted January 13, 2014 ESO has many types of crowd control: knockbacks, knockdowns, roots, stuns, and disorients. The first four are pretty obvious, but I am wondering about disorient. Is it a mez, that is broken with damage? Because some of the abilities that produce disorient specifically say that damage breaks the result, but others say nothing about breaking the result. In those cases, is the disorient more like a stun? Or did the ability descriptions just forget to mention that damage breaks the disorient? I am specifically wondering about the ability 'Power Bash' which does damage and causes an 8 second disorient, which would be much less useful to a melee fighter than a stun; with all the aoe effects going on in melee range in PvP, its hard to imagine the disorient not being broken pretty quickly by someone. Can anyone fill me in on disorient? is it more like a stun or a breakable mez? Thanks! Quote Link to comment Share on other sites More sharing options...
irons Posted January 13, 2014 Report Share Posted January 13, 2014 dmg breaks it Quote Link to comment Share on other sites More sharing options...
Eol Posted January 13, 2014 Author Report Share Posted January 13, 2014 thanks! well then I am not sure that Power Bash, with an 8 second disorient but with a casting time, is worth it compared to Shield Charge which gives a 2 second stun and is instacast, from much longer range to boot. At least not in PvP where there will be aoe's all over the place breaking mezzes, er, disorients. Quote Link to comment Share on other sites More sharing options...
Guest Hans Posted January 14, 2014 Report Share Posted January 14, 2014 Isn't disorient the one you give by interrupting?I am not sure it really breaks with damage...?! Quote Link to comment Share on other sites More sharing options...
irons Posted January 14, 2014 Report Share Posted January 14, 2014 that's of balance Quote Link to comment Share on other sites More sharing options...
irons Posted January 14, 2014 Report Share Posted January 14, 2014 disorient lasts depending on the skill over 10s that's why dmg breaks it. Quote Link to comment Share on other sites More sharing options...
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