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Best Builds for Keep PvP


Musclemagic

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idk where else to post this:

 

I think these are the best builds for Keep PVP, at least for my tastes. I will end up playing something very similar to just one of the following:

 

Breton Templar – 7 light – Resto/Destro

Resto- (Bubble Enchant) Heal/Survive/Groups

-Focused Charge –

-Rushed Ceremony – 3 targets

-Rune Focus –

-Siege Shield –

-Purge –

*Barrier –

Fire Destro- (Frost Enchant) Single target burst

-Magelight –

-Backlash – Health node

-Sun Fire –

-Piercing Javelin –

-Silver Bolts –

*Soul Strike –

 

Altmer Sorc – 7 Light – Destro/Resto

Fire Destro- (Frost) DPS/Control

Dark Exchange –

Weakness to Elements –

Encase – Add snare

Lightning Splash –

Bolt Escape – Redirect projectiles

*Storm Atronarch – AOE

Resto- (Lifesteal) Survive/Support

Dark Exchange –

Regeneration – Heal at start

Steadfast Ward –

Lightning Form – Duration boost

Bound Armor – Armor boost

*Negate Magic – Resistance boost

 

Khajiit NB – 7 Medium – DW/Bow

DW- (Bubble) AOE/Close

Drain Power –

Blur –

Evasion –

Teleport Strike – Lotus Fan

Whirlwind –

*Death Stroke – Soul Harvest

Bow- (Frost) Single target/Distance

Shadow Cloak – Shadowy Disguise

Haste –

Poison Arrow –

Scatter Shot –

Snipe –

*Consuming Darkness –

 

A SIMILAR, more ranged focused NB OPTION:

 

Redguard NB – 7 Medium – DW/Bow

DW- (Fire) Single Target/Close

Haste –

Blur –

Evasion –

Teleport Strike – Ambush

Flurry – Rapid Strikes OR Sparks – depending on if you want more survival or more DPS in 1v1.

*Death Stroke – Incapacitating Strike

Bow- (Frost) Distance

Shadow Cloak – Shadowy Disguise

Haste –

Siphoning Strikes –

Volley –

Snipe –

*Consuming Darkness –

 

Orc DK – 7 Heavy – S&S/2H

S&S- (Bubble-1h and Incrs mitigation-shield) Tank

Fiery Grip – Extended Chains

Dragon Blood –

Shield Charge –

Low Slash –

Immovable –

*Magma Armor –

2H- (Weapon power) Single target burst/Support

Critical Charge –

Reverse Slash –

Momentum –

Molten Weapons –

Obsidian Shield –

*Dragon Leap – 

 
 
Now, there are a lot of small variations that could be made.. but I think these make the most of the most amount of situations.
 
I personally am trying to decide, because I like everything, what to play:
 
Option 1) Support&Survive // Single Target Burst from ranged
Option 2) Ranged DPS(AOE Emphasis)&Control // Survive&Support
Option 3) AOE Close // Single Target Distance
Option 4) Single Target Close&Survival // Group DPS from ranged
Option 5) Tank // Single Target Burst&Support
 
I like all of these playstyles...
 
I also like drain NB, heavy armor Templar, and summoner Sorc..
 
I'll include the NB drain build I like:

NB, Breton, Light, Destro/Destro

Fire Destro - Strong open, quick finish.

Invis Cloak

Veiled Strike

Tele Strike

Assn's Blade

Rapid Mnvr (Possibly Cripple instead)

*Death Stroke

Destro - Kite melee/drain

Entropy

Strife

Cripple

Terror

Magelight (Possibly Shade instead)

*Barrier

 

Option 6) Quick killer // Kite - Both single target (which is why I wouldn't play this.)

 

Based on all this, I have 3 NB builds, 2 Sorce builds, 2 Temp build and 1 DK build that interest me. However, I like either healing or tanking the most in games with single-target burst when necessary.. I think the Temp build will die too quickly to medium armor NB builds which will be very common--but it's too hard to say at this point.

 

It looks like I'm going to play 4 different characters until PS4's out though, and then make 1 main on there... I feel like I'm taking the easy way out though doing that. XD

 

I won't be happy until I figure out the one build with the least amount of weaknesses and the most amount of emperor potential... Okay, saying that, it should obviously be the Sorc build I posted--perfect AOE control/DPS, good survival, great solo-leveling capabilities, easy resources..

 

Maybe take Surge instead of Bolt Escape and put Bolt Escape on bar2 instead of Lightning Form..Magelight instead of Regeneration for more self-survival and then just use the DPS build for groups. Maybe maybe maybe, gah..this game frustrates me and it's not even out yet.

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You should probably differ Keep attacking and Keep defending.

 

By keep battles I really just mean tight-knight large-group PVP, no matter the field.

 

 

FML. I'm stressing right now. Here's my final build of the day, and I'm logging out.

 

I think this build is what I'm going to play as, it seems to be the best all-round for self interest of becoming emperor.

 

I hate leaving the healing/control to others, but to achieve my goals I think this is what I should be:

 

Altmer Sorc – Full Light – Destro (Elemental-Frost Enchant)/Resto (Lifesteal Enchant). 32 HP/16 MP. A few armor rating enchants, but mostly power.

Fire Destro- (Frost) DPS/Control

Dark Exchange –

Surge –

Weakness to Elements –

Encase – Add snare (Mage's Fury for endgame PVE)

Lightning Splash –

*Overload –

Resto- (Lifesteal) Survive/Support

Dark Exchange –

Steadfast Ward –

Bolt Escape – Streak

Bound Armor – Bound Aegis

Magelight –

*Negate Magic – Suppression Field

 

While leveling: 1:1 MP+HP until cLvl 32, then all HP. Full light armor. MP regen enchants until Dark Exchange, then power.

Destro- Any Elemental Enchant

Unstable Familiar

Mage's Fury (Dark Exchange when able)

Encase

Winged Twilight

Lightning Splash

*Negate Magic (Overload when Mage's Fury is Dark Exchange)

Resto- Lifesteal

Same as Destro, unless I can come up with a different build that uses 2 from each class-tree for Resto that's just as early in the trees and just as good.

 

Solo // ring partner (DPS NB) until endgame build is available (Once Bolt Escape is unlocked , then I'll switch ring-partners to a tank) and use the final build for group dungeons until I'm PVP-ready (get all my gear and enchants, then I'll max out my professions if there are either passives, gear, or attachments/enchants that are better from your-own professions... On the other hand, if there's nothing that boosts combat from any of the professions, I will just farm for gold/items and sell mats/items for gold and then buy whatever I need from there.

 

 

....See you guys tomorrow with a different final build. lol XD

 

PS- irons, please post your current ideas on your 2nd toon (resto-sorc.)

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Here are a few build ideas I've been thinking about. They don't seem to have many really negative sides to them.

 

Orc Heavy Templar (32 HP / 8MP / 8St)

S&S – VS Melee(s)

Puncture

Low Slash

Immovable

Puncturing Strikes

Restoring Aura

S&S – VS Caster(s)

Shield Charge

Low Slash

Immovable

Eclipse

Restoring Aura

Ult- Berserker Rage

 

Breton Heavy Sorc (32 HP / 16 MP / 0 St)

Resto- Tank / Solo

Familiar – Unstable

Twilight – Matriarch

Conjured Ward –

Lightning Form – Thundering Presence

Dark Exchange –

Resto- Heal / Support / Escape / Group

Encase –

Blessing of Protection –

Grand Healing –

Bolt Escape – Ball of Lightning

Dark Exchange –

Ult- Storm Atronarch – Charged Atronarch

 

Khajiit Medium NB (31 HP / 12 MP / 6 St)

DW – AOE DPS / VS Caster(s)

Teleport Strike – Fan of Knives

Whirlwind –

Drain Power –

Blur –

Evasion –

Bow – Kite / CC / VS Melee(s)

Poison Arrow –

Scatter Shot –

Aspect of Terror –

Haste –

Summon Shade –

Ult – Death Stroke – Soul Havest

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Any ideas for best ulltimate? there will be a lot of sneak/ archery Any ideas for anti sneak / archery class

Best ultimate really depends:My favourites are Dragonknight Standard and Negate MagicAs for anti rogue class, pretty much any Tank will be a nightmare to deal with.That's why I expect that rogues will more or less ignore Tanks and just focus on Caster and Tanks will probably do the same.
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Thanks irons.

 

As far as Ults go, like irons said it really depends on situations. I won't go into too much detail but this is basically the breakdown that I see:

 

Nova, DK Standard, Storm Atronarch, and Soul Shred are probably the best for most AOE situations.

 

Magma Armor, Negate Magic, Nova or Rite of Passage for defense.

 

Dragon Leap, Death Stroke, Overload, and Consuming Darkness are all good for specific things, Dragon Leap is one of my favorites for breaching keeps and knocking people off keep walls.

 

I also really like Highborn and Hitskin because they're extremely simple.

Summon Bear/Ancestral Guardian are amazing for PVE. Battlecry/Berserker Rage/Powercharge are really good.

 

Eye of Fear and Dragonskin I'm undecided on, they will either be really good... or not ever worth taking IMO.

 

Meteor and Soul Strike seem good for Spell Power builds that want a Dragon Leap that they don't need to be in the frey with, or a nice single-target damage/snare.

 

I LOVE Barrier as a healer/support character (the passive you get from it is nice as well.) and War Horn is also a top-notch group support ability. I think in any well-functioning group for PVP there should be at least 1 person with War Horn and 1 person with Barrier.

 

Dawnbreaker's probably only good for Daedra PVE.

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